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Camperdown

Commander rework: best approach for after 18 feb

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So, on 18-2 the free respec ends and you have to assign your commanders etc.

Just to be sure: as I understand it, it makes sense to have one high point captain for each nation, and assign him to a silver ship you play frequently. You can then use this captain for basically all your premium ships of this nation, unless you want different builds for various ships.

Is this correct and what you will do?

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1 hour ago, Camperdown said:

So, on 18-2 the free respec ends and you have to assign your commanders etc.

Just to be sure: as I understand it, it makes sense to have one high point captain for each nation, and assign him to a silver ship you play frequently. You can then use this captain for basically all your premium ships of this nation, unless you want different builds for various ships.

Is this correct and what you will do?

This is exactly how I see it. I do hope when the inevitable adjustments are implemented we get more time to play around and experiment. The German BB's especially are a conundrum for me: you can now make them work at longer range (except Odin) but it completely defeats their base design. And it makes Lutjens superfluous as a BB commander.

Or you go all in on secondaries, and they're pretty good, but it's very hard to conserve HP while trying to make your secondaries go 'pew pew.' In a roundabout way, secondaries got nerfed by Dead Eye.

 

For my premium AmericanBB's I have a secondary commander and a sniper/survivability commander. They are trained for Des Moines and Worcester respectively. That is one real improvement of the Commander rework.

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[4PHUN]
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I will reset all my commanders Cuz I don't trust wegee to change them right after free respec ends. 

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still 90% of my ships carry their own specific captains.

the recall feature means i dont have captains specific to premiums and pair those with tt ships that can use the same perks.

not a user of macro transactions, so i dont have a lot of premium ships.

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[SM0KE]
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2 hours ago, Camperdown said:

Is this correct and what you will do?

That sounds pretty much spot-on.

 

My intention:

  • Try and play with as few captains as possible, at least initially.
  • Try and avoid using 'magic' captains i.e. those with any talents or boosted skills; the reason for this is that if I mess up (or WG does something stupid), they're the ones I'll resent least having to leave in mothballs, whilst I wait for a free respec that may never arrive. This isn't a universal rule though, particularly if/where I need one for something more competitive; also, my lone 21 pointer (at the moment) is US Ovenchicken, so I *have* to use him if I want to generate meaningful amounts of ecxp (so, somewhat competing pressures).
  • Avoid silver ships initially; every silver ship requires a unique captain, whilst you can run all your premiums of a given nation with one captain (assuming a 'good enough' build).
  • Play Fallout 3; I recently found (on GOG) a version of this that actually works on Win10, so I can wait for the dust to settle a bit whilst getting reacquainted with an old friend!
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[KAKE]
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I'll probably just reset all my commanders and give the game a long-to-permanent rest.

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[VIBES]
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3 hours ago, Camperdown said:

Just to be sure: as I understand it, it makes sense to have one high point captain for each nation, and assign him to a silver ship you play frequently. You can then use this captain for basically all your premium ships of this nation, unless you want different builds for various ships.

Is this correct and what you will do?

Yes, that's it.

 

I think a further refinement would be to put him on a tech tree ship that's similar to premiums of the same type.

For instance, my Yamamoto is specced for the Kitakaze and I use him on the Shikishima, Yahagi and maybe the Kaga in the future. Still, if he was specced for the Shimakaze I could use him better on the Asashio and Shinonome as well, since they're all torpedoboats. I'm probably not going to switch, because I have good captains for those anyway, but it's something to keep in mind.

 

Also, you shouldn't necessarily dismiss your captains that were specific to some premium ship: it might be better to take advantage of the massive discount and transfer them to some other silver ship.

For instance, my Viribus Unitis guy has become redundant (I can use my Smaland 19 pointer on her), but instead of letting him go I put him on the Oland. Previously I used the same Smaland guy on the Oland, but with 2 different captains I can take RPF+AFT on the Smaland and RPF+CE on the Oland (since the Smaland can stealth-radar, Concealment Expert is less of a necessity).

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1 hour ago, Verblonde said:

That sounds pretty much spot-on.

