[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #1 Posted February 20, 2021 I got idea for two new clan base buildings 1. airfield 3 level building which will get supply in our case consumables bonus on first level + 10-15% reload speed bonus on second level + 10-15% duration time on third level + one more consumables and that bonuses stack together so on lvl 3 of airfield that we get all these bonuses 2. bank 5 level building + 5 % of more credits after battle up to 25% on lvl 5 of bank what you think? 1 9 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #2 Posted February 20, 2021 too strong too strong, the dry dock gives at maximum level 15% discount on the service cost 4 Share this post Link to post Share on other sites
[PUPSI] Klopirat Freibeuter 15,160 posts Report post #3 Posted February 20, 2021 Vor 21 Minuten, VedranSeaWolf359 sagte: 1. airfield 3 level building which will get supply in our case consumables bonus on first level + 10-15% reload speed bonus on second level + 10-15% duration time on third level + one more consumables and that bonuses stack together so on lvl 3 of airfield that we get all these bonuses clan base making your ships better in battle is a nogo... 9 Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #4 Posted February 20, 2021 5 minutes ago, ColonelPete said: too strong too strong, the dry dock gives at maximum level 15% discount on the service cost I didn't say that these must be exactly values this is one suggestion on which we can work and find right bonus vaules But you do you love idea for these building addon? Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #5 Posted February 20, 2021 No. This is would screw every clan that has few members and benefit bigger clans. No. Absolutely no. 7 Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #6 Posted February 20, 2021 3 minutes ago, Jethro_Grey said: No. This is would screw every clan that has few members and benefit bigger clans. No. Absolutely no. It already have bigger benefices than clans with few members that is it unfortunately in every MMO games Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #7 Posted February 20, 2021 3 minutes ago, VedranSeaWolf359 said: It already have bigger benefices than clans with few members that is it unfortunately in every MMO games And that does make it ok?? No. No combat bonuses via clan buildings. Period. And if players need credits, there is the option to buy premium time. So no, to both. 2 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #8 Posted February 20, 2021 11 minutes ago, VedranSeaWolf359 said: I didn't say that these must be exactly values this is one suggestion on which we can work and find right bonus vaules But you do you love idea for these building addon? As Klopirat already said, combat effects are a no go. The bank could be workable, but on the other hand I am not sure that making the economy easier for players is a good idea. Many veterans complain that it is too easy to fail up the Tiers and keep playing high Tier without knowing what one is doing. Any effect that makes the economy easier, even if it is a small one, would make the situation worse. In that way, even the dry dock is too much. Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #9 Posted February 20, 2021 What about a palace? With an underground icehockey stadium and vineyards? Each level gives the clan leader a tithe from his underlings' income. 4 3 Share this post Link to post Share on other sites
[UNNF] Big_Daddy5 Players 380 posts 30,404 battles Report post #10 Posted February 20, 2021 2 minutes ago, MementoMori_6030 said: What about a palace? With an underground icehockey stadium and vineyards? Each level gives the clan leader a tithe from his underlings' income. Vineyards Give your captain virtual bottle of wine ( no bonuses ) - the real bottle you open at home yourself 2 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #11 Posted February 20, 2021 I’m all for new clan buildings but as others have stated not affects in game performance. An airfield would be interesting and could be used to get a bonus on say research bureau points. The bank idea is fine too just need to tweak down the numbers, they are a tad generous. 2 Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #12 Posted February 20, 2021 2 hours ago, Jethro_Grey said: This is would screw every clan that has few members and benefit bigger clans. So something that WG will look at with interest then, obviously with the ability to increase the upper limit on the size of your clan for $$$$$$$$$$$$$$. Share this post Link to post Share on other sites
