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OldschoolGaming_YouTube

Good cruiser builds?

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BB and DD builds are pretty easy and straight forward, its pretty much only 2 viable options there but when it comes to cruisers im struggling to get good build that doesn't force me to make Lighthouse builds (18-19 km detection). In many examples I have 3-4 skills over when im done building and I cant find any good thing to put them on?!

 

Here are som examples.

 

Belfast

 shot-21_02.25_18_01.44-0357.thumb.jpg.3acf7d83cd2443babcfdd1d907a6e376.jpg

 

Since WG deemed it necessary to give it almost stealth radar I don't really want to nerf it with Heavy HE skill. So this was the ones I felt I could take, so with RL its a DD hunter/killer?!

 

Des Moines

shot-21_02.25_18_02.17-0646.thumb.jpg.840732ecde94678597a43527ad6068e7.jpg

 

Didn't really know what to take here. Took expert marksman because I had a last point over. Took Top grade gunner because I sometimes end up in CQB while sitting on an island beside a cap radaring....... AA seems worthless (as usuall).

 

Smolensk

shot-21_02.25_18_00.31-0748.thumb.jpg.11fa51c5032862548b8ed4799e280340.jpg

 

Here, heavy HE is almost mandatory since its one of the few that doesn't get a penalty. Very skeptical to take the 2 pointers (AA and Pyro), but what else should I take?!

 

Henri IV

shot-21_02.25_17_59.25-0707.thumb.jpg.9828a6cb28bcd5e4156da695bb4d4280.jpg

 

Heavy AP is nice. AA probably useless..... PT is good for farming at 19 km. But where should the next 3 points go? Heavy HE and get 14-15 km concealment?! Then you can only farm from 19 km. Atleast with 13 km you have some options.

 

Hindenburg

shot-21_02.25_17_59.00-0000.thumb.jpg.8f141f1ecb248ca3660b448a89ba5752.jpg

 

Here I have 3 points that I don't know where to put it? Sure I could do Heavy HE and get 15 km concealment but then as above in Henri I can only sit on the border unless I wanna get blapped from across the map from a Dead Eye BB.

 

 

I feel more and more that cruisers have been nerfed my the new captain skills and more and more often I choose between the Meeh and a bit lesser Meeh skill and sometimes I don't even use skills because I don't have many options.

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9 minutes ago, OldschoolGaming_YouTube said:

I feel more and more that cruisers have been nerfed my the new captain skills and more and more often I choose between the Meeh and a bit lesser Meeh skill and sometimes I don't even use skills because I don't have many options.

 

You could play most Cruisers with 10-16 pt captains and it would be perfectly fine. I struggle myself to find any useful builds, i wont nerf my concealment because i want to get as close as i can do fight enemy DDs, so those are really no-gos for me.

Even heavy-AP, i would only skill on BCs, and only because they lack useful options aswell...

 

image.png.54b247f649bb3fe92f7a082cd8ecd96a.png

 

Thats what ive come up with basicly.

In the end, the difference will be really small imo. Even if you get TGG and only get to use it in 1/10 games, it can still make a difference that one game. Which is probably better than something else.

Forgot to mark SE btw, can also make sense on some ships (Smolensk, RN CLs...). Actually your Smolensk, drop the turret traverse and maybe AA and get SE. Imo that makes more sense.

 

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The one nice thing I can say about the cruiser skill tree is that it's rarely a problem that your captain has too few skill points available.

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5 minutes ago, DFens_666 said:

 

You could play most Cruisers with 10-16 pt captains and it would be perfectly fine. I struggle myself to find any useful builds, i wont nerf my concealment because i want to get as close as i can do fight enemy DDs, so those are really no-gos for me.

Even heavy-AP, i would only skill on BCs, and only because they lack useful options aswell...

 

image.png.54b247f649bb3fe92f7a082cd8ecd96a.png

 

Thats what ive come up with basicly.

In the end, the difference will be really small imo. Even if you get TGG and only get to use it in 1/10 games, it can still make a difference that one game. Which is probably better than something else.

Forgot to mark SE btw, can also make sense on some ships (Smolensk, RN CLs...). Actually your Smolensk, drop the turret traverse and maybe AA and get SE. Imo that makes more sense.

 

On Hindenburg is sensible to drop CE for legendary upgrade.

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8 minutes ago, Hawker_gb said:

On Hindenburg is sensible to drop CE for legendary upgrade.

 

i think the Hindi LU is trash, wouldnt use it.

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8 minutes ago, DFens_666 said:

 

i think the Hindi LU is trash, wouldnt use it.

Well i love it.

Getting better results with it.

 

Granted its very risky because i play close to enemy with Hindi but extra rudder is very usefull and you can forget fires.

14km is workable but stressing.

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3 minutes ago, Hawker_gb said:

Well i love it.

Getting better results with it.

 

Granted its very risky because i play close to enemy with Hindi but extra rudder is very usefull and you can forget fires.

14km is workable but stressing.

