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Wingoka

What is going wrong for WG

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Lets take 1 thing at a time:

 

Deadeye skill with a population off *edit* camper's (Great idear what ever *edit*got the idear for that skill)

 

Nerfing Gold Ships another bright idear. ( and this hidden in skill upgrade taking Smolensk from 19 km range to 16 Km, they proberbli thought the players would not notice)

 

Making a Skill that's gives all the soft target ship's higher spotting range  (you must be kidding us that DEV must simply be to stupid to have a job next week)

 

And the idiotic 1 shot protection system wich allows *edit* noobs u turns in front off heavy hitters and lets them survive 

 

Got any more bright idear's dev's then please spoil some other game.

Edited by Carnivore81
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Nothing is going wrong for them.

 

They are still making money hand over fist, buying up all of the remining Cyprus property and land (like all Russians do regarding "Property rights" on the island) and owns it's largest bank.

 

So no, nothing is going wrong for them.  In fact, everything is going right for them.  

 

Put simply. They are squeezing every penny out of suckers until the game caves in, all whilst reinvesting in land and property. :cap_tea: They know games don't last forever...

 

As we all know and have always said, this very forum accounts for such a small grain of sand of the player base it's not even on their radar..

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[THESO]
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27 minutes ago, Wingoka said:

Lets take 1 thing at a time:

 

Deadeye skill with a population off Idiotic camper's (Great idear what ever idiot got the idear for that skill)

 

Nerfing Gold Ships another bright idear. ( and this hidden in skill upgrade taking Smolensk from 19 km range to 16 Km, they proberbli thought the players would not notice)

 

Making a Skill that's gives all the soft target ship's higher spotting range  (you must be kidding us that DEV must simply be to stupid to have a job next week)

 

And the idiotic 1 shot protection system wich allows stupid noobs u turns in front off heavy hitters and lets them survive 

 

Got any more bright idear's dev's then please spoil some other game.

 

 

Ok

One at a Time.

 

1.

DeadEye Skill.

Well. The thing is. Just because the Players dont like Long Range Battles and go with the "Push Push Push" Mentality. Doesnt mean that Wargaming actually wants that to be the Primary Playstyle.

Honestly said. Seeing this Update. There seems to be ALOT of Changes that are meant to Encourage Players towards a more Defensive Playstyle.

 

And well. Given how many Roflstomps we had in the Last Year. That actually makes sense.

Because Wargaming cannot Fix the Skill Difference between Players. So its very well Possible that they want to at least Limit the Effect by Dragging out Battles a bit longer. Thus making Roflstomps take longer and give more Chances for Good Players to attempt turning it around.

 

2.

Yep. Supercruisers and Smolensk as well as alot of other Ships were Nerfed.

I am Conflicted on this a Bit. Because in quite a few Cases it Hit Ships I like. Some of which at least I dont consider OP.

But it also hit alot of Ships that actually were OP and which are now a bit less OP.

 

However. Hell NO Lol xD

WG would never Expect the Players to not Notice.

This is the WoWs Community. This Community will Drag out even Single Line Changes from Descriptions and Promises or Statements made just a Single Time in some Q and A Stream from the Closed Beta from Several Years Ago.

There is Literally no Way in Hell that Wargaming would Seriously think the Playerbase wont Notice it.

WG often does things hoping they can just Weather the Response. Because this actually works fairly often. They dont try stuff that pretty much never Works like thinking something will go Unnoticed.....

 

3.

I see nothing Wrong with that Skill. SAP and HE are Extremely Powerful Spamming Weapons by now.

So a Skill Buffing that Ability will come with a Tradeoff. Nobody is Forcing you to Take it if you dont think the Tradeoff is Worth it.

I would likely Take it on Italian Cruisers for example. Because I am not really going to be Concealed much anyways. And the Extra Damage is quite useful.

Also. If I want to Disengage I can just use Smoke ^^

 

4.

Havnt heard about that one Yet. Not sure what your Talking about.

Pls Elaborate.

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5 hours ago, Sunleader said:

 

 

Ok

One at a Time.

 

1.

DeadEye Skill.

Well. The thing is. Just because the Players dont like Long Range Battles and go with the "Push Push Push" Mentality. Doesnt mean that Wargaming actually wants that to be the Primary Playstyle.

 

Irrelevant what WG wants, and Deye is  a very bad thing making many ships more unplayable . That is bad design, and that is why especially the German forum is blowing up with shock, disgust and amazement how this is factually terrrible design that will also hamstring Italian BB's, and does not explain leaving in caps and Epicenter. 

 

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5 hours ago, Sunleader said:

Well. The thing is. Just because the Players dont like Long Range Battles and go with the "Push Push Push" Mentality. Doesnt mean that Wargaming actually wants that to be the Primary Playstyle.

