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CV rework versus Captain skills rework

CV rework versus Captain skills rework  

89 members have voted

  1. 1. Did you like CV rework?

    • Yes
      13
    • No
      76
  2. 2. Do you like Captain skills rework?

    • Yes
      11
    • No
      78

32 comments in this topic

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Beta Tester
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1)Change we needed but the rework was not made to balance, but for other platforms.

2)Change that happened, but noone asked for.

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Beta Tester
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1 & 2 were only implemented to make more money without really thinking the consequences (meta changes, balancing etc) through.

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[SPURD]
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Wasn't around for CV rework, but just getting to several 19 point commanders and then having the ability to generate elite xp taken away didn't make me happy.

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I do not like the CV rework, CV's are not just broken but simply alien to the game. CV mechanics need to fundamentally change before they fit in.

I do like the Commander skills rework, but it needs a lot of tuning, which is to be expected. I think eventually it will be an improvement.

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I loath the CV rework where as I see the Captain skill rework as a good idea poorly implemented but capable of being salvaged, that’s not something I think can be said of the CV rework.

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Beta Tester
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4 minutes ago, lovelacebeer said:

I loath the CV rework where as I see the Captain skill rework as a good idea poorly implemented but capable of being salvaged, that’s not something I think can be said of the CV rework.

The question is do you think the clowns at WG are capable of salvaging it?


my answer is no they are not 

 

I mean their answer to overpowered ships is not to balance them but to remove them and use that to get people to buy loot boxes to try and get said overpowered ships

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[SM0KE]
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I voted 'no' to both, although there are elements of both I do actually like...

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[CAIN]
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No for both.

 

Massive bullsh*t vs. massive horsesh*t.

 

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Beta Tester
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The only good thing about the commander rework is the recall commander button 

 

everything else was a waste of time 

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cv needed to change, and still does. it had target issues it wanted to fix, and it did that. even if it introduced other problems.

the aa vs planes game is broken now for new reasons that have obvious solutions. 

 the rng spam-hammer didnt help,  putting cv at even tiers, the forced over-simplification resulting in more problems.

 

the perk rework changed 6 of one thing for the other half dozen. it had stated issues it wanted to fix... and it failed do do so.

it is still very much a game of "this build works and that doesnt", but with different things, and more cartoon nonsense.

its pure grind gated pay-to-win power gap, due to how synergies work in the new system.

the recall captain feature was long over due... but is pointless if you dont have a dozen premiums per faction.

there are dozens of obvious ways weegee could introduce economy sinks into the game, but they would require the game not be a broken mess of DoT spam and cudgels.

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Weekend Tester, In AlfaTesters
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7 minutes ago, Stormhawk_V said:

Community: 'Worst rework ever!!'

 

WG: 'Challenge accepted.'

 

Then they faiöed that Challenge hard.

This Skill Rework is nowhere near as bad as the CV Rework...

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[BOATY]
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Looking at the poll results im actually not surprised. Cv rework smacked pretty hard at people because the community had forgotten how impactful a cv actually was before the rework. After the rework it was being played more because it was easier to play and the impact was just the same. The commander rework took the most toxic and annoying concepts of long range sniping in bbs and made it stronger, made cruisers life even more painful, gave cv's more DOT power, and dds lost some AA. It is pretty obvious that wg has a plan of where they want the game to go. Problem is that plan is in direct opposition to what the community wants and inevitably this lack of parody between development and player will hurt WG in the long run.

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4 minutes ago, Sunleader said:

 

This Skill Rework is nowhere near as bad as the CV Rework...

cv rework achieved its own stated goals

perk rework failed its own stated goals.

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[POPPY]
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Voted no to both, while CVs did need a change the way they did it was poorly done, whereas for this rework it wasn't even needed or wanted at most the skill system needed tweaking and diversifying not a terrible rework that gives less options despite having a larger selection of skills to pick from.

 

33 minutes ago, HMS_Britannia said:

The only good thing about the commander rework is the recall commander button 

 

everything else was a waste of time 

I would like to add that the ability to preview the effects of skills and doing a preview of what a 21 point captain would be like for that ship is nice, everything else I hate. There are far less build options than before and so many skills promote bad game play.

 

2 minutes ago, Sunleader said:

 

Then they faiöed that Challenge hard.

This Skill Rework is nowhere near as bad as the CV Rework...

Well at least with the CV rework they were trying to rectify it with every patch, this time do you see any patch notes for next patch mentioning fixing this mess? I think you'll find the answer is no.

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Weekend Tester, In AlfaTesters
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3 minutes ago, SkollUlfr said:

cv rework achieved its own stated goals

perk rework failed its own stated goals.

 

Huh ?

They barely achieved anything aside from making everyone Annoyed.

 

Statet Goals was Balancing and Popularity.

Balancing is Horrible. And Popularity is at best Good in T4 lol

 

1 minute ago, Chaos_Umbra said:

Voted no to both, while CVs did need a change the way they did it was poorly done, whereas for this rework it wasn't even needed or wanted at most the skill system needed tweaking and diversifying not a terrible rework that gives less options despite having a larger selection of skills to pick from.

 

I would like to add that the ability to preview the effects of skills and doing a preview of what a 21 point captain would be like for that ship is nice, everything else I hate. There are far less build options than before and so many skills promote bad game play.

