[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1 Posted January 29, 2021 You guys know it, while it's actually a pretty neat animation how you collect a container your port with the crane and stuff, it's over time more an annoyance. So I was thinking about, how to make container collecting more fun. The idea I come up with: You play a cargo ship in a specific mode. You can lose your container, but if you have success, you will get the double amount of container. This could be a PvE or PvP mode. PvP Mode would harder probably, but could be also fun. There could be also different container ships for research, which can hold different amount of containers. This mode would be also a bit of gamble, that you lose containers. Though that's a matter of detail, if there should be an insurance or anything like that. But for me it would be fun to drive around a cargo ship (Those have actually also guns) 3 2 2 Share this post Link to post Share on other sites
[SWLG] EpicGoldenCat Players 67 posts 5,525 battles Report post #2 Posted January 29, 2021 nobody from wg will ever care about the idea anyway Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #3 Posted January 29, 2021 6 minutes ago, EpicGoldenCat said: nobody from wg will ever care about the idea anyway That makes not much sense. If there is a good idea in the forum, that makes the game better = more money, then I don't see why they shouldn't care. Beside that, a fun fact, years ago I did a proposal about "Semi-Manual AA", that the player should be able to select AA sectors, and now we have AA sectors. Not saying, that they have that from my proposal, though it's kinda close to my idea back then Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,191 battles Report post #4 Posted January 29, 2021 This cargo ship idea or the idea of convoys is ideal for some permanent Sub play mission when Subs arrive. Otherwise, I don't see this idea flying too far Pikkozoikum. 4 Share this post Link to post Share on other sites
HassenderZerhacker Players 1,307 posts 3,884 battles Report post #5 Posted January 29, 2021 for skilled CV players, most ships are akin to cargo ships anyway. 3 2 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #6 Posted January 29, 2021 16 minutes ago, Aethervoxx said: This cargo ship idea or the idea of convoys is ideal for some permanent Sub play mission when Subs arrive. Otherwise, I don't see this idea flying too far Pikkozoikum. Well, I kinda like transport and support stuff, so I like those type of ships. I'm mean in theory you could add Cargo ships as a ship type for normal battles, those would mostly be support ships, which repair others and do stuff like that. So in theory those ships could work Share this post Link to post Share on other sites
[DPRK] StonerStanley Players 275 posts 4,993 battles Report post #7 Posted January 29, 2021 4 hours ago, Pikkozoikum said: That makes not much sense. If there is a good idea in the forum, that makes the game better = more money, then I don't see why they shouldn't care. Beside that, a fun fact, years ago I did a proposal about "Semi-Manual AA", that the player should be able to select AA sectors, and now we have AA sectors. Not saying, that they have that from my proposal, though it's kinda close to my idea back then lol too much work WG are out to make a quickbuck now. hence the T!t who came up with the commander rework edit: i do like your idea though Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #8 Posted January 29, 2021 5 hours ago, Pikkozoikum said: That makes not much sense. If there is a good idea in the forum, that makes the game better = more money, then I don't see why they shouldn't care. There isn’t one here, though. Nobody will want a chance to gamble away their daily containers, and making the process of picking them up longer and risky would just get annoying as it would increase the amount of grind one has to do for their daily stuff by forcing additional time spent in this new game mode which you haven’t even fleshed out. You said watching a 2s crane animation every day becomes an annoyance but then you want to replace it with a much longer game mode that’s mandatory if you want your coal... How about no. A new game mode involving cargo ships and subs when they come out, sure, but don’t make me have to put in extra work just to pick up containers I already grinded. If you wanted to talk about something becoming annoying very fast... this would be it. 3 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #9 Posted January 29, 2021 I wouldn’t necessarily make it part of the daily mission containers. But I loved the Island Capture mode in Battlestations Pacific which includes Cargoships to capture enemy bases. If we would get such a mode it would be nice to be able to call in cargo ships to land troops to capture enemy bases. Playing these yourself though could be a tad slow so I would rather make them call in to capture 1 Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #10 Posted January 29, 2021 6 hours ago, Pikkozoikum said: That makes not much sense. If there is a good idea in the forum, that makes the game better = more money, then I don't see why they shouldn't care. There have been sht ton of ideas which would make game more balanced and more fun for everybody. How many of those did WG actually care? 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #11 Posted January 29, 2021 1 hour ago, Captain_Newman said: There isn’t one here Though, that's your opinion. 1 hour ago, Captain_Newman said: Nobody will want a chance to gamble away their daily containers As I mentioned, that's matter of the design, I also mentioned an insurance. Manybe you don't lose all containers. Beside that, nobody is forced to do that. It's more like you pick your containers like you always do, and then you could use your stored containers for a game mode. 1 hour ago, Captain_Newman said: increase the amount of grind Technically it decreases the amount of Grind. How long do you need to get 3 containers a day? Now imagine you do a 10-20 Minute mission and get 3 more. I also mentioned, that there could be different cargo ships to unlock, those maybe could carry 10 or 20 containers for one match. Though that's matter of the balancing 1 hour ago, Captain_Newman said: You said watching a 2s crane animation every day becomes an annoyance but then you want to replace it with a much longer game mode that’s mandatory if you want your coal... How about no. Game modes are supposed to be fun? Are you not playing this game and the game modes? :P Also never said, it's mandatory. It's mostly about the concept of a game mode with cargo ships, which could also use containers to increase income. 