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ST 0.10.3, new ships

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American Tier VIII battleship Constellation, British Tier X destroyer Druid, Italian Tier X cruiser Napoli, and British Tier VII battleship Yukon have been added to the game for testing.

 

Read more.

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

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ST 0.10.3, new ships

American Tier VIII battleship Constellation, British Tier X destroyer Druid, Italian Tier X cruiser Napoli, and Commonwealth Tier VII battleship Yukon have been added to the game for testing.

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

American battleship Constellation, Tier VIII:

The Lexington-class battlecruiser Constellation was laid down in 1920 with the prospect of becoming one of the largest battlecruisers of its time, but ultimately wasn't completed due to the entry in effect of the Washington Naval Treaty.

In the game, Constellation is classified as a battleship, receiving 8 accurate 406-mm guns in 4 turrets and an unusual consumable for the class - a "Surveillance Radar" with a range of 10 km. at the same time, the ship has weak armor. Additionally, the ship is kitted out with 2 three-tube torpedo tubes, equipped with powerful torpedoes with a maximum range of 9.2 km.

The role of this battleship is to support allies with powerful fire at long and medium ranges.

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British destroyer Druid, Tier X:

A "Super Destroyer" armed with universal 127 mm mounts developed in Great Britain in the early 1950s. Both two-gun mounts are located on the bow of the ship, allowing for its maximum firepower to be brought to bear without having to show broadside. Similarly to the British light cruisers branch, Druid can only fire AP shells that have a low fuse delay and excellent penetration angles, providing a minimal number of ricochets and over-penetrations. The destroyer has no torpedo tubes.

Druid is equipped with the following consumables: "Short-Range Hydroacoustic Search", "Short-Burst Smoke Generator" and "Specialized Repair Teams", healing 1.5% of the maximum HP per second. 

The ship is an artillery destroyer that is effective in supporting allies with rapid-fire from cover and smoke, as well as in combat with other destroyers.

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Italian cruisers Napoli, Tier X:

Napoli is a project of a large heavy cruiser armed with 254 mm guns, developed by Ansaldo in the second half of the 1930s. The ship stands out for her decent armor and concealment, an accurate secondary battery that uses SAP shells, an "Exhaust Smoke Generator" consumable, and the capability of firing 4 torpedoes from each side at a distance of 13.5 km. The cruiser has a short firing range, which should be taken into account when choosing tactics.

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Ships' characteristics

 

American battleship Constellation, Tier VIII:

Hit points – 63,300. Plating - 27 mm.

Main battery - 4х2 406 mm. Firing range – 17.4 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity - 803 m/s Maximum AP shell damage - 12,400. AP initial velocity - 768 m/s. Reload time - 30 s. 180 degree turn time - 45 s. Maximum dispersion - 194 m. Sigma value – 1.7.

Torpedo tubes - 2х3 533 mm. Maximum damage - 16,633. Range - 9.2 km. Speed - 55 kt. Reload time - 98 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

AA defense - 16x2 20 mm, 30x1 20 mm, 10x2 127 mm range, 12x4 40 mm 

AA defense short-range: continuous damage per second - 403, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 312, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 172, hit probability - 75 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 8, damage within an explosion - 1,540, action zone 3.5 - 5.8 km.

Maximum speed - 33.2 kt. Turning circle radius - 900 m. Rudder shift time – 15.3 s. Surface detectability – 15.6 km. Air detectability – 13.0 km. Detectability after firing main guns in smoke – 15.0 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Repair Party

Slot 3 - Surveillance Radar (action time - 30 s; detection of ships - 10.0 km; reload time - 120 s; Charges - 3)

Slot 4 - Fighter

Slot 4 - Spotting Aircraft 

 

British destroyer Druid, Tier X:

Hit points – 25,300. Plating - 19 mm.

Main battery - 2х2 127 mm. Firing range – 14.1 km.
Maximum AP shell damage - 2,350. AP initial velocity - 975 m/s. Reload time - 1.7 s. 180 degree turn time - 7.2 s. Maximum dispersion - 121 m. Sigma value – 2.0.

AA defense - 4x6 40 mm, 8x2 20 mm, 2x2 127 mm. 

AA defense short-range: continuous damage per second - 109, hit probability - 95 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 151, hit probability - 100 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 91, hit probability - 100 %, action zone 0.1-5.8 km;

Number of explosions in a salvo - 4, damage within an explosion - 1,820, action zone 3.5 - 5.8 km.

Maximum speed - 35.0 kt. Turning circle radius - 690 m. Rudder shift time – 5.4 s. Surface detectability – 8.1 km. Air detectability – 4.1 km. Detectability after firing main guns in smoke – 3.0 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Short-Burst Smoke Generator

Slot 3 - Short-Range Hydroacoustic Search

Slot 4 - Specialized Repair Teams (acton time - 20 s; HP per second - 1.5% of the maximum of HP; reload time - 80 s; Charges - 2)

 

Italian cruiser Napoli, Tier X

Hit points – 59,200. Plating - 25 mm.

