Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #1 Posted February 9, 2021 I know that WoWs Numbers is not a Conclusive Result. And anyone is Free to Post the Current Maplesyrup Results for T8 CVs. As I currently cant reach it as the Script for some Reason doesnt seem to like my new Computer with Windows 10..... But even tough. Given that lately GZ was just Nerfed, Nerfed and Nerfed again by the Indirect Effects of Changes. Its unlikely that GZ would look better in Actual than in Overall Stats. GZ reliable for both the Standard and the B Variant is the absolute Bottom of the List in almost Everything. Exp, WR, Damage, Kills, K/D.... Only thing where by some Miracle its not Rock bottom is Aircraft Shot Down..... This isnt Surprising. In the Update for Dive Bombers. Its DBs lost its Primary use of Fast Repeating Attacks. And they already were almost useless thanks to the Horrible Accuracy. With the Change to the Rocket Reticle the Rockets have become pretty much Useless too. Being so Incredible Bad in their Dispersion that even at Broadside they can barely Hit a Cruiser. And the Torpedo Bombers which are by now the only usable Squadron it has. Are pretty much Average at Best. With the Buff to Fighter Speed and the General Availability of Fighter Skills. Its ability to Outrun Fighters has gone down the Drain. And its low HP Aircraft Suffer from the additional AA Skills that Cruisers now have because Cruisers are the Primary Target of GZ due to its Inability of Hunting DDs Reliably. Then Finally. Thanks to the Commander Skill Rework. GZ also Lost its last and one Remaining Strongpoint of its massive Secondary Battery which allowed it to even Stand its Ground against Battleships. Now that it can no longer use IFHE. The Overwhelming Majority of its DPS which Sits in the 105mm Guns can no longer Penetrate Battleships. And as GZ already had Dispersion smaller than even most Destroyers. The additional Bonus Dispersion from the 4 Point Skill it gets isnt really worth much either. Even worse. Using Concealment kills its Only Plane Advantage of Fast Planes as these Planes Simply wont Survive Retreat in AA when Flying Half Speed and also you dont have the Reserves to wait for them. Effectively. Graf Zeppelin which already was pretty much the Weakest T8 CV has been Nerfed more and more lately. And by now is Honestly Said pretty much a Handicap to Play. As such I wonder. Are there any Plans to Finally give her some Love ? @MrConway 7 1 2 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #2 Posted February 9, 2021 29 minutes ago, Sunleader said: I know that WoWs Numbers is not a Conclusive Result. And anyone is Free to Post the Current Maplesyrup Results for T8 CVs. As I currently cant reach it as the Script for some Reason doesnt seem to like my new Computer with Windows 10..... But even tough. Given that lately GZ was just Nerfed, Nerfed and Nerfed again by the Indirect Effects of Changes. Its unlikely that GZ would look better in Actual than in Overall Stats. GZ reliable for both the Standard and the B Variant is the absolute Bottom of the List in almost Everything. Exp, WR, Damage, Kills, K/D.... Only thing where by some Miracle its not Rock bottom is Aircraft Shot Down..... This isnt Surprising. In the Update for Dive Bombers. Its DBs lost its Primary use of Fast Repeating Attacks. And they already were almost useless thanks to the Horrible Accuracy. With the Change to the Rocket Reticle the Rockets have become pretty much Useless too. Being so Incredible Bad in their Dispersion that even at Broadside they can barely Hit a Cruiser. And the Torpedo Bombers which are by now the only usable Squadron it has. Are pretty much Average at Best. With the Buff to Fighter Speed and the General Availability of Fighter Skills. Its ability to Outrun Fighters has gone down the Drain. And its low HP Aircraft Suffer from the additional AA Skills that Cruisers now have because Cruisers are the Primary Target of GZ due to its Inability of Hunting DDs Reliably. Then Finally. Thanks to the Commander Skill Rework. GZ also Lost its last and one Remaining Strongpoint of its massive Secondary Battery which allowed it to even Stand its Ground against Battleships. Now that it can no longer use IFHE. The Overwhelming Majority of its DPS which Sits in the 105mm Guns can no longer Penetrate