[R3B3L] Comrade_Fluffs Players 33 posts 7,319 battles Report post #1 Posted January 23, 2021 This match when exactly as you would imagine it did. Cruisers too scared to push, BB's sitting back and snipe with HE, and among the first 6 ships to die (in total mind you!) were the carriers lol. This ride never ends! 1 8 1 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,326 battles Report post #2 Posted January 23, 2021 1 minute ago, Comrade_Fluffs said: Cruisers too scared to push, BB's sitting back and snipe with HE, and among the first 6 ships to die (in total mind you!) were the carriers lol. That took a turn for the unexpected for sure. Don't worry comrade, WG will fix this, after the free respec runs out. 5 8 Share this post Link to post Share on other sites
[ANV] Starchy_Tuber Players 867 posts 11,120 battles Report post #3 Posted January 23, 2021 1 hour ago, Aragathor said: WG will fix this, after the free respec runs out. Quoted for Absolute Frakking Truth 2 5 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,326 battles Report post #4 Posted January 23, 2021 54 minutes ago, Starchy_Tuber said: Quoted for Absolute Frakking Truth 3 days before the update drops, I will reset every captain i used this update. I can play coop with 0 skills. WG will pull a scummy move for sure. 8 Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,670 battles Report post #5 Posted January 23, 2021 36 minutes ago, Aragathor said: I can play coop with 0 skills. WG will pull a scummy move for sure. Same, I can finish Hizen in coop with unskilled captains. Share this post Link to post Share on other sites
BanzaiPiluso Players 1,217 posts 13,126 battles Report post #6 Posted January 23, 2021 I am happy because a carrier got sunk. Always makes my day. 1 3 Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #7 Posted January 23, 2021 26 minutes ago, Winged_Cat_Dormant said: I am happy because a carrier got sunk. Always makes my day. Hope he got reported 1 4 Share this post Link to post Share on other sites
[R3B3L] Comrade_Fluffs Players 33 posts 7,319 battles Report post #8 Posted January 23, 2021 Just now, Humorpalanta said: Hope he got reported No one got reported i think, everyone too bussy sniping HE and i was too bussy laughing at the hilarity of the situation 1 Share this post Link to post Share on other sites
[R3B3L] Comrade_Fluffs Players 33 posts 7,319 battles Report post #9 Posted January 23, 2021 While i have this thread anyway, i might aswel trow this in here How did we not deplane that Hakuryu? After eh offed me he kept going after the Conqueror with full squadrons. This is absolute madness Share this post Link to post Share on other sites
[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #10 Posted January 23, 2021 Funny that WG allows the nick of the enemy CV. Share this post Link to post Share on other sites
[R3B3L] Comrade_Fluffs Players 33 posts 7,319 battles Report post #11 Posted January 23, 2021 38 minutes ago, SirAmra said: Funny that WG allows the nick of the enemy CV. What do you mean? Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #12 Posted January 23, 2021 6 hours ago, Comrade_Fluffs said: among the first 6 ships to die (in total mind you!) were the carriers now we know they will fix the patch asap. 1 Share this post Link to post Share on other sites
[HOO] callumwaw Players 270 posts 17,496 battles Report post #13 Posted January 23, 2021 4 hours ago, Winged_Cat_Dormant said: I am happy because a carrier got sunk. Always makes my day. You might not know this, but it's a scientifically proven fact that every time a CV is sunk, a little angel is born in heaven. ;-) 1 hour ago, SkollUlfr said: among the first 6 ships to die (in total mind you!) were the carriers Now none of us can argue: it's clear that CVs need more armour, more hitpoints, and total immunity to fire and flooding. In fact, they should be totally immune to any gunfire, and torpedoes should bounce off their sides. 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,902 battles Report post #14 Posted January 23, 2021 9 hours ago, Comrade_Fluffs said: This match when exactly as you would imagine it did. Cruisers too scared to push, BB's sitting back and snipe with HE, and among the first 6 ships to die (in total mind you!) were the carriers lol. This ride never ends! > plays Thunderer (one of the most toxic ships of all) > complains about passive meta does not compute Ships like the Thunderer are one of the reasons why Cruisers are too scared to push and why Battleships are having this long-range HE slugfest. "The meta is passive and boring, so I take a ship that enforces passive play!" - player logic 1 Share this post Link to post Share on other sites
