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KapteinSabeltann

Anyone know how long the MM-****-list lasts?

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Topic.

 

You may or may not know, but I am talking about that part of the MM that seeds decent solo-players on the worst teams when their winrate gets "high enough". Not talking about the on/off bad teams but that thing that will keep you on the worst possible teams for weeks on end every game, every day, until your overall winrate have dropped a couple of percentages.

 

I just got a new ship and wanted to try it out but it's impossible right now. So I have two choices: play till I get re-seeded or stay offline till it resets from that. Anyone know how long that takes? A month? Three days ago I had consistent unicum numbers and now my winrate now is worse than if I was afk. From exp. I'm pretty sure I am looking at a new stint in the "bottom-pool" rather than just a few bad MM games.

 

Having played since beta I know the pattern, I remember when it started happening (a while before invisifire was removed) but I don't know the mechanics. It seems to reset in two ways: Losing enough games 'till your winrate gets so bad it will start seeding you normal again, or not playing for a month or two. I have no issue doing the latter if I know how long.

 

Again I'm not talking about the on/off good/bad teams and weekend syndrome. If you think I'm off on this, play the game for a few years as a solo player and pay attention. This is not even a ****-post.

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On 1/16/2021 at 6:13 PM, KapteinSabeltann said:

Topic.

 

You may or may not know, but I am talking about that part of the MM that seeds decent solo-players on the worst teams when their winrate gets "high enough".

That does not happen. There a lot of solo players, much better than you, without that issue.

If you are talking about the state of playerbase, it should improve next week. I already noticed some improvements during this week. Holidays are over.

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What most people in this game do not understand for every win, there are also losers, just because you THINK you are a really good player, doesn't actually mean you are, also you are a CV player, the rest of ships you are decidedly average, with good players on your team CV players are the least important part, good spotting will give you wins with no damage.

 

 

 

Actually I take that back, you are not a bad player, above average, your lower tier play, probably from a few years ago, skews your results.

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Just for example my CV win rate is about 58%, I do minimal damage but fly around keeping enemy perma spotted and my team takes advantage and I am terrible trying to hit the enemy.

 

In fact I usually end up with less than 5k damage, not for the lack of trying but I am bad, so I think my time is better spent keeping targets lit up for the heavy hitters.

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31 minutes ago, thiextar said:

someone doesn't understand how randomness works

I don't believe the MM is random anymore. First of all there are so many things for the MM to consider (which the developers claim is there even though we have seen the contrary) to make it random. Secondly WG does not share any data and after the "Random containers" I don't believe them anymore...

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1 minute ago, Humorpalanta said:

I don't believe the MM is random anymore. First of all there are so many things for the MM to consider (which the developers claim is there even though we have seen the contrary) to make it random. Secondly WG does not share any data and after the "Random containers" I don't believe them anymore...

We know the rules of the MM.

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1 minute ago, ColonelPete said:

We know the rules of the MM.

We don't.

 

We know what weegee tells us, and nobody of "us" or any neutral party has ever seen the mm code.

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2 minutes ago, Saiyko said:

We don't.

 

We know what weegee tells us, and nobody of "us" or any neutral party has ever seen the mm code.

But we do.

And when you do not believe them, no line of code can change that. Code can be made up.

In other words, no matter through what burning hoop WG jumps, they cannot convince you. Go figure.

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1 hour ago, KapteinSabeltann said:

Topic.

 

You may or may not know, but I am talking about that part of the MM that seeds decent solo-players on the worst teams when their winrate gets "high enough". Not talking about the on/off bad teams but that thing that will keep you on the worst possible teams for weeks on end every game, every day, until your overall winrate have dropped a couple of percentages.

 

I just got a new ship and wanted to try it out but it's impossible right now. So I have two choices: play till I get re-seeded or stay offline till it resets from that. Anyone know how long that takes? A month? Three days ago I had consistent unicum numbers and now my winrate now is worse than if I was afk. From exp. I'm pretty sure I am looking at a new stint in the "bottom-pool" rather than just a few bad MM games.

 

Having played since beta I know the pattern, I remember when it started happening (a while before invisifire was removed) but I don't know the mechanics. It seems to reset in two ways: Losing enough games 'till your winrate gets so bad it will start seeding you normal again, or not playing for a month or two. I have no issue doing the latter if I know how long.

