[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #1 Posted February 15, 2021 The Austin when fully specked out for reload and damage has SAP dpm of 330,000. With the reload booster it of course generates that same number in 15 seconds. For normal, full pens that would mean 110,000 damage in 15 seconds with 36mm of pen. Though there will be damage saturation I expect a Thunderer or similar could be dispatched in between its reloads. I’m beginning to wonder if I should have save my steel for this rather than Stalingrad! 1 Share this post Link to post Share on other sites
Dragontrn Players 220 posts 8,336 battles Report post #2 Posted February 15, 2021 who care about thunderer death =)), and not 100% shells will land on target 1 4 1 Share this post Link to post Share on other sites
[CELTA] BielayaSmert Players 754 posts Report post #3 Posted February 15, 2021 5 minutes ago, gopher31 said: The Austin when fully specked out for reload and damage has SAP dpm of 330,000. With the reload booster it of course generates that same number in 15 seconds. For normal, full pens that would mean 110,000 damage in 15 seconds with 36mm of pen. Though there will be damage saturation I expect a Thunderer or similar could be dispatched in between its reloads. I’m beginning to wonder if I should have save my steel for this rather than Stalingrad! Nope. Austin range < 24km 8 Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #4 Posted February 15, 2021 19 minutes ago, gopher31 said: The Austin when fully specked out for reload and damage has SAP dpm of 330,000. With the reload booster it of course generates that same number in 15 seconds. For normal, full pens that would mean 110,000 damage in 15 seconds with 36mm of pen. Though there will be damage saturation I expect a Thunderer or similar could be dispatched in between its reloads. I’m beginning to wonder if I should have save my steel for this rather than Stalingrad! First of all: nobody (who matters) gives a rats a** about dead and sunk dead eye specced Thunderers. Secondly, in order to "kill the Thunderer in 15seconds", it has to get in range without getting spotted, shot at. Then it has to pen all shots and survive getting AP overmatched or HE bombed. Not very likely. A Thunderer getting wrecked in 15 seconds will be a VERY VERY rare occurance. 3 1 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #5 Posted February 15, 2021 For all these "with that DPM it can an elefant..." arguments there's always the problem of "You got to hit it first"... But of course it's always easier to just whine, even if there isn't any cheese available... 1 Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,979 battles Report post #6 Posted February 15, 2021 3 hours ago, gopher31 said: The Austin when fully specked out for reload and damage has SAP dpm of 330,000. With the reload booster it of course generates that same number in 15 seconds. For normal, full pens that would mean 110,000 damage in 15 seconds with 36mm of pen. Though there will be damage saturation I expect a Thunderer or similar could be dispatched in between its reloads. I’m beginning to wonder if I should have save my steel for this rather than Stalingrad! You are forgetting that SAP has ricochet angles. So if you catch Thunderer broadside you can deal a lot of damage, if it is enough angled you can barely scratch it. On the other side SG could also almost delete Thunderer in one salvo, with 9.2k alpha per AP shell, theoretically it could deal 82.8k damage, only 100 HP short of full health Thunder. Of course getting 9 citadels from one salvo is highly unlikely to achieve but maybe in 2 or 3 salvos could be done. PR have enough alpha in one AP salvo but considering its dispersion SG would require shorter time for the kill. HIV could also do in 15sec with MBRB active but it would need to be much closer. Petro could do it in two salvos, but again if Thunderer is closer (not because lack of pen but due bad long range dispersion). But again all this depends on whether you catch Thunderer full broadside or not. But I'm not a fan of that Austin gimmick at all. 2 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #7 Posted February 15, 2021 Well, believe me, I am a fan of killing dead eye Thunderers as fast as possible. I was suggesting the possibility of this ship - ambushing a Thunderer at it's 9.3km detection range while said Thunderer is drooling down his telescopic sight - the result could be hilarious! A Worcester would take more than twice as long to do the same thing and would need to use AP with far harsher ricochet angles to do it. I concede that the occurrences of this will be few and far between but I found the possibility amusing. Share this post Link to post Share on other sites
[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #8 Posted February 15, 2021 LOL great DPM means very little if you have no ability to survive. Austin lacks smoke which means it will have to use terrain or active dodging when firing its guns. Even then it will not fire them constantly. Most likely three salvos then back to stealth. From there it will attempt to reposition and wait for its target to engage elsewhere. This is not even talking about how likely the sap shells will fail to cause damage. Against a bow in BB its gonna be a pain. So no Austin is not a thunderere killer. It can be annoying like the colbert, but at least the colbert causes dot damage. Share this post Link to post Share on other sites
Dragontrn Players 220 posts 8,336 battles Report post #9 Posted February 15, 2021 a thread like this make me hate more Thudnerer's players Share this post Link to post Share on other sites
Skurfa Beta Tester 809 posts Report post #10 Posted February 16, 2021 4 hours ago, Jethro_Grey said: Thunderer getting wrecked in 15 seconds will be a VERY VERY rare occurance. You can do it in a Shima..... theoretically that is.... since Thunderers usually run away even before any real danger... 1 Share this post Link to post Share on other sites