 

Wouldnt it make more sense to run the rudder shift module then? Gives more benefit to rudder shift time.

Fires are usually never a problem imo, only for BCs, because you get HE penned by everything which is not Smolensk and Colbert. Flooding reduction... well torphit hurts much more than flood either way, and how often do you get hit by a torp when you already used your DCP?

Mainbattery repair time is one of the better things imo, because WG thinks its nice that Cruisers/DDs lose their guns/tubes all the time :Smile_sad: And we dont even get PM anymore :cap_fainting:

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16 minutes ago, DFens_666 said:

 

Wouldnt it make more sense to run the rudder shift module then? Gives more benefit to rudder shift time.

Fires are usually never a problem imo, only for BCs, because you get HE penned by everything which is not Smolensk and Colbert. Flooding reduction... well torphit hurts much more than flood either way, and how often do you get hit by a torp when you already used your DCP?

Mainbattery repair time is one of the better things imo, because WG thinks its nice that Cruisers/DDs lose their guns/tubes all the time :Smile_sad: And we dont even get PM anymore :cap_fainting:

I run both rudder module and LU.

7.8 sec rudder shift is nice.

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1 hour ago, DFens_666 said:

 

You could play most Cruisers with 10-16 pt captains and it would be perfectly fine. I struggle myself to find any useful builds, i wont nerf my concealment because i want to get as close as i can do fight enemy DDs, so those are really no-gos for me.

Even heavy-AP, i would only skill on BCs, and only because they lack useful options aswell...

 

image.png.54b247f649bb3fe92f7a082cd8ecd96a.png

 

Thats what ive come up with basicly.

In the end, the difference will be really small imo. Even if you get TGG and only get to use it in 1/10 games, it can still make a difference that one game. Which is probably better than something else.

Forgot to mark SE btw, can also make sense on some ships (Smolensk, RN CLs...). Actually your Smolensk, drop the turret traverse and maybe AA and get SE. Imo that makes more sense.

 

 

Dumb question (drinking a barrel of wine......) BC?

 

I just feel its just such a waste of point to use for SE? Its like a BB half pen and you lost 3500 HP. But as I said, most cruiser skills just feels like waste of points. 

 

WG, is it possible to transfer unused cruiser points to my DD build ......?   :Smile_hiding:

1 hour ago, Uglesett said:

The one nice thing I can say about the cruiser skill tree is that it's rarely a problem that your captain has too few skill points available.

 

Yeah, so much THIS!!!

1 hour ago, Hawker_gb said:

On Hindenburg is sensible to drop CE for legendary upgrade.

Is it viable? Ran it back in the day but cant really remember the pros and cons about it? Guessing you get immune against Dead Eye Thunderer HE spam?

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4 minutes ago, OldschoolGaming_YouTube said:

Dumb question (drinking a barrel of wine......) BC?

Battlecruiser, presumably.

 

(IE Alaska, Yoshino etc.)

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Smolensk does't need turret travers and 1% more fire chance, better get SE with Ovechkin for that 3 points. 4k HP is always welcome, like on Colbert, and soon on Austin.

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1 hour ago, OldschoolGaming_YouTube said:

I just feel its just such a waste of point to use for SE? Its like a BB half pen and you lost 3500 HP. But as I said, most cruiser skills just feels like waste of points. 

 

Well it also helps in Cruiser vs Cruiser fights if that happens to come up. And if you dont get deleted with 1 salvo (which i doubt) you also get a bit more health from each repair party.

And it actually has happened, that i managed to survive by having a few k HP left thanks to SE f.e. playing Radar Mino sometimes.

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11 minutes ago, DFens_666 said:

 

Well it also helps in Cruiser vs Cruiser fights if that happens to come up. And if you dont get deleted with 1 salvo (which i doubt) you also get a bit more health from each repair party.

And it actually has happened, that i managed to survive by having a few k HP left thanks to SE f.e. playing Radar Mino sometimes.

Extra health, and, doing the math, the extra gain for greater duration of hydro and radar is good, as is decreased torp reload time.  With long hydro, long radar, a faster torp crew and a nice island even a radar mino can be a presence on the map!

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2 hours ago, OldschoolGaming_YouTube said:

Is it viable? Ran it back in the day but cant really remember the pros and cons about it? Guessing you get immune against Dead Eye Thunderer HE spam?

I guess you must check it for yourself and see what suits you better.

According to stats,mine and dfens_666 are very similar on Hindenburg and we run two different builds (and get almost same result)

So i guess either is valid.

P.S. I never play Hindenburg in division,only solo (Still got very high W/R of 62% in 200 games,probably half with LU)

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13 hours ago, DFens_666 said:

 

Well it also helps in Cruiser vs Cruiser fights if that happens to come up. And if you dont get deleted with 1 salvo (which i doubt) you also get a bit more health from each repair party.

And it actually has happened, that i managed to survive by having a few k HP left thanks to SE f.e. playing Radar Mino sometimes.

I think I may switch and try this out. Just wish there was a bit more viable and good options in the cruiserbuilds.

