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Admiral_Yamamoto__

CV Torps completly destroyed

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So this nerf hits in my opinion the Japanese Cv's hard. Yeah a realy good CV driver like papedipupi or some others still performing realy strong in their CV's. But for an average CV player like me and the most of the players in the game its now double so hard to play Japanese CV's. Because of the nerf more CV driver reroll on the Us Cvs so their are more Cvs wich stonger fighters than you can have on your Japanese CV evean if you take your fighters and uprgrade them you have no chance against every US CV on your Tier or higher. But this problem we had also before the nerf came, we lost some planes yes but we managed to hit enough to make a good round and support our team. Now i hit with 3 torp squads wich are connected 3-6 Torps in average when the US CV isn't raping my 6 squads in 15 sec's without losing any plane through my backgunner's ( yeah their are backgunners) and this is not enogh to make over the game with an US CV in the enemy Team enough Dmg to make an advanatge for my team. When i play US CV i can control the air and take out the enemy Cv with just killing his planes and also torp and bomb a bit when i managed to block his Torp raid on my Cv. 

Edited by BananaJoeJo

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The spread is as big as the auto one, means you get 1 torp hit from each squadron!

Meanwhile USN planes are more and tighter spread, oh boy WG screwed the balance in this one.

Best balancing team of the year award goes to..... WG!! 

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View PostTakeda92, on 29 May 2015 - 06:15 AM, said:

The spread is as big as the auto one, means you get 1 torp hit from each squadron!

Meanwhile USN planes are more and tighter spread, oh boy WG screwed the balance in this one.

Best balancing team of the year award goes to..... WG!! 

 

i don't really feel like they ever cared about balance at this point ... welcome to "world of US warships"
 

View PostMindfulcrane07, on 29 May 2015 - 06:10 AM, said:

hmmm i am looking farward to see the changes when i get home. i hope it is not as bad as you say it is

 

to put it in a simple way the spread is so big now that you can't hit a full spread on an afk BB on her length
 

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Alpha Tester, Players, In AlfaTesters
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to put it in a simple way the spread is so big now that you can't hit a full spread on an afk BB on her length

 

Is that IJN CVs or USN CVs, or both?

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View PostTakeda92, on 29 May 2015 - 06:15 AM, said:

The spread is as big as the auto one, means you get 1 torp hit from each squadron!

Meanwhile USN planes are more and tighter spread, oh boy WG screwed the balance in this one.

Best balancing team of the year award goes to..... WG!! 

 

No it isnt .. its actually even BIGGER, you just can drop them closer ... it must be a joke

 

View Post_DeathWing_, on 29 May 2015 - 07:19 AM, said:

 

Is that IJN CVs or USN CVs, or both?

 

should be just IJN CV, as only JPN TB formation change is in the patch notes
 
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View Post_DeathWing_, on 29 May 2015 - 07:19 AM, said:

 

Is that IJN CVs or USN CVs, or both?

 

only japs
 

View PostSiaron, on 29 May 2015 - 07:26 AM, said:

 

No it isnt .. its actually even BIGGER, you just can drop them closer ... it must be a joke

 

the whole area covered is a slightly bigger but because of the higher number of planes the spread is tighter meaning that there is less space between the torps that's what takeda ment which gives US carriers a very important advantage considering that they also have more durable planes
 

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the whole area covered is a slightly bigger but because of the higher number of planes the spread is tighter meaning that there is less space between the torps that's what takeda ment which gives US carriers a very important advantage considering that they also have more durable planes

 

I think he meant that manual is bigger than auto.. but it can be seen both ways :)

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i don't really feel like they ever cared about balance at this point ... welcome to "world of US warships"

 

or you may say welcome to "world of US battlehips"...

I will stop playing CV and if thing will not be fixed back, maybe i'll stop playing at all before OBT or release

 

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I think he meant that manual is bigger than auto.. but it can be seen both ways :)

 

yes, i meant this

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Just tested JP cvs is fully broked , the torp spread is so horrible and so big , time to sell my jp cvs

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yes, i meant this

 

well my apologies then
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Out of interest since Im at work atm, does the increased spread help with hitting more agile targets? Normally a DD/CL can dodge a manual spread quite easily, can you use the increased spread to make a better net to catch these faster ships? Its a lot of wasted torps, but you only need 1 or 2 to hit.

