[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #1 Posted February 2, 2021 I've been working out dispersion ellipse areas and have found a few interesting things. Below is a list from smallest to largest dispersion ellipse at 18km in my very limited sample rounded to whole numbers: Dead eye Slava: 7306m2 Petropavolosk: 8224m2 Moskva: 8262m2 Slava: 9018m2 Thunderer: 12744m2 Stalingrad: 13468m2 Bourgogne: 19196m2 Puerto Rico: 19641m2 Observations: Slava with 'dead eye' active has significantly better dispersion than the cruisers. Dead eye yields a near 19% decrease in actual dispersion area. Petropavolosk's long range accuracy is surprisingly good due to a low vertical dispersion value. Worst dispersion at tier 10 is a cruiser? Disclaimer: I am only measuring dispersion here. To measure accuracy we would need to take into account sigma and angle of impact. Figures are taken from Proships.ru. There is a discrepancy between their figures and those on wowsft.com. 5 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #2 Posted February 2, 2021 Is the area calculated at the same distance for all ships? Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,598 battles Report post #3 Posted February 2, 2021 HI all, 2 minutes ago, gopher31 said: I've been working out dispersion ellipse areas and have found a few interesting things. Below is a list from smallest to largest dispersion ellipse in my very limited sample rounded to whole numbers: Dead eye Slava: 7306m2 Petropavolosk: 8224m2 Moskva: 8262m2 Slava: 9018m2 Thunderer: 12744m2 Stalingrad: 13468m2 Bourgogne: 19196m2 Puerto Rico: 19641m2 Observations: Slava with 'dead eye' active has significantly better dispersion than the cruisers. Dead eye yields a near 19% decrease in actual dispersion area. Petropavolosk's long range accuracy is surprisingly good due to a low vertical dispersion value. Worst dispersion at tier 10 is a cruiser? Disclaimer: I am only measuring dispersion here. To measure accuracy we would need to take into account sigma and angle of impact. Figures are taken from Proships.ru. There is a discrepancy between their figures and those on wowsft.com. At what range did you do your math? Was it same for all ships that you used as example? Leo "Apolo11" Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #4 Posted February 2, 2021 2 minutes ago, ColonelPete said: Is the area calculated at the same distance for all ships? Yes, at 18km. I've edited the initial post. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,598 battles Report post #5 Posted February 2, 2021 Hi all, Just now, gopher31 said: Yes, at 18km. I've edited the initial post. RGR! Leo "Apollo11" 1 Share this post Link to post Share on other sites
[MOYAI] KielYourself Players 350 posts 16,998 battles Report post #6 Posted February 2, 2021 1 hour ago, gopher31 said: I am only measuring dispersion here. To measure accuracy we would need to take into account sigma and angle of impact. Figures are taken from Proships.ru. There is a discrepancy between their figures and those on wowsft.com. Proships.ru is notorious for having incomplete, old or just incorrect stats and information in some occasions. Also why compare bb dispersion with cruisers? Why not compare it to shikishima and yamato, or even thunderer? Share this post Link to post Share on other sites
[DPRK] StonerStanley Players 275 posts 4,993 battles Report post #7 Posted February 2, 2021 or in other words the shell grouping is a pixel on your monitor Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #8 Posted February 2, 2021 23 minutes ago, Miki12345 said: Proships.ru is notorious for having incomplete, old or just incorrect stats and information in some occasions. Also why compare bb dispersion with cruisers? Why not compare it to shikishima and yamato, or even thunderer? Thunderer and Bourgogne are there. Comparing with cruisers gives an indication of what this accuracy might feel like for those who have yet to spend their RBP. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,598 battles Report post #9 Posted February 2, 2021 Hi all, 1 hour ago, gopher31 said: Figures are taken from Proships.ru. There is a discrepancy between their figures and those on wowsft.com. How different are the numbers? IMHO the "WoWs Fitting Tools" is one of the BEST WoWs sites there is - immensely helpful and useful - 100% recommended! Leo "Apollo11" 2 Share this post Link to post Share on other sites