Honestly said. Seeing this Update. There seems to be ALOT of Changes that are meant to Encourage Players towards a more Defensive Playstyle.

 

And well. Given how many Roflstomps we had in the Last Year. That actually makes sense.

 

Yeah.... LETS ALL HOLD HANDS AND SING A SONG.

 

 

 

No. IT DOES NOT MAKE SENSE. Stomps are now even more common.

fa.jpg

 

You know whats the saddest part?

 

This players get rewarded for farming dmg. 

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6 hours ago, Wingoka said:

And the idiotic 1 shot protection system wich allows stupid noobs u turns in front off heavy hitters and lets them survive

5 hours ago, Sunleader said:

4.

Havnt heard about that one Yet. Not sure what your Talking about.

Pls Elaborate.

I think he meant Dazzle, probably in relation to trying to kill a destroyer when lit up with a short duration Russian radar. I've finally encountered the first DDs making use of it and I must say it seems a pretty strong skill for cap contesters and sudden encounters... as long as you hold your fire and aren't deep within radar range of a specialised hunter (man, I love the 52.8s of pure "nope" on my Minotaur). If it's something else, well, I'd also like to know.

 

Salute.

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4 hours ago, rimmer_the said:

Irrelevant what WG wants, and Deye is  a very bad thing making many ships more unplayable . That is bad design, and that is why especially the German forum is blowing up with shock, disgust and amazement how this is factually terrrible design that will also hamstring Italian BB's, and does not explain leaving in caps and Epicenter. 

 

 

Nope.

Whats Irrelevant. Is what you want :)

Because guess what. They get to Decide what goes into these Skills.

You dont ^^

 

Which means. You will Adapt to the New Situation. And thus DDs and Cruisers will Play more Defensively or will get Deleted. And you will get used to the Fact that a Larger Portion of your BBs will stay Back instead of going Forward.

 

 

4 hours ago, nambr9 said:

 

Yeah.... LETS ALL HOLD HANDS AND SING A SONG.

 

 

 

No. IT DOES NOT MAKE SENSE. Stomps are now even more common.

fa.jpg

 

You know whats the saddest part?

 

This players get rewarded for farming dmg. 

 

You can be Angry about that. But thats just how it is Mate.

If WG wants to move the Game into a more Drawn out Long Range Fashion. Then this is where they will move it.

 

I can also be more Precise if you want.

If you Look at the Skills. You Notice Immediately. That Skills which Buff your ability to take Decisive Offensive Actions. Are Generally giving Weaker Buffs and are more Expensive. While Skills which Buff your Ability to just stay Defensive and Exchange Fire are pretty Cheap and give you Fairly Strong Buffs.

 

Basicly. Give some Cheap Skills for more Accuracy and Damage to the less Skilled Players that wont Decide Games anyways. Thus giving them at least a little bit more Power in the Game.

Give only Expensive Skills for Smaller Buffs to the Good Players that will usually Decide Games by for example a Decisive Push at the Right Moment. Thus giving them at least a little less Power in the Game.

 

 

You guys Need to Realize this.

Wargaming doesnt care about Good Players. Wargaming didnt make the Skill Rework so that Skilled Players get useful Builds which they can use to get Buffs for Decisive Actions that Allows them to Carry Games even better.

Wargaming cares 99% about the Average Player. And Wargaming would like for these Average Players to be Buffed in the Stuff that they are Comfortable doing.

 

Which for BBs is usually to be Sitting at Long Range and Shooting at others :P

 

 

4 hours ago, Estaca_de_Bares said:

I think he meant Dazzle, probably in relation to trying to kill a destroyer when lit up with a short duration Russian radar. I've finally encountered the first DDs making use of it and I must say it seems a pretty strong skill for cap contesters and sudden encounters... as long as you hold your fire and aren't deep within radar range of a specialised hunter (man, I love the 52.8s of pure "nope" on my Minotaur). If it's something else, well, I'd also like to know.

 

Salute.

 

Ah. Guess thats Possible.

Then I am not sure why thats a Problem tough.

I mean that Skill gives a Short 1 Time Buff when your Detected. Its not like this Skill will actually Protect you from being Oneshot xD

Just makes it less Likely that you get Oneshot in the First Salvo riight after you got Detected xD

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12 hours ago, Wingoka said:

Nerfing Gold Ships another bright idear. ( and this hidden in skill upgrade taking Smolensk from 19 km range to 16 Km, they proberbli thought the players would not notice)

if a premium ship is OP af, in this case it also a ship which can be obtained by ingame goods, in other words, without paying a single cent, should be nerfed. 

besides, they didnt even nerf smolensk directly. they changed a mechanic which could be used by many other ships. and 16km range is more than enough for smolensk. that "nerf" is not even close to being enough for that OP piece of cr.p. 

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