[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #1 Posted February 8, 2021 Here:https://forum.worldofwarships.com/topic/234384-angry-youtuber-review-of-the-new-battleship-skills/ Interesting quote:”Dead Eye) gives Thunderer the same dispersion area at 20km as she would have at 11.3km or so. Yeah. That's huge.” 10 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #2 Posted February 8, 2021 Moar diverse builds confirmed (c) WG 2021 11 Share this post Link to post Share on other sites
Ashardalon_Dragnipur Players 493 posts 5,497 battles Report post #3 Posted February 8, 2021 For the record, I'm only labelling this overpowered to troll people who don't actually read the full post xD 99% same conclusions as i had already made witch just shows how divers the new build options are 1 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,326 battles Report post #4 Posted February 8, 2021 WG needs at least 3 more years of data to determine Deadeye is balanced and doesn't need to be changed. 13 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #5 Posted February 8, 2021 „ as influencing battleship game play in the same manner the Royal Navy battleship introduction did: It's encouraging all sorts of damage-farming at the expense of playing objectives.“ Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #6 Posted February 8, 2021 Labeling Deye as garbage could be smart - if the average potato skims through (alltho unlikely that they would find that in the first place i assume?), they might decide not to take it. Contrary to CCs on YT who proclaim Deye to be the best thing since.. ever? Then our glue-eating potatoes will ofc skill it! Imagine if Flamu would say, DONT take Deye... yeah, we would see thousands of BBs not taking it Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #7 Posted February 8, 2021 11 minutes ago, DFens_666 said: Labeling Deye as garbage could be smart - if the average potato skims through (alltho unlikely that they would find that in the first place i assume?), they might decide not to take it. Contrary to CCs on YT who proclaim Deye to be the best thing since.. ever? Then our glue-eating potatoes will ofc skill it! Imagine if Flamu would say, DONT take Deye... yeah, we would see thousands of BBs not taking it Too bad Flamu's vid came out this weekend. It's on par with LWM except for AR ( a Flamu top pick and not do much for LWM ) all other differences between both are less important Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #8 Posted February 8, 2021 Will have to have a serious look about this, though TBH, I've already pretty much figured out where I need to spend those points on. Not much leeway in my builds, sadly. Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #9 Posted February 8, 2021 Once upon a time... ...during the first world war, the top brass in the British military decided to not issue aircraft pilots with parachutes. There reason given for this dashing policy was that "having the option to bail out might induce pilots to indulge their less manly impulses" - i.e., to jump rather than fight it out in a sticky situation. Needless to say, none of the top brass were active pilots at the time. When someone sensible suggested that parachutes should at least be issued to a few select squadrons in order to test if the bail out-hypothesis had any basis in reality, this was downvoted on the grounds that "if parachutes were employed and were to actually save lives, there might be cause for disaffection in the ranks if parachutes were then to be removed". The end of the affair was that parachutes were not issued, except to balloon crews who were incapable of doing anything but jump anyway - with or without a parachute - if they came under attack. When the second world war came around, and the top brass included a lot of people who had been active pilots themselves during the previous conflict, parachutes were standard equipment for all flying personnel. This, needless to say, had nothing but positive effects on morale (and survivability) of aircraft crews. Time passed, and the year 2021 came around with such new inventions as the 'Deadeye' skill in World of Warships. And for some strange reason, I find myself uncharacteristically sympathetic to those dimwitted old nincompoops from a hundred years ago... 3 10 Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #10 Posted February 8, 2021 2 hours ago, DFens_666 said: Labeling Deye as garbage could be smart - if the average potato skims through (alltho unlikely that they would find that in the first place i assume?), they might decide not to take it. Contrary to CCs on YT who proclaim Deye to be the best thing since.. ever? Then our glue-eating potatoes will ofc skill it! Imagine if Flamu would say, DONT take Deye... yeah, we would see thousands of BBs not taking it On the other hand, too accurate guns are the bane of potatoes who can't aim in the first place and instead of scoring hits from stray shells now the whole salvo will miss. I'm not that great with aim myself and if the enemy is paying attention it's now easier than ever to evade the whole salvo by changing course. 2 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #11 Posted February 8, 2021 Interestingly LWM states that PEF has improved secondary accuracy in that thread - anyone else ever heard about that? Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #12 Posted February 8, 2021 5 minutes ago, 1MajorKoenig said: Interestingly LWM states that PEF has improved secondary accuracy in that thread - anyone else ever heard about that? Doesnt look like it to me. wowsft gives 350m for both Bayern and PEF secodaries at 5,6km. And after i tested secondary PEF myself, they definetely are not accurate. Maybe if you get within 4km of your target you can hit them more reliably. 1 Share this post Link to post Share on other sites