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Hi all,

 

Strangely enough "The Little White Mouse" didn't post her Cruiser guide yet... she did have her birthday 2 weeks ago - but no post from her on NA Forum since... :Smile_sad:

 

 

Leo "Apollo11"

 

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4 minutes ago, Leo_Apollo11 said:

Hi all,

 

Strangely enough "The Little White Mouse" didn't post her Cruiser guide yet... she did have her birthday 2 weeks ago - but no post from her on NA Forum since... :Smile_sad:

 

 

Leo "Apollo11"

 

Yes, I have been waiting for her analysis of cruiser skills.  - Cruiser MAIN here!

 

I find it interesting that Flamu has done videos for BB & DD skills, but has not done a video about Cruiser builds yet (of if he has, then I have not seen it and I would appreciate being corrected!)

 

Notser has done a video about cruiser builds and he recommends "survivability and AA power" ...........well....yeah....Notser, you would! LOL :Smile_teethhappy:

 

As I have said before, cruisers were in a bad place before the commander skills rework - and IMHO they are in an even poorer place now. Of course YMMV.

 

Have not played in 3/4 weeks now. I've lost the will! :Smile_sad:

 

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7 minutes ago, Admiral_H_Nelson said:

Yes, I have been waiting for her analysis of cruiser skills.  - Cruiser MAIN here!

 

I find it interesting that Flamu has done videos for BB & DD skills, but has not done a video about Cruiser builds yet (of if he has, then I have not seen it and I would appreciate being corrected!)

 

Notser has done a video about cruiser builds and he recommends "survivability and AA power" ...........well....yeah....Notser, you would! LOL :Smile_teethhappy:

 

As I have said before, cruisers were in a bad place before the commander skills rework - and IMHO they are in an even poorer place now. Of course YMMV.

 

Have not played in 3/4 weeks now. I've lost the will! :Smile_sad:

 

 

You could also have a build by randomly clicking some skills, wouldnt make much of a difference :Smile_sad:

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Hi all,

 

25 minutes ago, Admiral_H_Nelson said:

Yes, I have been waiting for her analysis of cruiser skills.  - Cruiser MAIN here!

 

I find it interesting that Flamu has done videos for BB & DD skills, but has not done a video about Cruiser builds yet (of if he has, then I have not seen it and I would appreciate being corrected!)

 

Notser has done a video about cruiser builds and he recommends "survivability and AA power" ...........well....yeah....Notser, you would! LOL :Smile_teethhappy:

 

As I have said before, cruisers were in a bad place before the commander skills rework - and IMHO they are in an even poorer place now. Of course YMMV.

 

Have not played in 3/4 weeks now. I've lost the will! :Smile_sad:

 

 

I posted this in other threads as well:

 

#1

I reset (manually) all my captain on all my cruisers to 0 in the last days of the past patch..

 

#2

I only put "skeleton" skills (=13 points regardless of how many points I had for captain - remainder left unused for time being) only on few of my cruisers that I still grind ("Reset" lines and/or my "Forgotten / Neglected" lines).

 

 

This was the only thing I though is usable and smart to do at this time... :Smile_hiding:

 

 

Leo "Apollo11"

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46 minutes ago, Leo_Apollo11 said:

Hi all,

 

 

I posted this in other threads as well:

 

#1

I reset (manually) all my captain on all my cruisers to 0 in the last days of the past patch..

 

#2

I only put "skeleton" skills (=13 points regardless of how many points I had for captain - remainder left unused for time being) only on few of my cruisers that I still grind ("Reset" lines and/or my "Forgotten / Neglected" lines).

 

 

This was the only thing I though is usable and smart to do at this time... :Smile_hiding:

 

 

Leo "Apollo11"

 

I think I've only trained the skills on one of my captains, actually waiting for a certain angry youtuber to provide some input first before recklessly committing to anything. On the other hand, since the cruisers typically get deleted very fast anyway, I might just as well keep using 0 point captains...

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My hindenburg build, but cruiser builds are not important, if you have a 10 point captain and got priority target, AR and CE you can click skills blindfolded, it wont make a difference. I know these AA skills wont do anything, but its a tax on planes I guess. What else am I going to to pick. Most important thing is you play hindenburg with rangemod and spotterplane, you need 27km range to hit anything in T10 since the last patch.

Hinden.JPG

I dont like Hindenburg anymore anyway, was a fun ship for awhile because you max range HE spam a bit and then push up with AP, now you just max range HE spam all game unless you want to get Thunderer'd in one hit while pushing up.

I would have loved to go with TGG and push up a bit in Hindenburg, she's clearly designed for it, but pushing is suicide in a BB, it's mega-suicide in a CA so I just built her to be a boring max range HE spammer.

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2 hours ago, Admiral_H_Nelson said:

I find it interesting that Flamu has done videos for BB & DD skills, but has not done a video about Cruiser builds

He's a content creator, there isn't much content in "click on whatever you want it doesn't matter"

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