Curesto Players 98 posts 783 battles Report post #1 Posted March 9, 2021 Hi, what do you think about Italian battleship Andrea Doria? My Thoughts: (Co-op and Ops) +Armor is good, it's fun to Bow-Tank againts bots. Especially finishing "potential damage" missions. + Looks good. But low health pool, 1.6 sigma makes this ship shotgun and worse than many battleships at T6. Shells looks like they're going pretty good when they out of barrel, but when they get closer to the enemy ship, they're spreads around like a shotgun. I'd like to know your thoughts about Andrea Doria. Also, which skills do you recommend for Andrea Doria? Thanks. 1 Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #2 Posted March 9, 2021 Hardly anyone in our 48 strong clan has said anything about the new Italian BBs.... That is how thought of they are. People like to hit things from some kind of range so they give them a miss. I have token it up to the tier 7 but havnt played a single game in any of them. 8 Share this post Link to post Share on other sites
[CELTA] BielayaSmert Players 754 posts Report post #3 Posted March 9, 2021 Andrea Doria its just like Giulio Cesare with better armor and worse accuracy. Giulio are OP AF at tier V... Andrea is a good ship at tier VI. Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #4 Posted March 9, 2021 3 minutes ago, Curesto said: Also, which skills do you recommend for Andrea Doria? Are there any other relevant skills besides "Deadeye" and "Concealment expert"? Just take those 2 (14 Pt Captain should suffice) and you are good to go. Enjoy! I did one Battle in that ship, got 99k Dmg and was happy. Seems strong. Share this post Link to post Share on other sites
Curesto Players 98 posts 783 battles Report post #5 Posted March 9, 2021 4 saat önce, Prophecy82 dedi: Are there any other relevant skills besides "Deadeye" and "Concealment expert"? Just take those 2 (14 Pt Captain should suffice) and you are good to go. Enjoy! I did one Battle in that ship, got 99k Dmg and was happy. Seems strong. I have 6 pt for now, thanks. It's fun ship at Co-op. Share this post Link to post Share on other sites
[POPPY] Chaos_Umbra [POPPY] Players 1,662 posts 20,300 battles Report post #6 Posted March 9, 2021 6 hours ago, BielayaSmert said: Andrea Doria its just like Giulio Cesare with better armor and worse accuracy. Giulio are OP AF at tier V... Andrea is a good ship at tier VI. I would rather play the GC in a T8 game than the AD, for example the guns on it are entirely RNG based. Was in a T8 game the other day in it and the first salvo from range did over 30k on a broadside Chapyev at max range with 3 citadels, I survived almost the entire match which my team won BTW and finished with 56k damage, so for the rest of that match over multiple salvos fired at much larger and closer targets I did less damage than that initial first salvo which was purely just good RNG. BBs are fun when you can actually do damage by aiming your guns correctly not relying on RNG, of course if they had good accuracy the SAP would turn OP as hell but it makes the ships unfun to play and unfun to play against because they are not balanced properly. I see no issue with the rest of the ship, just the guns are a slot machine... 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #7 Posted March 9, 2021 Just now, Chaos_Umbra said: I see no issue with the rest of the ship, just the guns are a slot machine... I agree. The Sigma needs to be improved. 3 2 Share this post Link to post Share on other sites
[POPPY] Chaos_Umbra [POPPY] Players 1,662 posts 20,300 battles Report post #8 Posted March 9, 2021 1 minute ago, ColonelPete said: I agree. The Sigma needs to be improved. Funny thing is due to dead eye Roma has been a joy to play with it's reliable accurate guns, much better than the tech tree ships Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #9 Posted March 10, 2021 I hope WG will allow us to sell permacamos for credits in the future. All those Italian BBs will be sold asap, like all the other EA ships before, but unused permacamos are a growing pile in my inventory. 2 Share this post Link to post Share on other sites
[-RSN-] Gwynbleidd11 Players 384 posts 13,012 battles Report post #10 Posted March 10, 2021 I have only played mine in scenario and accuracy seemed better than Cavour. Would you recommend to put -7% dispersion equipment instead of faster turret traverse? Share this post Link to post Share on other sites
[CELTA] BielayaSmert Players 754 posts Report post #11 Posted March 10, 2021 11 hours ago, Chaos_Umbra said: I would rather play the GC in a T8 game than the AD, for example the guns on it are entirely RNG based. Was in a T8 game the other day in it and the first salvo from range did over 30k on a broadside Chapyev at max range with 3 citadels, I survived almost the entire match which my team won BTW and finished with 56k damage, so for the rest of that match over multiple salvos fired at much larger and closer targets I did less damage than that initial first salvo which was purely just good RNG. BBs are fun when you can actually do damage by aiming your guns correctly not relying on RNG, of course if they had good accuracy the SAP would turn OP as hell but it makes the ships unfun to play and unfun to play against because they are not balanced properly. I see no issue with the rest of the ship, just the guns are a slot machine... Andrea Doria has better armor and slightly better AA than Giulio Cesare. Giulio Cesare is one of the most OP ships in the game. If WG gives Andrea Doria the same accuracy, better armor and better AA than one of the most OP ships in the game... Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #12 Posted March 10, 2021 17 minutes ago, BielayaSmert said: Andrea Doria has better armor and slightly better AA than Giulio Cesare. Giulio Cesare is one of the most OP ships in the game. If WG gives Andrea Doria the same accuracy, better armor and better AA than one of the most OP ships in the game... Where does Andrea Doria have better armor? GC has the old (now invisible) 50mm bow inside the ship. GC has low HP for Tier V, Andrea Doria has the same HP on Tier VI. Even with the same accuracy, she would not be OP, but we do not even ask for the same accuracy, only for a better one. 2 1 Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #13 Posted March 10, 2021 she is worse than any other t6 BB. SAP is kinda useless. i dont see any reason for switching to SAP. if a ship gets spotted in your detection range, with other words, if your deadeye gets inactive, dispersion becomes really bad. armor is pretty good but then again her HP pool is kinda low. in general, i really dont see any reason to keep her in port and to play her time to time. 4 Share this post Link to post Share on other sites
[PASOK] Setterus Players 94 posts 10,687 battles Report post #14 Posted March 10, 2021 Free ships up to t7, then spend remaining tokens to buy credits and signals. I may have one or two battles with one of them. I don't like SAP and AP is OK. They're okeyish ships I think? Other than that nothing special. Ofc no way to spend any real $$ or dubs to get crates.. 1 Share this post Link to post Share on other sites
Curesto Players 98 posts 783 battles Report post #15 Posted March 10, 2021 1 saat önce, ghostbuster_ dedi: she is worse than any other t6 BB. SAP is kinda useless. i dont see any reason for switching to SAP. if a ship gets spotted in your detection range, with other words, if your deadeye gets inactive, dispersion becomes really bad. armor is pretty good but then again her HP pool is kinda low. in general, i really dont see any reason to keep her in port and to play her time to time. I agree. Low HP, even some T4 battleships has more HP. Bad sigma, useless SAP. I have 6 pt captain currently. I've played 30+ games Co-op with Andrea Doria, the dispersion is really bad from even close range. But, i love this ship for it's looks and armor. 1 Share this post Link to post Share on other sites
bobtherterrible Players 867 posts 14,307 battles Report post #16 Posted March 10, 2021 My initial thoughts on Andrea Doria is that it's a ship without guns famous for sinking. So far my limited experience with it in game is kinda similar. 1 5 Share this post Link to post Share on other sites
Curesto Players 98 posts 783 battles Report post #17 Posted March 10, 2021 19 dakika önce, bobtherterrible dedi: My initial thoughts on Andrea Doria is that it's a ship without guns famous for sinking. So far my limited experience with it in game is kinda similar. Only differences is: -In-game Andrea Doria has armour. -Slightly faster. -Has "Guns" but i don't think it would do much difference since it has 1.6 sigma. 1 Share this post Link to post Share on other sites
[JCPB] Drs_Adelaar Players 53 posts 6,553 battles Report post #18 Posted March 10, 2021 15 hours ago, ColonelPete said: I agree. The Sigma needs to be improved. Why do you think so? As far as I'm concerned, these "Cruiser killer" vessels have ranged battles as their sole disadvantage from enemy cruisers. I for one do not desire yet another line of BBs which laugh at cruisers at any given range. With the current BB DE meta, cruisers have enough to worry about already. Of course, if you look at the BB itself then sure, a better sigma would be neat, but given the overall game balance atm I'd say: How about no 1 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #19 Posted March 10, 2021 1 hour ago, Curesto said: But, i love this ship for it's looks and armor. This just about sums the Andrea Doria up, I think. 2 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #20 Posted March 10, 2021 11 minutes ago, Drs_Adelaar said: Why do you think so? As far as I'm concerned, these "Cruiser killer" vessels have ranged battles as their sole disadvantage from enemy cruisers. I for one do not desire yet another line of BBs which laugh at cruisers at any given range. With the current BB DE meta, cruisers have enough to worry about already. Of course, if you look at the BB itself then sure, a better sigma would be neat, but given the overall game balance atm I'd say: How about no It is all about the balance inside the class. Yes, from a cruiser standpoint, she does not need a better Sigma. As a BB that makes her weaker than other BB of her Tier and then BB players will just play these other BB. 3 1 Share this post Link to post Share on other sites
