[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #1 Posted February 17, 2021 Share this post Link to post Share on other sites
[SPURD] Itwastuesday Players 1,768 posts 13,575 battles Report post #2 Posted February 17, 2021 The others might be bad, but outnumbered does absolutely nothing. 3 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #3 Posted February 17, 2021 Easy: Deadeye, which you forgot to include as a option. 14 Share this post Link to post Share on other sites
[LSCA] gabberworld Players 2,104 posts 16,946 battles Report post #4 Posted February 17, 2021 2 minutes ago, Itwastuesday said: The others might be bad, but outnumbered does absolutely nothing. outnumbered is close range dead eye Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #5 Posted February 17, 2021 All of the new skills for ships that aren't CVs or BBs are dung-pile material, tbh. 4 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #6 Posted February 17, 2021 1 minute ago, lafeel said: Easy: Deadeye, which you forgot to include as a option. Haha, Left it out on purpose A lot of people use it and it is effective in what it does (keeps BB:S from getting too close) 1 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #7 Posted February 17, 2021 1 minute ago, Ronchabale said: Haha, Left it out on purpose A lot of people use it and it is effective in what it does (keeps BB:S from getting too close) It's still a skill that I categorically refuse to have anything to do with. 4 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #8 Posted February 17, 2021 4 minutes ago, Uglesett said: All of the new skills for ships that aren't CVs or BBs are dung-pile material, tbh. Gotta admit this is not about CV :S as I dont like mindless destruction of other peoples gaming experience and will have no part in that Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #9 Posted February 17, 2021 2 minutes ago, lafeel said: It's still a skill that I categorically refuse to have anything to do with. Noted :) Share this post Link to post Share on other sites
[SPURD] Itwastuesday Players 1,768 posts 13,575 battles Report post #10 Posted February 17, 2021 7 minutes ago, gabberworld said: outnumbered is close range dead eye If only it was Share this post Link to post Share on other sites
[LSCA] gabberworld Players 2,104 posts 16,946 battles Report post #11 Posted February 17, 2021 18 minutes ago, Itwastuesday said: If only it was its still carp skill tho, noone need that really Share this post Link to post Share on other sites
[HOO] callumwaw Players 270 posts 17,489 battles Report post #12 Posted February 17, 2021 Heavy HE and SAP shells. Because the detectability penalty is the work of a seriously retarded brain (how on Earth does the fact that my shells have a bigger explosion on the target cause my ship to be more visible?). Incidentally, and I'm 100% sure it has nothing to do with Soviet bias, it just so happens that Smolensk does not get that penalty, only the damage buff. What are the odds of that? :) 2 2 Share this post Link to post Share on other sites
[R-M] Iskarioth Players 1,633 posts 16,618 battles Report post #13 Posted February 17, 2021 Wait a minute, no superheavy ap? Well by all means pls take it, as long as you are my enemies : > Share this post Link to post Share on other sites
[D_S_W] doerhoff_damian Players 1,486 posts 34,512 battles Report post #14 Posted February 17, 2021 From that List the Worst Skill for me is Swift in Silence. 4 Precious Points for a 5% longer Reload on the Main Guns. I usually need more Speed when I am already Spottet and try to Escape. Second Place goes to Dazzle. This is just a Waste of 4 Points for me 3. Place goes to Outnumbered. If the Game goes South or you pick the Weak Flank this will help you. If you have good Support and everything still Looks Good than this Skill does Nothing. The Other Skills can actually have some Use on Some Ships 2 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #15 Posted February 18, 2021 Deadeye, because it should be killed with fire, and then buried at a crossroads at midnight, with a stake through its heart! ('Not keen' might be a slightly more genteel way of phrasing it.) 3 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #16 Posted February 18, 2021 4 hours ago, Verblonde said: Deadeye, because it should be killed with fire, and then buried at a crossroads at midnight, with a stake through its heart! ('Not keen' might be a slightly more genteel way of phrasing it.) You mean you dont enjoy meeting Deadeye Slava comrade? I mean sure its re**rded but landing 7-8 of 9 BB shells from 20km away with 2-4 cits never gets old... 2 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #17 Posted February 18, 2021 7 hours ago, Itwastuesday said: The others might be bad, but outnumbered does absolutely nothing. Sure it does. Its a short pitstop on your way to solo warrior. Well most likely your death, but still 2 Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #18 Posted February 18, 2021 8 hours ago, gabberworld said: outnumbered is close range dead eye It is a complete waste of 4 points and the circumstances in which you need for it to work means you have to take yourself out of the battle and can't influence it in any meaningful way. At least deadeye is consistent and you can still have a position of influence. 1 1 Share this post Link to post Share on other sites
[PONYD] Igarigen Beta Tester 7,985 posts 12,672 battles Report post #19 Posted February 18, 2021 Dead Eye. Share this post Link to post Share on other sites
[ADRIA] Ysterpyp Players 1,490 posts 25,846 battles Report post #20 Posted February 18, 2021 27 minutes ago, ollonborre said: It is a complete waste of 4 points and the circumstances in which you need for it to work means you have to take yourself out of the battle and can't influence it in any meaningful way. At least deadeye is consistent and you can still have a position of influence. outnumberer is pretty good on kronstadth , she is able to survive late game and kite's well and when my team dies like usual leaving me "outnumbered" Then the extra accuracy is nice I prefer survival build on my RN bb's since they have good enough accuracy and strong heals Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #21 Posted February 18, 2021 1 hour ago, Ysterpyp said: outnumberer is pretty good on kronstadth , she is able to survive late game and kite's well and when my team dies like usual leaving me "outnumbered" Then the extra accuracy is nice I prefer survival build on my RN bb's since they have good enough accuracy and strong heals Even if it is a good "last stand" type of skill, don't get me wrong but I rather not have a skill that requires me to loose in order to be useful. On some ships it might have some practical use as you point out but they are few and far between and when you consider that concealment expert and top grade gunner exist it just falls so far behind (top grade gunner is not a super good skill but it does have some use and actually works). Dead eye in contrast is an atrocious skill by design but it brings consistent results and you can and will find uses for it every battle. Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #22 Posted February 18, 2021 what i would like to see is that our glorious dynamic duo or trio or whatever steps forward and shows us a couple of reasonable builds for every class starting with cruisers for example edit: perhaps smbdy could tag them as I don't have fcking clue how it works 4 Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #23 Posted February 18, 2021 11 hours ago, Ronchabale said: Gotta admit this is not about CV :S as I dont like mindless destruction of other peoples gaming experience and will have no part in that Doesn't change the fact that CVs are possibly the class that got the most out of the captain skill rework, closely followed by BBs. The other classes basically got shafted, cruisers in particular now have a choice of really bad skills and few really good options. Share this post Link to post Share on other sites
[BIF] K82J Players 827 posts 10,200 battles Report post #24 Posted February 18, 2021 Description is not clear on Top Grade Gunner. Or is it a buff for both category ? . Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #25 Posted February 18, 2021 5 minutes ago, K82J said: Description is not clear on Top Grade Gunner. Or is it a buff for both category ? Yes both, but secondary reload is always active, while main battery reload is not. 1 Share this post Link to post Share on other sites