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Armo1000

BB repair ability for all ships.

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Alpha Tester
686 posts
650 battles

So my question is should all ships have the ability to regenerate some of their health. it would certainly be a big help for DDs or lighter cruisers who can have most of their health taken away by one unlucky salvo from a BB. And it can be annoying to know that after you take a big hit even if you deliver some damage to a BB in return that they can gain their health back making your attack pointless. So would it be more fair to give us all this ability or is it fine as it is? let me know.

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Beta Tester
115 posts
8,353 battles

Fine as it is. The ability to regenerate up and sustain massive amounts of damage is what allows the battleships to be the center of the battleline. 

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Alpha Tester
202 posts
1,137 battles

repairs mid battle were pretty common on any ship (if still possible), so i would say yes to that for every ship in the game. no reason to only give it to BB's

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Beta Tester
385 posts
2,478 battles

I don't think certain ships should have that ability (most specifically I'm thinking of Destroyers and Light Cruisers here) as they have the agility to disengage from combat and try another angle or tactic more than Battleships or even Carriers do. Plus, if you're firing HE or aiming "poorly" then sure a lot of the damage you do is light or medium and can be healed. But if you aim well and hit hard then the enemy will suffer heavy damage and that can't be repaired. I think its very important that this be remembered - BB's repair ability isn't a cure-all or heal-all.

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Beta Tester
385 posts
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repairs mid battle were pretty common on any ship (if still possible), so i would say yes to that for every ship in the game. no reason to only give it to BB's

 

But the Repair ability repairs all damaged modules which is no different than the efforts of crews in real-life situations like you've alluded to. Actually having the resources to repair the ship itself were limited more to capital (ie BB, CV, BC - and to an extent CA) ships which had the workshops and artificers to do that work.

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Beta Tester
4,083 posts
4,481 battles

I would say that the ability to regenerate health should be reserved for battleships. Taking and coming back from insane amounts of damage is kind of their thing, while surviving on stealth and maneuverability is the thing for destroyers and cruisers. If you gave other ship classes the ability to regenerate health, it would probably make battleships completely redundant.

 

And an attack that forces a battleship to use its regeneration ability is not pointless. It will be that more vulnerable to further attacks until the ability has reactivated.

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Beta Tester
5,342 posts
2,957 battles

it is fine at the moment gives the big ship players a reason to shur up for.

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Alpha Tester
202 posts
1,137 battles

 

But the Repair ability repairs all damaged modules which is no different than the efforts of crews in real-life situations like you've alluded to. Actually having the resources to repair the ship itself were limited more to capital (ie BB, CV, BC - and to an extent CA) ships which had the workshops and artificers to do that work.

 

that is certainly true, but same can also be said for BB repairs atm - yet it has the ability to heal. at least all ships but DD's should be able to do that too, ofc not for the same amount, only small amounts of health like 15%

i do also believe from a balancing standpoint it would even be helpfull for the game

some CA also had the ability to smoke like DD, but that is another story i guess^^ (though the iwaki alpha can do smoke, so more CA with that would be nice too)

 

I would say that the ability to regenerate health should be reserved for battleships. Taking and coming back from insane amounts of damage is kind of their thing, while surviving on stealth and maneuverability is the thing for destroyers and cruisers. If you gave other ship classes the ability to regenerate health, it would probably make battleships completely redundant.

 

And an attack that forces a battleship to use its regeneration ability is not pointless. It will be that more vulnerable to further attacks until the ability has reactivated.

 

a battleship still would have its reason in the game, even if other ships can repair, it would still have very powerfull guns and armor to almost oneshot any opposing smaller ship.

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Alpha Tester
2,271 posts
1,040 battles

BBs want the AA barrage and the cruisers want smoke. Both is possible, but should we do that for gameplay reasons?