Obviously the bigger spread reduces the impact of a traditional full broadside, I'm wondering if it might be more useful against targets you wouldn't normally aim for (obviously you'll need multiple directions, as otherwise they'll just sail through the huge gaps)

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Out of interest since Im at work atm, does the increased spread help with hitting more agile targets? Normally a DD/CL can dodge a manual spread quite easily, can you use the increased spread to make a better net to catch these faster ships? Its a lot of wasted torps, but you only need 1 or 2 to hit.

Obviously the bigger spread reduces the impact of a traditional full broadside, I'm wondering if it might be more useful against targets you wouldn't normally aim for (obviously you'll need multiple directions, as otherwise they'll just sail through the huge gaps)

 

it would help if you'd have a bigger spread with more torps in it currently it really doesn't a dd can fit between the torps sideways it's ridiculos they have a lot of space to manuver and dodge your torps and against cruisers just doesn't work because of the panic caused by their skill and as you said it's just a huge waste of torps but i guess it is in any case at this point

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hmmm i am looking farward to see the changes when i get home. i hope it is not as bad as you say it is

 

I thought the Supertester played this patch before they released it! Or I'm wrong?

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I thought the Supertester played this patch before they released it! Or I'm wrong?

 

They said we'd be surprised...

 

Though obviously not happily...

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This cycle is very telling... everyone excited about patches, supertesters building the hype with "i wish i could tell you about it but i cant :(" and then everyone is just baffled how can they make such insanely stupid decisions and changes... and actually let it into "real" game... it shouldnt even get past internal testing... hell, even past brainstorm sessions... if someone comes up with such ideas, he should be shut down asap... yet they are so excited about it...

 

At this rate it might end up being even bigger failure than world of warplanes...

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Out of interest since Im at work atm, does the increased spread help with hitting more agile targets? Normally a DD/CL can dodge a manual spread quite easily, can you use the increased spread to make a better net to catch these faster ships? Its a lot of wasted torps, but you only need 1 or 2 to hit.

Obviously the bigger spread reduces the impact of a traditional full broadside, I'm wondering if it might be more useful against targets you wouldn't normally aim for (obviously you'll need multiple directions, as otherwise they'll just sail through the huge gaps)

 

It does not. It requires you to be completely unaware of your surroundings, even more so than before, and a BB can fit inside the holes created by the spread.

I truly question how something like this made it through testing, makes me think WG is sailing this on their own and totally ignoring feedback.

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It does not. It requires you to be completely unaware of your surroundings, even more so than before, and a BB can fit inside the holes created by the spread.

I truly question how something like this made it through testing, makes me think WG is sailing this on their own and totally ignoring feedback.

 

how disapointing. I'd liked the fact that to be good at CV you had to have quite a bit of skill. I have also never really felt powerless against CV - I've been outplayed, but never felt hopeless before. I suspect that now people will likely ignore TB since they'll probably miss anyway.

Perhaps if they are going to keep this as the default spread, they could add a captain skill 3pts "close formation" that puts it as pre-patch spread. Means tier 4/5 captains are less likely to have it, so the AA-less BB at those tiers dont feel put upon, but at higher tiers it doesn't render IJN CV as pointless

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how disapointing. I'd liked the fact that to be good at CV you had to have quite a bit of skill.

 

Why should only CV's have that exception? Make them as easy and rewarding to play as the other ship types. Alternatively make the other ship types as frustratingly hard and unrewarding as CV's are now...

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Why should only CV's have that exception? Make them as easy and rewarding to play as the other ship types. Alternatively make the other ship types as frustratingly hard and unrewarding as CV's are now...

 

this change is not making jap CVs easy nor rewarding is just making them more frustrating

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How could ANY reasonable developper/manager/tester approve this change????

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Today I played my Independence with a 1/1/1 setting and my Ryujo with a 0/3/2 (3 TB and 2 DB) setting.

 

I'm not a great CV commander. Nonetheless I managed to get some really nice hits in with the US TBs. The best was getting five out of six against an US BB. He even tried evading, but I held my attack until I could see in which direction he chose to turn... Boom...

 

With my IJN CV I send all three TB squads against a single US BB. Tried the same approach as above. Managed to bring in two (!!!) hits out of twelve torpedoes fired.

 

So... five of six vs. 2 of twelve... sounds awfully borked to me.

 

On second thought: maybe the Designers think that being able to shoot in a wider spread is an advantage??? Kinda like: tight spread means too many torps miss, larger spread means maybe at least one hits????

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How could ANY reasonable developper/manager/tester approve this change????

 

Maybe they just want to see how much they can screw up before too many people leave the game.

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[edited]
Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.

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