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Shagulon

Unique commanders skills not considered in rework?

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[V888]
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I'm starting to think they didn't even check the unique commander skills for the rework. Or if they did, they did it too early in the process before they changed stuff.

 

Captains can now have four different ship type skill sets, but on some ship types they can no longer select one or both of their enhanced skills. Often times they were useless on certain ship types before, but as the concept for captains has apparently changed, why were these not revisited?

 

Brit's Consumable Specialist doesn't appear to be useful for virtually any ship anymore and is now an incredibly bad choice for that nation's enhanced skills (all three have it). Previously it was great for all of them (old jack of all trades with repair and heal).

 

Yamamoto loses preventative maintenance on CAs and doesn't gain anything back? 

 

WG - could someone revisit them please?

 

 

 

 

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Supertester
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Working as intended I would say. On the stream the other day, the twins explained that part of the reworked commander skills were to let (force?) people to choose a path and not just build every (read most) ships of a class the same way, and another thing they said were that they wanted to remove the ability to build cruisers as battleships. Or something like that.

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WG doesn't care !!

 

We warned of this problem during the test and they've done nothing about it.

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12 minutes ago, Berrserkr said:

Working as intended I would say. On the stream the other day, the twins explained that part of the reworked commander skills were to let (force?) people to choose a path and not just build every (read most) ships of a class the same way, and another thing they said were that they wanted to remove the ability to build cruisers as battleships. Or something like that.

Well with the new rework of captain skills there will be even less diversity in the game and about cruisers WG put theses cruisers up themself to build as a BB and if you dont believe @Berrserkr take a look at this vid

 

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2 minutes ago, Cammo1962 said:

Well with the new rework of captain skills there will be even less diversity in the game and about cruisers WG put theses cruisers up themself to build as a BB @Berrserkr

I think that it is to early to really say, it has not been tested out that much yet. I am more afraid that people will find sweetspots with builds or skills that makes the ships too powerful or damaging the gameplay, like the "Dead eye" skill seems to do atm. I'm not that fond of conditional skills either, but can learn to live with them.

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3 minutes ago, Berrserkr said:

I think that it is to early to really say, it has not been tested out that much yet. I am more afraid that people will find sweetspots with builds or skills that makes the ships too powerful or damaging the gameplay, like the "Dead eye" skill seems to do atm. I'm not that fond of conditional skills either, but can learn to live with them.

So we have to live with BBs camping in the back and snipe you and cruisers wont go in to support because they will burn to death and DDs are left totally alone against all ship lines at the enemy side ?? And BTW why roll it out if it has not been tested out that much ?? For me it is another money grab for WG 

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Vor 3 Minuten, Cammo1962 sagte:

And BTW why roll it out if it has not been tested out that much ??

Sputnik V is totally safe and efficient, comrade.

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1 minute ago, Cammo1962 said:

So we have to live with BBs camping in the back and snipe you and cruisers wont go in to support because they will burn to death and DDs are left totally alone against all ship lines at the enemy side ??

I didn't say that the skills are perfect, and the "Dead eye" seems to be one of them, only that the system, on the whole, works as intended. Especially the part where OP wanted a BB skill on his CA and I simply pointed out that they explained that on the live stream. They will be looked at, as stated in teh stream, as other changes will and adjusted as we go. No one expected it to work perfectly from the start.

But the part where you can't put BB skills on a CA is working as intended since they don't want CAs built as BBs.

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Just now, Berrserkr said:

I didn't say that the skills are perfect, and the "Dead eye" seems to be one of them, only that the system, on the whole, works as intended. Especially the part where OP wanted a BB skill on his CA and I simply pointed out that they explained that on the live stream. They will be looked at, as stated in teh stream, as other changes will and adjusted as we go. No one expected it to work perfectly from the start.

But the part where you can't put BB skills on a CA is working as intended since they don't want CAs built as BBs.

First of all with WGs reputation ATM no one believes them any more. Second why put out a CAs that you can build as BBs and then introduce a new skills that removes them ?? And third in my eyes that cheating people especially when it has prem status and might have paid  doubloons because WG have set it for sale.

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9 minutes ago, Berrserkr said:

I didn't say that the skills are perfect, and the "Dead eye" seems to be one of them, only that the system, on the whole, works as intended. Especially the part where OP wanted a BB skill on his CA and I simply pointed out that they explained that on the live stream. They will be looked at, as stated in teh stream, as other changes will and adjusted as we go. No one expected it to work perfectly from the start.

But the part where you can't put BB skills on a CA is working as intended since they don't want CAs built as BBs.

There is no firm line between cruisers and BBs as there is between DDs and the other classes (having a citadel or not). The cruisers simply get bigger until they reach BB level ... just look at the progression from Atlanta to Cleveland to DM to Alaska to Montana ... that is a continuous line ... so building a cruiser for secondaries or survivability should be as viable as it is for BBs ...

 

BBs have less variations within class than cruisers have ....

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[V888]
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Back on topic:

 

I also think it feels unfair how previously all unique commanded had roughly the same number of enhanced captain points...

 

Now for example, John Doe has two 1 point enhanced skills, while Jean-Jaques Honore now has 5 points of enhanced skills. Points that cost more are better right? So Honore is just objectively better than Doe???

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4 hours ago, Cammo1962 said:

Well with the new rework of captain skills there will be even less diversity in the game and about cruisers WG put theses cruisers up themself to build as a BB and if you dont believe @Berrserkr take a look at this vid

 

I struggle to understand, why he picked Priority target and Preventive maintenance here, instead of torp. dmg reduction. You kinda dont care, if you are at back, if somebody is aiming at you or not

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23 minutes ago, Shagulon said:

Now for example, John Doe has two 1 point enhanced skills, while Jean-Jaques Honore now has 5 points of enhanced skills. Points that cost more are better right? So Honore is just objectively better than Doe???

John Doe's skills are no-brainers on every battleship and every cruiser.

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[V888]
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37 minutes ago, NikolayKuznetsov said:

John Doe's skills are no-brainers on every battleship and every cruiser.

relevance?

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11 minutes ago, Shagulon said:

relevance?

Sure, you were saying john doe's enhanced skills must be bad because they are 1 point skills, i'm saying this is a weird way of looking at it. The -75% shell switching is an incredibly powerful skill because it allows even battleships and heavy cruisers to switch to HE in seconds for slapping DD's, or switch to AP in seconds if you were shooting HE and see an opportunity.

Say you're playing Alaska, you spend 90% of your time in that ship shooting AP, if you catch a DD in your radar, john doe lets you switch to HE in 3 seconds. That DD is now very dead.

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[V888]
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i do agree i like it a run it, but if it is so good and powerful, why is it only a 1 point skill? It is good for a 1 point skill, true.

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7 hours ago, Shagulon said:

I'm starting to think they didn't even check the unique commander skills for the rework.

If they did, they gave the job to someone who doesn't play the game much!

 

As someone pointed out on another thread, Cunningham's 'starred' skill is almost entirely worthless for the majority of RN ships...!

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More points to grind for less effective than before ....

A rework to suck more money out of pockets ....

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