 

My intention:

  • Try and play with as few captains as possible, at least initially.
  • Try and avoid using 'magic' captains i.e. those with any talents or boosted skills; the reason for this is that if I mess up (or WG does something stupid), they're the ones I'll resent least having to leave in mothballs, whilst I wait for a free respec that may never arrive. This isn't a universal rule though, particularly if/where I need one for something more competitive; also, my lone 21 pointer (at the moment) is US Ovenchicken, so I *have* to use him if I want to generate meaningful amounts of ecxp (so, somewhat competing pressures).
  • Avoid silver ships initially; every silver ship requires a unique captain, whilst you can run all your premiums of a given nation with one captain (assuming a 'good enough' build).
  • Play Fallout 3; I recently found (on GOG) a version of this that actually works on Win10, so I can wait for the dust to settle a bit whilst getting reacquainted with an old friend!

Excellent advice, Oh Guru! :Smile_honoring:

If you've got any tips for real life as well(**), then I am all ears!

 

 

(** Especially on how to handle women. :Smile_unsure: )

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[OGHF2]
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I'll keep one ship that I'll play and reset everything else + demount modules.

 

Not sure which ship yet ...

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[H_FAN]
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1 hour ago, Verblonde said:

That sounds pretty much spot-on.

 

My intention:

  • Try and play with as few captains as possible, at least initially.
  • Try and avoid using 'magic' captains i.e. those with any talents or boosted skills; the reason for this is that if I mess up (or WG does something stupid), they're the ones I'll resent least having to leave in mothballs, whilst I wait for a free respec that may never arrive. This isn't a universal rule though, particularly if/where I need one for something more competitive; also, my lone 21 pointer (at the moment) is US Ovenchicken, so I *have* to use him if I want to generate meaningful amounts of ecxp (so, somewhat competing pressures).
  • Avoid silver ships initially; every silver ship requires a unique captain, whilst you can run all your premiums of a given nation with one captain (assuming a 'good enough' build).
  • Play Fallout 3; I recently found (on GOG) a version of this that actually works on Win10, so I can wait for the dust to settle a bit whilst getting reacquainted with an old friend!

I do as you , have around 10 -15 that I play. Will not do anything dramatic to modules as it seems that same as before at least is not catastrophic

I will not haste to 21. I play those limited numbers and get as close to 21 as possible.

 

This is mainly the special captains + a few others.

 

I will not be surprised if the RB gets a eliteXP option but if it should be remotely interesting I guess we talk about 350-400 K/ 10000 it must be better than FreeXP ofc. 

 

 

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[SKM]
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1 hour ago, Admiral_H_Nelson said:

If you've got any tips for real life as well(**), then I am all ears!

 

 

(** Especially on how to handle women. :Smile_unsure: )

Well spreadsheet says we're having more fun(**) without those!

 

(** And spend more cash on premium ships!)

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[STRMO]
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Am 1.2.2021 um 19:44, King_Of_The_Potatoes sagte:

Will reset all my commanders then take a break sorry just dont trust WG not to change the skills and not offer us a free reset. 

Thats the best and smartest thing to do...WG is already waiting to make new changes so people need to pay money for further resets..it is the sole and only reason why we received the captain skill rework in the first place. There wasnt even a need to have a skill rework, but WG just thought so cause of badly hidden greedy reasons.

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I'll take a screenshot of the commander builds that I'm happy with, but then reset the whole lot. Thereafter, I'll wait and see what adjustments are made by WG, before coming back to it. Or maybe 'War on the Sea' will lure me away... :)

 

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Vor 11 Stunden, Zemeritt sagte:

I'll reset all my commanders again and go on a hiatus.

demount also all the (expensive) modules for free now!

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Beta Tester
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Trending: Play PvE with 0 points commanders. PvE - where the whole commander skill debate is meaningless. :crab:

Of course reset all commanders. I did that already and currently I reset each commander after each battle to not forget any.

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I have decided to run 5 commanders US, KM, UK, RU, FR  and apart from the Silver Ships they are trained for I use my Premium Ships only.

 

For example, my level 19 Gearing Captain now pilots: (Gearing, Kidd, Sims, Monaghan, Missouri, Massa, Oklahoma, Texas, Alaska, Anchorage, Indianapolis) it also allows the targeted acquisition of Commander XP to reach level 21.

 

684951212_Screenshot(278).thumb.png.e1aa5abe4c5c7524b96ff20eb47e7dbe.png

 

 

 

 

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Vor 10 Stunden, TunaRoll sagte:

Thats the best and smartest thing to do...WG is already waiting to make new changes so people need to pay money for further resets..it is the sole and only reason why we received the captain skill rework. Badly hidden greed.

We will get another free respec when they change some skills. One of the developers said it live on stream.

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14 hours ago, Hugh_Ruka said:

 ...+ demount modules.

Thank you. I was unaware that we could do that - very useful ! :)

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