Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Ronchabale

Worst new captain skill

Captain skills I have looked at, tried most of them but I dont think I will use any of them ever  

83 members have voted

  1. 1. Just click what you dont feel that you will be using , ever

    • Pyrotechnician 1%
      18
    • Swift in Silence
      10
    • Fearless Brawler
      11
    • DaZZle
      30
    • Top Grade Gunner
      5
    • Outnumbered
      51
    • Emergency repair specialist 3% faster damage control and repair party
      19

38 comments in this topic

Recommended Posts

[LAFIE]
Beta Tester
7,707 posts
7,856 battles

Easy: Deadeye, which you forgot to include as a option.

  • Cool 14

Share this post


Link to post
Share on other sites
[LSCA]
Players
2,104 posts
16,946 battles
2 minutes ago, Itwastuesday said:

The others might be bad, but outnumbered does absolutely nothing.

outnumbered is close range dead eye

Share this post


Link to post
Share on other sites
[KAKE]
Players
2,804 posts
6,795 battles

All of the new skills for ships that aren't CVs or BBs are dung-pile material, tbh.

  • Cool 4

Share this post


Link to post
Share on other sites
[RODS]
Players
3,002 posts
10,002 battles
1 minute ago, lafeel said:

Easy: Deadeye, which you forgot to include as a option.

Haha, Left it out on purpose

A lot of people use it and it is effective in what it does 

(keeps BB:S from getting too close) 

  • Funny 1

Share this post


Link to post
Share on other sites
[LAFIE]
Beta Tester
7,707 posts
7,856 battles
1 minute ago, Ronchabale said:

Haha, Left it out on purpose

A lot of people use it and it is effective in what it does 

(keeps BB:S from getting too close) 

It's still a skill that I categorically refuse to have anything to do with.

  • Cool 4

Share this post


Link to post
Share on other sites
[RODS]
Players
3,002 posts
10,002 battles
4 minutes ago, Uglesett said:

All of the new skills for ships that aren't CVs or BBs are dung-pile material, tbh.

Gotta admit this is not about CV :S as I dont like mindless destruction of other peoples gaming experience and will have no part in that

Share this post


Link to post
Share on other sites
[RODS]
Players
3,002 posts
10,002 battles
2 minutes ago, lafeel said:

It's still a skill that I categorically refuse to have anything to do with.

Noted :)

 

Share this post


Link to post
Share on other sites
[HOO]
Players
270 posts
17,489 battles

Heavy HE and SAP shells.  Because the detectability penalty is the work of a seriously retarded brain (how on Earth does the fact that my shells have a bigger explosion on the target  cause my ship  to be more visible?).  Incidentally, and I'm 100% sure it has nothing to do with Soviet bias, it just so happens that Smolensk does not get that penalty, only the damage buff. What are the odds of that?  :) 

  • Cool 2
  • Funny 2

Share this post


Link to post
Share on other sites
Players
1,486 posts
34,512 battles

From that List the Worst Skill for me is Swift in Silence. 4 Precious Points for a 5% longer Reload on the Main Guns. I usually need more Speed when I am already Spottet and try to Escape.

Second Place goes to Dazzle. This is just a Waste of 4 Points for me

3. Place goes to Outnumbered. If the Game goes South or you pick the Weak Flank this will help you.

If you have good Support and everything still Looks Good than this Skill does Nothing.

 

The Other Skills can actually have some Use on Some Ships

  • Cool 2

Share this post


Link to post
Share on other sites
[SM0KE]
Players
9,787 posts
20,656 battles

Deadeye, because it should be killed with fire, and then buried at a crossroads at midnight, with a stake through its heart!

 

('Not keen' might be a slightly more genteel way of phrasing it.)

  • Funny 3

Share this post


Link to post
Share on other sites
[PEZ]
Players
11,301 posts
39,586 battles
4 hours ago, Verblonde said:

Deadeye, because it should be killed with fire, and then buried at a crossroads at midnight, with a stake through its heart!

 

('Not keen' might be a slightly more genteel way of phrasing it.)

You mean you dont enjoy meeting Deadeye Slava comrade? :Smile_trollface:

 

I mean sure its re**rded but landing 7-8 of 9 BB shells from 20km away with 2-4 cits never gets old...

  • Cool 2

Share this post


Link to post
Share on other sites
[-OOF-]
Beta Tester
2,598 posts
12,758 battles
8 hours ago, gabberworld said:

outnumbered is close range dead eye

It is a complete waste of 4 points and the circumstances in which you need for it to work means you have to take yourself out of the battle and can't influence it in any meaningful way.

 

At least deadeye is consistent and you can still have a position of influence.

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
[ADRIA]
Players
1,490 posts
25,846 battles

 

27 minutes ago, ollonborre said:

It is a complete waste of 4 points and the circumstances in which you need for it to work means you have to take yourself out of the battle and can't influence it in any meaningful way.

 

At least deadeye is consistent and you can still have a position of influence.

outnumberer is pretty good on kronstadth , 

 

she is able to survive late game and kite's well and when my team dies like usual leaving me "outnumbered"

Then the extra accuracy is nice 

 

 

I prefer survival build on my RN bb's since they have good enough accuracy and strong heals

Share this post


Link to post
Share on other sites
[-OOF-]
Beta Tester
2,598 posts
12,758 battles
1 hour ago, Ysterpyp said:

 

outnumberer is pretty good on kronstadth , 

 

she is able to survive late game and kite's well and when my team dies like usual leaving me "outnumbered"

Then the extra accuracy is nice 

 

 

I prefer survival build on my RN bb's since they have good enough accuracy and strong heals

Even if it is a good "last stand" type of skill, don't get me wrong but I rather not have a skill that requires me to loose in order to be useful. On some ships it might have some practical use as you point out but they are few and far between and when you consider that concealment expert and top grade gunner exist it just falls so far behind (top grade gunner is not a super good skill but it does have some use and actually works).

 

Dead eye in contrast is an atrocious skill by design but it brings consistent results and you can and will find uses for it every battle.

Share this post


Link to post
Share on other sites
Beta Tester
1,978 posts

what i would like to see is that our glorious dynamic duo or trio or whatever steps forward and shows us a couple of reasonable builds for every class starting with cruisers for example

 

edit: perhaps smbdy could tag them as I don't have fcking clue how it works

  • Cool 4

Share this post


Link to post
Share on other sites
[KAKE]
Players
2,804 posts
6,795 battles
11 hours ago, Ronchabale said:

Gotta admit this is not about CV :S as I dont like mindless destruction of other peoples gaming experience and will have no part in that

Doesn't change the fact that CVs are possibly the class that got the most out of the captain skill rework, closely followed by BBs. The other classes basically got shafted, cruisers in particular now have a choice of really bad skills and few really good options.

Share this post


Link to post
Share on other sites
[BIF]
Players
827 posts
10,200 battles

Description is not clear on Top Grade  Gunner. Or is it a buff for both category ?

 

.shot-21_02.18_10_15.18-0516.thumb.jpg.68bf8f59be50e9e80e96e97403d37196.jpg

 

 

 

 

Share this post


Link to post
Share on other sites
[CHEFT]
Players
13,162 posts
11,029 battles
5 minutes ago, K82J said:

Description is not clear on Top Grade  Gunner. Or is it a buff for both category ?

 

Yes both, but secondary reload is always active, while main battery reload is not.

  • Cool 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×