[KANNA] Kluele_SophiNet Alpha Tester 70 posts 10,795 battles Report post #1 Posted May 30, 2015 (edited) I always think WoWs is a good game, and I do have fun with it since Alpha, but all this ended in patch 0.3.1. I have to say, 0.3.1 is the WORST version since Alpha. Several changes had been made, but most of them brought terrible sense of game. 1st,HE buff too much. Not only about the unbelievable high firing chance, but also the damage. A cruiser can easily done heavy damage to a battleship using HE shells, and even heavier than battleships themselves using AP shells, if they don't hit the citadels. Not to say about the firing...Is this world of warships or WORLD OF FLAME? 2nd,AP nerf so much. Not its penetration or accuracy or damage, you just cannot done damage to a ship using his bow heading to you. In other words, YOU CAN DO NOTHING WITH AP WHEN YOU DON'T HIT THE SIDE PARTS OF SHIPS. 460mm AP shells cannot penetrate a cruiser's bow? Are you serious? And what's more, nowadays can large calibur guns do nothing to destroyers with AP, no matter where you hits...Although DD's thin armor will not let the big shells explode inside the ship, but is that historical that a 460mm shell fly through a destroyer's citadel and nothing serious happen? 3rd,IJN carriers. With the latest update, what happened? A 4-plane-torpedosquad throw wider torps than US's 6-plane-squad. You cannot hit a battleship with all your 4 torps even when it doesn't move. If it is not a problem for high tiers like Shokaku and Taiho - They have more planes and more squad - but what about the low tiers? Their planes die fast and cannot deal damage to enemy ships efficiently, and they also don't have too much planes in hangar, that almost means which team has an IJN carrier, which team is lack of one ship... Above all, you'll see that nowadays in game, the battleships and carriers(low tier) are useless, cruisers just made the most sense. That not the way it should be, I think. ----------------------------------------------- However,still there are some good changes, for example the dive-bombers are useful now. Edited May 30, 2015 by Kluele_SophiNet 6 Share this post Link to post Share on other sites
[3549] Phantombeast Alpha Tester, Alpha Tester, Sailing Hamster 777 posts Report post #2 Posted May 30, 2015 Hey there! 1) The HE buff is already wildly discussed in the forums. Personally I think the buff was needed, but I might be just a bit too much. The chances for fire are really rather high at the moment and the possibilities to fight fire are simply not enough. 2) I don't think AP got nerfed. Armor mechanics were implemented which made the change. What you describe sounds more like an overpenetrating round, for which the game gives you unfortunatelly no feedback. A 460mm AP round hitting the bow of a thin armoured cruiser will only leave two 460mm holes and not much more. Same goes for shooting high caliber AP rounds against DDs. I actually think AP feels pretty much right at the moment. 3) Sad, but true. The wider spread, the paper planes, the less planes in a squad... IJN Carriers aren't much fun at the moment. But still, if it doesn't work (and I hope it doesn't) WG will change it. Share this post Link to post Share on other sites
[KOKOS] MaxxyNL [KOKOS] Beta Tester, Players 3,418 posts 11,878 battles Report post #3 Posted May 30, 2015 You would think every patch would make things better..... or am i wrong in thinking that? 2 Share this post Link to post Share on other sites
CamoPillbox Beta Tester 44 posts 566 battles Report post #4 Posted May 30, 2015 As long as there no premium ammo its good ,but still make something like repair + fire fighting button like in wot. Share this post Link to post Share on other sites
[KANNA] Kluele_SophiNet Alpha Tester 70 posts 10,795 battles Report post #5 Posted May 30, 2015 Phantombeast, on 30 May 2015 - 10:07 AM, said: Hey there! 1) The HE buff is already wildly discussed in the forums. Personally I think the buff was needed, but I might be just a bit too much. The chances for fire are really rather high at the moment and the possibilities to fight fire are simply not enough. 2) I don't think AP got nerfed. Armor mechanics were implemented which made the change. What you describe sounds more like an overpenetrating round, for which the game gives you unfortunatelly no feedback. A 460mm AP round hitting the bow of a thin armoured cruiser will only leave two 460mm holes and not much more. Same goes for shooting high caliber AP rounds against DDs. I actually think AP feels pretty much right at the moment. 3) Sad, but true. The wider spread, the paper planes, the less planes in a squad... IJN Carriers aren't much fun at the moment. But still, if it doesn't work (and I hope it doesn't) WG will change it. about the 2nd. I know about overpenetrated and I think it works well. What I mean is, when a ship just sails straight to you and uses his head point to you, you can do nothing to him( just like you have T-advantage, although T-formation is the concept for fleet)unless you are far away from him and can hit his deck, or you can not penetrate him from the front. About DDs, if a 460mm AP overpenetrated a destroyer and fly through its citadel, it can also deal heavy damage(just like before 0.3.0). Now the condition is, no matter where you hit a destroyer with big APs, little damage has been done. MaxxyNL, on 30 May 2015 - 10:36 AM, said: You would think every patch would make things better..... or am i wrong in thinking that? Cannot say you are wrong, I hope it will be better, and I have also made mental preparation for worse things...but I have not expected things can be worse so much. Share this post Link to post Share on other sites
