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The_EURL_Guy

Update 0.10.0: Commander Skills Update

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How delusional can wg staff be here? Are they even real humans or bots which have pre prepared answers?

Getting paid by WG isn't excuse to lie here.

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12 hours ago, TheWarJaC said:

Hi Captain,

Yes, since Ashan is available for coal, the compensation will be in credits.

I bought my Blyskawica for DB ... 5 weeks later , WG realese Blyskawica for coal ... can I get DB commpensation ?

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17 hours ago, YabbaCoe said:

As written in this article:

German Tier VII–X battleships

  • Secondary battery accuracy has been increased.

Thanks to this change, the secondary battery accuracy of German battleships with the “Improved Secondary Battery Aiming” skill will increase by 50%.

 

So, yes they will be 10% less accurate than before the rework, but they will have longer range and they will still shoot both sides to every enemy in their range. 

Why are the German ships improved and not the French or US? That is unfair to US and French Battleship players who employ a secondary build.

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Před 14 hodinami Toni112007 řekl/a:

How delusional can wg staff be here? Are they even real humans or bots which have pre prepared answers?

Getting paid by WG isn't excuse to lie here.

We are definitely not telling you lies and everything we say here is true. Yes, from time to time it happens to me, that I forget about something and probably the info I provide is outdated, but I usually correct myself in those rare cases.

And I can also assure you, that we are humans :cap_haloween:

 

Před 1 hodinou battle_ensign řekl/a:

Why are the German ships improved and not the French or US? That is unfair to US and French Battleship players who employ a secondary build.

I don't have exact information, why just German BBs were buffed, but I guess it is mostly about the fact, that their secondaries are one of the main features mentioned with those ships - basically turtleback and secondaries. To kinda boost the effectiveness of this particular gimmick, their accuracy of secondaries will be buffed. But you know, US BB lines and FR BBs line are not really suitable for secondary brawling battles - atleast not all of them.

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33 minutes ago, YabbaCoe said:

We are definitely not telling you lies and everything we say here is true. Yes, from time to time it happens to me, that I forget about something and probably the info I provide is outdated, but I usually correct myself in those rare cases.

And I can also assure you, that we are humans :cap_haloween:

 

I don't have exact information, why just German BBs were buffed, but I guess it is mostly about the fact, that their secondaries are one of the main features mentioned with those ships - basically turtleback and secondaries. To kinda boost the effectiveness of this particular gimmick, their accuracy of secondaries will be buffed. But you know, US BB lines and FR BBs line are not really suitable for secondary brawling battles - atleast not all of them.

That is not true @YabbaCoe french BBs are suitable for secondary range and i use them with great pleasure on them, but beside that every line gets a huge nerf except from you pet project the CVs they get a huge buff.

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22 minutes ago, YabbaCoe said:

We are definitely not telling you lies and everything we say here is true. Yes, from time to time it happens to me, that I forget about something and probably the info I provide is outdated, but I usually correct myself in those rare cases.

And I can also assure you, that we are humans :cap_haloween:

 

I don't have exact information, why just German BBs were buffed, but I guess it is mostly about the fact, that their secondaries are one of the main features mentioned with those ships - basically turtleback and secondaries. To kinda boost the effectiveness of this particular gimmick, their accuracy of secondaries will be buffed. But you know, US BB lines and FR BBs line are not really suitable for secondary brawling battles - atleast not all of them.

Alsace had suprisingly effective secondaries. Or shikishima. Or izumo.

What happened to your goal to increase build diversity?

Consealment tank with marksman or consealment tank without marksman very much diversity. Swap 1 4 point perk for another. Still 80% identical skills let alone modules on the ship.

 

How about you make a post showing 3 alternative builds for each class as a demonstration of this increased diversity so the community can gather together for a laugh and rip it to shreds.

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58 minutes ago, YabbaCoe said:

I don't have exact information, why just German BBs were buffed, but I guess it is mostly about the fact, that their secondaries are one of the main features mentioned with those ships - basically turtleback and secondaries. To kinda boost the effectiveness of this particular gimmick, their accuracy of secondaries will be buffed. But you know, US BB lines and FR BBs line are not really suitable for secondary brawling battles - atleast not all of them.

