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evcro

Do you ever win a game after you lost your destroyer and enemy has some?

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Do you ever win a game after you lost your destroyer and enemy has some?

 

looks like yes,

 

its boring and the importance of spotting in a game with few bushes and flat terrain needs to be lowered

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[BOATY]
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It use to happen more  back in the day, but now it is a bit rough if your side loses its dds first. Spotting is even more important these days thanks to dead eye and proliferation of 457mm+ Battleships. So when one side loses its vision this has a massive effect on the team. So in short yeah it can still happen but it is so much harder to pull off. This is also one of the main reasons I love playing gun boat dds and go dd hunting, nothing can screw over your opposition more then blinding them.

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Sure, just a couple of days ago. We lost all 3 DDs within the first 5 minutes. Was a big struggle, but I made 8 kills with my NC - killed also 2 of their DDs, took a cap, dealt 165k dmg and won. But imagine 8 kills were necessary and it was almost a defeat. 

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[LAFIE]
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53 minutes ago, evcro said:

Do you ever win a game after you lost your destroyer and enemy has some?

 

looks like yes,

 

its boring and the importance of spotting in a game with few bushes and flat terrain needs to be lowered

And that is why a DD's first job should be to find the enemy DD's and neutralize them (ie either kill them himself, or help his team kill them)

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15 minutes ago, SnuSnu_RIP said:

Sure, just a couple of days ago. We lost all 3 DDs within the first 5 minutes. Was a big struggle, but I made 8 kills with my NC - killed also 2 of their DDs, took a cap, dealt 165k dmg and won. But imagine 8 kills were necessary and it was almost a defeat. 

 

it seems like a counter example but in reality is supporting the fact that you practically never win if your destroyers lose

 

once in a blue moon maybe you win

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[THESO]
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59 minutes ago, evcro said:

Do you ever win a game after you lost your destroyer and enemy has some?

 

It depends on many factors. In a CV-game DDs are less important. The CV can even deny the remaining enemy DDs access to the caps or find and destroy them. That is one of the situations where your team can turn it around on their own. Also radar cruisers help.

 

The next step on the way to derpiness is when the enemy DDs are still alive but not effective, like 20km-Shima.

And the climax is when enemy DDs got rid of all natural enemies and are just too noobish to control their distances to the remaining ships and get spotted and focussed. Also a lesson to be learnt: No throw is that hard that the other team can't throw it even harder.

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9 minutes ago, evcro said:

once in a blue moon maybe you win

 

Nah it happens more often then you would think. Just yesterday I lost a game, while I was the DD myself and we had the enemy DDs killed of pretty early. Why? because the enemys knew how to play against a DD and the last guys alive on my side just had no clue how to make use of my spotting.

 

Here is, what mostly happens - and I see this a lot, since I play DD often and I like early, aggressive approaches to kill of the DDs: When you manage to kill the or most of the enemy DDs - the rest of the red fleet turns and runs in fear. Which is the biggest mistake they can make, especially the BBs. But they are afraid to get torped. The thing is: if they would instead push and keep close to the objectives - they make up for the disadvantage. If you fight for the objective, then you keep the points even. You can make up for the theoretical lack of spotting, when you close the gap to the enemys. If you instead turn and run - you play more in the hands of the enemys. You give them map control, spotting control, objective control, points lead - everything.

 

You know, what one DD can do, when you have soemthing like Hindenburg, Stalingrad, Minotaur and Bismark just rush into you? nothing. You have to give way. Its exactly what happened to my YY yesterday. They took one cap after the next and there was nothing I could do to turn it around. They go bow on into you, push you - you will not get a dev strike. They have perma hydro and radar - you need to stay far and they will see the torps early.

 

So once again, the reason why you see what you see, is, lack of skill on the playerbase. They give away the chance to win and turn a slight disadvantage into an almost impossible to win situation. But thats also the reason, why good player can overturn it, because they know what to do - you think @SnuSnu_RIP won the game, because he turned his BB around, once his DDs were dead, sniping from the spawn? I expect he did exactly the opposite, but im sure he can explain in detail (well, he said, he capped, so it kinda gives already away what im suspecting, that he pushed aggressive, and thats exactly what im talking about).

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[VIBES]
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If there were only 1 DD per team, sure.

If we're talking about going 0-3 on DDs, especially in the first 6-7 minutes, then it's almost impossible.

 

However, having a better CV on your side can bring some "balance".

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1 hour ago, tocqueville8 said:

If there were only 1 DD per team, sure.

If we're talking about going 0-3 on DDs, especially in the first 6-7 minutes, then it's almost impossible.

 

However, having a better CV on your side can bring some "balance".

+1  If you have good player with CV or radar cruiser on your side it is not so hard to neutralize or destroy the enemy DDs. 

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[PEZ]
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4 hours ago, evcro said:

Do you ever win a game after you lost your destroyer and enemy has some?

 

looks like yes,

 

its boring and the importance of spotting in a game with few bushes and flat terrain needs to be lowered

In a CV? Sure... :Smile_trollface:

 

We are the seven, judgement of heaven :Smile_bajan2:

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Yes.

