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post cpt rework builds

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1,313 posts
19,716 battles

Looking for recommended, post cpt skill rework, builds (21pts captains) for Friesland, kidd and smaland. ty :Smile_honoring:

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Players
37 posts
7,740 battles

For Smaland, I started by copying the build suggested by Yuzorah et. al. (see here) and I am currently trying the following variation. When I play Smaland, I often find myself engaging other DDs at the edge of my detectability range and this build seems to work for aggressive play style.  Main Battery and AA Expert might work but I try not to engage bigger ships unless it's safe to do so, and I'm not too bothered about range.  Dazzle might also work but I tend to be spotted by other DDs pretty close to me and I'm not convinced of its benefit, yet.
 

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For Friesland, I am leaning towards this build.  I think it would also work on Smaland for a more conservative play style.  If I wanted to spend more time sitting in smoke and harassing larger ships at long range, I could perhaps drop Priority Target and Main Battery and AA Specialist, and instead opt for Consumables Specialist and Main Batter and AA Expert.

 

image.thumb.jpeg.147e60f257cdf8c98f3b5fb345ad4fb3.jpeg

 

Of coures, only you can decide what suits you.  For example, if you are good at timing conusmables and you rarely use all consumables in a match, you might be prepared to forego Superintendent and use the points elsewhere.   I suggest you make the most of the current free skills reset and experiment!  :)

 

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