Main battery - 3х3 254 mm. Firing range – 16.3 km.
Maximum HE shell damage – 3,450. Chance to cause fire – 16%. HE initial velocity - 954 m/s. Maximum AP shell damage - 6,150. AP initial velocity - 945 m/s. Reload time - 17 s. 180 degree turn time - 25.7 s. Maximum dispersion - 145 m. Sigma value – 2.05.

Torpedo tubes - 2х4 533 mm. Maximum damage - 13,900. Range - 13.5 km. Speed - 56 kt. Reload time - 95 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

Secondary armament:
6x2 90.0 mm, firing range - 7.3 km.
Maximum SAP shell damage - 2000. SAP initial velocity - 860 m/s. SAP shell armor penetration capacity - 26 mm.

4x3 152.0 mm, firing range - 7.3 km.
Maximum SAP shell damage – 3850. SAP initial velocity - 950 m/s. SAP shell armor penetration capacity - 42 mm.

AA defense - 9x4 37.0 mm, 10x6 20 mm, 6x2 90 mm range.

AA defense short-range: continuous damage per second - 130, hit probability - 85 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 305, hit probability - 90 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 102, hit probability - 90 %, action zone 0.1-4.6 km;

Number of explosions in a salvo - 5, damage within an explosion - 1,400, action zone 3.5 - 4.6 km.

Maximum speed - 35.5 kt. Turning circle radius - 750 m. Rudder shift time – 12.5 s. Surface detectability – 13.1 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke – 8.8 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Exhaust Smoke Generator 

Slot 3 - Fighter

Slot 4 - Repair Party

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

 

Commonwealth battleship Yukon, Tier VII

Yukon was added to the game - an analog of Monarch as far as the base hull. The ship differs from her counterpart in having lower visibility (13.2 km versus 14.6 km), by the presence of the "Specialized Repair Teams" consumable, and by the lower damage and armor penetration of her HE shells.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

Radar on a BB is a bad idea. Remember Missouri?

Druid looks like a gimpy Friesland.

Napoli is the only ship looking okish, but I'm not convinced about those SAP secondaries. Cruisers don't have secondary skills, so it's a useless gimmick.

 

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I like having a Lexington class battlecruiser in there, but radar? Seriously? How about a decent ship without gimmicks? Or give it Defensive AA, so it is a counterpart to the second US BB line (as it would have been in reality). Couldn't care less about Druid (I don't know much about post-war ships, but that is a paper ship, I suppose?). Same with Yukon. Napoli is essentially what I was hoping would be the tier 10 in the tech tree, so it will get a pass, apart from that secondary gimmick which is useless since there are no cruiser skills for improving secondaries any more.

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Just now, BruceRKF said:

How about a decent ship without gimmicks?

I would have loved a Lex class BB with no gimmicks. But instead we get something that shouldn't be in. Hell the class is already interesting without radar, with torps and high speed.

 

1 minute ago, BruceRKF said:

I don't know much about post-war ships, but that is a paper ship, I suppose?

HMS Druid is nothing more than HMS Diana, Daring-class. The ship was renamed from Druid to Diana. However the ship never had the armament listed. It was sold to the Peruvian navy and refitted with Exocet launchers.

So we might as well assume the ship is fake-paper.

 

4 minutes ago, BruceRKF said:

Same with Yukon.

The only HMCS Yukon's were a Canadian post war destroyer and a planned sub. So yeah. But a Monarch at T7 with some changed stats would be interesting, as the hull is the same as T7 KGV.

 

6 minutes ago, BruceRKF said:

Napoli is essentially what I was hoping would be the tier 10 in the tech tree, so it will get a pass, apart from that secondary gimmick which is useless since there are no cruiser skills for improving secondaries any more.

Sadly. A ship with a useless built in gimmick. I'd rather have a boring SAP/AP ship that is like the main line instead of the gimmick. But the ship does look interesting.

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7 minutes ago, Aragathor said:

would have loved a Lex class BB with no gimmicks. But instead we get something that shouldn't be in. Hell the class is already interesting without radar, with torps and high speed.

Let‘s see if she even keeps the radar. The Russian battle boats also had radar during testing and lost it. Either way - I am intrigued that we get a Lexi :-)

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2 minutes ago, 1MajorKoenig said:

Let‘s see if she even keeps the radar. The Russian battle boats also had radar during testing and lost it. Either way - I am intrigued that we get a Lexi :-)

Yeah, but the RU radar was weird. This is straight up USN CA radar.

