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AndyHill

Great things the skill rework gave us

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The "RETURN COMMANDER" -feature is absolutely fantastic. I have hoped for just such a thing for a long time and now it's finally a part of the game even without mods, great job.

 

The built-in captain skill calculator and new skill assignment system is also a very welcome improvement and a nice surprise.

 

Other than that there may be some slight issues with the rework, but credit where credit is due, these two features are really fantastic additions to the game. Gg wg.

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It also gave me an excuse to walk away from the game for a while. 

 

Let's hope WG do iron out the masses of kinks and expand on the actual stuff they did well.

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[TF]
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I wish the captain re-spec would stay free, or have a very little cost, it is so nice to try out different builds.

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Those are small quality of life things. Sure, it's very nice to have them. But when the rework around it is how it is now, this won't help at all.

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Well, dd skills got massively improved. Lots and lots of variety there. 

 

In terms of rework cruiser skills should be a top priority as is adding a downside to deadeye. 

 

Edit: I just had an idea how deadeye could be balanced:

 

Call it "target specific charge". This creates an element of immersion as in you have the range down and your loaders are loading a charge specific for this range. Keep the benefit, but increase the reload by calibre as in:

 

- guns with a calibre of up to 356mm + 3 seconds

- guns with a calibre of up to 380mm + 5 seconds 

- guns with a calibre of up to 410mm + 7 seconds 

- guns with a calibre of up to 460mm + 10 seconds 

- guns with a calibre of up to 510mm + 12 seconds

 

The reason for seconds is simply that a percentage based increase wouldn't hurt the worst offenders (Thunderer) that much. In this way a clear trade off is provided. I would go as far as to either keep the negative effect permanently active. Otherwise you could run into abuse of the system when people fire just 1 turret with deadeye and the rest normally. It could still be implemented in the way that the effect is only triggered when the benefit is also applied. 

 

At least that's what I would suggest. 

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2 hours ago, Bear__Necessities said:

It also gave me an excuse to walk away from the game for a while. 

This.

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3 hours ago, AndyHill said:

The "RETURN COMMANDER" -feature is absolutely fantastic. I have hoped for just such a thing for a long time and now it's finally a part of the game even without mods, great job.

 

The built-in captain skill calculator and new skill assignment system is also a very welcome improvement and a nice surprise.

 

Other than that there may be some slight issues with the rework, but credit where credit is due, these two features are really fantastic additions to the game. Gg wg.

 

 

b5f12790717a79db3dcb09cb2e1bb5d0.jpg

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1 hour ago, dCK_Ad_Hominem said:

Well, dd skills got massively improved. Lots and lots of variety there.

Please define "massively"...

and maybe also define "improved", too...

Just to clear things up a bit...

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18 minutes ago, Deckeru_Maiku said:

Please define "massively"...

and maybe also define "improved", too...

Just to clear things up a bit...

Well the amount of tradeoffs has increased a lot. 4 tier 4 skills are superbly useful, but what will you give up? Rpf, concealment, speed? Torpedo acceleration finally comes without a drawback, but you buffing your guns as well will mess with the base build. 

 

There are a lot of choices to make, there is no single "right build" anymore. 

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2 minutes ago, dCK_Ad_Hominem said:

Well the amount of tradeoffs has increased a lot. 4 tier 4 skills are superbly useful, but what will you give up? Rpf, concealment, speed? Torpedo acceleration finally comes without a drawback, but you buffing your guns as well will mess with the base build. 

 

There are a lot of choices to make, there is no single "right build" anymore. 

I still fail to see any "massively improvement" there

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5 minutes ago, Deckeru_Maiku said:

I still fail to see any "massively improvement" there

Shima profits from increased torp speed

Gearing from dazzle 

Others from enhanced consumable duration. 

 

There is variety. 

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1 minute ago, dCK_Ad_Hominem said:

Shima profits from increased torp speed

Gearing from dazzle 

Others from enhanced consumable duration. 

 

There is variety. 

so..

two examples...

not even really two, as increased torp speed isn't new and shima could profit from it before...

so in fact one example...

massive...

one...

nope, don't see any connection between these two words....

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AA builds are viable again (sort of) on some ships. AA went from completely useless on every ship in the game to kinda useful on some ships if specced for it. That's all I wanted from a rework.

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1 hour ago, dCK_Ad_Hominem said:

Shima profits from increased torp speed

Gearing from dazzle 

Others from enhanced consumable duration. 

 

There is variety. 

 

1 hour ago, Deckeru_Maiku said:

so..

two examples...

not even really two, as increased torp speed isn't new and shima could profit from it before...

so in fact one example...

massive...

one...

nope, don't see any connection between these two words....

 

He probably means the BFT reload nerf, or the DE nerf(half the bonus for 2/3rd of the cost), or the point that priority target got more expensive. Or maybe just the fact that you have to spend 1.2 mil Captain-XP to get your captain from 19 to 21 without really more benefits then you had in the old skilltree. So basically spend more get less.

 

Maybe his definition of improvement ist just different....

 

And regarding the variety, wait a few week and you will have your standard base build with 1 or 2 variations most ppl will take, depending on the ship.

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Putting special captains or captains with the most skills on all classes on premium ships with unique skills for each class.

That is just great and many times a buff. 

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I like that I can tank 200k with my GK (heal skill, consumable module, and signal). I did not get dreadnough as it broke WG’s calculation. 😎

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10 hours ago, Deckeru_Maiku said:

so..

two examples...

not even really two, as increased torp speed isn't new and shima could profit from it before...

so in fact one example...

massive...

one...

nope, don't see any connection between these two words....

Those were just two examples in short as I was on the phone during commercial brake. In fact really none of my dds share the exact same build so far. 

 

If you want I can post my builds later, but I still like what they did in this regard. 

 

The real problem is that cruisers lost so much and gained so little. In this regard I can agree with people who don't like the rework. 

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12 hours ago, dCK_Ad_Hominem said:

Well, dd skills got massively improved. Lots and lots of variety there. 

p4VJHkd.png

 

"improved" means you get something extra on top of what you had before. Now, not only you lost on skill efficiency (their bonus went down or price went up), but to restore what you had before patch, you need to dump only 1.2m exp into captain, if you can get old performance in first place.

 

Only positive of the REEEwork are separate skill sets for each class and highlighting how vital is to get 10point captain to get CE, as any other skill option is meh at the best of days.

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[RODS]
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I see more what it took than what it gave, all my 19p elite captains are in the new build just captains

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[IRON7]
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On 1/30/2021 at 8:04 AM, AndyHill said:

The "RETURN COMMANDER" -feature is absolutely fantastic.

Not for players who run a dedicated Captain on all their ships.

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On 1/30/2021 at 8:10 PM, dCK_Ad_Hominem said:

Well, dd skills got massively improved. Lots and lots of variety there.

Dunno, I find myself speccing largely as I used to before (playing hybrid DDs only).

Most of the skills are so ingrained that I can't see myself speccing out of them ever - LS, SE and CE especially.

For pure torp boats and some gun boats I might get a bit creative, but not for my hybrids.

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23 hours ago, dCK_Ad_Hominem said:

Shima profits from increased torp speed

Gearing from dazzle 

Others from enhanced consumable duration. 

 

There is variety. 

Shimas torps still get spotted from the moon no matter how fast they are, Gearing has been that power crept you rarely see it. For me i've just reset all commanders and gonna sit this bullsh** rework out. Tier X is just a sh*t show of long range fagots and BS HE flinging.

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