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Camperdown

Lack of skill is destroying the game

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Something that has been happening gradually is now imo starting to kill the fundamentals of the game.

New players with no skills or understanding are playing at T8-10. It is too easy to buy your way to the top tiers. T9-10 premiums are just floating around cluelessly doing piewpiew. Experienced players have little choice but to either sealclub or to be stomped. Games are uninspiring, short and frustrating. It is like playing football with toddlers. 

The fun and challenge that is imo the attraction of WoWs is hemorrhaging out of the game, which is sick and dying.

I am not sure if WG cares. Superficially they may still earn well from the game now, but this cannot continue indefinitely. I worry it may be beyond the tipping point soon and cannot be salvaged anymore.

WG execs, please pay attention. Your shortsighted decisions may soon start to snowball and finish this game which still has huge unexploited potential. You have to start investing in the quality of game experience again or face its demise. 

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[YEET]
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14 minutes ago, Camperdown said:

or face its demise

Not sure if ending to a forum post or dramatic ending to the greatest science fiction novel ever written. Nobody talks like this IRL kek

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Vor 9 Minuten, Camperdown sagte:

Something that has been happening gradually is now imo starting to kill the fundamentals of the game.

New players with no skills or understanding are playing at T8-10. It is too easy to buy your way to the top tiers. T9-10 premiums are just floating around cluelessly doing piewpiew. Experienced players have little choice but to either sealclub or to be stomped. Games are uninspiring, short and frustrating. It is like playing football with toddlers. 

The fun and challenge that is imo the attraction of WoWs is hemorrhaging out of the game, which is sick and dying.

I am not sure if WG cares. Superficially they may still earn well from the game now, but this cannot continue indefinitely. I worry it may be beyond the tipping point soon and cannot be salvaged anymore.

WG execs, please pay attention. Your shortsighted decisions may soon start to snowball and finish this game which still has huge unexploited potential. You have to start investing in the quality of game experience again or face its demise. 

Been saying this 3 years ago already.

WG's vision for the game is to target the casual pewpewpew. The graphics receive so much of their attention only because they have another business running there.

Take it as it is or leave it.

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7 minutes ago, Camperdown said:

I am not sure if WG cares. Superficially they may still earn well from the game now, but this cannot continue indefinitely.

It can and will. WG actively promotes ignorance, bad sportsmanship, learning resistance and the toxicity going on by not educating its player base. All they care for is players installing the client and immediately cashing in, nothing else. The game is flooded with players in high tiers with absolutely zero skills and it especially is hard for average-skilled players (like me) to compensate for the fails in the team. Bad players do not care and very good players can compensate for more fails. But up to a certain degree it gets unbearable. The games are not decided by which team works best together, develops the best synergies, but which team has less bots. It is completely frustrating when you lose all 4 DDs in the first 5 minutes of the game. Reversing carriers, bots with WoWS monitor staying afk, because the enemy team has better players etc. No other games has a completely destroyed player base like this as you can find in WG titles. There is a huge gradient between complete loss of reality and actual abilities. The worst thing is, players do not care. Even the worst possible bot will argue his team always sucks and he has the best knowledge of the game. WG creates enough safe spaces for these types of players.

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[YEET]
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You do realize that for every 70% super unicum two 40% mega potatoes have to exist right? Complaining about math won't change math.

 

You can argue against random matchmaking, there's a topic for that. But I'll just drop the argument in favor or random matchmaking to save you some time : "Fair" matchmaking would result in everyone having 50% winrate, quality of play would be even lower because bad players would always get carried to 50% wins, they would have no reason to improve nor would they, good players would be forced to carry 100% of the time and be punished for doing so 100% of the time, eventually they would just leave because why bother, they'd be forced to carry until their backs break and they would still be capped at winning 50% of their games, the better they play, the worse their teammates are.

All games like this have random matchmaking, it's just how it is, you're going to have to deal with potatoes like the rest of us. The best you can do to alleviate the situation for you personally is install matchmaking monitor, not to frustrate yourself further, but to know which players on your team are reliable and which are not. When a DD in front of you is 44% WR 15K average damage 15K games, you leave the flank, he's going to explode in one minute anyway, no point in dying trying to support. Just take that information, leave and support somewhere else, team is better off with you alive.

 

If the potato asks why you're leaving, don't tell him why, shut up and play your game, he just straight lined into the cap fifteen thousand times, you saying something won't change it. He's going to explode soon and he won't talk to you anymore after he's dead, they don't stick around to watch other people play - If they did they wouldn't be potatoes. Hidden profile = assume 40% or less. There's a handful of exceptions to this of people with god stats who hide but there's so few of them you can remember their names and/or know by the clan tag.

You can use monitor to calm yourself down even, if you use it a lot, you'll see that for every team of potatoes, you get a team of great players. And you can adjust your play accordingly, if you're in a team of potatoes, don't play to win, you won't win, see it as an opportunity to pad your damage numbers instead.

When people on your team are doing absolutely bizarre thing, consider children play video games too, you can't expect big brain tactical play from someone who eats their own boogers. You seem to hate monitor but ironically, it's the solution to your problem, if used correctly.

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[TEAM_]
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Joke as much as you want but the amount of skill you see these days is agonising.

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15 minutes ago, KommodorevonKlein said:

What are you talking about ? you need to shoot in this game ? 

and who are you supposed to shoot at ... and how ... and why ...