Thanks for the swift reply,

Its not that French BB's should brawl but can if needed, and I enjoy that particular playstyle in tier 8,9, and 10, especially  against  pesky DD's.

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On 1/18/2021 at 11:32 PM, ColonelPete said:

Played that for many years.

And no, this is not about adapting. This about making the balance worse and the game more frustrating for some players.

So let me get this straight: it will take more time to get a commander to max level, and max level commander will be weaker than the current max level commander, so the difference (in power) between a commander level 10 and a commander level 21 is smaller. 
So it is less important to have a maxed out commander, since the benefit you get from this are not as important as they are now. So it's actually more friendly for new players, save one category: those who want to join the top level of competition, where every small advantage counts. 
And by top level, I mean, top level, not potatoes like myself or worse, for whom, let's be honest, playing with a 15 or 19 points commander isn't what will suddenly make me win or lose the match, as there's some blatant other basic mistake, such as positioning, pushing at the wrong moment, etc, which are way, way worse than even a 9 point commander difference, let alone 2 points only.

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Hi, I have a question about Warspite, she currently has 5km base secondary range, 1km more than the current standard of 4km and equal to the current German/French base, will she:
 

Go to "German/French" range of 5.6km?

 

Stay at 5km (thereby eliminating her previous advantage almost entirely)?

 

One of the nice things Warspite has is the slightly buffed secondary performance, I think it would be a shame to have this partially disappear, since she also has slightly improved accuracy it means different builds from standard are a bit more viable on her.

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9 minutes ago, Arnianor said:

So let me get this straight: it will take more time to get a commander to max level, and max level commander will be weaker than the current max level commander, so the difference (in power) between a commander level 10 and a commander level 21 is smaller.

And a 10 new point commander will be weaker than a current one. The power difference between future 10 and 21 point captain is probably slightly bigger as between the current 10 and 19 captains, depending on setup.

 

The problem is newer players will be at a disadvantage for a longer time, while also having less experience at the game. It will also be harder to get Elite Captains XP to use them to get captains to 10 points quickly, unless you are willing to pay WG for 10 point commanders. Veterans usually have sufficient many 10 point commanders or at least enough Elite Captains XP for some more.

 

 

 

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A lot of issues with this update. Also, why change engine knockout to 20% instead of staying still? With each update, this game does its best to make it easier and reduce actual punishment for taking risks. 

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47 minutes ago, ColonelPete said:

And a 10 new point commander will be weaker than a current one. The power difference between future 10 and 21 point captain is probably slightly bigger as between the current 10 and 19 captains, depending on setup.

 

The problem is newer players will be at a disadvantage for a longer time, while also having less experience at the game. It will also be harder to get Elite Captains XP to use them to get captains to 10 points quickly, unless you are willing to pay WG for 10 point commanders. Veterans usually have sufficient many 10 point commanders or at least enough Elite Captains XP for some more.

 

 

 

Yes good point the disadvantage for a longer time. And I'm not really found of having to grind more that's for sure.
However, I don't get why people complain about commandant being less powerful, it's the same for everyone, and evens up the playing field a bit more between low lvl and high lvl commanders.
Imagine with the level increase, for new players it could have been:
longer to grind with a bigger disadvantage than they have now
longer to grind with the same disadvantage than they have now
longer to grind with a smaller disadvantage than they have now -> option taken
Now of course, the longer to grind option should never have been taken in the first place, but the weaker commanders I really don't see that as an issue.

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4 minutes ago, Arnianor said:

Yes good point the disadvantage for a longer time. And I'm not really found of having to grind more that's for sure.
However, I don't get why people complain about commandant being less powerful, it's the same for everyone, and evens up the playing field a bit more between low lvl and high lvl commanders.
 

Because different ships are differently affected. For example the change to Basic Firing Training makes gun DD weaker for the advantage of BB (do BB need that?).

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3 minutes ago, ColonelPete said:

Because different ships are differently affected. For example the change to Basic Firing Training makes gun DD weaker for the advantage of BB (do BB need that?).

Ok, that is an argument I can totally understand indeed. The question (which might already have been answered) is then, when taking all class skill together, are commander weaker in the same proportion for every ship? If not, they I hope we will see additional balance patch

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1 minute ago, Arnianor said:

Ok, that is an argument I can totally understand indeed. The question (which might already have been answered) is then, when taking all class skill together, are commander weaker in the same proportion for every ship? If not, they I hope we will see additional balance patch

Patches. WG will not adress the problem in one patch. We have over 300 different ships in game, which are differently affected.