[EMPOR] _DemonGuard_ Players 982 posts Report post #13 Posted February 8, 2021 5 minutes ago, 1MajorKoenig said: Interestingly LWM states that PEF has improved secondary accuracy in that thread - anyone else ever heard about that? I tried a full PEF secondary build last week and it's garbage. They couldn't hit anything, so definitely not improved dispersion. Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #14 Posted February 8, 2021 8 minutes ago, DFens_666 said: Doesnt look like it to me. wowsft gives 350m for both Bayern and PEF secodaries at 5,6km. And after i tested secondary PEF myself, they definetely are not accurate. Maybe if you get within 4km of your target you can hit them more reliably. 8 minutes ago, _DemonGuard_ said: I tried a full PEF secondary build last week and it's garbage. They couldn't hit anything, so definitely not improved dispersion. That is mostly in line with what I noticed from a couple of matches - that is why I got curious about LWM’s comment. But it would be a good idea to do something about mid/low tier ships - sec builds are still garbage and there is little point in picking these. Still I would be curious if PEF should in fact have the better dispersion or if it is just an error Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #15 Posted February 8, 2021 1 minute ago, 1MajorKoenig said: Still I would be curious if PEF should in fact have the better dispersion or if it is just an error BBs mostly angled (not completely bow in, lets say 10-30°) at 7-8,5km. Imo not accurate. But also not bad either. If it werent for 3 BBs (one div) rushing me, i would have closed the distance further. But against 3, i started kiting them. 1 Share this post Link to post Share on other sites
[POP] Altsak Players 791 posts 16,516 battles Report post #16 Posted February 8, 2021 Looking at the Thunderer: Dispersion with the skill is at 11.3km the same as it would be with the module and without the skill at 17.3km. That's roughly a ~30% effective boost to damage. Yes plx. Share this post Link to post Share on other sites
[EMPOR] _DemonGuard_ Players 982 posts Report post #17 Posted February 8, 2021 23 minutes ago, 1MajorKoenig said: Still I would be curious if PEF should in fact have the better dispersion or if it is just an error The whole thing looks a bit rushed. It's more "angry" than "review". For "Expert AA Marksman" she states: "This skill increases battleship sector priority from a 35% damage bonus to 43.75% for a grand total of 15 seconds." Did she really test that? Because that is not, what the ingame UI shows and would be just a bug. 1 Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #18 Posted February 8, 2021 Confused and intrigued that she says on two separate occasions (in the context of spotter plane and the range mod) that more range reduces vertical dispersion. Can anyone shed some light on this? I assumed range just extends your current dispersion curves, it seems pretty dumb if somehow having more range makes you more accurate at ranges below your original max. Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #19 Posted February 8, 2021 Labelling Expert AA Marksman as OP is slightly mischievous...! 2 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #20 Posted February 8, 2021 2 hours ago, BlackYeti said: On the other hand, too accurate guns are the bane of potatoes who can't aim in the first place and instead of scoring hits from stray shells now the whole salvo will miss. I'm not that great with aim myself and if the enemy is paying attention it's now easier than ever to evade the whole salvo by changing course. The saving grace for people like myself. Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #21 Posted February 8, 2021 I do wonder slightly if EM will get a tweak in the future: with the switch to a percentage-based approach, it's now surprisingly worthless on a lot of ships (i.e. the ones that need it the most)... Share this post Link to post Share on other sites
BowTieMcBoat Players 17 posts 2,457 battles Report post #22 Posted February 8, 2021 4 hours ago, Procrastes said: Once upon a time... ...during the first world war, the top brass in the British military decided to not issue aircraft pilots with parachutes. There reason given for this dashing policy was that "having the option to bail out might induce pilots to indulge their less manly impulses" - i.e., to jump rather than fight it out in a sticky situation. Needless to say, none of the top brass were active pilots at the time. When someone sensible suggested that parachutes should at least be issued to a few select squadrons in order to test if the bail out-hypothesis had any basis in reality, this was downvoted on the grounds that "if parachutes were employed and were to actually save lives, there might be cause for disaffection in the ranks if parachutes were then to be removed". The end of the affair was that parachutes were not issued, except to balloon crews who were incapable to do anything but jump anyway - with or without a parachute - if they came under attack. When the second world war came around, and the top brass included a lot of people who had been active pilots themselves during the previous conflict, parachutes were standard equipment for all flying personnel. This, needless to say, had nothing but positive effects on morale (and survivability) of aircraft crews. Time passed, and the year 2021 came around with such new inventions as the 'Deadeye' skill in World of Warships. And for some strange reason, I find myself uncharacteristically sympathetic to those dimwitted old nincompoops from a hundred years ago... If you suggest by this that the new skills etc. are 'designed' by top brass who don't play the game, then I'm inclined to agree with you ;) 2 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #23 Posted February 8, 2021 11 minutes ago, Verblonde said: I do wonder slightly if EM will get a tweak in the future: with the switch to a percentage-based approach, it's now surprisingly worthless on a lot of ships (i.e. the ones that need it the most)... The difference aint that great, even for slow turrets. F.e. Yamato has 3°/sec turret traverse, that means 180° takes 60 seconds. Old EM it gained 0,7°, which improved the 180° turn to 48,65 sec. With the new EM, its only 0,6° and it takes 50 sec, so a difference of less than 1,5 sec... But basicly all BBs with a turret traverse faster than 3,5°/sec gained a buff out of it. Saying that its garbage on LWMs part seems highly questionable in my book... 4 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #24 Posted February 8, 2021 1 minute ago, DFens_666 said: Saying that its garbage on LWMs part seems highly questionable in my book... Aye, I was wondering about that; I'm still loathe to give it up, even if the benefits are questionable. Mind you, I'm not picking Deadeye on principle, so I have points to spare (on captains for my premiums anyway)... 1 Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #25 Posted February 8, 2021 1 hour ago, Verblonde said: Aye, I was wondering about that; I'm still loathe to give it up, even if the benefits are questionable. Mind you, I'm not picking Deadeye on principle, so I have points to spare (on captains for my premiums anyway)... I will pick traverse over priority target in a BB any day, the amount of HE rain is a clear indicator on when to disengage...that and PT is near useless in coop and ops which I mostly play. 2 Share this post Link to post Share on other sites