Battleships. And as GZ already had Dispersion smaller than even most Destroyers. The additional Bonus Dispersion from the 4 Point Skill it gets isnt really worth much either. Even worse. Using Concealment kills its Only Plane Advantage of Fast Planes as these Planes Simply wont Survive Retreat in AA when Flying Half Speed and also you dont have the Reserves to wait for them. Effectively. Graf Zeppelin which already was pretty much the Weakest T8 CV has been Nerfed more and more lately. And by now is Honestly Said pretty much a Handicap to Play. As such I wonder. Are there any Plans to Finally give her some Love ? @MrConway I am impressed - you are asking for a CV buff? But you are correct - GZ is indeed in a rough spot. At the very least they could make the Dive Bombers workable Share this post Link to post Share on other sites
[R-M] Iskarioth Players 1,633 posts 16,618 battles Report post #3 Posted February 9, 2021 Right after they fix the MvR.... It's a german ship so my guess is never. What they should've done is introduce a talent that decreases bomb damage but in return gives the cpt a better bombspread in the rework. That or just half the bomb damage but double the amount of bombs dropped. That way you get zero damage less often on average which would make it remotely reliable ( though still not worth using them tbh). Oh and give it Parseval concealment, AFAIK their hulls are basically identical ffs. Share this post Link to post Share on other sites
[ITA] Kr1gsG4ldr Players 194 posts 13,285 battles Report post #4 Posted February 9, 2021 I got the GZ just some time ago, i used it just a little because i don't have much time for play the game right now, but for what i could see as first impressions, she isn't so bad after all. Rockets are like tiny tims, very bad dispersion, but when they hit they do a lot of damage, bombs even are good for "boom and zoom" attacks, their aiming system for me is not a problem, is similar to the one that i found on Loewenhardt, so maybe i feel good because of it. Strangely, i struggle on using torps, good that you launch 3 of them, but god, they are too slow, i know you can say "what's the problem?" For me that i played most IJN and KM cvs that have very fast torpedoes, i still have to get used to these slow torps and i don't like it. What to say, I just do not understand this hate towards the GZ, it will be that the thing is subjective, but I have not seen all these negative things that everyone says, on the contrary, they all say that it has excellent torpedoes, which is also partly true, but if there is a bad thing they are those. At the moment, these are my first impressions of the GZ, when I have the opportunity to play it more I will sum it up definitively. Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #5 Posted February 10, 2021 Yes, I have plans to give Graf Zeppelin a lot of love. After the few games I did on GZ so far I came to the sad conclusion that despite her bad overall statistics she is more like "Yeah, this ship exists". I never really built her for secondaries and just went for full plane survival and comfy skills like Last Gasp before the commander rework, so the new skills are not that much of a problem, but her constant borderline (un)reliability is. The attack planes are bearable with the reticle change, because even tho the rockets are all over the place, they can hit really hard and the very flimsy planes are balanced with good handling and the ability to slow down and turn tighter than most other CVs. Torps are on teh "meh, it works" side, they would make much more sense if the AP bombs are somewhat reliable, but sadly - they are not. Even with good aim against easy targets, those bombs just do whatever they want and if I had to rate my citadel quota it would be probably like 40% of all attacks. Shokek and Enterprise just dab on this hit rate, same as they dab on the GZ torps. There is little to no reason in playing GZ, except the comfy plane speed without putting up with Indomitable or Manfred shenanigans. They should just nerf the AP bomb damage from 5800 to 3800 and make them very accurate. Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #6 Posted February 10, 2021 4 hours ago, 1MajorKoenig said: I am impressed - you are asking for a CV buff? But you are correct - GZ is indeed in a rough spot. At the very least they could make the Dive Bombers workable The Skill Rework has Changed alot. I would not consider CVs Balanced now. But with Reticle Change and Skill Rework. CVs have at least become much more managable. Thing is. It hit some CVs much harder than others. Hilariously. Enterprise barely changed while GZ got Nerfed Hard.... So Yeah. So much for that... 3 hours ago, Iskarioth said: Right after they fix the MvR.... It's a german ship so my guess is never. What they should've done is introduce a talent that decreases bomb damage but in return gives the cpt a better bombspread in the rework. That or just half the bomb damage but double the amount of bombs dropped. That way you get zero damage less often on average which would make it remotely reliable ( though still not worth using them tbh). Oh and give it Parseval concealment, AFAIK their hulls are basically identical ffs. Actually. I would simply make the Rocket Squadron 3x3 Planes with otherwise same Characteristics. So you get a Strong but Slow Rocket Attack very vulnearble to AA. Bombs I would actually change entirely. I would go from the Single 250kg Bomb Setup. To an 4x50kg Bomb Setup with HE Bombs. Thus a Squadron a Drop being 2x4 50kg Bombs. The Dispersion would matter far less as you would always get at least a few Hits. Damage could be 2k per Bomb. So 16k Alpha and as its HE a Max Direct Damage of about 5.3k if all Bombs hit. In exchange for the low Damage you get high HE Pen which is typical German. 3 hours ago, LordInvader98k said: I got the GZ just some time ago, i used it just a little because i don't have much time for play the game right now, but for what i could see as first impressions, she isn't so bad after all. Rockets are like tiny tims, very bad dispersion, but when they hit they do a lot of damage, bombs even are good for "boom and zoom" attacks, their aiming system for me is not a problem, is similar to the one that i found on Loewenhardt, so maybe i feel good because of it. Strangely, i struggle on using torps, good that you launch 3 of them, but god, they are too slow, i know you can say "what's the problem?" For me that i played most IJN and KM cvs that have very fast torpedoes, i still have to get used to these slow torps and i don't like it. What to say, I just do not understand this hate towards the GZ, it will be that the thing is subjective, but I have not seen all these negative things that everyone says, on the contrary, they all say that it has excellent torpedoes, which is also partly true, but if there is a bad thing they are those. At the moment, these are my first impressions of the GZ, when I have the opportunity to play it more I will sum it up definitively. Thing is you need to Compare it with other CVs. I make GZ work too. But it doesnt mean its on par with other CVs. 11 minutes ago, Nov_A said: Yes, I have plans to give Graf Zeppelin a lot of love. After the few games I did on GZ so far I came to the sad conclusion that despite her bad overall statistics she is more like "Yeah, this ship exists". I never really built her for secondaries and just went for full plane survival and comfy skills like Last Gasp before the commander rework, so the new skills are not that much of a problem, but her constant borderline (un)reliability is. The attack planes are bearable with the reticle change, because even tho the rockets are all over the place, they can hit really hard and the very flimsy planes are balanced with good handling and the ability to slow down and turn tighter than most other CVs. Torps are on teh "meh, it works" side, they would make much more sense if the AP bombs are somewhat reliable, but sadly - they are not. Even with good aim against easy targets, those bombs just do whatever they want and if I had to rate my citadel quota it would be probably like 40% of all attacks. Shokek and Enterprise just dab on this hit rate, same as they dab on the GZ torps. There is little to no reason in playing GZ, except the comfy plane speed without putting up with Indomitable or Manfred shenanigans. They should just nerf the AP bomb damage from 5800 to 3800 and make them very accurate. See above. I would go for a 2x4 50kg Bomb setup. That would mostly make the Bombs more Reliable. Alternatively. They could just make it 2x4 Planes instead of 4x2 The Alpha for one Drop would be barely better than Shokaku and still much more RNG thanks to bad Dispersion. Also itwould mostly be a Single Drop. But at least it might make the Drops more Reliable in at leadt getting 1 or so Hit each Drop.. Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #7 Posted February 10, 2021 4 hours ago, Sunleader said: The Skill Rework has Changed alot. I would not consider CVs Balanced now. But with Reticle Change and Skill Rework. CVs have at least become much more managable. Thing is. It hit some CVs much harder than others. Hilariously. Enterprise barely changed while GZ got Nerfed Hard.... So Yeah. So much for that... Actually. I would simply make the Rocket Squadron 3x3 Planes with otherwise same Characteristics. So you get a Strong but Slow Rocket Attack very vulnearble to AA. Bombs I would actually change entirely. I would go from the Single 250kg Bomb Setup. To an 4x50kg Bomb Setup with HE Bombs. Thus a Squadron a Drop being 2x4 50kg Bombs. The Dispersion would matter far less as you would always get at least a few Hits. Damage could be 2k per Bomb. So 16k Alpha and as its HE a Max Direct Damage of about 5.3k if all Bombs hit. In exchange for the low Damage you get high HE Pen which is typical German. Thing is you need to Compare it with other CVs. I make GZ work too. But it doesnt mean its on par with other CVs. See above. I would go for a 2x4 50kg Bomb setup. That would mostly make the Bombs more Reliable. Alternatively. They could just make it 2x4 Planes instead of 4x2 The Alpha for one Drop would be barely better than Shokaku and still much more RNG thanks to bad Dispersion. Also itwould mostly be a Single Drop. But at least it might make the Drops more Reliable in at leadt getting 1 or so Hit each Drop.. Don’t get me wrong - I appreciate you bring up the topic for GZ - she is a bit left in the dirt as is. As solutions the multiple small bombs don’t sound tempting to me - reminds me of Ark Royal. I think it is as easy as fixing the broken AP drop. 1) the dive is too shallow hence why you need to drop horizontally to score cits - this should be changed so you can dive as normal in my opinion. Probably needs a steeper dive angle 2) the dispersion or the sigma within needs an improvement. The Gimmick of attacking from either side is nice but the dispersion makes these bombs plain frustrating. It could be as easy as making the reticle smaller 3) Torpedos have been reduced in DMG over and over to a point where they barely do chip damage. Could be improved slightly to make them more useful Still I think the DBs are the biggest problem. Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #8 Posted February 10, 2021 How about giving other CVs less love? 3 Share this post Link to post Share on other sites
hypsar Players 287 posts Report post #9 Posted February 10, 2021 wg/lesta follows performance of each and every ship very carefully and so this thread is not needed 1 4 Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #10 Posted February 10, 2021 5 hours ago, Sunleader said: The Skill Rework has Changed alot. I would not consider CVs Balanced now. So they were Balanced at any point ?:D Camone, all CVs need balancing a lot of balacing. Removing from game for example ;D 1 1 1 Share this post Link to post Share on other sites
[SVX] albin322 Players 1,850 posts 20,871 battles Report post #11 Posted February 10, 2021 please buff it. i want the rts level of gz back Share this post Link to post Share on other sites
[JG4] JG4_sKylon Players 1,133 posts 20,992 battles Report post #12 Posted February 10, 2021 Yep, poor GZ got always hit the hardest. I´ll be okay with it if they would finally fix the damn AP divebombers. It´s totally ridiculous how the bombs fall and it´s only RNG. Or simply give the attack planes same speed as torp and ap bombers. Whatever, please finally do something. Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #13 Posted February 10, 2021 It needs something. It’s easily the worst tier 8 CV Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #14 Posted February 10, 2021 Sooo... as soon as a CV get's mistreated by the skill reework it needs a buff... But when non-CV classes get shafted it's not worth mentioning? Don't call for Buffs for GZ, call for CHANGES to the stupid captain skill reework, dummies... Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #15 Posted February 10, 2021 5 minutes ago, Deckeru_Maiku said: Sooo... as soon as a CV get's mistreated by the skill reework it needs a buff... But when non-CV classes get shafted it's not worth mentioning? Don't call for Buffs for GZ, call for CHANGES to the stupid captain skill reework, dummies... TBH the idea of buffing some cv even more, in this state of play when all cvs are broken op and just plane bad for game.. :D just funny 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #16 Posted February 10, 2021 What should be done instead is nerfing other CVs to the level of the GZ. 7 1 Share this post Link to post Share on other sites
[JG4] JG4_sKylon Players 1,133 posts 20,992 battles Report post #17 Posted February 10, 2021 32 minutes ago, El2aZeR said: What should be done instead is nerfing other CVs to the level of the GZ. Or do this, i don´t really mind. I simply hate this stupid RNG on the ap bombers. Half their damage, but let me hit the target when i aim correctly. Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #18 Posted February 10, 2021 8 hours ago, 1MajorKoenig said: Don’t get me wrong - I appreciate you bring up the topic for GZ - she is a bit left in the dirt as is. As solutions the multiple small bombs don’t sound tempting to me - reminds me of Ark Royal. I think it is as easy as fixing the broken AP drop. 1) the dive is too shallow hence why you need to drop horizontally to score cits - this should be changed so you can dive as normal in my opinion. Probably needs a steeper dive angle 2) the dispersion or the sigma within needs an improvement. The Gimmick of attacking from either side is nice but the dispersion makes these bombs plain frustrating. It could be as easy as making the reticle smaller 3) Torpedos have been reduced in DMG over and over to a point where they barely do chip damage. Could be improved slightly to make them more useful Still I think the DBs are the biggest problem. I am merely Offering a Suggestion. I am honestly Fine with any kind of Buff if it stop GZ being a Handicap in a Match when Compared against other CVs. So making DBs more Accurate etc is fine with me too. Albeit the Horizontal Drop isnt such a Big Problem. After all. If you hit. They will often do Citadels anyways. The main Problem is Hitting. Because while Shokaku Bombs mostly Land in the Center or somewhere between the Center and the Outer Ring. GZ Bombs almost always Land on the Outer Edge of the Outer Ring.... GZ needs to have a better Bomb Sigma. Which causes at least one Bomb to Generally Fly towards the Center. Or a better Bomb Dispersion so the Bombs at least Land in the Middle between Center and Outer Ring. And not constantly on the outer Edge. GZ Bomb Dispersion currently. Is so Bad that you can Miss a Grosser Kurfürst landing Bombs on both sides of the Ship even tough waiting for the Reticle to reach Full Stabilization. And thats not a Joke or Overstatement. This has happened Several Times.... Effectively. Its Great that you dont need to care from which Angle you Drop with GZ. But if thats because both Angles are so Bad as if it was the Wrong Angle on other CVs. Then thats not a Gimmick. Its a Handicap.... 7 hours ago, BlackYeti said: How about giving other CVs less love? WG wont Nerf other CVs. Especially cause its Premium CVs. So any Nerf will be done via Mechanics and thus also Affect Graf Zeppelin. 7 hours ago, hypsar said: wg/lesta follows performance of each and every ship very carefully and so this thread is not needed Suuuuuure. <--- whispers to someone in the back. "Get the Straight Jacket and Call 911" 7 hours ago, Tanaka_15 said: So they were Balanced at any point ?:D Camone, all CVs need balancing a lot of balacing. Removing from game for example ;D Wont happen. The Game will Die before WG would consider Removing them. So its meaningless to Discuss it. 7 hours ago, albin322 said: please buff it. i want the rts level of gz back I doubt it will be that much. I would be fine if it became on par with the Lower Half of the Field of T8 CVs again. Of course I would be Happy if it got moved to the Upper Half.... 4 hours ago, JG4_sKylon said: Yep, poor GZ got always hit the hardest. I´ll be okay with it if they would finally fix the damn AP divebombers. It´s totally ridiculous how the bombs fall and it´s only RNG. Or simply give the attack planes same speed as torp and ap bombers. Whatever, please finally do something. Basicly the Last Part. Pls do something to make GZ Competetive in Randoms again. 