Plug Players 3 posts 313 battles Report post #1 Posted January 21, 2021 Alright guys, just started playing this and was wondering what is the best lines to play to learn the ropes. Got the Novik, V25, Dresden and the Weymouth at T2. Find the V25 fast but fragile and the others pretty much the same but they are not fully upgraded nor a decent captain. Are these any goodor do I need to try out other lines? Share this post Link to post Share on other sites
[MEN] Captain_Singleton Players 3,184 posts 20,015 battles Report post #2 Posted January 21, 2021 31 minutes ago, Plug said: Alright guys, just started playing this and was wondering what is the best lines to play to learn the ropes. Got the Novik, V25, Dresden and the Weymouth at T2. Find the V25 fast but fragile and the others pretty much the same but they are not fully upgraded nor a decent captain. Are these any goodor do I need to try out other lines? welcome, you need to try all the lines to find ones you like, they are all pretty similar at lower tiers, it's only really at T6+ they start developing 'national' identities, there are lots of streamers on twitch and youtube to watch. 4 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,582 battles Report post #3 Posted January 22, 2021 21 hours ago, Plug said: just started playing this and was wondering what is the best lines to play to learn the ropes. Welcome! The best lines for a newcomer are usually the Japanese and Americans (play both, and all classes); the reason for this is that they were the first nations in the game and consequently have the fewest weird 'gimmicks' to get used to. After that, you can do a lot worse than the Germans (all classes, although CVs probably optional), and after that, you start getting into specific class/nation combinations. It's a good idea to stay at low(er) tiers to start with, at least until you run out of fully protective newcomer MM (for your first few hundred games, at low tier, you will face similarly inexperienced players, and bots if there aren't real people around). This is a good time to experiment, as all the lower tier ships are inexpensive to research and buy. BTW did you use an invite code when you started your account? If not, do so (assuming you still can); it'll get you some useful freebies (and a Warspite when you get to T6, I think). 4 Share this post Link to post Share on other sites
Plug Players 3 posts 313 battles Report post #4 Posted January 22, 2021 2 minutes ago, Verblonde said: Welcome! The best lines for a newcomer are usually the Japanese and Americans (play both, and all classes); the reason for this is that they were the first nations in the game and consequently have the fewest weird 'gimmicks' to get used to. After that, you can do a lot worse than the Germans (all classes, although CVs probably optional), and after that, you start getting into specific class/nation combinations. It's a good idea to stay at low(er) tiers to start with, at least until you run out of fully protective newcomer MM (for your first few hundred games, at low tier, you will face similarly inexperienced players, and bots if there aren't real people around). This is a good time to experiment, as all the lower tier ships are inexpensive to research and buy. BTW did you use an invite code when you started your account? If not, do so (assuming you still can); it'll get you some useful freebies (and a Warspite when you get to T6, I think). Cheers. Didn't get an invite code. Been mainly playing the German ships but have put my toe in the water with the Russian and British lines. ATM I seem to be favouring the German line more than any thing else and are currently at tier 3 with the cruisers and tier 2 with the destroyer's. Am going to try out the battleship line once I unlock it. :) Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,582 battles Report post #5 Posted January 22, 2021 7 minutes ago, Plug said: Didn't get an invite code. I've sent you one by PM, in case you need it. 7 minutes ago, Plug said: ATM I seem to be favouring the German line more than any thing else There are far worse choices, although the BBs do play rather differently to 'normal' (you probably want a proper BB player to give you tips, as they're not really my thing, even if the KM BBs were the first ones that I got to T10; I'm rather less bad with DDs). The aim early on is to be learning - as much as possible - universal rules, from which you then deviate as you get into the weirder stuff later. BTW I like the KM DDs a great deal; for a start, from T5 you get the smoke/hydro combination, which can be pretty powerful in the right circumstances. 5 Share this post Link to post Share on other sites
Plug Players 3 posts 313 battles Report post #6 Posted January 22, 2021 Thank you. 1 Share this post Link to post Share on other sites