 

Again I'm not talking about the on/off good/bad teams and weekend syndrome. If you think I'm off on this, play the game for a few years as a solo player and pay attention. This is not even a ****-post.

 

Its really very simple... every WG employee has access to this part of code. So someone doest like you... would be my guess.

 

I decompiled the MM code and found this!

 

// ###  Summary

// ###  Added by MrC - Don't touch!

// ###  End Summary

if (User.Username=="KapteinSabeltann")

 

this.MMEngine.CommenceShittyMMForUser(User);

};

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8 minutes ago, nambr9 said:

 

Its really very simple... every WG employee has access to this part of code. So someone doest like you... would be my guess.

 

I decompiled the MM code and found this!

 

### Summary

### Added by MrC - Don't touch!

###

If (User.Username="KapteinSabeltann")

 

this.MMEngine.CommenceShittyMMForUser();

};

 

You forgot GOTO10, amateur.

 

We laugh but as a newer player I have noticed that sometimes on a team, after checking stats, that there was a triple Unicum division on opposite side with thousands of games v a team of players with less than 50 games max for ours.

 

Especially at lower tiers, Go figure.

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11 minutes ago, snadge666 said:

 

You forgot GOTO10, amateur.

 

We laugh but as a newer player I have noticed that sometimes on a team, after checking stats, that there was a triple Unicum division on opposite side with thousands of games v a team of players with less than 50 games max for ours.

 

Especially at lower tiers, Go figure.

 

Thats in the method ;)

 

mm at best can come down to speculation... nothing more. Only WG knows how it really works.

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18 minutes ago, snadge666 said:

 

You forgot GOTO10, amateur.

 

We laugh but as a newer player I have noticed that sometimes on a team, after checking stats, that there was a triple Unicum division on opposite side with thousands of games v a team of players with less than 50 games max for ours.

 

Especially at lower tiers, Go figure.

That happens when players leave beginner protection.

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1 hour ago, DFens_666 said:

Why are only solo players affected?

Perhaps because, when in a division, there is at least one other person to tell you if your tin foil hat is on too tight?

 

:Smile_trollface:

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14 minutes ago, ColonelPete said:

That happens when players leave beginner protection.

No it happens when players complain that they have to wait 20 minutes for a game so they are chucked into a game full of noobs to keep them from constantly whining, it's the result they want.

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Maybe ask yourself why would WG even bother with that? Why would they care about our winrates?

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2 hours ago, KapteinSabeltann said:

Topic.

 

You may or may not know, but I am talking about that part of the MM that seeds decent solo-players on the worst teams when their winrate gets "high enough"

That's a myth. And good luck proving otherwise.

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I understand very well the frustration, today I played 10 games = 8 defeats, and I tend to have disastrous days like this lately. Lost 2 games in kidd and sims that should not have been lost, we were dominating, I was very angry.

There are ships that have a low direct impact on a game, like this fkin shchors I'm trying to play without IFHE that relies on fire damage over time, I have a 31% winrate in this ship over 32 games but 1600+ PR that makes no sense at all.

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4 hours ago, KapteinSabeltann said:

I am talking about that part of the MM that seeds decent solo-players on the worst teams when their winrate gets "high enough".

image.thumb.png.9a615f454effbd807cad8ca2799349de.png

image.png.79bf2a240bef96fb6dbf16ee5f45f8e7.png

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The fact of the matter is the more you play the game daily, the shittier the mm gets for you. And if you play a lot for several days - that's when it gets nasty. That's a known fact which concerns not only this game but other mobas as well. Try playing just a couple of matches per day and see how it goes.

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19 minutes ago, meuhbat said:

I understand very well the frustration, today I played 10 games = 8 defeats, and I tend to have disastrous days like this lately. Lost 2 games in kidd and sims that should not have been lost, we were dominating, I was very angry.

There are ships that have a low direct impact on a game, like this fkin shchors I'm trying to play without IFHE that relies on fire damage over time, I have a 31% winrate in this ship over 32 games but 1600+ PR that makes no sense at all.

It does. Your damage does not help your team. Try to focus on enemy DD or radar ships.

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1 hour ago, rustyfeeder said:

The fact of the matter is the more you play the game daily, the shittier the mm gets for you. And if you play a lot for several days - that's when it gets nasty. That's a known fact [...]

emphasis by me

Since this is a known fact please provide the presumably easily accessible and surely plentiful irrefutable evidence for that assertion to enlighten the morons such as myself that have never heard of this fact.

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