[-AP-] thiextar Players 3,503 posts 9,933 battles Report post #11 Posted February 16, 2021 8 hours ago, gopher31 said: The Austin when fully specked out for reload and damage has SAP dpm of 330,000. With the reload booster it of course generates that same number in 15 seconds. For normal, full pens that would mean 110,000 damage in 15 seconds with 36mm of pen. Though there will be damage saturation I expect a Thunderer or similar could be dispatched in between its reloads. I’m beginning to wonder if I should have save my steel for this rather than Stalingrad! That is the dpm with 100% citadels... Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #12 Posted February 16, 2021 An asashio can kill a thunderer with only 4 torps in 1 second from 20km! Nerf asashio! 2 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #13 Posted February 16, 2021 1 hour ago, thiextar said: That is the dpm with 100% citadels... No, just normal pens. Share this post Link to post Share on other sites
Ashardalon_Dragnipur Players 493 posts 5,497 battles Report post #14 Posted February 16, 2021 high dpm cruisers isnt anything special all off them crying is just because they have to touch awsd while killing things Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #15 Posted February 16, 2021 If anyone is going to suffer from a 127mm SAP spammer with short effective range, it's not the Thunderers... 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #16 Posted February 16, 2021 10 hours ago, gopher31 said: The Austin when fully specked out for reload and damage has SAP dpm of 330,000. With the reload booster it of course generates that same number in 15 seconds. For normal, full pens that would mean 110,000 damage in 15 seconds with 36mm of pen. Though there will be damage saturation I expect a Thunderer or similar could be dispatched in between its reloads. I’m beginning to wonder if I should have save my steel for this rather than Stalingrad! The Secret lies in the 36mm Pen. HE Ignores on what angle it Lands. But SAP doesnt. It has Improved Angles. But it will still be affected by Line of Sight Armor. That means 32mm become Impenetrable at about 30 Degrees. Maybe 40 with Normalization. Superstructure will be Saturated Quickly. Even with Austin Shell Arcs You likely wont get through 32mm Deck Armor unless shooting at max range. And even then I doubt it. So that Grand DPM will amount to almost nothing unless you have an weakly Armored BB that gives you flat Side to shoot into at pretty close Range.... Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #17 Posted February 16, 2021 Isnt base range 15 km? If anything brawling and pushing bbs will suffer... Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #18 Posted February 16, 2021 DPM is probs going to be 85-120k as its actual DPM due to its lack of survivability, short range and the fact that it will be using SAP as well. 330 is for when nothing is shooting back really. Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #19 Posted February 16, 2021 1 hour ago, Sunleader said: The Secret lies in the 36mm Pen. HE Ignores on what angle it Lands. But SAP doesnt. It has Improved Angles. But it will still be affected by Line of Sight Armor. That means 32mm become Impenetrable at about 30 Degrees. Maybe 40 with Normalization. Superstructure will be Saturated Quickly. Even with Austin Shell Arcs You likely wont get through 32mm Deck Armor unless shooting at max range. And even then I doubt it. So that Grand DPM will amount to almost nothing unless you have an weakly Armored BB that gives you flat Side to shoot into at pretty close Range.... SAP is not affected by line of sight armour. Outside of ricochet it's penetration operates the same way HE does. https://wiki.wargaming.net/en/Ship:Ammo#SAP_vs._AP_Characteristics Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #20 Posted February 16, 2021 12 hours ago, gopher31 said: The Austin when fully specked out for reload and damage has SAP dpm of 330,000. With the reload booster it of course generates that same number in 15 seconds. For normal, full pens that would mean 110,000 damage in 15 seconds with 36mm of pen. Though there will be damage saturation I expect a Thunderer or similar could be dispatched in between its reloads. I’m beginning to wonder if I should have save my steel for this rather than Stalingrad! A Harugumo fully specced in reload has 318k DPM (and 38mm IFHE pen). Harugumo smoke duration is 90 seconds. So in theory it should be possible for it to smoke up and kill a Thunderer in one smoke duration. However you almost never see it happen ... Your point being ? Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #21 Posted February 16, 2021 @OP, how many Minotaurs have killed your Thunderer in 20 seconds yet? 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #22 Posted February 16, 2021 49 minutes ago, gopher31 said: SAP is not affected by line of sight armour. Outside of ricochet it's penetration operates the same way HE does. https://wiki.wargaming.net/en/Ship:Ammo#SAP_vs._AP_Characteristics Hmm. Thats News to me. But well. In that case. I guess we will See. Stats arent Final Yet. So maybe we.ll see a Nerf. Share this post Link to post Share on other sites
bakmaita Players 159 posts 4,977 battles Report post #23 Posted February 16, 2021 I did see recently Austin obliterating almost full HP Moskva from close range within seconds. I got confused at start as to what killed it, looked almost like Dev strike with Moskva being like "wtf is that kind of DPS? o.o" Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #24 Posted February 16, 2021 9 minutes ago, bakmaita said: I did see recently Austin obliterating almost full HP Moskva from close range within seconds. I got confused at start as to what killed it, looked almost like Dev strike with Moskva being like "wtf is that kind of DPS? o.o" That’s strange. Moskva has mostly 50mm armour which Austin cannot pen. Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #25 Posted February 16, 2021 46 minutes ago, bakmaita said: I did see recently Austin obliterating almost full HP Moskva from close range within seconds. I got confused at start as to what killed it, looked almost like Dev strike with Moskva being like "wtf is that kind of DPS? o.o" Again, Minotaur can do just the same if you let it get close to your broadside. Can we just stop with the unnecessary panic here? 2 Share this post Link to post Share on other sites