[CROCO] Kaleu_Gruber Players 13 posts 9,415 battles Report post #7 Posted March 10, 2021 It would be best for you to try out different ships and classes from all nations. For three reasons: 1. Different people like different ships. I hated ships that generally do well stat wise - at the same time I did well in/enjoyed ships that are generally considered to be rather bad. Low tier ships a cheap, its no problem to buy them and try them out for a few rounds. Its more important to sail a ship you like than to collect nothing but OP-ships 2. Knowing how different classes play helps counter them. If you h.ave played a few rounds in a torpedo-destroyer you will better know their strenghts and weaknesses and better counter them in your battleships. You should try to play a few games in every class. Also this is the only way to learn which ships you enjoy the most - something this forum can't answer for you. 3. It slows down your progress to the higher tiers. While it may appear interesting to get to Yamato or whatever you have your eyes on it really takes some time to learn the game mechanics and strategies. Wargaming gives away a lot of camos and signals with XP-Bonuses that allow new players to really rush through the lower tiers. If you take your time you will be a much more valuable team mate once you reach higher tiers. You can use the xp-bonuses later as a veteran when grinding new lines 5 Share this post Link to post Share on other sites
TheWarJaC Players 3,049 posts 988 battles Report post #8 Posted March 17, 2021 Guys, once again, I would like to thank you for the time you are investing in giving keen and precious advice to new players (which are pure gold also for me). Keeping getting better in WoWs is not always easy, but with your help becomes way more achievable. 😊 6 Share this post Link to post Share on other sites
[LA_FR] Eikkuu Players 317 posts 6,298 battles Report post #9 Posted March 21, 2021 Le 21/01/2021 à 21:01, Plug a dit : Alright guys, just started playing this and was wondering what is the best lines to play to learn the ropes. Got the Novik, V25, Dresden and the Weymouth at T2. Find the V25 fast but fragile and the others pretty much the same but they are not fully upgraded nor a decent captain. Are these any goodor do I need to try out other lines? Well you need to play every class of the different nation to see what you like it to play. l will try to explain you the class and nation best l can and what l know about it : Sorry for my very bad english l do my best to explain you the nation and their class ! Some They maybe a very hight fault numbers in still sorry :) For Japan : BBs : You have very bigs guns and precision like "sniper" don't be scary to use the AP sheels the most of time on every ships but slow and bad AA.Cruisers : You have an very good concealment, you use almost the time your HE sheels with a good fires probability and ok penetration, don't be scary to switch to AP on cruisers and BBs if tehy show you their sides at short / middle range. But you have a small life pool and limit range as bad AA. DDs : (Shimakaze line) : You have a very good concealment and you will use your torpedoes as your "main" damage. They hit hard but are slow.DD ahve a bad AA. DDs: (Akizuki to Harugumo) : You still have a good concelment but now your main damage is your main battery guns then you torps, but those one still hit hard and are slow. You use almost the time the HE sheels. You have a better AA then the other line. CV : You a have very fast planes, a bit fragiles with ok rockets, very good torp and nice bombers (AP bombers). For USA : BB: (vermont line) - You are very very slow with a very good AP and guns but slow reload it's the "snipers" line of US BBs. You use AP sheels all the time. Plus have a good AA.BB: (Montana line) - You still a very good AP but are you are faster and have an better heal as you reload faster. Both US BBs lines have a good AA. You will use all the time the AP sheels. Cruisers: (Worcester line) - It's the lights cruisers, your fragile but have an very good DPM but your HE sheels are slow in air and don't "hit hard". T8/T9/10 have a 9km radar. But you have a good AA and ok speed. Cruisers: (DesMoines line) - This is the US heavy cruisers line, your HE sheels are stronger and faster, your armor are bit stronger but you have a bit less DPM (exept the T10 DesMoines). The T8/T9 and T10 have a 10km radar. You use HE all the time BUT you have very good AP sheels, don't be scary to use it against BB/cruisers if they show their sides at middle/short range. This line have also a good AA. DD: You will use the trop as your main damage, are you an good concealment and ok guns , use HE all the time. At T8 you will have a better AA. CV: You have ok speed planes bit good rockets and torp, but bombers are the best and hit hard (HE bombers). For Germany (almost called KMS) : BB: You have strong guns but with a bad dispertion and good reload time. You have good secondary in high tier, it's like (2v1 if you have the range for the secondaries) when you play KMS BBs. Your have a very good HP pools and armor and ok concealment but less AA then the US BBs. Cruisers: You have a good armor with a very good range, your HE sheels have a hight penetration but very low alpha damage. You have 6km torp if a BB or an other cruisers come too much closer. Those have an ok alpha and speed You will use HE all the time and AP sheels on cruisers and BBs if the show their side at middle / short range. The AA is ok nothing more, they are a bit slow. DD: You have good torp as guns, like a "hybrid" DD, you have a good concealment and have the hydro consomable. You use HE all the time and AP and short range for cruisers and BBs id they show their sides but speed is a bit slowest and bad AA. CV: You have very fast planes but also fragile too. Your rocket palnes hit hard only on sides cruisers. Your torp are fast but very low damage (use on all class). And your bombs have a very good damage and you will use on BBs / cruisers and only. For British : BB: You have a very high HE sheels penetration with very good fire probability. Your a bit fragile but have a better heal then other nation. You will use HE sheels all the time but AP sheels on sides cruisers and BBs at short and middle range. You have and "ok" AA and speed. Cruisers (Minotaur line) : You are a papers ship with smoke and short range and a high AP DPM and better heal then other cruisers (AP ONLY careful). You ahve a good concealment as long and good damage. Also have a good AA. At T8/T9/10 you will choose between radar or smoke. /!