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Inzight

Thunderer and Conqueror with dead eye are killing the game

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Players
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Mostly they stay on the A-B lines or the I-J lines... easy enough to avoid their influence I would have thought...

 

But, you're right however, I've had games with 4 a side.... makes the game so much fun. (that was sarcasm)

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Players
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21,179 battles

Honestly for once I agree with the doom sayers.

 

Dead eye is worse than Smolensk and CV rework ever was for the gameplay. 

 

I literally had very close a 20 min Småland game that ended with 0 damage (3 caps and 26 planes killed) because all ships stayed 12+ km from caps.

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Beta Tester
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1 hour ago, lovelacebeer said:

I will admit it does seem to have become the normal strategy to hang back and rely on the range:

hopeless.PNG

 

And the creme on the cake is all those borderhumping Dead Eye BaBBies yelling at Cruisers and DDs to "give them intelligence" - something their parents should have done - and making them responsible for losing the battle by getting sunk...

Sooo...

In the end: no change to pre reework... I mean Skill Update... :cap_haloween:

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Players
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october rev + ce =11ish km detection.

faces t5 cruisers.

nothings dodging dead eye at those ranges.

pretty funny.

 

also, went into coop earlier.

players in mid tier coop are camping at the back...

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[XTREM]
Players
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Everybody complaining about the virgin deadeye Thunderer and Conq

Meanwhile, the chad deadeyes:

 

Yamashikisashi.jpg.1a142f79ddef203d2fe1913cfa260364.jpg

 

Though tbh I only have it procced half-the time. 

 

 

 

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Moderator, WoWs Wiki Team, Freibeuter
2,593 posts
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Thread closed.

 

There are more than enough discussion threads for the skill rework and this one is not constructive either.

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