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[IFS]
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It is part of the game. I'm sure a game packed with super unicums would drive away the inexperienced/average players too. It is what it is, take it or leave it. I always assume that for every tomato on my team, the enemy have one too. It is only really a problem when your tomato DD detonates in two minutes and the enemy have a good DD player...

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6 minuti fa, hellhound666 ha scritto:

and who are you supposed to shoot at ... and how ... and why ...

I don't know, I thought I had to transport people from A to B... but I always get blown up in the process 

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[VICE]
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If only they had made decent tutorials and hadnt introduced so many ways to minimise the grind. My first T10 took a LONG time to unlock, now players with 1000 games have several T10 and they are going through the ships so fast they dont learn how to play them.

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16 minutes ago, KommodorevonKlein said:

I don't know, I thought I had to transport people from A to B... but I always get blown up in the process 

this is where the skill becomes important - you are supposed to hold back and polish map borders

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18 minuti fa, hellhound666 ha scritto:

this is where the skill becomes important - you are supposed to hold back and polish map borders

Thank you, I will execute your strategy :Smile_trollface:

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[UNNF]
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Fail GIF - Find on GIFERKim Jong Un - Testing his rockets - Album on Imgur

Yes, horrible. Can't kill them as they are faster and kill themselves before I kill them. WG - that is a kill steal :cap_old:

 

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1 hour ago, Camperdown said:

Something that has been happening gradually is now imo starting to kill the fundamentals of the game.

New players with no skills or understanding are playing at T8-10. It is too easy to buy your way to the top tiers. T9-10 premiums are just floating around cluelessly doing piewpiew. Experienced players have little choice but to either sealclub or to be stomped. Games are uninspiring, short and frustrating. It is like playing football with toddlers. 

The fun and challenge that is imo the attraction of WoWs is hemorrhaging out of the game, which is sick and dying.

I am not sure if WG cares. Superficially they may still earn well from the game now, but this cannot continue indefinitely. I worry it may be beyond the tipping point soon and cannot be salvaged anymore.

WG execs, please pay attention. Your shortsighted decisions may soon start to snowball and finish this game which still has huge unexploited potential. You have to start investing in the quality of game experience again or face its demise. 

DONT BE TOXIC!!! 

 

:Smile_trollface:

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WG, please make a SP co-op mode and I'll come back for some pew-pew. WG Bots play better than potatoes and are much less toxic.

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1 hour ago, Camperdown said:

Something that has been happening gradually is now imo starting to kill the fundamentals of the game.

New players with no skills or understanding are playing at T8-10. It is too easy to buy your way to the top tiers. T9-10 premiums are just floating around cluelessly doing piewpiew. Experienced players have little choice but to either sealclub or to be stomped. Games are uninspiring, short and frustrating. It is like playing football with toddlers. 

The fun and challenge that is imo the attraction of WoWs is hemorrhaging out of the game, which is sick and dying.

I am not sure if WG cares. Superficially they may still earn well from the game now, but this cannot continue indefinitely. I worry it may be beyond the tipping point soon and cannot be salvaged anymore.

WG execs, please pay attention. Your shortsighted decisions may soon start to snowball and finish this game which still has huge unexploited potential. You have to start investing in the quality of game experience again or face its demise. 

Wargaming don't care. 
Low skill players are the ones who pay for Wargaming's bills.

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Not only the RNG affect your bullets, it also on your WR. I'm also tired of this MM system already. Some game i play really good, decent dmg dealt to enemie ships, like 80k around 5min of the game, i just feel like" hell yea, we gonna win this", but when i look at the minimap, half of my team already disappear :Smile_smile:. Some games i throw at the start and the team manage to win  :Smile_teethhappy:

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[CHEFT]
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They simply do not care at all.

Balancing? Teamplay? nah... doesnt matter

Its a game, where the individual player can do whatever he wants, and WG is encouraging that. Turn around in spawn with your ship and play cruiseship-simulator? No problem, you can do that. But remember to invest as much money as possible, thats the most important thing.

Playing properly is not needed. Playing to win? What heresy is this :cap_wander: You are supposed to have phun. If you are having fun while shooting 35km with your rangemod spotterplane Yamato - thats great. And if someone calls you out for doing it - no worries, just report him and he will get chatbanned, because he is the evil villain who is destroying YOUR EXPERIENCE!

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[NECRO]
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100% coop, 0% problems. I haven't skilled a single commander yet, and I thank WG for every single superpotato on my team. Got 3 crappy pastaboats which I will sell asap and 2 permacamos which look like they were ripped from an Asterix cartoon without doing anything else but casually blasting bots. Once people realize this is the only enjoyable game mode left, there is no more money to be earned gained by WG.

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34 minutes ago, MementoMori_6030 said:

Once people realize this is the only enjoyable game mode left, there is no more money to be earned gained by WG.

 

I play quite a lot CoOp.

For missions...

For "real" playing it's just not challenging enough.... okay, except for the time when my CoOp winrate got ruined by all the new potato CV players we got in the teams, which was really a handicap right after the start of the CV reeework, which made me drop nearly 0.5% or so from 99.8 to ~99.3 or so... but apart from that I see CoOp as only a challenge about "who sinks the needed ships for the mission first"..

 

So for my day to day playing I still prefer random battles, although I notice recently that all the potatoness makes it through my defenses and the "Ah well, with a team like that we will lose the battle anyway, so why bother to try - I'll just yolo like a good little potato, too..." :cap_cool:

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