Just yesterday a Montana and myself in a Stalingrad were left far behind on points and caps while the enemy had two destroyers and a Hindenburg.

 

They should have just ran or at least stayed out of my radar range. Instead the Hindi kept spamming until we blapped him.

Then in one radar I got the Z-52 and in the next, their gearing.


I couldn’t believe it. They misplayed so much by trying to win harder.

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[THESO]
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Yes, very often. But it is a constant uphill battle and struggle.

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[-DGH-]
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DDs are spotters, yes, but as least as BB you should always try to maneuver in a position where you can cover a certain area for your self. Relying on DD spotting exclusively will cut your DD from direct fire support in DD vs DD engagement often. In addition it prevents the DD from using is own firepower to deal damage.

 

Having e.g. a Kitakaze need to spot permanently because the team is hiding wastes a lot of damage potential.

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Depends on the composition of the rest of the team. If enemy team has competent CV and radar cruisers, the outcome is quite open.

I have recently rediscovered radar Edinburgh, which I find surprisingly capable and fun to play. I don't fear any DD in Edin with radar, they have all the reason to fear me :cap_cool:

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[OGHF2]
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I have won games where we had no DDs an the enemy had one from the start (to explain: I was the only DD - Khabarovsk on my team).  However it took some effort to force the enemy DD to make a mistake and kill him.

 

If there are CVs in the game, losing DDs has less impact.

 

However the team needs to play and not just sail around and snipe ...

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8 hours ago, evcro said:

its boring and the importance of spotting in a game with few bushes and flat terrain needs to be lowered

Yes, please add wall hack to see all map, say NO to using brain in a clicker game.

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[ONE2]
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Happened a few of times, BUT on the couple of occasions I can still remember we had a very good CV player to assist and keep the enemy DD in check (well more or less). So yes, it is possible but losing all your DD's first is definitely a bad sign.:cap_wander_2::Smile_amazed:

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Definately.

 

Two things to keep in mind, CV’s are better spotters.... and eventhough DD’s are said to be so important to a teams win, CV’s still do not hunt them aggresively enough.

 

So way too much focus on DD’s being “make or break” in this game.

 

I’d rather be worried if we start loosing ships in general.... once one gunboat is out, fewer are there to target etc. and suddently you get the rofl-stomp with the DD being the only one left alive... even as the opposing team has lost theirs.

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I still think early dead DDs for no trades are sometimes the first signs of an overall poorly performing team. So not the cause of a loss but a sign things are going bad anyway. Similarly just because DDs are alive doesn’t mean they are useful, some can spend all their time avoiding trouble they end up doing not much at all.

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DDs win games.

 

CVs farm damage and do it well but have little cap grabbing potential. Only avg damage 100,000 players really worry me as they can single handedly nuke important targets. Enterprises and kagas just make that easier. 

 

DDs spot, kill enemy DDs, grab caps to a points win or simply outlast the enemy. They can also grab the caps in the dying minutes of the game and nuke muppet BB players not paying attention. 

 

DDs either installs confidence in your team or dooms it. 

 

Using MM, I alway see how good the CV player is first and then the DD players.  Followed by the BB then finally the CA/CLs. 

 

After 6 years of playing this game, the ones with the worst DD players lose the game more often than not. 

 

My own WR jumped massively when I started playing DDs (was the last class I played) as I understood just how important they were but I never had that "DD mentality" which grew on me. 

 

So if you lose the DD's first, the rest of the team flaps and you lose the game, more often than. 

 

 

 

 

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10 hours ago, SnuSnu_RIP said:

 Was a big struggle, but I made 8 kills with my NC - killed also 2 of their DDs, took a cap, dealt 165k dmg and won. But imagine 8 kills were necessary and it was almost a defeat. 

:Smile_playing:

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10 hours ago, evcro said:

 

it seems like a counter example but in reality is supporting the fact that you practically never win if your destroyers lose

 

once in a blue moon maybe you win

Thats not true, based on my own experience. How i often i saw my team losing after we killed the enemy DDs, and our DDs were dumb or greedy and throwed the game at the end - even when it was a victory already. But people always find ways to throw games. Like the enemy team in my example with the NC. They were to greedy, and took to much risk at the end. 

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12 hours ago, evcro said:

Do you ever win a game after you lost your destroyer and enemy has some?

 

looks like yes,

 

its boring and the importance of spotting in a game with few bushes and flat terrain needs to be lowered

i think the CVs should be mandatory in every match to assist in situations like this

ideally 2 per side so both flanks can be spotted regardless of potato DDs who yoloed in first minute

 

solution is right there, we just need WG to make it happen!

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4 minutes ago, RAYvenMP said:

i think the CVs should be mandatory in every match to assist in situations like this

ideally 2 per side so both flanks can be spotted regardless of potato DDs who yoloed in first minute

 

solution is right there, we just need WG to make it happen!

 

you missed the /s on your post.

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