[DPRK] StonerStanley Players 275 posts 4,993 battles Report post #10 Posted February 2, 2021 4 minutes ago, Leo_Apollo11 said: Hi all, How different are the numbers? IMHO the "WoWs Fitting Tools" is one of the BEST WoWs sites there is - immensely helpful and useful - 100% recommended! Leo "Apollo11" too bad its pretty useless now since the meta now only focuses on BBs Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,598 battles Report post #11 Posted February 2, 2021 Hi all, 1 minute ago, StonerStanley said: too bad its pretty useless now since the meta now only focuses on BBs Why do you think the "WoWs Fitting Tools" is useless now? I still have all my (currently in TEST during this patch) Captain setups there first and only after I "copy" the selections to actual WoWs... Leo "Apollo11" Share this post Link to post Share on other sites
[DPRK] StonerStanley Players 275 posts 4,993 battles Report post #12 Posted February 2, 2021 Just now, Leo_Apollo11 said: Hi all, Why do you think the "WoWs Fitting Tools" is useless now? I still have all my (currently in TEST during this patch) Captain setups there first and only after I "copy" the selections to actual WoWs... Leo "Apollo11" because the only good skill is deadeye every BB just stays back, cruisers or dds try to push get melted. pointless having a testing environment when there is nothing to hit lol especially if thunder and conquers are on the team which is pretty every game then DDs and light cruisers have no chance Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,419 battles Report post #13 Posted February 2, 2021 1 hour ago, gopher31 said: Dead eye yields a near 19% decrease in actual dispersion area. Well...obviously :D Area of an ellipse = pi * a * b, where 'a' and 'b' are the semi-major and semi-minor axes. With Dead Eye: Area = pi * a (1 - 10%) * b (1 - 10%) = pi * a * b * (1 - 20% + 1%) = A (ellipse) * (1 - 19%) Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #14 Posted February 2, 2021 8 minutes ago, tocqueville8 said: Well...obviously :D Area of an ellipse = pi * a * b, where 'a' and 'b' are the semi-major and semi-minor axes. With Dead Eye: Area = pi * a (1 - 10%) * b (1 - 10%) = pi * a * b * (1 - 20% + 1%) = A (ellipse) * (1 - 19%) Well I pointed that out long ago! Though the equation is helpful. I simply worked out the area with and without deadeye then worked out the percentage change. I first noticed this when I was comparing modules for the Montana long ago and have mentioned it in previous ‘dead eye’ threads. I firmly believe that Wargaming think that dead eye gives just a 10% advantage as this skill yields far greater improvement than other skills with no downside. This skill will I’m sure be nerfed to 5-7% in time. Hopefully, not after free respec finishes and every BB had it! 1 Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,419 battles Report post #15 Posted February 2, 2021 2 hours ago, gopher31 said: I firmly believe that Wargaming think that dead eye gives just a 10% advantage as this skill yields far greater improvement than other skills with no downside. This skill will I’m sure be nerfed to 5-7% in time. Hopefully, not after free respec finishes and every BB had it! Until I see some actual tests, like dmg results from trying to hit a moving BB at roughly a certain distance with and without Dead Eye, I'm skeptical about its actual power: 1) sometimes you can't use it because of what the enemy does: spotted DD in the way, or one of those Soviet cruisers that just ram an island in the middle of the map to radar the cap, or a yoloing BB; 2) sometimes you can't use it because of what you have to do: middle-late game, you have to push (and you probably have the hp to do it, if you sniped for the first 8 minutes...) and get into brawling range; 3) it works, but you're shooting AP at range and get mostly shatters or bounces; 4A) it works, but it's overkill: 2 citadels is a great result, but sometimes you only need 1 citadel and a regular pen to do the job; 4B) it works, but it's overkill: perfect dispersion, but someone else shot first and you don't get the kill; 5) it works, but you aim poorly, or the autoaim screws you, or the enemy makes a sudden turn and you get fewer straggler shots on him. I'm trying it on several ships, but I still haven't made up my mind. Overall, it has very few downsides, but it's still a 4-point skill that sometimes you simply can't use or that doesn't matter. And