[3549] Phantombeast Alpha Tester, Alpha Tester, Sailing Hamster 777 posts Report post #6 Posted May 30, 2015 About DDs, if a 460mm AP overpenetrated a destroyer and fly through its citadel, it can also deal heavy damage(just like before 0.3.0). Now the condition is, no matter where you hit a destroyer with big APs, little damage has been done. Haven't noticed that. I'll try it next time a DD comes too close ^^ Share this post Link to post Share on other sites
P_W_Tordenskiold Beta Tester 95 posts 4,111 battles Report post #7 Posted May 30, 2015 1. Wouldn't mind seeing HE-damage halved if not more, especially against BB's and low-caliber guns, and fire-chance be based on where you actually hit the ship. A suggestion made by another poster is to make fires internal and external, with citadel-hits causing internal fires(depending on caliber fired, DD's would have no chance of causing this) with higher damage per tick and lower damage per tick of external fires. 2. For the most part it shouldn't be able to penetrate because of the usual angling of the bow, tho it is pretty lackluster at times I agree. 3. Yup, WG done goofed up. Share this post Link to post Share on other sites
Stugga Beta Tester 267 posts 8,558 battles Report post #8 Posted May 30, 2015 (edited) imo OP is spot on... I was thinking to myself the same thing... and fact is, with all those things you mention (adding that AP is not even reliable to pen even when you shoot at the sides of a ship, even a cruiser) and some others (like you look at some classes high tiers ship and you see no distinguished differences but ships become more and more same or similar between the countries, hotspot map with split spawns that 50/50 to get gangbanged and nothing you can do but die beyond your fault, MM going berzerk, I try to play my Baltimore and the fact that I'm tier 9, MM gives them a tier 8 cruiser and 2x Clevelands (2 more ships), so I wonder, is my Baltimore that good?.. etc) and with this and that, they just sucked the fun out of the game for me.... So I put WoWs aside, playing casually atm and mostly my US DD, I even started to regret spending 30 euros to buy a pre-order package for this game (that's how much I anticipated it).....but oh well....hope dies last...... Edited May 30, 2015 by Stugga Share this post Link to post Share on other sites
Sander93 Beta Tester 990 posts 3,431 battles Report post #9 Posted May 30, 2015 Wow guys calm down, it's the closed beta test and they are just playing around with the numbers to see how it impacts gameplay. Testing is what we signed up for, remember? 1 Share this post Link to post Share on other sites
[ASHEN] Zaods Beta Tester 581 posts 2,656 battles Report post #10 Posted May 30, 2015 Wow guys calm down, it's the closed beta test and they are just playing around with the numbers to see how it impacts gameplay. Testing is what we signed up for, remember? testing is useless if no one gives feedback just because it's still in beta 1 Share this post Link to post Share on other sites
Stugga Beta Tester 267 posts 8,558 battles Report post #11 Posted May 30, 2015 (edited) So ok I give my feedback. As OP said, worst patch.... It reminded me of the worst thing they've done to World of Tanks. Introduction of gold ammo. From there on, it didn't matter your tank's armor, if you angled, if you knew weak spots of all tanks and aimed at them, if you were 1-2 tiers higher or w/e.... buy gold ammo, spam it... gg - They evaluated how many real life money they'd get from ppl buying gold ammo and how many players they'd lose cuz of frustration, or not buying extra garaze slots cuz some tanks went obsolete etc... they saw they'd gain more than they 'd lose and they went for it. (PS: Then they found an excuse, they made it available with credits too so "Everybody can use it" - Like a normal player who doesn't put much money in the game could actually "afford" to use it so often... - what a lame excuse...lol) HE spam and constant fires is like it, gold ammo. Nothing else matters. Edited May 30, 2015 by Stugga 2 Share this post Link to post Share on other sites
Sander93 Beta Tester 990 posts 3,431 battles Report post #12 Posted May 30, 2015 testing is useless if no one gives feedback just because it's still in beta No it's not, Wargaming can keep track of every single detail that happens on the servers. As long as we simply play enough they can get a big chump of data for damage balance. A big pile of statistical damage data will be of way more use to them than a bunch people randomly whining about it. And besides, screaming HE does too much damage or starts too many fires like most people in this topic do can not be considered 'giving feedback'. I don't mind the current HE damage (and I'm only playing the Iowa these days so do mind I'm a victim here) although the fire chance might be a bit excessive right now. But hey, I know how much it sucked to come up against a battleship with a cruiser pre-3.1 so I think it's reasonable that cruisers now have a real chance of hurting battleships. 2 Share this post Link to post Share on other sites
