Inflated_Rubber_Duck Players 7 posts 967 battles Report post #1 Posted March 12, 2021 Hello fellas, want to know how exactly the new captai skill "dead eye" works. Lets say we consider the Roma, tier 8 premium ships. Her base concealment is 14,49 km at sea. Deducted concealment mod upgrade and concealment skill from the captain skill reduces her conc. at about 11,74 km. So what is the value that refers to the "dead eye" skill? base con. or advanced con. due to mod upgrade and con. expert? Thanx for ur time. Cheers. Share this post Link to post Share on other sites
[NEXT] ColonelPete Players 35,226 posts 17,701 battles Report post #2 Posted March 12, 2021 11.74 But do not worry too much about it. The skill gets reworked. 3 1 Share this post Link to post Share on other sites
[YEET] COPlUM Players 2,341 posts 7,013 battles Report post #3 Posted March 13, 2021 It uses the concealment you spawn with in the match, before shooting guns or being on fire or whatever. 2 Share this post Link to post Share on other sites
[BS4] SeaWolf7 Players 1,724 posts 9,365 battles Report post #4 Posted March 13, 2021 9 hours ago, ColonelPete said: 11.74 But do not worry too much about it. The skill gets re worked moved. That would be better. Share this post Link to post Share on other sites
MZL_Makrele Players 93 posts 8,695 battles Report post #5 Posted March 13, 2021 Yes but the question remains valid also for other configurations: Are concealment buffs (ship skills / captain skills) additive or do they influence each other? Cheers Norbert Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,791 posts Report post #6 Posted March 13, 2021 9 hours ago, ColonelPete said: 11.74 But do not worry too much about it. The skill gets reworked. like they reworked cv's ... much success, very fun Share this post Link to post Share on other sites
[0KILL] AkerJack Players 365 posts Report post #7 Posted March 13, 2021 It should count the captain concealment skill and camos...so if in your detection range there is no visible enemy the skill is active. Doesn't matter if you shoot and you are detected at 20+km...as long as there ain't no visible enemy ship within your basic detection range. Share this post Link to post Share on other sites
Inflated_Rubber_Duck Players 7 posts 967 battles Report post #8 Posted March 13, 2021 For me it is not finally clear because of the skill desciption and this official statement from the customer support here: " Thank you for contacting Player Support. We appreciate the time and effort that you have spent on creating a ticket regarding this matter. Rest assured that I will do my best to assist you. According to the skill's description, it depends on the basic detection range of the ship. It means without any bonuses from skills and camouflage. My question was: want to know how exactly the new captai skill "dead eye" works. Lets say we consider the Roma, tier 8 premium ships. Her base concealment is 14,49 km at sea. Deducted concealment mod upgrade and concealment skill from the captain skill reduces her conc. at about 11,74 km. So what is the value that refers to the "dead eye" skill? base con. or advanced con. due to mod upgrade and con. expert? Should you have any other questions, please don't hesitate to contact us. Best regards, For me it is meant that way that Dead Eye refers the 14,49 km con instead of the skill and mod-improved. Am i right? Share this post Link to post Share on other sites
[NEXT] ColonelPete Players 35,226 posts 17,701 battles Report post #9 Posted March 13, 2021 3 minutes ago, Inflated_Rubber_Duck said: For me it is meant that way that Dead Eye refers the 14,49 km con instead of the skill and mod-improved. Am i right? No. Share this post Link to post Share on other sites
[PEZ] Yedwy Players 10,152 posts Report post #10 Posted March 13, 2021 3 hours ago, Inflated_Rubber_Duck said: For me it is meant that way that Dead Eye refers the 14,49 km con instead of the skill and mod-improved. Am i right? No 6 hours ago, MZL_Makrele said: Yes but the question remains valid also for other configurations: Are concealment buffs (ship skills / captain skills) additrive or do they influence each other? For a Roma and any other T8+ DD/CA/BB sporting camo, cap skill and slot 5 module its -> (Standard) ship concealment = base ship concealment x0.9 x0.9 x0,03 1 Share this post Link to post Share on other sites
Inflated_Rubber_Duck Players 7 posts 967 battles Report post #11 Posted March 13, 2021 Thank you, did not know that spotting camo, cap skill and mod slot counts as base concealment. Now it is clear to me....thanx!!! Share this post Link to post Share on other sites
[SCRUB] WolfGewehr Weekend Tester, In AlfaTesters 2,827 posts 11,306 battles Report post #12 Posted March 13, 2021 3 hours ago, Yedwy said: x0,03 *0.97 Ngl, *0.03 would be hilarious for some April Fools' event: a small map, and basically only by ramming the enemy would you even find each other 1 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 10,152 posts Report post #13 Posted March 13, 2021 3 hours ago, WolfGewehr said: *0.97 Ngl, *0.03 would be hilarious for some April Fools' event: a small map, and basically only by ramming the enemy would you even find each other Yep u re right 0.97 for 3% Share this post Link to post Share on other sites
[ST-EU] MightyWombat Players 105 posts Report post #14 Posted March 14, 2021 yea, i heard rumors it was gonna get nerfed, not removed or reworked...well for them its a rework Share this post Link to post Share on other sites