\ British light cruisers are hard to play. Cruiser (Goliath): You have a very hight HE penetration and alpha as AP sheels, with a good armor and very goodheal. An ok range and AA nothing more. You have good torp and ok concealment. CV: You have slow planes but tanky ones with ok rockets damage, ok torp and very good bombers (carpet bombers).Russian (URSS) : BB: Your are very tanky with good guns, you have a better but limit reparation for fires and flood. Better at short and middle range. You use AP all the time and HE on non sided BB. Good AA but nothing else. They are slow and not very maneverable. Cruiser (Alexander Nevsky): You are the "light cruisers" lines, you are fast with good DPM but you HE is have a very low penetration. Hight concealment and ok maneuverability. You have the radar at T8/T9/T10. Use HE sheels and AP at middle/short range adn good AA. Cruisers (Petropavlovsk): You have a ok hp pool with very hight AP damage good concealment BUT radar is shorter 30s dor the Nevsky then 15s for Petropavlovsk still lock at . Use AP almost the time of sided target and HE on non sided target. Petropavlovsk have a good AA. DD: (Khaba line) : - Hard to explain. Don't really know them well DD: (Grozovoi line) - Same hard to exlplain. Don't really know them well Italy : BB: You have the SAP (no HE) sheels and AP, you have a ok HP pools but limit range and dispertion. You will use the SAP all the time BUT AP on side cruisers and BBs. This line is the newest in the game still work in progress Cruisers : Your very fast with a good concealment, you will use the SAP sheels all the time (shot in the low armor of ships) and AP in middle and short BBs and cruisers if they show their side. You have usefull torp with good range but slow and less damage then the japanese ones. Teir AA are ok but have a good maneuverability. DD : You don't have Italian DD line BUT you will meet Paolo Emilio a T9 (rare to see it) and the Leone a T6 (premium one) Europe : DD : You don't have the smoke but have a very good AA with ok guns and very fast torp but very low alpha damage. You will have the heal on this DDs lines. You will use torp as your main damage and HE when you fight with guns and AP on BBs and cruisers if they show their sides.France : BB: You have a good HP pool and speed, very good range. You have secondary but use your main battery guns as main damage. Use AP all the time on side target and HE on BBs if they not show their sides. Cruisers: Your very fast and fragile, you have good guns HE as AP, with a good range. Use HE sheels and AP if cruisers and BBs show their side at middle / short range. They have a good AA and maneuverability. DD: You have a very good speed but bad concealment and don't have the smoke. But you have good guns and ok AA and very guns guns. their torpedoes are ok fast and good damage. Asia : DD: You have deep water torp (only hit BBs, cruisers and CV) you have a good concealment and ok guns. Radar will be up at T8/T9/T10 BUT you need to chose between hide in smoke and radar. Use torp on BB, cruiser and CV and HE as guns. Sorry for my very bad english l do my best to explain you the nation and their class ! :) Also their a wiki about world of warship who explain the pro and cons about the ship you to know and more ! ->World of Warships - Global wiki. Wargaming.net And a stat site, you can see and try some capitain build and see all ships in game (Fitting tool section) ->WoWS Fitting Tool (wowsft.com) BB: Ship with hight armor, slowy and powerful guns. CA: Heavy cruisers CL: Light cruisers DD: Destroyers CV: Aircraft carrier 7 Share this post Link to post Share on other sites
[RO] SmokinSerj Players 459 posts 10,323 battles Report post #10 Posted April 18, 2021 Hi. Is anyone kind enough to uncover for me the mystery about those numbers and letters in front of some members of the team? Hovering the mouse over, does not give any clue... or at least I can't see it. Thx. Share this post Link to post Share on other sites
[RO] SmokinSerj Players 459 posts 10,323 battles Report post #11 Posted April 18, 2021 On 3/21/2021 at 4:46 PM, MyAngelAkagi said: France : BB: You have a good HP pool and speed, very good range. Well, maybe others, but not VI Dunkerque. I mean about the range. Aprox. 18.2 km. I usually got fired at from much further without being able to return fire. Thank God I didn't pay for it, I only had her for 7 days, today is the last day. I made a nice screenshot of her though. :) Share this post Link to post Share on other sites