[TACHA] NobleRipper Players 1,211 posts Report post #21 Posted March 10, 2021 I've found so far (a few games in, with a few more in the DA at TIV and the CC at TV) that the inaccuracy of the guns really undermines having SAP as the unique feature of the line: because SAP doesn't like angles, not being able to rely on the dispersion even at surprisingly short ranges makes it hard not to just load AP and go with the overpens rather than doing no damage whatsoever (and with no fire chance) from a SAP bounce. The main guns aren't even that large a calibre, so it's not like there are going to be as many overpens as with some of the other battleships at tier. The best use I've gotten from SAP so far was popping a full-health broadsiding Kuma like a bubble in an Operation: Aegis game; the problem was that must have been around 23-4k damage and I only ended the game on around 66k (focused and burned down by all the HE spam, not the AD's fault as it's happened to me in various other battleships as well) despite firing at probably a dozen other ships, including other Kumas at the same range and angle. I was experimenting quite a lot with the SAP during that game but I'd probably just fire AP next time, making the SAP (and thus pretty much the ship) kinda pointless. I like the look of the ship though, as has been noted above; the permaflage is a bit daft (looks rather too much like a peppermint candy cane, not sure why they didn't continue the red-and-yellow Roman Legionary theme throughout) but at least it's distinctive. Overall, I agree that the accuracy needs to be buffed in some way for this line to be of any particular interest in the long term, although of course that could well prompt a rethink of the SAP as a result. (As far as skills go, I have my 6-pt captain specced out but I wouldn't care to share, given that the skill rework clearly isn't finalised yet; anything I said on the matter would probably be irrelevant in a patch or two's time.) 4 Share this post Link to post Share on other sites
Cippalippus Players 563 posts 12,734 battles Report post #22 Posted March 10, 2021 The italian battleships are very historically accurate in that they are worthless garbage that looks nice in port and nothing else 1 Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #23 Posted March 10, 2021 7 hours ago, Gwynbleidd11 said: I have only played mine in scenario and accuracy seemed better than Cavour. Would you recommend to put -7% dispersion equipment instead of faster turret traverse? Accuracy, you can always play around slow turret traverse with crewskills or planning ahead but wonky accuracy will always screw you over. Go for consistency. 4 Share this post Link to post Share on other sites
[POPPY] Chaos_Umbra [POPPY] Players 1,662 posts 20,300 battles Report post #24 Posted March 10, 2021 9 hours ago, BielayaSmert said: Andrea Doria has better armor and slightly better AA than Giulio Cesare. Giulio Cesare is one of the most OP ships in the game. If WG gives Andrea Doria the same accuracy, better armor and better AA than one of the most OP ships in the game... The AA difference makes almost no difference, and if you didn't know GC has an internal bow of 85mm (I think) thick which WG decided not to show in the armour viewer because it may be to hard to understand (with how some of the player base play I think they were right about it being to complex for them...). WG in the past did jest the GC at T6 and IMO it could have been moved quite easily, however this opens it up for WG to release more OP premiums to stimulate sales and then bump them up a tier at a later date to nerf them which is something we all don't want. The underlying issue at the end of the day is how SAP is designed, specifically that it does more damage than AP, if a shell that is generally more reliable at doing damage (when you can actually aim) has a higher alpha damage value than AP the only ways to balance it are through long reload and poor dispersion which are both traits that make ships less fun to play. When the ships were first announced I'm sure I pointed that this is how the ships would turn out and it seems I was spot on. Dunno why WG keeps doing this to ship lines that I look forwards to... Share this post Link to post Share on other sites
[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #25 Posted March 10, 2021 Many many years ago there was another naval game. It was called Navy Field. Im sure many of you have heard of it or played it. This was one of the first bbs I ever played in that game and I loved it. In that game it has the best range of any of the premium bbs and was relatively accurate. Now comparing a ship from NF to WOWS has many problems so I will not being doing that, even though NF had a community led balancing team that worked in tandem with the developers... I DIGRESS. So today I saw this post and it reminded me that I have not sailed the ship. Now I tend to test all ships in co op for a few matches to feel them out. Now I must say this is co-op and I am normally a cruiser player. I was able to land 9k+ sap hits and 12k ap shots at ranges of 16-12km and was able to get a max range kill of like 1k against an aoba. The accuracy is a pit problematic, but it is t6 after all. What was nice was the shells I was able to tank by angling which let me push in rather nicely to make use of my AP. The sap was...OK. All in all the ship is nothing to write home about, but it is not horrible either. In random play however as this can get tossed into a t8 match means that pretty much every bb with a 380 or greater can completely decimate the bow. This is important as the armor behind that bow is relatively weak and will be enough to arm most shells and ensure you will get frontally cited. If you can get to the flank of a push this thing is actually not to bad from 13-10km and scary as all hell up close. Share this post Link to post Share on other sites