Fominator Alpha Tester 797 posts Report post #13 Posted May 30, 2015 You would think every patch would make things better..... If only... Share this post Link to post Share on other sites
Westonbirt Beta Tester 10 posts 107 battles Report post #14 Posted May 31, 2015 It reminded me of the worst thing they've done to World of Tanks. Introduction of gold ammo. From there on, it didn't matter your tank's armor, if you angled, if you knew weak spots of all tanks and aimed at them, if you were 1-2 tiers higher or w/e.... buy gold ammo, spam it... gg - They evaluated how many real life money they'd get from ppl buying gold ammo and how many players they'd lose cuz of frustration, or not buying extra garaze slots cuz some tanks went obsolete etc... they saw they'd gain more than they 'd lose and they went for it. (PS: Then they found an excuse, they made it available with credits too so "Everybody can use it" - Like a normal player who doesn't put much money in the game could actually "afford" to use it so often... - what a lame excuse...lol) HE spam and constant fires is like it, gold ammo. Nothing else matters. Sod off. Didn't think the forum would get so negative and samey so quickly. Share this post Link to post Share on other sites
Stugga Beta Tester 267 posts 8,558 battles Report post #15 Posted May 31, 2015 Sod off. Didn't think the forum would get so negative and samey so quickly. What part of my explanation "it didn't matter your tank's armor, if you angled, if you knew weak spots of all tanks and aimed at them, if you were 1-2 tiers higher or w/e." is not related to HE spam and constant fires? As per the negative part, I admit to that. However, such a negative patch can not be expressed with... mild comments? - We want to be clear with our feedback and make sure devs take the msg? Or do you want us to pet their ears, tell them what they want to hear and be the kind of community members you want us to be? Share this post Link to post Share on other sites
[SPURD] woppy101 Beta Tester 613 posts 10,606 battles Report post #16 Posted May 31, 2015 No it's not, Wargaming can keep track of every single detail that happens on the servers. As long as we simply play enough they can get a big chump of data for damage balance. A big pile of statistical damage data will be of way more use to them than a bunch people randomly whining about it. And besides, screaming HE does too much damage or starts too many fires like most people in this topic do can not be considered 'giving feedback'. I don't mind the current HE damage (and I'm only playing the Iowa these days so do mind I'm a victim here) although the fire chance might be a bit excessive right now. But hey, I know how much it sucked to come up against a battleship with a cruiser pre-3.1 so I think it's reasonable that cruisers now have a real chance of hurting battleships. I have no problem with the HE damage also, it makes it more realistic turrets being knocked out( but you should also be able to knock out radar and range finders also to affect and enemy's view range) it's the fire that need heavily adjusted for me, in my Izumo today I lost 50000hp to fire in under a minute. Share this post Link to post Share on other sites
Torpedo42 Beta Tester 259 posts 3,348 battles Report post #17 Posted May 31, 2015 WOWs was a near perfect game for me before 0.3.1. Intense, funny, adictive, enjoyable... Now, it lost most of his charm Share this post Link to post Share on other sites
[MIND] Takarde Beta Tester 1,140 posts 8,761 battles Report post #18 Posted June 1, 2015 World of Barbecue 1 Share this post Link to post Share on other sites
BansheeLemming Beta Tester 214 posts 5,188 battles Report post #19 Posted June 1, 2015 All of you miss the main part: We are testing WOWs, not playing. This patch finally brought us armor. ARMOR!!! The thing that make BBs a valuable part of the game. I can see that it works. Angeling your ship will bounce more than beeing 90° And I see how my 20+ shells hitting a Cleaveland only do a combined dmge of 20k. (He brings me down with HE.. [edited]that) I dont say there are no problems. And I wonder why WG are waiting so long util fast fixes. IMO HE does a tremendous ammount of damage compared to AP and combined with the fires you provoke its plain stupid. So yeah. The only problem I see is that theres no fix for the obvious BS going on atm. (HE spam) Share this post Link to post Share on other sites
