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The_EURL_Guy

Commander Skills Update

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3 hours ago, gabberworld said:

i mean by that if they need balance they can easily todo this also other way. but easier for them was todo 2 ships than all cvs

These ships don't meet tier x cvs

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12 hours ago, Horcan said:

Maybe in a few more years you will give us an option to use extra ship xp, like the accelerated crew training from WoT, or even trading it for anything else, even at horrible rates, because i have no use for it. I have ships with hundred thousand xp which you guessed, ill never convert using dubloons. 

hehehehe i have a few millions of extra  ship xp image.png.838d35c24258ba9e2faac3b67ffd8a6e.png thats why i keep saying focus on the ships you having fun playing with no need to have 200 21 point captains and stop the nagging people its a game try to have fun 

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20 ore fa, TheWarJaC ha scritto:

Hi Captain,
Not all of the playstyles suits the community whole; every player has their preferences, based on their skills and pace they are looking for within the game. 

Therefore, we don't want to exclude any possible solutions for gameplay.  Some users may privilege a meta over another: we don't think that offering this variety would ruin the quality of the battles.

i would like that bbs would have less range, so people will be forced to stay near the team to actually shoot, and not shoot from 25km.

we would like that bbs would have a maximum of 21km range, so they wont snipe forever.

what do forumities think of this?

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23 ore fa, YabbaCoe ha scritto:

There is no compensation planned for supercruisers.

 

Italian battleships are coming very soon, they are basically around the corner.

We have plenty plans which lines to add next. Of course I can't tell you more, than what was already published on DevBlog.

 

 

https://blog.worldofwarships.com/blog/113

 

1. supercruisers:

So first you post the Alaska will be retired - and people waste XP or real money to get it - then you change captain skills and let the Alaska burn worse than a BB.

But NO compensations.

 

2: i know you have plans, but they have no sense. Why split again and again ship lines when tere are already trees to complete?

    i repeat my post  (and here the ink to the hypothetical dutch  tree)     

 

 

but before splitting more ship lines, does it not have more sense complete those actually incomplete?

Italy still has no BBs and no DDs (cannot get hands on Leone or Paolo Emilio).  Europe and Asia don't have cruisers.

Someone noted that in Pacific the Dutch navy did more dmg than the UK navy to Japan. Plans about a Dutch (european) line?

And instead inventing more fake CVs for Germany - only the Zeppelin was planned!),  give France, Russia and Italy a fake CV line for those who like that gameplay (i'm good with my Lex).

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Spending 1 million FXP on Alaska (a serious amount of effort for the casual player) and not being able to sell it (if you don't like the ship after the commander changes) is pretty crappy ( a reduced amount of FXP would be fair), as it can be bought for doubloons and resold (if necessary).

 

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2 hours ago, Monalie said:

Spending 1 million FXP on Alaska (a serious amount of effort for the casual player) and not being able to sell it (if you don't like the ship after the commander changes) is pretty crappy ( a reduced amount of FXP would be fair), as it can be bought for doubloons and resold (if necessary).

 

WG did the same thing with Kronshtadt, after they withdraw the ship they nerf it and now is burning like a candle. If I knew at that time that it would be nerfed I would choose Musashi instead of Kronshtadt

And know they are doing it the same, first they said that Alaska will be withdraw and after everybody both it ... by the way players, Alaska will be nerfed to the ground...

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@Un_Dac_Liber @Monalie Alaska only looses Fire Prevention; every other skill you want on Alaska is still there, that's not but need to the ground in my book. It's still a nerf due, but there's a difference between bring me to the ground and losing some survivability.

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On 1/15/2021 at 2:15 PM, YabbaCoe said:

How do you think we cheat pleayers every single day? Can you give us some examples of those accusations?

cut the [edited], you forgot about the rigged santa crates? :etc_swear::cap_money:

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Nerf secondaries buff sniping to introduce more diversity.

German secondary accuracy might be buffed but other nations are left hanging. Rip IJN and french secondaries.

 

Firing from both sides is not a buff.

If your secondaries fire from both sides its bad play since you got yourself into a crossfire.

Range is worthless if you dont hit in the first place.

Ask any player to trade accuracy for range. No one will say yes.

Do the reverse and everyone says yes.(besides dds they have almost perfect accuracy already.)

 

Accuracy is one of the most if not the most powerful stat in the game along with consealment.

Marksman skill is so powerful that its better than all secondary skills combined.

You want diversity you have to give same incentive to everything not little for one and massive for another.