in general I'm not a fan of skills that have downsides: the old Torpedo Acceleration, IFHE, this new one for cruisers that trades concealment for HE/SAP damage, etc. I prefer a tradeoff between upsides than a tradeoff between tradeoffs. So yes, Dead Eye is basically just a clean (situational) upgrade, but that's what I expect of my captain skills. EDIT: If your target is broadside, there's going to be a better superposition with the dispersion ellipse, and the advantage is indeed quadratical (meaning it's roughly double for small variations, like 10% ---> 19%). But if your target is perpendicular to the dispersion ellipse (enemy bow-in or stern-in), you don't care about reducing the vertical dispersion as much as the horizontal one, so the gain is actually closer to 10%. Share this post Link to post Share on other sites
[R_N_G] Bindolaf_Werebane Players 1,387 posts 12,045 battles Report post #16 Posted February 2, 2021 When the downside of a skill is, "you might get two citadels when you just need one", I know WG have released another masterpiece. 2 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #17 Posted February 2, 2021 1 hour ago, tocqueville8 said: Until I see some actual tests, like dmg results from trying to hit a moving BB at roughly a certain distance with and without Dead Eye, I'm skeptical about its actual power: 1) sometimes you can't use it because of what the enemy does: spotted DD in the way, or one of those Soviet cruisers that just ram an island in the middle of the map to radar the cap, or a yoloing B; 2) sometimes you can't use it because of what you have to do: middle-late game, you have to push (and you probably have the hp to do it, if you sniped for the first 8 minutes...) and get into brawling range; 3) it works, but you're shooting AP at range and get mostly shatters or bounces; 4A) it works, but it's overkill: 2 citadels is a great result, but sometimes you only need 1 citadel and a regular pen to do the job; 4B) it works, but it's overkill: perfect dispersion, but someone else shot first and you don't get the kill; 5) it works, but you aim poorly, or the autoaim screws you, or the enemy makes a sudden turn and you get fewer straggler shots on him. I'm trying it on several ships, but I still haven't made up my mind. Overall, it has very few downsides, but it's still a 4-point skill that sometimes you simply can't use or that doesn't matter. And in general I'm not a fan of skills that have downsides: the old Torpedo Acceleration, IFHE, this new one for cruisers that trades concealment for HE/SAP damage, etc. I prefer a tradeoff between upsides than a tradeoff between tradeoffs. EDIT: If your target is broadside, there's going to be a better superposition with the dispersion ellipse, and the advantage is indeed quadratical (meaning it's roughly double for small variations, like 10% ---> 19%). But if your target is perpendicular to the dispersion ellipse (enemy bow-in or stern-in), you don't care about reducing the vertical dispersion as much as the horizontal one, so the gain is actually closer to 10%. Assuming your aim is good, more shells toward the centre of where you are aiming, the better! You really are stretching to try and make 19% better accuracy a bad choice! Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,670 battles Report post #18 Posted February 2, 2021 Slava on Deadye is extremely, insanelly accurate for a BB. From my experience at the receiving side, cruiserass. Hopefully they ll remove that shitty skill. Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,419 battles Report post #19 Posted February 2, 2021 37 minutes ago, gopher31 said: Assuming your aim is good, more shells toward the centre of where you are aiming, the better! Of course. I'm just saying that unless one camps the entire game, which is a losing strategy in general, it's still a pretty situational skill, like all the rest. I wouldn't rate it above RPF for DDs, for instance, or FP for BBs, and I don't think they should nerf it. 37 minutes ago, gopher31 said: You really are stretching to try and make 19% better accuracy a bad choice! I'm really not, and as I said I am trying it. But for instance, in my last game I was in the Minnesota and I Dev Struck 2 cruisers within my concealment range (it's bugged, so I only got 1 medal): I had Dead Eye, but it wasn't necessary. I'm sure it helped me do more damage later, as I chased (by Minnesota standards) 3 retreating BBs outside of my concealment radius, but it wasn't decisive to win the game. Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #20 Posted February 2, 2021 2 hours ago, tocqueville8 said: If your target is broadside, there's going to be a better superposition with the dispersion ellipse, and the advantage is indeed quadratical (meaning it's roughly double for small variations, like 10% ---> 19%). But if your target is perpendicular to the dispersion ellipse (enemy bow-in or stern-in), you don't care about reducing the vertical dispersion as much as the horizontal one, so the gain is actually closer to 10%. This is a classic misunderstanding that people keep repeating. The dispersion ellipse is longer than it is wide (looking from the top). Every dispersion analysis picture proves this. The only thing that mitigates this is the fact the target has a physical height, meaning shells that in theory would be falling really long (if there was nothing in their way), are actually hitting anyway just higher up on the target. Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #21 Posted February 2, 2021 14 minutes ago, VC381 said: This is a classic misunderstanding that people keep repeating. The dispersion ellipse is longer than it is wide (looking from the top). Every dispersion analysis picture proves this. The only thing that mitigates this is the fact the target has a physical height, meaning shells that in theory would be falling really long (if there was nothing in their way), are actually hitting anyway just higher up on the target. This is true but the game draws dispersion on a vertical plane. This was explained by Suboctavian long ago. Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #22 Posted February 2, 2021 29 minutes ago, gopher31 said: This is true but the game draws dispersion on a vertical plane. This was explained by Suboctavian long ago. I know that, but it doesn't change the fact that firing at a broadside target is not "taking up more of the ellipse" and more likely to hit than firing at one bow-in. Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,419 battles Report post #23 Posted February 2, 2021 1 hour ago, VC381 said: This is a classic misunderstanding that people keep repeating. The dispersion ellipse is longer than it is wide (looking from the top). Every dispersion analysis picture proves this. I'm confused. This is from LWM's review of the Bourgogne: https://imgur.com/Z24fJqH You mean to tell me that she shot at that Fuso (in the training room) when she was nose/stern-in, rather than broadside on? I mean, fair enough, but then I guess things are switched and there's still a preferential axis. Then again, here https://wiki.wargaming.net/en/Ship:Gunnery_and_Aiming#Accuracy it looks like a circle. Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #24 Posted February 2, 2021 1 hour ago, tocqueville8 said: I'm confused. This is from LWM's review of the Bourgogne: https://imgur.com/Z24fJqH You mean to tell me that she shot at that Fuso (in the training room) when she was nose/stern-in, rather than broadside on? I mean, fair enough, but then I guess things are switched and there's still a preferential axis. Then again, here https://wiki.wargaming.net/en/Ship:Gunnery_and_Aiming#Accuracy it looks like a circle. Yup, all of Mouse's test shots like that are done with the shells flying in from right to left. She usually makes it clear in the text somehwere, but I think it would be more obvious if that image was rotated 90 degrees. I wouldn't take the diagram in the wiki at face value. EDIT: However as I said before and gopher also alluded to, a large vertical dispersion doesn't necessarily mean amiss on a broadside target, especially at close range. This is a concept called "target shadow" or "danger space" and is to do with the angles the shells fall at. 1 Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,419 battles Report post #25 Posted February 2, 2021 19 minutes ago, VC381 said: However as I said before and gopher also alluded to, a large vertical dispersion doesn't necessarily mean amiss on a broadside target, especially at close range. This is a concept called "target shadow" or "danger space" and is to do with the angles the shells fall at. Indeed, though the argument started about max range dispersion, so I was thinking about plunging fire, which doesn't cast a shadow. All clear, thanks. Share this post Link to post Share on other sites