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VedranSeaWolf359

idea for two new clan base buildings - a airfield and bank

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I got idea for two new clan base buildings

 

 

1. airfield 3 level building which will get supply in our case consumables bonus

 

on first level + 10-15% reload speed bonus

on second level + 10-15% duration time

on third level + one more consumables

 

and that bonuses stack together so on lvl 3 of airfield that we get all these bonuses

 

 

2. bank 5 level building

 

+ 5 % of more credits after battle

 

up to 25% on lvl 5 of bank

 

 

what you think?

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Freibeuter
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Vor 21 Minuten, VedranSeaWolf359 sagte:

1. airfield 3 level building which will get supply in our case consumables bonus

 

on first level + 10-15% reload speed bonus

on second level + 10-15% duration time

on third level + one more consumables

 

and that bonuses stack together so on lvl 3 of airfield that we get all these bonuses

clan base making your ships better in battle is a nogo...

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5 minutes ago, ColonelPete said:
  1. too strong
  2. too strong, the dry dock gives at maximum level 15% discount on the service cost

I didn't say that these must be exactly values this is one suggestion on which we can work and find right bonus vaules

 

But you do you love idea for these building addon?

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No. 

 

This is would screw every clan that has few members and benefit bigger clans.

 

No. Absolutely no.

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3 minutes ago, Jethro_Grey said:

No. 

 

This is would screw every clan that has few members and benefit bigger clans.

 

No. Absolutely no.

It already have bigger benefices than clans with few members that is it unfortunately in every MMO games

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3 minutes ago, VedranSeaWolf359 said:

It already have bigger benefices than clans with few members that is it unfortunately in every MMO games

And that does make it ok??

 

No. No combat bonuses via clan buildings. Period.

And if players need credits, there is the option to buy premium time.

 

So no, to both.

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11 minutes ago, VedranSeaWolf359 said:

I didn't say that these must be exactly values this is one suggestion on which we can work and find right bonus vaules

 

But you do you love idea for these building addon?

As Klopirat already said, combat effects are a no go.

 

The bank could be workable, but on the other hand I am not sure that making the economy easier for players is a good idea.

Many veterans complain that it is too easy to fail up the Tiers and keep playing high Tier without knowing what one is doing. Any effect that makes the economy easier, even if it is a small one, would make the situation worse.

In that way, even the dry dock is too much.

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2 minutes ago, MementoMori_6030 said:

What about a palace? With an underground icehockey stadium and vineyards?

Each level gives the clan leader a tithe from his underlings' income.

Vineyards :cap_cool:

Image result for Vineyards Bulgaria

Give your captain virtual bottle of wine ( no bonuses ) - the real bottle you open at home yourself :cap_old:

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I’m all for new clan buildings but as others have stated not affects in game performance. 

 

An airfield would be interesting and could be used to get a bonus on say research bureau points. 

 

The bank idea is fine too just need to tweak down the numbers, they are a tad generous. 

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2 hours ago, Jethro_Grey said:

This is would screw every clan that has few members and benefit bigger clans.

 

 

So something that WG will look at with interest then, obviously with the ability to increase the upper limit on the size of your clan for $$$$$$$$$$$$$$.

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There are, atm, 4 unused Oil silos next to the steel and coal depots...

 

Seeing that the base already contain buildings that grant Coal, Steel, RP & F-XP income bonuses + reduction in ship service fee and purchase cost I would point out that would be logical to have, at some point, improved oil facilities.

Tho, given that oil gets dropped in as small increments as 10 units at a time, we would need +10% just to have additional 1 oil drop per container, and FXP bonus is +25% for 5 tier building, so that's unlikely unless WG inflates the oil cost & earnings up by adding an additional 0 to the end of each value. 

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4 hours ago, MementoMori_6030 said:

What about a palace? With an underground icehockey stadium and vineyards?

Each level gives the clan leader a tithe from his underlings' income.

 

Don't forget about the Akvadiskoteka! An absolute must. :cap_cool:

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rpgmmo levels of utterly wrong.

as if the perk rework wasnt enough grind/time gated power gap and pay to win, you suggest creating greater differences in power between players?

 

this game doesnt have hours of pve content for players to ego toss their way through, once the effect of such overtly anti-competitive ideas kill pvp.

and it doesnt have the mechanics to make pve that much fun either.

 

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Similar idea as original WG's NTC. Bonuses to ships, either via Clan Base or Research Bureau are horrible idea and should never ever be added to the game. Economy and cosmetics sure, but improving ship combat performance are definitely a NO.

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9 hours ago, lovelacebeer said:

I’m all for new clan buildings but as others have stated not affects in game performance. 

 

An airfield would be interesting and could be used to get a bonus on say research bureau points. 

 

The bank idea is fine too just need to tweak down the numbers, they are a tad generous. 

there already is a building for rb points.............

shot-21.02.21_02.27.30-0124.jpg

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16 hours ago, VedranSeaWolf359 said:

I got idea for two new clan base buildings

 

 

1. airfield 3 level building which will get supply in our case consumables bonus

 

on first level + 10-15% reload speed bonus

on second level + 10-15% duration time

on third level + one more consumables

 

and that bonuses stack together so on lvl 3 of airfield that we get all these bonuses

 

 

2. bank 5 level building

 

+ 5 % of more credits after battle

 

up to 25% on lvl 5 of bank

 

 

what you think?

1. No, no way in hell, nope

2. Well credits are not that restrictive and premium time gives +50% so I guess could be done but I honestly doubt that will be implemented as credits are least important currency in the game anyway

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8 hours ago, albin322 said:

there already is a building for rb points.............

shot-21.02.21_02.27.30-0124.jpg

 

Ah sorry I should have made it clearer I only used RB points as an example.

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I must say that it is impressive that the OP managed to exceed my expectations regarding the dubious nature of the suggestions. When I read the title, I expected something of a buff to CVs only but this is even more "impressive".

 

The credit building is pretty nice though, but the bonus is way too large at level 5.

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Do you maybe have better idea for airfield building bonuses? I think that it will be cool addon to clan base exspecally because naval bases in WW2 of Japan an US always be near airfields.

 

I never say that values must be this exactly this is general discussion

 

can be 3% for tier up 15% I only put some numbers similar to numbers which we already have in clan buildings

 

mostly 25% and 15%

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26 minutes ago, VedranSeaWolf359 said:

Do you maybe have better idea for airfield building bonuses?

 

Well, considering that we got a new bonus in the shape of 5% Elite Commander XP (based on earned commander XP) per game, increasing this would be logical. This would also mirror the behaviour of the XP buildings, so it is not like it is an unreasonable suggestion. 

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