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Beta Tester
385 posts
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that is certainly true, but same can also be said for BB repairs atm - yet it has the ability to heal. at least all ships but DD's should be able to do that too, ofc not for the same amount, only small amounts of health like 15%

 

You do understand that the repair ability doesn't repair "set" amounts for a BB, but whatever proportion of the damage received since the last use of the repair ability that was light or medium, right?

 

At best, you could suggest that for smaller ships they can only repair light damage but I'm still not convinced - I don't agree with your stance, I just prefer to work with people and be constructive.

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Alpha Tester
202 posts
1,137 battles

 

You do understand that the repair ability doesn't repair "set" amounts for a BB, but whatever proportion of the damage received since the last use of the repair ability that was light or medium, right?

 

At best, you could suggest that for smaller ships they can only repair light damage but I'm still not convinced - I don't agree with your stance, I just prefer to work with people and be constructive.

 

i do understand that, as i am an alpha tester :)

i meant the 15% repair for them as max. that they actually can repair, or like give them only 1 repair instead of the amount a BB gets - would also be fine.

but your only light damage sounds actually fine too.

it's fine that you don't agree with my stance, would be a boring world if all say/want the same ^^

 

 

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[PRAVD]
Weekend Tester
3,802 posts
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I don't think certain ships should have that ability (most specifically I'm thinking of Destroyers and Light Cruisers here) as they have the agility to disengage from combat and try another angle or tactic more than Battleships or even Carriers do. Plus, if you're firing HE or aiming "poorly" then sure a lot of the damage you do is light or medium and can be healed. But if you aim well and hit hard then the enemy will suffer heavy damage and that can't be repaired. I think its very important that this be remembered - BB's repair ability isn't a cure-all or heal-all.

 

I think cruisers should get it. They don't have that much of maneuverability compared to BBs with the turning circle buff now anyway, they can't stand many hits as a BB and they don't have smoke like BB, so I think all cruisers, or at least heavy cruisers should get it.
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[HF_30]
Beta Tester
388 posts
9,607 battles

So a DD would rep like what ? 1 k to 1,5 k ? lol

 

Id rather leave it as it is.

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Beta Tester
1,182 posts

Cruisers - Maybe or their own unique "defensive" skill other than that AA crap.

Destroyers - Hell no. DD already are tough to kill due to overpen, excess speed, and top end handling. Giving them a repair function would make them completely OTT.

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Beta Tester
5,342 posts
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Cruisers - Maybe or their own unique "defensive" skill other than that AA crap.

Destroyers - Hell no. DD already are tough to kill due to overpen, excess speed, and top end handling. Giving them a repair function would make them completely OTT.

 

high tier cruisers have repair ability already

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Alpha Tester
2,271 posts
1,040 battles

 

high tier cruisers have repair ability already

 

Because there is no other way to make them better. They won't put larger caliber, they won't give them huge hp boosts, so they will give them such features. That's their idea of high tier ships.

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Alpha Tester
5,609 posts
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BBs want the AA barrage and the cruisers want smoke. Both is possible, but should we do that for gameplay reasons?

 

No, we shouldn't, ships need to have distinct skill for all class. Even though AA barrage make much more sense for BB's, and almost all ships could lay a smokescreen (that last thing would be a nightmare if implemented, it's enough that just one stupid DD can ruin battle with badly laid smoke right now).
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Beta Tester
20 posts
1,046 battles

If you want to regenerate hitpoints on all classes i also suggest BB to have smoke clouds, torpedo,and focus AA skill...and by that point of view why not all ships be the same class with same stats and happy equality!! nah thats just boriiiiiiiiinnnnnnnng!!!!

Some tweaks might be needed to balance the fights, and give fair chances to all ships to win the engagements, just yesterday in my New York BB i was chased by the Gremyashchiy, he dodged most of my inaccurate guns shoots, also thanks to good maneuver and huge dispersion of those guns, my secondary's hardly did any damage (since their accuracy is around 10%), with the slow speed of that BB he managed to get close and torpedo at 1km, winning the fight, i did around 5k damage with mains he took all my hit-points with 3 torpedo's and a few gun hits. Regenerate didn´t help much, so who needs a buff?? Of course ppl cant say i was playing poorly or had bad luck with shoots, but when ever i see a destroyer and i am playing BB i run away .... So i prefer to play all other class ships at moment since i think BB are the TOG´s of this game. Only Good to fight other "TOG´s" but Xp Pinhatas for all others....and that is not my cup of tea!