[HOO] callumwaw Players 270 posts 17,496 battles Report post #15 Posted January 23, 2021 8 minutes ago, lup3s said: plays Thunderer (one of the most toxic ships of all) > complains about passive meta but how do you know he, too, camped in the back? It's perfectly possible to play Thunderer at mid-range. With a detection radius of 12.3 km, you still get the benefit of Deadeye if you're at a safe 14-15 km from the enemy. But that requires your DDs and CA/CLs to do their work, that is, to be AHEAD of you, not behind you ;-) Sure, it's not a tank and it's generally bad at brawling, but I find it a satisfying mid-range ship with a detection radius that allows you do disengage to heal provided that -- again -- DDs are ahead of you to screen you against enemy spotters. Personally, I don't like camping in the back for a number of reasons. First, it's boring, and that does it for me. I don't play this game to get 0.0001% better winrate, I play it to entertain myself :) Second, I'm not a particularly good marksman and I find it hard to hit targets reliably at 24 km (especially that the shell flight time is so long, it's more likely the target will change course/speed). Third, I like using AP on broadsides but sniping long range basically requires you to use HE only (with very few exceptions). Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,902 battles Report post #16 Posted January 23, 2021 3 minutes ago, callumwaw said: but how do you know he, too, camped in the back? It's perfectly possible to play Thunderer at mid-range. With a detection radius of 12.3 km, you still get the benefit of Deadeye if you're at a safe 14-15 km from the enemy. But that requires your DDs and CA/CLs to do their work, that is, to be AHEAD of you, not behind you ;-) Sure, it's not a tank and it's generally bad at brawling, but I find it a satisfying mid-range ship with a detection radius that allows you do disengage to heal provided that -- again -- DDs are ahead of you to screen you against enemy spotters. Personally, I don't like camping in the back for a number of reasons. First, it's boring, and that does it for me. I don't play this game to get 0.0001% better winrate, I play it to entertain myself :) Second, I'm not a particularly good marksman and I find it hard to hit targets reliably at 24 km (especially that the shell flight time is so long, it's more likely the target will change course/speed). Third, I like using AP on broadsides but sniping long range basically requires you to use HE only (with very few exceptions). (boldened part) That is correct; however, experience taught me that Thunderers are usually the furthest away from the "frontline" (together with SE HE-shooting GK's). There is a difference between what can happen, and what does happen; in this case (Thunderer) -> long range HE slinging. It's not just the ships, it's the players as well (and vice-versa, it's not just the players, it's this broken ******** as well) The HE on the RN BBs should be nerfed drastically. Atm it's one of the most broken things in this game. 2 Share this post Link to post Share on other sites
[HOO] callumwaw Players 270 posts 17,496 battles Report post #17 Posted January 23, 2021 @lup3s I agree with you in general. And, yes, the new meta encourages poor players to think it's best to sit at map edge. I was only making the point that you don't know how @Comrade_Fluffs played his Thunderer in this particular battle, yet you said about him "> plays Thunderer (one of the most toxic ships of all) > complains about passive meta" :-) 1 Share this post Link to post Share on other sites