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So 3 ships stuffed with gimmicks. I like the prospect of new ships but why so gimmicky?

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3 minutes ago, 159Hunter said:

So 3 ships stuffed with gimmicks. I like the prospect of new ships but why so gimmicky?

Running out of ideas? Base game mechanics too limited? 

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36 minutes ago, Aragathor said:

HMS Druid is nothing more than HMS Diana, Daring-class. The ship was renamed from Druid to Diana. However the ship never had the armament listed. It was sold to the Peruvian navy and refitted with Exocet launchers.

So we might as well assume the ship is fake-paper.

 

Druid is not a Daring class, WG just reused a name as this is a paper ships. If I'm not wrong Druid was based on one of the proposals for one of the South American countries.

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So, new german DD are already powercreept by new british one?

I couldn't say I'm surprised... :Smile_sceptic:

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  • USS Constellation, great, but please not with radar, better give her reload booster or speed boost or even better with no gimmicks
  • Druid, not another ship with magic AP...
  • Napoli, looks interesting, but secondaries on a cruiser without secondary skills and with SAP sounds like a useless gimmick
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Of the lot the only one that really interests me is the Napoli. Do find her secondaries shooting SAP odd though..

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2 hours ago, Aragathor said:

Sadly. A ship with a useless built in gimmick. I'd rather have a boring SAP/AP ship that is like the main line instead of the gimmick. But the ship does look interesting.

I on the other hand am looking forward to an Italian cruiser that doesn't have stupid SAP and actually has a reason to switch ammo types more than once a game, if only they gave it a turning circle that didn't break physics, compensated with a faster rudder.

1 hour ago, fumtu said:

Druid is not a Daring class, WG just reused a name as this is a paper ships. If I'm not wrong Druid was based on one of the proposals for one of the South American countries.

Looks like an upgraded Battle Class (Like Jutland) with the main guns replaced.

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Vor 2 Stunden, Aragathor sagte:

I would have loved a Lex class BB with no gimmicks. But instead we get something that shouldn't be in. Hell the class is already interesting without radar, with torps and high speed.

I am amazed by the though process of designing a BB with radar and torpedoes, encouraging shorter combat ranges and then rounding it off with supercruiser dispersion (with bad sigma) and plating, to make sure it stays at max range.:cap_haloween:

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1 hour ago, Chaos_Umbra said:

Looks like an upgraded Battle Class (Like Jutland) with the main guns replaced.

 

Probably it is based on Battle class. I guess WG used either 5"/62 (12.7 cm) QF Mark N1 or 5"/56 (12.7 cm) QF Mark N2, both were experimental guns and both were canceled.

 

http://www.navweaps.com/Weapons/WNBR_51-50_mk1.php

 

WNBR_51-50_mk1_painting_pic.jpg

 

If there are really guns used on Druid, Ship would probably needed to be somewhat bigger as those guns were two times heavier than those used on Daring. But for WG that would mean nothing.

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32 minutes ago, fumtu said:

Probably it is based on Battle class. I guess WG used either 5"/62 (12.7 cm) QF Mark N1 or 5"/56 (12.7 cm) QF Mark N2, both were experimental guns and both were canceled.

 

http://www.navweaps.com/Weapons/WNBR_51-50_mk1.php

Those were intended for the abortive "Cruiser Destroyer", except I'm pretty *edited* sure they were singles in that, but would need to dig up my copy of British Destroyers and Frigates to be sure..

 

And before you ask, no that's definetly not any variant of the Cruiser Destroyer that I have seen before..

 

The Druid WG posted, that is, the image you posted is definetly the Cruiser Destroyer, and note the enourmous size of those gun houses, and let me remind you again, those are SINGLE mounts.

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So... I'm once again dissapointed,

 

Lexington class BC, It's okay looking, Cruiser with BB icon.

 

Druid looks OP, Mino like AP with 400+k DPM, Zombie heal plus 28k possible HP with fast acting smoke and short range hydro. Not to mention high shell velocity and 14.1 base range. Just for not having torp and kinda mediocre concealment.

 

Napoli looks interesting, maybe finally her testing will show that the need of secondary focused skill for cruisers.

 

Yukon, Ship that no one asked for possibly. T7 Monarch with super heal? oh boi this isn't gonna end well.

 

Also... i have a question where's up gunned GK? Where?

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I cannot believe that we getting Constellation. Yay! I was banging for so long. Looks kind of weird. Seems like WG took slow dreadnought hull, raised it up and add-hoc created everything above. As a BC Constellation was very long, sleek hull without those ancient looking bulges found on USN Bricks. Awful hull geometry for a BC, never seen a blueprint with such odd design. Does this hull (which 6 were actually built to some degree) look like the one done by WG? Superstructure OK, between 1920 and 1940ish that's a lot of time.