47 minutes ago, ghostbuster_ said: There have been sht ton of ideas which would make game more balanced and more fun for everybody. How many of those did WG actually care? This statement is like, "I have the power to scare away any alien invasion... do you see any aliens? So it's true" Just because they don't go with every idea doesnt mean, we are not allowed to make proposals, also it doesn't mean, that they are not listening. And it doesn't mean, that they go with every idea, if good or not. I mean people here say, that they don't like it... I like it, so why not going with that? Same for WG; if they don't like it, then it doesn't really matter, what others think^^ Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #12 Posted January 29, 2021 2 1 Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #13 Posted January 29, 2021 1 hour ago, Pikkozoikum said: Though, that's your opinion. Who else's would it be? 1 hour ago, Pikkozoikum said: As I mentioned, that's matter of the design, I also mentioned an insurance. Manybe you don't lose all containers. Beside that, nobody is forced to do that. It's more like you pick your containers like you always do, and then you could use your stored containers for a game mode. Technically it decreases the amount of Grind. How long do you need to get 3 containers a day? Now imagine you do a 10-20 Minute mission and get 3 more. I also mentioned, that there could be different cargo ships to unlock, those maybe could carry 10 or 20 containers for one match. Though that's matter of the balancing Game modes are supposed to be fun? Are you not playing this game and the game modes? :P Also never said, it's mandatory. It's mostly about the concept of a game mode with cargo ships, which could also use containers to increase income. Well, your initial post could have been construed as "I want this as a replacement for the cargo crane animation", and not "I want this as an addon to it". I think we can agree that these two are vastly different concepts. An addon I'd be fine with - but as you've mentioned design, how would this play? Cargo ships are big, slow, clumsy, and undergunned - the guns added to their decks in ww2 were meant to discourage u-boat surface and auxiliary cruiser attacks; go against an actual surface warship or a submerged sub and they can't do much anymore, which is where convoy escorts in the form of DD's, and later on escort CV's came into play. As far as the discussion on how this would be married to one's daily containers goes, you could simply make it a paid for coal participation, if you fail you lost coal, if you win you get a bit more, with perhaps some diminishing returns reward mechanic to prevent people from spamming it all day long and grinding their Thunderer in a weekend. In general expect WG to be very careful about anything that could potentially increase the amount of coal on people's accounts, as they've been working pretty hard to drain them of both it and fxp. But, regardless of this being connected to your daily container grind or not, there's a discussion to be had about utilizing cargo ships in a game mode of some sort. How do you make these fun to play? Perhaps you control more of them at once? Or maybe you don't control ships but hop between their deck guns and control those, instead? I still think the best bet here would be a pvp mode where one side has AI controlled cargo ships and player DD's who escort them (maybe add a mechanic so players can order them around, though I could see some trolling potential from speshul random teammates here), and the other is in subs and they have to stop the convoy utilizing hit and run wolfpack tactics. BTW, as long as we're talking about cargo ships, seeing some auxiliary cruisers might be interesting as well. This would also be great for additional PvE content in the form of new sub-oriented operations, though WG has so far been reluctant to invests time and money into further development of PvE content. At any rate, a new game mode involving cargo ships could be interesting, but the discussion should imho start at "how do we make this play so it's fun", and worry about how it's rewarded later. Though the idea of risking your daily containers to play this is basically gambling so WG might actually like it. Share this post Link to post Share on other sites
Pametrada Players 709 posts 5,022 battles Report post #14 Posted January 29, 2021 I think there should be an operation / scenario, where a convoy has to be protected from a wolfpack of submarines, by one of those escort groups centred round a light carrier. I'm sure it would be a lot of fun, and would have the added benefit of shunting CVs and subs somewhere while the rest of us could start enjoying randoms once more. 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #15 Posted January 29, 2021 I want a mini titanic or similar that goes about 500knots for memes and maybe a few other ships and we can have a bumper cars game mode. 1 Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #16 Posted January 29, 2021 there is actually the basis of a good idea there. a convoy escort mission that pays out cargo crates of exp and credits rather than the scoreboard. 