[KANNA] Kluele_SophiNet Alpha Tester 70 posts 10,795 battles Report post #20 Posted June 1, 2015 All of you miss the main part: We are testing WOWs, not playing. This patch finally brought us armor. ARMOR!!! The thing that make BBs a valuable part of the game. I can see that it works. Angeling your ship will bounce more than beeing 90° And I see how my 20+ shells hitting a Cleaveland only do a combined dmge of 20k. (He brings me down with HE.. [edited]that) I dont say there are no problems. And I wonder why WG are waiting so long util fast fixes. IMO HE does a tremendous ammount of damage compared to AP and combined with the fires you provoke its plain stupid. So yeah. The only problem I see is that theres no fix for the obvious BS going on atm. (HE spam) The armor is always there since Alpha, only in 0.3.0 they made some mistakes(for example 57mm turret-armor in Yamato) and AP became too strong in that patch. This patch not BROUGHT YOU ARMOR, just remove the kinetic damage when you cannot penetrate it, and change the penetrate-determining, and that brought the 2nd problem I have mentioned. Sure we are testing, and I think the goal for WG is to let us have fun when this game officially come out. So what we testers should do, is just to give out what we think here. Share this post Link to post Share on other sites
[VMEF] Wischmob_von_Eimer Beta Tester 1,292 posts 10,023 battles Report post #21 Posted June 1, 2015 The point about HE buff is, no one knew if it was even neccessary. WG just saw how almost everyone in CA and BB fired AP at eachother and put multiple teams to work on the solution. In the end 2 or more teams came up with an idea and some guy thougt it would be smart to implement all of them at once. Either WG should have implemented the armor changes and look, if they alredy solved the problem by reducing effectivenes of AP OR WG should have implemented HE Mechanics and look if they are better than old AP. Right now we have a nerf for AP, one for Accuracy and a huge buff for HE combined together, while one of them was already capable of solving the initial issue. Its the same with ship maneuverability and torpedobombers. Multiple WG teams tried to find a solution and in the end we got a complete mess of a patch with no balance whatsoever. Share this post Link to post Share on other sites
Ser_Hashut Beta Tester 24 posts 212 battles Report post #22 Posted June 2, 2015 Japanese TB spread is insane. High damage average is most of the time caused by a bad play from opponents. In the real life BB with no coverage from other ships never stood a chance against enemy bombers. Its not my fault, that opponents can't play the game and don't care about AA coverage. WG is right now trying to repair something, that is not broken. Let's hope they are just trying to find the way to give WoWs the proper balance and they will admit that current solution is bad. Share this post Link to post Share on other sites
BansheeLemming Beta Tester 214 posts 5,188 battles Report post #23 Posted June 2, 2015 As I understood we didnt have armor at all bevore 3.0.1 We had a placeholder hitbox system wich was only relevant in regards of doing damage or not. I got this from a supertester on TS. Now we can angle the ship to provoke bounces. Somewhere in the forums they wrote its going to be adjusted to make angeling less effective. Remember how easy it was to kill Yamatos? Now you struggle quite a bit more BB vs BB. No more big citadel piniatas. Now we have big HE piniatas. Share this post Link to post Share on other sites
[VMEF] Wischmob_von_Eimer Beta Tester 1,292 posts 10,023 battles Report post #24 Posted June 2, 2015 As I understood we didnt have armor at all bevore 3.0.1 We had a placeholder hitbox system wich was only relevant in regards of doing damage or not. I got this from a supertester on TS. Now we can angle the ship to provoke bounces. Somewhere in the forums they wrote its going to be adjusted to make angeling less effective. Remember how easy it was to kill Yamatos? Now you struggle quite a bit more BB vs BB. No more big citadel piniatas. Now we have big HE piniatas. This is correct and wrong at the same time. We did not have a detailed armor system but we had "something". Thats how you got ridiculous small damage numbers even with high calliber AP rounds. Also the Yamato was useless because in this simplified armor system her armor was reduced by a factor of 10 because someone messed up the numbers (40mm instead of 400mm and so on) Share this post Link to post Share on other sites
BansheeLemming Beta Tester 214 posts 5,188 battles Report post #25 Posted June 4, 2015 I still get redicolous low damage numbers. [edited]1k per hit on a 16" shell bc of reasons. Yayaya I know. Not hitting the right spot and such. But when I hit the right spot it bounces off. Even at good angles. Talking as a BB commander: I am holding my fire forever if I have to wait for a good shot. Im not shooting BBs when they are angeled towards me. I am no longer shooting HE at Cruizers, only at DDs. (those 20k are easy to achieve against CAs) Bevore the patch I could quite reliably hit the Citadel of any ship (exept DDs wich are too thin with AP). SO I know where to shoot them at least. Now I struggle to get decent damage on most enemies. 1k per shell. someties 5k wich is at least "something". I do think I have to take courses in armor characteristics, immunity zones and such (I know what those are. I dont know the several immunity zones on different BBs) But due to the HE spam I only sail my BBs until the first win of the day. Share this post Link to post Share on other sites