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35 minutes ago, Arnianor said:

However, I don't get why people complain about commandant being less powerful, it's the same for everyone, and evens up the playing field a bit more between low lvl and high lvl commanders.

But it is not the same for everyone.

Don't forget that many veteran players have saved up vast amounts of elite commander XP and Free XP that they can use to instantly mitigate the damage done by the commander skills realwork.

For newer players who have neither, they'll have grind out the 1.2 million XP the hard way. For F2P and/or co-op players this is a MASSIVE undertaking.

During that long, long time the gap persists between the two groups of players.

The only crumb of hope for newer players is the 5% EXCP non-elite commanders bring in.

Meanwhile, whales can throw money at the problem and almost restore their commanders functionality straight away.

 

Also bear in mind that a commander of a given rank, without promotion, may be less effective (depending on skill-set) than he used to be as some useful skills are now more expensive (leaving less points for others) while some other skills have been nerfed.

 

 

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2 hours ago, BraveExpress said:

Hi, I have a question about Warspite, she currently has 5km base secondary range, 1km more than the current standard of 4km and equal to the current German/French base, will she:
 

Go to "German/French" range of 5.6km?

 

Stay at 5km (thereby eliminating her previous advantage almost entirely)?

The range will remain at 5km.

 

2 hours ago, ToxicMycologist said:

A lot of issues with this update. Also, why change engine knockout to 20% instead of staying still? With each update, this game does its best to make it easier and reduce actual punishment for taking risks. 

To make Last Stand less of a mandatory skill and enable players to choose other skills instead.

 

But this failed because even though the engine works slowly, without last stand a damaged rudder still does not work at all. So, for DDs, last stand is still an essential skill.

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if we retrain our captains now right away and retrain them "Free of charge" They will automatically fufill their training with the update tomorrow so the retrainging will be for free and we can use the doublons to other things. am I right about that. because if I think alot of you have things to do. mooahaha

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The captain skill rework, which no player ever asked for, is an unashamed cash grab and in parts (brawler skill for cruisers etc) sheer idiocy.

Meanwhile, the game client still fails to do super easy, basic things like oh say, reliably identify the aspect ratio of my monitor (21:9).

Also the shooting-across-islands bug, the shells-falling-short-bug and dare I say it, the free-look-flips-you-around-sometimes bug are all still present and accounted for.

Congrats, Wargaming. Here's to never, ever buyinkch any commercial products from you again, comrade.

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Scummy WG tactics of making more money from it's core base, let's see you get 500 doubloons to start to retrain your captains ok, only 50 doubloons to retrain, that's 10 captains. I have 93 ships, that's 93 captains still have 10 in my reserve 103 captains so where is the compensation to retrain them all ???

 

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6 minutes ago, Kenny_Gee said:

Scummy WG tactics of making more money from it's core base, let's see you get 500 doubloons to start to retrain your captains ok, only 50 doubloons to retrain, that's 10 captains. I have 93 ships, that's 93 captains still have 10 in my reserve 103 captains so where is the compensation to retrain them all ???

Then do not retrain them. Why would you want to put them on other ships?

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remember world of warships is a free to play game they are not forcing You to use any money

  • Armory     = coal / steel   for ships 
  • missions   = free items /
  • campaigns = free ships /commanders/containers
  • youtube / twitch =  free missions / containers

you can get all you need from them ^^^ without spending A  dime

 

as for Commander it so easy to power level a new one with free xp / flags

 

If WarGaming wont listen there's tons of free to play games out there

 

 

 

 

 

 

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TL;DR

 

There was supposed to be abutton to reset all captains en mass, can anyone point me in the right direction? Thanks in advance

 

My Captains will be taking a looong holiday before they have to go back to school....

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4 minutes ago, Tall_Toot said:

TL;DR

 

There was supposed to be abutton to reset all captains en mass, can anyone point me in the right direction? Thanks in advance

 

My Captains will be taking a looong holiday before they have to go back to school....

Same here can't find the button, Does anyone have any WD-40,  my Flint is going rusty from my tears, Out Ranged by T-3 St Louis :etc_swear: :etc_swear:

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