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #17 Posted January 29, 2021 28 minutes ago, SkollUlfr said: there is actually the basis of a good idea there. a convoy escort mission that pays out cargo crates of exp and credits rather than the scoreboard. There are many ways you could do that. You could also have operations, where you have to guard such cargo transports. One could re-inact the famous Geleitzugschlachten from the North Atlantic. THAT actually also fits subs perfectly and I wouldnt mind fitting them in there at all! Attackers get the look they sink, defenders what they manage to bring to the exit zones. Oh god, this sounds awesome. This way, you could also detach operations from XP/credit income (to a degree prolly) with having the options to earn containers/cargo crates with different goodies in there. @MrConway I honestly think, this brainstorming here is one of the absolute better ideas the community had in the last years. maybe you guys want to have a look at it? Please please please give us some sort of T7 north-atlantic-cargo-protection / attack scenario so I can use Gneisenau or one of the upcoming german subs to attack those convoys. It fits the game perfectly! trust us :D 2 Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #18 Posted January 29, 2021 4 minutes ago, ForlornSailor said: This way, you could also detach operations from XP/credit income (to a degree prolly) with having the options to earn containers/cargo crates with different goodies in there. we already have operations that could be converted as prototype to test this. it could change the tone of operations from damage farm for exp to play the objectives for exp. raptor and aegis most obviously. raptor would benefit specifically, since the 2 who go for the south cv are no longer sacrificing their position on the scoreboard for the team objective. 1 Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #19 Posted January 29, 2021 4 hours ago, Pikkozoikum said: . This statement is like, "I have the power to scare away any alien invasion... do you see any aliens? So it's true" Just because they don't go with every idea doesnt mean, we are not allowed to make proposals, also it doesn't mean, that they are not listening. And it doesn't mean, that they go with every idea, if good or not. I mean people here say, that they don't like it... I like it, so why not going with that? Same for WG; if they don't like it, then it doesn't really matter, what others think^^ Do you really think that i mean complaints on forum with suggestions/ideas? We were one of the few testing clans like even before clan feature has been added to the game (was in omni back then). Like 3-4 years ago. After i noticed that WG actually doesnt give a sht about feedback, i stoped giving actual suggestions. Sure, you can make as many suggestions as you like. But it doesnt change anything. Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #20 Posted January 29, 2021 I certainly like the idea of more game diversity and playing as the transport ships would at least be different and probably a good laugh, however nothing i have seen from WG makes me believe for a second they would do anything along these lines, simply because where is the profit in it for them. Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #21 Posted January 30, 2021 10 hours ago, lovelacebeer said: nothing i have seen from WG makes me believe for a second they would do anything along these lines, simply because where is the profit in it for them. Just 2 weeks ago some people said it would be funny if we could hear shikishima guns across the map, considering the ship itself isn't that great, it's a meme-ship, collectors get it and people love the sound of its guns. Couple days later hearing shikishima across the map was in the patch, there's $0,00 in this for weegee. They just thought it was a cool idea and did it. You have to call balls and strikes. The santa crate thing was next level cringe, they corrected it. Thunderer spam isn't funny anymore, they're ending it. AA doing basically nothing even on ships built for AA is one of the things the rework actually fixed. 1 Share this post Link to post Share on other sites
[EMPOR] _DemonGuard_ Players 982 posts Report post #22 Posted January 30, 2021 5 hours ago, NikolayKuznetsov said: Just 2 weeks ago some people said it would be funny if we could hear shikishima guns across the map, considering the ship itself isn't that great, it's a meme-ship, collectors get it and people love the sound of its guns. Couple days later hearing shikishima across the map was in the patch, there's $0,00 in this for weegee. They just thought it was a cool idea and did it. Now imagine WG would make a profit out of it, if they would sell steel to speed up the grind to get the ship...oh wait, you can already buy steel with the dockyard (and there were a lot of other situation to buy steel in the past). Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #23 Posted January 30, 2021 5 hours ago, NikolayKuznetsov said: Just 2 weeks ago some people said it would be funny if we could hear shikishima guns across the map, considering the ship itself isn't that great, it's a meme-ship, collectors get it and people love the sound of its guns. Couple days later hearing shikishima across the map was in the patch, there's $0,00 in this for weegee. They just thought it was a cool idea and did it. You have to call balls and strikes. The santa crate thing was next level cringe, they corrected it. Thunderer spam isn't funny anymore, they're ending it. AA doing basically nothing even on ships built for AA is one of the things the rework actually fixed. Ah apologies I was referring to diversity in game modes, not making some sort of claim that there are no quality of life changes in the game whatsoever. When it comes to adding new game modes WG is rather limited, for example operations are very limited we don’t get any new ones and several of the old ones are missing since the CV rework. When we get short term new modes such as Halloween or April fools events they are at least an opportunity for WG to sell premium camos based on the artwork, with the notable exception of the subs proof of concept test to be fair. Creating a whole new game mode like the one OP suggested would be out of character for WG, although actually would tie in well with subs. Share this post Link to post Share on other sites
[EMPOR] _DemonGuard_ Players 982 posts Report post #24 Posted January 30, 2021 1 hour ago, lovelacebeer said: Creating a whole new game mode like the one OP suggested would be out of character for WG, although actually would tie in well with subs. They already tested a convoy game mode. Spoiler https://forum.worldofwarships.eu/topic/121707-st-games-modes/ Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #25 Posted January 30, 2021 9 minutes ago, _DemonGuard_ said: They already tested a convoy game mode. Reveal hidden contents https://forum.worldofwarships.eu/topic/121707-st-games-modes/ I remember, hopefully it’s something they are keeping in reserve for release, but it could easily be an abandoned project like when they made a in game model of HMS Habakkuk. Share this post Link to post Share on other sites