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Were the old captain skills too "jack of all trades"?

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Beta Tester
5,895 posts
22,866 battles

WG managed get away from cookie cutter builds about as much as they managed to close the skill gap for CVs...


But, honestly, who had expected they would get it right this time... or at least for once...

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927 posts
6,026 battles

old perks and new perks are still perks. that is the problem.


weegee tried making the perks into specialisations but based them on stupid broken mechanics. like +30% DoT duration.

weegee either  does not know how to do specialisations, or refuses to do them for... reasons.

there are dozens of things that could be done to be sensible and balanced, but weegee seem to want to (not)force perks on people as a route to competitive advantage. as usual, fire chance and detection are still massive hammers.

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