[MBHH] Trench4nt Players 2,133 posts Report post #12 Posted April 18, 2021 Vor 2 Stunden, SmokinSerj sagte: Hi. Is anyone kind enough to uncover for me the mystery about those numbers and letters in front of some members of the team? Hovering the mouse over, does not give any clue... or at least I can't see it. Thx. The letter marks them as division mates. Hence it is very likely that they are also together on discord (or any other voice chat). The numbers express the current rank in the "ranked battle" season and the wreath shows that they are in bronze league. 1 Share this post Link to post Share on other sites
[COMFY] Benser33 WoWs Wiki Team, In AlfaTesters, Beta Tester, Quality Poster 2,314 posts 15,966 battles Report post #13 Posted April 18, 2021 2 hours ago, SmokinSerj said: Hi. Is anyone kind enough to uncover for me the mystery about those numbers and letters in front of some members of the team? Hovering the mouse over, does not give any clue... or at least I can't see it. Thx. The letters indicate divisions. The players with an A are in the same division. Players with a B are in another, separate division, C is the next, etc. The number is their rank in ranked mode. From rank 10 to 1, Bronze, Silver and Gold. With Bronze 10 being the bottom of Bronze league, and Gold 1 being the top of Gold. 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,582 battles Report post #14 Posted April 19, 2021 On 4/18/2021 at 5:48 AM, SmokinSerj said: Thank God I didn't pay for it, I only had her for 7 days, today is the last day. Dunk is actually pretty decent for the tier (for a start, you don't have to give broadside to be able to fire all your guns at your target); she's very helpful to have available for use in Ops as well. On 4/18/2021 at 5:48 AM, SmokinSerj said: Aprox. 18.2 km. I usually got fired at from much further without being able to return fire. Suggest trying not to get too hung up about being shot at from extreme range; BBs that lurk at the back, firing at the limit of their range are generally not being useful to their team - they won't hit much at very long range, and they aren't absorbing fire that otherwise would be directed at more fragile team-mates. I'm not a BB meister, but I gather the optimum 'starter for ten' range to be thinking about is at roughly your surface detection distance: you're close enough to hit things and tank damage, but you're not so extended that you can't easily go dark if return fire is getting intense, or you need to heal. Keep an eye on your mini-map though; as a DD main, I'll launch on any BB that presents an easy target (and non-camping BBs are worth taking out if possible, as they're much more of a threat than the ones hiding at the back). 1 Share this post Link to post Share on other sites
[RO] SmokinSerj Players 459 posts 10,323 battles Report post #15 Posted April 20, 2021 Looks like I killed myself. How is it possible?? Share this post Link to post Share on other sites
[COMFY] Benser33 WoWs Wiki Team, In AlfaTesters, Beta Tester, Quality Poster 2,314 posts 15,966 battles Report post #16 Posted April 21, 2021 3 hours ago, SmokinSerj said: Looks like I killed myself. How is it possible?? If you do enough damage to a teammate you start doing damage to yourself. Your name being in pink is an indication you did do team damage. 2 Share this post Link to post Share on other sites
[RO] SmokinSerj Players 459 posts 10,323 battles Report post #17 Posted April 21, 2021 Makes sense. Good to know. But when you launch a handful of torps and they miss their target, sometimes they hit whoever is in their way. I'm not a bad guy. Maybe just a bad player. Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,582 battles Report post #18 Posted April 21, 2021 7 hours ago, SmokinSerj said: But when you launch a handful of torps and they miss their target, sometimes they hit whoever is in their way. Half of the art of torp fung fu is knowing when not to launch. Luckily, the basic skill to develop - that of situational awareness - is one of the essentials for the game in general. If you want to avoid hitting allies, simply don't fire when it is physically possible for anyone to get in the way of your torps (the mantra is always "Your torps, your responsibility!"); besides what you can obviously see in front of you on the main screen, keep a close eye on your mini-map (which should be as big as possible) - that'll give you a better handle on where everyone is and who could theoretically get hit. Another good rule to follow is to never torp from the second line (although the previous rule should cover this, it's worth emphasising); the ship you're firing past may have to change course suddenly (to dodge, or throw off RL, or other stuff like that) and they shouldn't have to worry about fire from behind when doing that. Once you've got into the habit of not taking risky torp shots, and only firing when it'll count, you can start adding back in some of the more risky shots, but do so judiciously; sometimes they'll come off and be very useful, but you have to accept that sometimes they won't (and it's still your fault). If you're playing in a division, this sort of thing can be less risky, as you can tell your division mates what you're up to in advance (especially if using voice comms) - you can't assume a random player is reading chat, uses the same language as you and/or hasn't been chat-banned. Finally, we all mess up with torps now and again; if you ever do hit an ally, an apology in chat is the way to go - most people will be pretty calm about it (an occasional Richard-Edward excepted)... 2 Share this post Link to post Share on other sites