 

Well at least with the CV rework they were trying to rectify it with every patch, this time do you see any patch notes for next patch mentioning fixing this mess? I think you'll find the answer is no.

 

Thats not really Correct.

After CV Rework. WG also took some Time to wait for Data before starting to work on it.

 

This will happen here too.

 

 

WG always has and always will be dependent on Spreadsheet....

And Spreadsheets needs a bit to accumulate Data.

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[THIR]
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12 minutes ago, Sunleader said:

Then they faiöed that Challenge hard.

This Skill Rework is nowhere near as bad as the CV Rework...

Well, they tried several times. The fact that every single one of these reworks is almost universally hated among the community is an achievement of its own even if nothing will ever surpass the first one.

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3 minutes ago, Sunleader said:

Thats not really Correct.

After CV Rework. WG also took some Time to wait for Data before starting to work on it.

 

This will happen here too.

 

 

WG always has and always will be dependent on Spreadsheet....

And Spreadsheets needs a bit to accumulate Data.

Whereas anyone that actually plays the game could have looked at the skills in 10 minutes and using logic and experience playing the game removed over half the skills in this rework for either being worthless or promoting stupid gameplay. While pointing out all the other issues such as less diversity and it basically killing certain ships entirely. It feels like it wasn't even proof read before being added that is how bad it feels, you don't even need our lord and saviour the spreadsheets to work this out.

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Weekend Tester, In AlfaTesters
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44 minutes ago, Chaos_Umbra said:

Whereas anyone that actually plays the game could have looked at the skills in 10 minutes and using logic and experience playing the game removed over half the skills in this rework for either being worthless or promoting stupid gameplay. While pointing out all the other issues such as less diversity and it basically killing certain ships entirely. It feels like it wasn't even proof read before being added that is how bad it feels, you don't even need our lord and saviour the spreadsheets to work this out.

 

1,

No. I am Decent at the Game and Playing it. I couldnt have done that.

Which is not Surprising. Because alot of the Effects need to be Tested First.

 

2.

Problem is. What do you replace them with.

If you make a Topic which Proposes a Full Skilltree to Replace the current Rework.

I Guarantee You. It will be Controversial Immediately.

Because Skills will be useless, Op or stupid in one way or another and for one viewpoint or the other.

 

3.

Promoting Potato Play is not a Problem in WGs Eyes.

They Cater to the Average Player. Because thats the biggest Group.

And the Average Player just wants to have Fun in the way he likes Playing.

For many BB Players. That means Sitting in the Rear and Sniping. So they got a Skill for that.

 

 

 

 

 

You guys think that WG is doing these Reworks to allow for additional Choices of Competetive and Meta Skillbuilds.

But WG doesnt give a Crab about Competetive or Meta Builds aside from seeing them as the Enemy and trying to weaken them.

 

What WG does these Reworks for. Is to make the Average Potato Happy and thus have more Fun Playing the Game resulting in more Money being Spend while Experimenting with the Skills.

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[RONIN]
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4 hours ago, The_Chiv said:

Looking at the poll results im actually not surprised. Cv rework smacked pretty hard at people because the community had forgotten how impactful a cv actually was before the rework. After the rework it was being played more because it was easier to play and the impact was just the same.

You re completely out of it.

 

Before rework, CVs avoided some cruisers like plague, US or UK cruisers, even US BBs. After rework, CVs could shitt on any ship. There are no more good AA ships.

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Cv rework was annoying but i think Wargaming achieved what they wanted to achieve. Problem is, the community didn’t want the same thing. Now we have two CVs competing to farm damage while the rest of us watch.

 

Commander rework purported to give more viable builds with fewer ‘must have’ skills giving more variety. 


For battleships it’s an absolute failure:

One more must have four pointer with two more points to buy it.

A skill that encourages staying away from the battle and spamming.

Secondaries made even worse than before in a meta that is even more hostile to them then before.

 

Destroyers have a gun boat or torp boat build as before.

Cruisers have a good selection of AP and HE focused skills. There is variety there but it feels super cruisers and super light cruisers  have few skills to pick.

 

CV skills are pretty nice and you can focus on either bombs or rockets. This is the biggest success of the commander rework.

 

The skills remain unbalanced. Is 10% decrease in main gun dispersion equal to 35% decrease in secondary dispersion?

 

That said, we are currently in testing, I have heard that changes may be made within the next patch or at least by 0.10.2.

 

I guess we have to be patient and hope they don’t make it worse.

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[RODS]
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CV rework was a total :etc_swear:up

I don´t play CV:s, tried them, don´t like them, playing vs bot AA and ruining someones game is just insane.  

Pain in  the :etc_swear: class that most players would happily see removed

I´d rather play Donkey Kong on a game & watch

Game & Watch.png

 

Captain skill rework..

Greatest loss is all elite captains and cash bought secondary build ships

Were all in the same boat there I guess

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8 hours ago, SkollUlfr said:

cv rework achieved its own stated goals

perk rework failed its own stated goals.

And what goals that would be? 

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CV rework was the worst game design ive seen in all my years of playing games. I do like some aspects of the captain rework like the recall button and sharing 1 capt on my premium ships of different classes, but the new added skill themselves are mostly fail. After testing Ive returned to the default builds for most of my fav. ships. Also AA skills still fail massively. Wtf.

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