3 hours ago, gopher31 said: It needs something. It’s easily the worst tier 8 CV ^this 3 hours ago, Deckeru_Maiku said: Sooo... as soon as a CV get's mistreated by the skill reework it needs a buff... But when non-CV classes get shafted it's not worth mentioning? Don't call for Buffs for GZ, call for CHANGES to the stupid captain skill reework, dummies... Whataboutism. Problems of one Part should not be Ignored just because there is other Problems too. If you got a Problem with the Skill Rework then Complain about that in its own Topic. In this Topic its about GZ. And as Fixing the Captain Skill Rework. Would also Buff other CVs again. Its just not really helping GZ as it would still be Weak compared to others. Needless to say. Buffing the other CVs is really not Needed..... 3 hours ago, Tanaka_15 said: TBH the idea of buffing some cv even more, in this state of play when all cvs are broken op and just plane bad for game.. :D just funny I dont like it either. But if there is something Worse than a Class being Dominant to the Level of a Single Player in that Class having more Influence than all Players of another Class Combined. Then it is when that Class in between its own Ships has such Huge Differences that getting a Good Ship means your Chances to Win Skyrocket while getting a Bad one means your Chances to Win Plummet... 3 hours ago, El2aZeR said: What should be done instead is nerfing other CVs to the level of the GZ. Wouldnt Help. WGs Policy is that Premium Ships are never Directly Nerfed. So any Nerf affecting the other Premium CVs would also Affect GZ. Which means for this to Happen. WG would need to Indirectly Nerf CVs. Like Buffing all AA back to proper Levels. But then still Buff GZ up to be on Par with the other CVs anyways. Because it would still be worse than all other CVs. The Fact that GZ needs a Buff doesnt really Change. 3 hours ago, JG4_sKylon said: Or do this, i don´t really mind. I simply hate this stupid RNG on the ap bombers. Half their damage, but let me hit the target when i aim correctly. You wont hit anymore if other CVs are Nerfed xD Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #19 Posted February 10, 2021 51 minutes ago, Sunleader said: I am merely Offering a Suggestion. I am honestly Fine with any kind of Buff if it stop GZ being a Handicap in a Match when Compared against other CVs. So making DBs more Accurate etc is fine with me too. Albeit the Horizontal Drop isnt such a Big Problem. After all. If you hit. They will often do Citadels anyways. The main Problem is Hitting. Because while Shokaku Bombs mostly Land in the Center or somewhere between the Center and the Outer Ring. GZ Bombs almost always Land on the Outer Edge of the Outer Ring.... GZ needs to have a better Bomb Sigma. Which causes at least one Bomb to Generally Fly towards the Center. Or a better Bomb Dispersion so the Bombs at least Land in the Middle between Center and Outer Ring. And not constantly on the outer Edge. GZ Bomb Dispersion currently. Is so Bad that you can Miss a Grosser Kurfürst landing Bombs on both sides of the Ship even tough waiting for the Reticle to reach Full Stabilization. And thats not a Joke or Overstatement. This has happened Several Times.... Effectively. Its Great that you dont need to care from which Angle you Drop with GZ. But if thats because both Angles are so Bad as if it was the Wrong Angle on other CVs. Then thats not a Gimmick. Its a Handicap.... Agree very much with you 1 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #20 Posted February 10, 2021 1 hour ago, Sunleader said: WGs Policy is that Premium Ships are never Directly Nerfed. So any Nerf affecting the other Premium CVs would also Affect GZ. Were you around when WG announced that the balacing of the reworked Premium CVs was finished and they started selling them for money again? Were you also around when they - at a later point - announced that GZ was overperforming and nerfed the torpedoes on this particular premium ship (one of several nerfs that were applied later on) ? Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #21 Posted February 10, 2021 6 minutes ago, __Helmut_Kohl__ said: Were you around when WG announced that the balacing of the reworked Premium CVs was finished and they started selling them for money again? Were you also around when they - at a later point - announced that GZ was overperforming and nerfed the torpedoes on this particular premium ship (one of several nerfs that were applied later on) ? Problem is. I am not the one you need to Convince on that. If you want to Judge it with that Logic you need to Convince WG on that. Good Luck with that. I however will rather try to get GZ Buffed because there I see an actual Chance of it happening :) Share this post Link to post Share on other sites
[R-M] Iskarioth Players 1,633 posts 16,618 battles Report post #22 Posted February 10, 2021 The GZ needs to be adjusted, and if only so the team it's on doesn't get shafted if the enemy has an Ente for instance. Oh and while we are at it, can we fix what I call the WoT experience aswell: The Parseval, that thing is an even bigger liability to the team because in my GZ I can at the very least somewhat deal with dds. The Parseval can be virtually useless depending on the composition of the enemy team. It does almost zero dmg when it's uptiered. Higher tier BBs and Cruiser can not be penned in many cases ( like for instance french bbs or stalinium cruisers) and hitting dds with torps is a meme at this point. Share this post Link to post Share on other sites
Arsti Beta Tester 1 post 7,561 battles Report post #23 Posted February 10, 2021 I admit I enjoy playing GZ. Despite her shortcomings she is my favorite CV. I even prefer playing her over the overpowered Enterprise. I think the rocket planes, in their current state, are fine. They deal good damage to DDs when you set up a good attack run, but are easily dodged by the DD turning into the attack, as it should be. The TBs may deal low damage per hit and are fragile, but both is compensated by their high speed. Speed is life, and it gives the TBs high flexibility as they cross the map in no time to exploit exposed targets. The DBs are indeed a problem. They combine high RNG when it comes to scoring hits, with low damage when they actually do. One of both issues needs to be fixed. As we already have other CVs with high RNG that obliterate cruisers when RNG is in their favor, I would rather prefer GZs bombers to retain their low damage, but have their accuracy improved. The real elephant in the room however is, in my opinion, GZs detectability. 15,7 detectability with camo… seriously? That’s not just the worst at T8, it’s the worst of all CVs in the entire game. Even hulking T10 monsters with an armored flight deck like FDG have less. GZs sisters, Löwenhardt and Parseval, both have 13,1 (with camo, nothing else). They all share the same hull, with Löwenhardt as GZs prototype and Parseval her (hypothetical) successor. GZ and Parseval even have pretty much the same silhouette, including the same, large main mast. Only GZs smokestack is a bit longer, but does this justify 2,6 km worse concealment? Is wargaming that scared of a secondary build GZ that she has to get spotted from the center of the map while still in spawn? This is my main issue with GZ. If you don´t want to get sniped by BBs you have to stay so far back that the speed advantage of your planes is in parts negated. If you want to get closer you need to find a cozy island to hide behind, but then there will be no escape in case that flank collapses. In short: Fixes I would like to see for GZ are her concealment brought down to something like 13,4 km, and an about 10-15% smaller dispersion cycle on her DBs. 3 Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #24 Posted February 10, 2021 Hijacking this thread for asking for Audacious buffs, give some love to the worse tier X CV too! Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #25 Posted February 10, 2021 The question of CV balance is interesting. On the one hand, I can have a good game and lose far more easily in a CV than a destroyer. However, the ability to pick isolated targets is just filthy. Many times recently I’ve been able to drop battleships twice doing 40-50k by stacking floods. I did this even to aConqueror with my little Sanzang. the power sometimes feels too high. Share this post Link to post Share on other sites