[RO] SmokinSerj Players 459 posts 10,323 battles Report post #19 Posted April 22, 2021 This means that if I want to use this flag, I will pay every time 16 doubloons ?!?!? Really? It feels so... cheap. And it's the same (paying I mean) for all "economic" flags!!! Share this post Link to post Share on other sites
[COMFY] Benser33 WoWs Wiki Team, In AlfaTesters, Beta Tester, Quality Poster 2,314 posts 15,966 battles Report post #20 Posted April 22, 2021 I wouldn't recommend it, if you don't have many of these economic signals it may be best to save them. 16 is quite a lot per game really once it starts adding up, especially if you run multiples. If you do equip it be sure to disable the auto resupply for currency so that it doesn't start leeching your dubloons once you run out of signals. It's also easy to fall in to the pit of doing things like spending money on dubs to buy exp signals and spending dubs to convert elite ship exp just to skip to that next ship... and then discover you don't have the credits for it. So then do you spend more to buy credits (absolutely do not recommend, the exchange rate is terrible)? Maybe buy a premium ship because they grind credits easier? But now you need credits to put equipment on it... So yeah, use the ones you have freely, although due to the way some modifiers work they're usually best used stacked on premium ships that you are confident with. I don't recommend buying them, after you've gotten further into the game you'll find that missions and events provide quite a few of these sorts of thing. 1 Share this post Link to post Share on other sites
[RO] SmokinSerj Players 459 posts 10,323 battles Report post #21 Posted April 22, 2021 30 minutes ago, Astolfo_Is_My_Waifu said: spending money on dubs I think you got me completely wrong. I was actually complaining about the greediness of WG. Thanks for advice anyway. Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,582 battles Report post #22 Posted April 26, 2021 On 4/22/2021 at 3:05 PM, SmokinSerj said: This means that if I want to use this flag, I will pay every time 16 doubloons ?!?!? Really? It feels so... cheap. And it's the same (paying I mean) for all "economic" flags!!! This is one area of small doubloon expenditure that WG hope you won't notice; it's useful to know about, simply so you can avoid it happening. Whenever you go from no economic signals mounted to one or more mounted, the game will default to replacing them for doubloons (if you have them); a good habit to get into is to make sure the check box (at the bottom of the signals interface) is not ticked every time you mess with your signals in any way. The same behaviour is also true in the cammo panel, with Type 59 (from memory) being the primary problem. Again, always check that the tick box is not selected here too. Personally, I think that having the default behaviour being 'spend doubloons' is a Richard move on WG's part (there are plenty of easy ways to make money that don't irritate the customers), but all we can do is get into the habit of making sure that we don't give WG the satisfaction. Of course, you will sometimes forget, and it will pi$$ you off, and you will curse WG (who clearly struggle with some basic customer service concepts, but that shouldn't be news to anyone)... 1 Share this post Link to post Share on other sites
[-RNR-] Maris_Piper Players 2,012 posts Report post #23 Posted April 26, 2021 28 minutes ago, Verblonde said: Personally, I think that having the default behaviour being 'spend doubloons' is a Richard move on WG's part (there are plenty of easy ways to make money that don't irritate the customers), but all we can do is get into the habit of making sure that we don't give WG the satisfaction. Of course, you will sometimes forget, and it will pi$$ you off, and you will curse WG (who clearly struggle with some basic customer service concepts, but that shouldn't be news to anyone)... If anyone is interested by going into the official Mod Station Players can select the Scrooge (It was Stingy by Default) setting this will stop sticky little fingers taking your resources 2 Share this post Link to post Share on other sites
[RO] SmokinSerj Players 459 posts 10,323 battles Report post #24 Posted May 13, 2021 I got 2 Twitch Containers, by watching some streams on Twitch (obviously) Question is, where can I find them in game?... I restarted the game, but they're nowhere! I guess I don't know where to look for them. Edit: Same with those missions... Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,582 battles Report post #25 Posted May 13, 2021 10 minutes ago, SmokinSerj said: Question is, where can I find them in game?... I restarted the game, but they're nowhere! I guess I don't know where to look for them. They should turn up in the same location as the daily containers that you get by just playing - click on 'containers' (or whatever the exact wording is) on the left of your port screen, about two-thirds of the way down. There is sometimes a bit of a lag between claiming the containers and them actually arriving though... Share this post Link to post Share on other sites