[BS4] aleksi111 Players 238 posts 18,079 battles Report post #13 Posted February 20, 2021 There are, atm, 4 unused Oil silos next to the steel and coal depots... Seeing that the base already contain buildings that grant Coal, Steel, RP & F-XP income bonuses + reduction in ship service fee and purchase cost I would point out that would be logical to have, at some point, improved oil facilities. Tho, given that oil gets dropped in as small increments as 10 units at a time, we would need +10% just to have additional 1 oil drop per container, and FXP bonus is +25% for 5 tier building, so that's unlikely unless WG inflates the oil cost & earnings up by adding an additional 0 to the end of each value. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #14 Posted February 20, 2021 4 hours ago, MementoMori_6030 said: What about a palace? With an underground icehockey stadium and vineyards? Each level gives the clan leader a tithe from his underlings' income. Don't forget about the Akvadiskoteka! An absolute must. Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #15 Posted February 20, 2021 rpgmmo levels of utterly wrong. as if the perk rework wasnt enough grind/time gated power gap and pay to win, you suggest creating greater differences in power between players? this game doesnt have hours of pve content for players to ego toss their way through, once the effect of such overtly anti-competitive ideas kill pvp. and it doesnt have the mechanics to make pve that much fun either. Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,982 battles Report post #16 Posted February 20, 2021 Similar idea as original WG's NTC. Bonuses to ships, either via Clan Base or Research Bureau are horrible idea and should never ever be added to the game. Economy and cosmetics sure, but improving ship combat performance are definitely a NO. 1 Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #17 Posted February 21, 2021 9 hours ago, MementoMori_6030 said: Each level gives the clan leader a tithe from his underlings' income. SOLD Share this post Link to post Share on other sites
[SVX] albin322 Players 1,850 posts 20,871 battles Report post #18 Posted February 21, 2021 9 hours ago, lovelacebeer said: I’m all for new clan buildings but as others have stated not affects in game performance. An airfield would be interesting and could be used to get a bonus on say research bureau points. The bank idea is fine too just need to tweak down the numbers, they are a tad generous. there already is a building for rb points............. Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #19 Posted February 21, 2021 Vor 8 Stunden, Karasu_Hidesuke sagte: Don't forget about the Akvadiskoteka! An absolute must. And the Hooker Bar. Hookah Bar. Whatever. 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #20 Posted February 21, 2021 16 hours ago, VedranSeaWolf359 said: I got idea for two new clan base buildings 1. airfield 3 level building which will get supply in our case consumables bonus on first level + 10-15% reload speed bonus on second level + 10-15% duration time on third level + one more consumables and that bonuses stack together so on lvl 3 of airfield that we get all these bonuses 2. bank 5 level building + 5 % of more credits after battle up to 25% on lvl 5 of bank what you think? 1. No, no way in hell, nope 2. Well credits are not that restrictive and premium time gives +50% so I guess could be done but I honestly doubt that will be implemented as credits are least important currency in the game anyway Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #21 Posted February 21, 2021 8 hours ago, albin322 said: there already is a building for rb points............. Ah sorry I should have made it clearer I only used RB points as an example. 1 Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #22 Posted February 21, 2021 I must say that it is impressive that the OP managed to exceed my expectations regarding the dubious nature of the suggestions. When I read the title, I expected something of a buff to CVs only but this is even more "impressive". The credit building is pretty nice though, but the bonus is way too large at level 5. Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #23 Posted February 21, 2021 Do you maybe have better idea for airfield building bonuses? I think that it will be cool addon to clan base exspecally because naval bases in WW2 of Japan an US always be near airfields. I never say that values must be this exactly this is general discussion can be 3% for tier up 15% I only put some numbers similar to numbers which we already have in clan buildings mostly 25% and 15% 1 Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #24 Posted February 21, 2021 26 minutes ago, VedranSeaWolf359 said: Do you maybe have better idea for airfield building bonuses? Well, considering that we got a new bonus in the shape of 5% Elite Commander XP (based on earned commander XP) per game, increasing this would be logical. This would also mirror the behaviour of the XP buildings, so it is not like it is an unreasonable suggestion. 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #25 Posted February 21, 2021 How about academy. +10% to player IQ. 1 2 Share this post Link to post Share on other sites