 

Lexington_class_battlecruiser2.thumb.jpg.bccdde49082fc74777556064551fb35f.jpg

 

If I'm honest I was expecting Constellation on T7 in same role as Ashitaka. Massive broadside, very high speed, no armor, no AA to speak of. Will see what WG will do with it. 

 

Italian cruiser can be another nice Italian ship (Cesare and Aosta that's extent what I like so far). Finally no bloody SAP (well only on secondaries LOL). Napoli is total garbage! (shhh trying to fool the WG that I'm not interested, they nerf everything to hell :Smile_trollface: that I'm in, oh Constellation is rubbish too!) 

 

Monarch. Until arrival of Italian BBs, that was the worst T8 BB and now in stock form with worse HE pen on T7 for Commonwealth.  Whaaat???! Need a lot of convincing.

 

And as we don't have enough dakka. Another 1sec madness Druid. The only positive thing I have to say - it doesn't spam HE. 

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9 hours ago, lafeel said:

Those were intended for the abortive "Cruiser Destroyer", except I'm pretty *edited* sure they were singles in that, but would need to dig up my copy of British Destroyers and Frigates to be sure..

 

And before you ask, no that's definetly not any variant of the Cruiser Destroyer that I have seen before..

 

The Druid WG posted, that is, the image you posted is definetly the Cruiser Destroyer, and note the enourmous size of those gun houses, and let me remind you again, those are SINGLE mounts.

 

On the image I posted is artist impression of the cruiser destroyer project from 1953 with caption

 

Artist conception of 1953 Cruiser Design with two bow 5"/62 (12.7 cm) twin mountings. The hull openings are said to have been the result of erroneous information given to the artist. Painting by Peter Hogan.

 

So those are twin mountings not singles, even tho there were design for both single and twin mounts. Yes, those mountings were quite big and heavy and that is why i think that WG used 5"/56 (12.7 cm) QF Mark N2 instead

 

Based upon a Vickers design for a land anti-aircraft gun, this navalized version was essentially a shorter and thus lighter version of the Mark N1. This gun was to be used in both single and twin mountings. Data on this weapon is sparse, but the single mounting would have weighed about 55 tons (56 mt) while the twin would have been about 92 tons (93 mt). Both mountings had a maximum elevation of 90 degrees. Cyclic rate of fire for this version was reduced to 40 rpm, apparently as part of the effort to reduce the mounting weight. Even this lower rate of fire was sustainable for only the first minute, subsequent firing was limited to no more than 10 rounds per minute in order to extend barrel life. Shell weight was set at 58 lbs. (26.3 kg) and muzzle velocity at 3,200 fps (975 mps).

 

WG could easily use this concept to create their own version of the mounts for DDs I couldn't find any design how this mounts should look.

 

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9 hours ago, lafeel said:

Those were intended for the abortive "Cruiser Destroyer", except I'm pretty *edited* sure they were singles in that, but would need to dig up my copy of British Destroyers and Frigates to be sure..

 

And before you ask, no that's definetly not any variant of the Cruiser Destroyer that I have seen before..

It's not. It's a 1953 Battle Class DD as converted into an anti-air picket ship, (so no torpedoes), with the bedstead aerial taken off the radar array and a pair of highly speculative N2 5 inch gun turrets plonked on the front. It is true that the Battle class could and did take the 4.5 inch MKVI turret found on the Darings (Australian Battles did) and that a SeaCat launcher could also be fitted instead (that also happened, see HMS Agincourt post-conversion below) but WG are pushing it to say that the N2 twin 5 inch mounting was ever going to be the same weight as either of those (50 tons). As the NavWeaps page says, the original 5 inch twin design was about twice as heavy!

 

999855339_HMSAgincourt.thumb.PNG.a64251c705a1755c00d232973a6c2763.PNG

 

The Cruiser-Destroyer idea in Norman Friedman's book was about 4500 tons and flush-decked, with three single 5 inch guns with a full 360 traverse, rather like the 3 inch guns on a Tiger class cruiser, along with a full torpedo load.The nearest the RN ever got to it was the County Class destroyer, largely because of the size of ship needed for the SeaSlug missile magazines. 

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1 hour ago, invicta2012 said:

It's not. It's a 1953 Battle Class DD as converted into an anti-air picket ship, (so no torpedoes), with the bedstead aerial taken off the radar array and a pair of highly speculative N2 5 inch gun turrets plonked on the front.

 

It is not a Battle class converted to the "anti-air picket ship" (I guess you meant radar picket). Druid is not a real ship, it could be based on some possible Battle class modification or on some completely different proposal or just pure WG imagination.

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I sort of look t all this lot and think WTF Next, And it's all got to go through the Nerfing Chamber as well  :Smile_facepalm:

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