 

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Alpha Tester
202 posts
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If you want to regenerate hitpoints on all classes i also suggest BB to have smoke clouds, torpedo,and focus AA skill...and by that point of view why not all ships be the same class with same stats and happy equality!! nah thats just boriiiiiiiiinnnnnnnng!!!!

Some tweaks might be needed to balance the fights, and give fair chances to all ships to win the engagements, just yesterday in my New York BB i was chased by the Gremyashchiy, he dodged most of my inaccurate guns shoots, also thanks to good maneuver and huge dispersion of those guns, my secondary's hardly did any damage (since their accuracy is around 10%), with the slow speed of that BB he managed to get close and torpedo at 1km, winning the fight, i did around 5k damage with mains he took all my hit-points with 3 torpedo's and a few gun hits. Regenerate didn´t help much, so who needs a buff?? Of course ppl cant say i was playing poorly or had bad luck with shoots, but when ever i see a destroyer and i am playing BB i run away .... So i prefer to play all other class ships at moment since i think BB are the TOG´s of this game. Only Good to fight other "TOG´s" but Xp Pinhatas for all others....and that is not my cup of tea!

 

 

i am sorry, but i can not let that stand just there^^

whenever i play my BB's, i hardly ever have a problem with CA and if they come slowly into 8km range they end as a wreck on the ground of the sea in a few shots. you have to remember than you can hit the CA for 18k+ dmg with ONE shell into the cit and today i even made a 4x cit hit on an enemy BB, so that is that (50k hp gone in just a few secs :P)

same goes for the HE spamming BB, which seems to be the problem for most people flaming BB as bad ships, you have to  shoot AP at other BB's and CA! if you shoot HE at any of those you are wasting potential dmg...

DD are ofc a threath against BB, but there needs to be someone, we don't want unsinkable fortresses^^ so if you think a BB should be able to stomp everything... well^^ it should not!

 

So to come to the point, a BB surely needs no buff, if anything it needs a nerf in turning rate atm (and this comes from a main BB player...) cause atm there is hardly any ship apart from DD a threath to it and you can just stomp if you shoot the right ammo at the right targets AND aim properly for citadell hits.

well anyway, i still think CA and CV should get some health repair ability, as i stated in my posts before

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.
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[FILO]
Beta Tester
335 posts
4,017 battles

cruisers want smoke.

 

Now that's an idea, Fog battles :izmena:

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Beta Tester
20 posts
1,046 battles

 

i am sorry, but i can not let that stand just there^^...

And why not??? You must tell me what do you use to get so many shoots on target at 20k and with citadel.... because unless targets are stationary, not turning, and with the big guns dispersion, most shoots should miss!!! or be low damage... UNLESS you have some sort of aim assist!! Some kind of WarPack from WOT??? come on manual shooting is not perfect and in the average of all battles most long shoots will miss!! whats the MOD???

Also i don´t want BB buffs, i just don´t like them, since they are the XP Pinhatas for others, prefer to play all others! and guess what i have more battles in DD! I was just sarcastic to the POST TOPIC!!! DD are in general fine, maybe some tier tweaks here and there!

 

EDIT: i was just trying to illustrate by my battle example the picture it looks, a Big Fat Ship running away like hell from a tiny small bug! Same as some women run away in total panic  from tiny insects!

Edited by elmattador666

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Beta Tester
146 posts

BBs want the AA barrage and the cruisers want smoke. Both is possible, but should we do that for gameplay reasons?

 

haha what.

 

I would take smoke over aa. Heck the aa is already good...

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