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Starchy_Tuber

Why no GUI indicators for active new skills?

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So, WeeGee...

How come, in this masterful skill rework of yours, are there no graphical indicators of when skills are active or not?

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2 minutes ago, Starchy_Tuber said:

So, WeeGee...

How come, in this masterful skill rework of yours, are there no graphical indicators of when skills are active or not?

Might be an idea for a mod...

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[SCRUB]
Quality Poster
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Hi all,

 

13 minutes ago, Starchy_Tuber said:

So, WeeGee...

How come, in this masterful skill rework of yours, are there no graphical indicators of when skills are active or not?

 

Look what I asked Aslain not so long ago:

 

8 minutes ago, Leo_Apollo11 said:

 

@Aslain and others - do you guys know if there are some MODs in development which would show whether some of the new Captain skills are actually in use at some point in the game?

 

For example indicators for:

  • "Dead Eye"
  • "Close Quarters Combat"
  • "Outnumbered"
  • "Top Grade Gunner"

 

 

Leo "Apollo11"

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6 minutes ago, Leo_Apollo11 said:

 

Look what I asked Aslain not so long ago:

It shouldnt require a MOD to fix the obscurity of the rework to be somewhat less obscure - its piss-poor planning on behalf of WeeGee.

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That would just be too easy.

Oh wait - if that was the reason, then there would be indicators for the CVs....

Let's try again:

"That would actually require developers with some forethought, or at least developers who play the game themselves."

 

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[BYOB]
[BYOB]
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1 minute ago, FixCVs_Nautical_Metaphor said:

That would just be too easy.

Oh wait - if that was the reason, then there would be indicators for the CVs....

Let's try again:

"That would actually require developers with some forethought, or at least developers who play the game themselves."

 

And most important of all, that would require people that actually work.

 

WoWS updates look like cobbled together stuff made by someone at fiverr. Although no, at fiverr you would get a professional for your money.

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This will be added in the future, was overlooked due to the short development time (who would have thought...). 

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[RONIN]
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4 hours ago, Starchy_Tuber said:

So, WeeGee...

How come, in this masterful skill rework of yours, are there no graphical indicators of when skills are active or not?

Definitely needed....

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Vor 3 Stunden, Wulf_Ace sagte:

Definitely needed....

OR - and hear me out - they could just go back to skills that are active all the time and not activated by some arbitrary set of conditions typed up by a horde of monkeys at random.

Crazy, I know!

Although when all is said and done, I am happy with the rework because it has turned my Großer Kurfürst into one mean Arsonist and Witherer printing machine!1

https://replayswows.com/replay/120658#stats

 

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10 hours ago, Starchy_Tuber said:

So, WeeGee...

How come, in this masterful skill rework of yours, are there no graphical indicators of when skills are active or not?

Money. And ppl to vaguely NOT understand what is going on and after they do, then change some skills and force them to re-spec for money.

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