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manecub

CV modifications

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So it always seems that there's a lot of hate on being a CV player, and I have seen the idea of support carriers around every once in a while.

 

so what I was thinking was would it be possible or even good if they released a modification upgrade for the CV, called support package or something and would like opinions and takes on how it could work.

 

support package modification Slot 5,

 

Replaces rocket planes with flare drop planes,

Replaces torpedoes bombers with smoke curtain planes

Replaces bombers with thermobaric bombs

Fighters deploy 20% faster.

 

 

Flare drop planes as far as I see them have two ways of using, 4 planes that you can drop over an area where it keeps ships spotted in a large area 7.5 km? except those in smoke. the second option where if you drop the flares into smoke it reveals all ships in smoke cloud but no other ships.

 

Smoke curtain planes, 3 planes that each perform a short bombing run that deploys a thin line of quickly dispersing smoke over 1 km  smoke lasts 30 seconds that can break line of sight. (planes making smoke run can keep ships spotted) 

 

Thermobaric bombs ,  3 planes with one drop each, thermobaric bombs I see as doing a low damage but hitting a large area with a high chance of damaging modules/ knocking them out. (to balance this effect, modules knocked out should only be disabled for half the amount of time as normal and still fixable with damage control party)

 

 

Hopefully this should add a new mix to how to play the game in a more supportive manner, any feedback helpful as long as it isn't remove CVs.

 

Final note maybe another module called war room, that changes it back to the pre cv rework, RTS version.... but lets face it that will never gonna happen

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[TORAZ]
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Would create even more hate against CVs because a CV running such a modification would be completely useless compared to one running a normal striking build.

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It’s an interesting idea, but if a support CV was put against a standard CV that would put one team at a noticeable disadvantage. Also 2 CVs per side consisting of a standard and support CV would be difficult in terms of queue waiting times, as well as  probably being unpopular due to the spotting potential. 

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1 hour ago, manecub said:

So it always seems that there's a lot of hate on being a CV player, and I have seen the idea of support carriers around every once in a while.

 

 

 

C'mon grandad, CV hate was a 2020 thing, now we've moved on to deadeye thunderers

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Personally I think it is the spotting that is one of the main issues with CVs (for the record I play all classes and I'm equally as bad in all of them) so the flare planes don't sit well with me. I have thought of the smoke idea in the past but as mentioned, it will put your team at a big disadvantage. In my eyes a 'support' carrier should be more geared towards fighters and protecting your team against the enemy CV. They tried this with some of the skills (interceptor) but they're not really effective from what I've seen.

 

On another note, I'd like to remove full spotting from all carriers so that the rest of the team can only see the outline of 'spotted' ships on their mini map, akin to when there is a storm that reduces visibility.

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It could work but not as a replacement. Keep 3 standard plane types and add a 4th type - support which can be configured.

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17 hours ago, manecub said:

So it always seems that there's a lot of hate on being a CV player, and I have seen the idea of support carriers around every once in a while.

 

so what I was thinking was would it be possible or even good if they released a modification upgrade for the CV, called support package or something and would like opinions and takes on how it could work.

 

support package modification Slot 5,

 

Replaces rocket planes with flare drop planes,

Replaces torpedoes bombers with smoke curtain planes

Replaces bombers with thermobaric bombs

Fighters deploy 20% faster.

 

 

Flare drop planes as far as I see them have two ways of using, 4 planes that you can drop over an area where it keeps ships spotted in a large area 7.5 km? except those in smoke. the second option where if you drop the flares into smoke it reveals all ships in smoke cloud but no other ships.

 

Smoke curtain planes, 3 planes that each perform a short bombing run that deploys a thin line of quickly dispersing smoke over 1 km  smoke lasts 30 seconds that can break line of sight. (planes making smoke run can keep ships spotted) 

 

Thermobaric bombs ,  3 planes with one drop each, thermobaric bombs I see as doing a low damage but hitting a large area with a high chance of damaging modules/ knocking them out. (to balance this effect, modules knocked out should only be disabled for half the amount of time as normal and still fixable with damage control party)

 

 

Hopefully this should add a new mix to how to play the game in a more supportive manner, any feedback helpful as long as it isn't remove CVs.

 

Final note maybe another module called war room, that changes it back to the pre cv rework, RTS version.... but lets face it that will never gonna happen

Then how do you suggest the CV gets XP?

Because XP and credit earnings are almost %100 fixed on the damage you've dealt.. may be damage and kills %90 rest %10... 

 

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17 hours ago, manecub said:

So it always seems that there's a lot of hate on being a CV player, and I have seen the idea of support carriers around every once in a while.

 

so what I was thinking was would it be possible or even good if they released a modification upgrade for the CV, called support package or something and would like opinions and takes on how it could work.

 

support package modification Slot 5,

 

Replaces rocket planes with flare drop planes,

Replaces torpedoes bombers with smoke curtain planes

Replaces bombers with thermobaric bombs

Fighters deploy 20% faster.

 

 

Flare drop planes as far as I see them have two ways of using, 4 planes that you can drop over an area where it keeps ships spotted in a large area 7.5 km? except those in smoke. the second option where if you drop the flares into smoke it reveals all ships in smoke cloud but no other ships.

 

Smoke curtain planes, 3 planes that each perform a short bombing run that deploys a thin line of quickly dispersing smoke over 1 km  smoke lasts 30 seconds that can break line of sight. (planes making smoke run can keep ships spotted) 

 

Thermobaric bombs ,  3 planes with one drop each, thermobaric bombs I see as doing a low damage but hitting a large area with a high chance of damaging modules/ knocking them out. (to balance this effect, modules knocked out should only be disabled for half the amount of time as normal and still fixable with damage control party)

 

 

Hopefully this should add a new mix to how to play the game in a more supportive manner, any feedback helpful as long as it isn't remove CVs.

 

Final note maybe another module called war room, that changes it back to the pre cv rework, RTS version.... but lets face it that will never gonna happen

You have to ask yourself who would play that?

 

It would be a pretty useless build and the rage against the team ignoring your smoke and flares would be inevitable 

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2 hours ago, rustyfeeder said:

It could work but not as a replacement. Keep 3 standard plane types and add a 4th type - support which can be configured.

this could be a nice way to add a mix into it so still mostly assault based but with a 4th support based option.

 

 

17 hours ago, lovelacebeer said:

It’s an interesting idea, but if a support CV was put against a standard CV that would put one team at a noticeable disadvantage. Also 2 CVs per side consisting of a standard and support CV would be difficult in terms of queue waiting times, as well as  probably being unpopular due to the spotting potential. 

 

also I think you would have to put in a way to improve the fighters similar to how with the commander rework it has created some soft counter cv planes, maybe having support planes be faster with quicker fighter drops?

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[D-P-B]
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Making controllable fighters would help. One of the big issues with the rework is that you can no longer do an AA layout for carriers, which you could before the rework, with CVs actually combatting other CVs planes. We don't have that now, along with not having effective AA anymore. Currently there is NO defence against CVs. Even the blob fails.

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