[R3B3L] Comrade_Fluffs Players 33 posts 7,319 battles Report post #18 Posted January 23, 2021 41 minutes ago, lup3s said: > plays Thunderer (one of the most toxic ships of all) > complains about passive meta does not compute Ships like the Thunderer are one of the reasons why Cruisers are too scared to push and why Battleships are having this long-range HE slugfest. "The meta is passive and boring, so I take a ship that enforces passive play!" - player logic In all fairness, the only reason i brought out the Thunderer was to check it out, i had just bought it. Decked it out for range aswel for the shits and giggles, might aswel go full meme right? Quickly realized that long range HE snipe wasn't realy my think and rather quickly opted for a medium range fight instead, didn't realy help much in the end but ah well, the battle was hilarious to watch nontheless Share this post Link to post Share on other sites
[HOO] callumwaw Players 270 posts 17,496 battles Report post #19 Posted January 23, 2021 36 minutes ago, lup3s said: The HE on the RN BBs should be nerfed drastically. Atm it's one of the most broken things in this game. I thought so at first. But then I did the maths for a typical scenario, where you fire a salvo at an enemy and get 5 hits (which is only consistently possible at mid ranges; at long range you'll get fewer hits). In the case of the Tier 10 Thunderer, the probability of setting a fire is 98.9%. But in the case of the Tier 8 Lenin, the probability is almost the same, at 92.2%. It's only a 6 percentage point difference. (to clarify, this is looking at probability only; I'm not taking into account tier vs. tier modifiers, captain skills etc., as that differs from battle to battle). @Comrade_Fluffs My take on this is that Deadeye + Concealment makes it possible to enjoy playing the Thunderer at mid-range, using both AP and HE, instead of being bored to death sniping from 24 km. Share this post Link to post Share on other sites
[R3B3L] Comrade_Fluffs Players 33 posts 7,319 battles Report post #20 Posted January 23, 2021 @callumwawI'l give it a whirl at some point, right i'm more concerned with getting another line to T10 than i am with getting more skillpoints for Jingles (tought it was fitting to trow the old man on there) Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #21 Posted January 23, 2021 4 hours ago, Comrade_Fluffs said: While i have this thread anyway, i might aswel trow this in here How did we not deplane that Hakuryu? After eh offed me he kept going after the Conqueror with full squadrons. This is absolute madness Because carriers are balanced for 12 vs 12 not 7 vs 7. 1 Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #22 Posted January 23, 2021 1 hour ago, Europizza said: Because carriers are balanced for 12 vs 12 not 7 vs 7. Share this post Link to post Share on other sites
[PGT2P] Birkebein Players 144 posts 11,571 battles Report post #23 Posted January 23, 2021 Well, I played three games in rank. First with a radar mino, headed to the caps to support the dd, radared enemy dd, fired a couple of shots and sunk straight away... someone in chat asked if I was an idiot? I answered and said, "yes". Loaded Hindenberg and used the spotter to fire HE at range, staid alive etc, sailed the Thunderer and fired HE at range..., and... yep, you guessed it, hat worked fine too. I'm not concerned with winning, I like to have fun and part of he fun is being useful to my team, but my feeling is there's no fun and no utility in being alive for five mins in a radar mino, so... If you can't beat them you got to join 'em... I have to remember to ask myself if I'm still having fun a week from now in this game, "brought to you by Wargaming" 1 Share this post Link to post Share on other sites
[V888] Shagulon Beta Tester 413 posts 32,694 battles Report post #24 Posted January 24, 2021 I dont blame anyone for playing the meta. Why do something that doesnt work like push? You do what works best. 1 Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #25 Posted January 24, 2021 3 hours ago, lup3s said: The HE on the RN BBs should be nerfed drastically. Atm it's one of the most broken things in this game. symptom, not cause. fire mechanics are broken. weegee's method of dealing with DoT needs ripped out at the foundations. fires should be nurfing ships stats depending on where the fire is. for example, fire under the turret meaning 50% slower reload for that turret. since the crew would need to be real careful not to cause a mag detonation., fire near range finders, lose the ability to see ships for away from your ship. obscured rangefinders/disabled radio etc. that would be an actually decent function of fire mechanics. 2 Share this post Link to post Share on other sites