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12 hours ago, wot_2016_gunner said:

@Un_Dac_Liber @Monalie Alaska only looses Fire Prevention; every other skill you want on Alaska is still there, that's not but need to the ground in my book. It's still a nerf due, but there's a difference between bring me to the ground and losing some survivability.

The point I was trying to make is that it takes a serious amount of effort to get the Alaska, if ,however, you don't like the ship there is no option to sell it (even for a reduced amount of FXP).

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20 minuti fa, Monalie ha scritto:

if ,however, you don't like the ship there is no option to sell it

but if you don't like it, why did you get it in the first place? 

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13 hours ago, wot_2016_gunner said:

@Un_Dac_Liber @Monalie Alaska only looses Fire Prevention; every other skill you want on Alaska is still there, that's not but need to the ground in my book. It's still a nerf due, but there's a difference between bring me to the ground and losing some survivability.

Without fire prevention is burning like a candle, in few minutes you are done. 

 

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1 minuto fa, Un_Dac_Liber ha scritto:

Without fire prevention is burning like a candle, in few minutes you are done. 

seems like you're playing it wrong then

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9 minutes ago, wot_2016_gunner said:

but if you don't like it, why did you get it in the first place? 

Where, in any of my statements did I say i didn't like it?  I was making the point that there is no way someone who has exchanged FXP for it can sell it, even for a reduced amount of FXP.

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1 minuto fa, Monalie ha scritto:

I was making the point that there is no way someone who has exchanged FXP for it can sell it, even for a reduced amount of FXP.

Okay, my bad. 

But it has always worked like this afaik.

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On 1/14/2021 at 8:08 PM, HidesHisFace said:

DD changes are... fine I guess? 

 

On 1/15/2021 at 12:00 PM, Crysantos said:

We aren't targeting any specific ships here with nerfs - and if needed we'll make adjustments to ships / skills to address balance consequences.

 

Hello, fellow english speaking people.
I don't often come here (I'm french) but ... by curiosity, I've made the exercise to convert my old DD build into the new ones, just to see how impacted my captain will be (because, as already stated, it costs a lot of commander XP to get from 19 pts to 21 pts) ...
 

Well, I would like to know what do you think about the maths,  and if it's still fine for DD, or if no specific ships are targeted ?

 

Today, build Shima with 19 pts captain :  1 pts : PM* / 2 pts : AR + LS / 3 pts : SE + TAE / 4 pts : RPF + CE

Tomorrow, same build : 1 pts : Maintenance Specialist (PM) / 2 pts : Propulsive (LS) / 3 pts : TAE + AR  + Enduring (SE) / 4 pts : RPF + CE = 20 pts ... Oups.

 

Today, build Smaland with 19 pts captain : 1 pts : PT + PM* / 2 pts : AR + LS / 3 pts : SE + BFT + SI / 4 pts : CE

Tomorrow, same build : 1 pts : PM / 2 pts : Argus Eyed (PT) + Propulsive (LS) / 3 pts : AR + Enduring (SE) + Provident (SI) / 4 pts : Fearless (kind of BFT) + CE  = 22 pts ... Oupsy daisy

 

Today, build Z-52 with 19 pts captain 1 pts : PT + PM* / 2 pts : AR + LS / 3 pts : SE + TAE + SI / 4 pts : CE

Tomorrow, same build 1 pts : PM / 2 pts : Argus Eyed (PT) + Propulsive (LS) / 3 pts : AR + Enduring (SE) + Provident (SI) + TAE / CE  = 21 pts ... Ooooooooooooooooh thank you weegee to allow me to keep the same build I have now for a mere 1.2M captain xp more !

 

Today, build Harugumo with 19 pts captain :  1 pts : PM* / 2 pts : AR + LS / 3 pts : SE + BFT / 4 pts : IFHE + CE

Tomorrow, same build : 1 pts : Maintenance Specialist (PM) / 2 pts : Propulsive (LS) / 3 pts : AR  + Enduring (SE) + Threshing (IFHE) / 4 pts : Fearless (BFT) + CE = 20 pts ... Nope, still not there.

 

Today, build Khabarovsk with 19 pts captain :  1 pts : PT + PM* / 2 pts : AR + LS / 3 pts : SE + BFT + DE / 4 pts : AFT

Tomorrow, same build : 1 pts : Maintenance Specialist (PM) / 2 pts : Propulsive (LS) + AE (PT) + Pyrotechnist (DE) / 3 pts : AR  + Enduring (SE)  / 4 pts : Fearless (BFT) + Main Battery Expert (AFT) = 21 pts ... It's still a no.

 

Well, at this stage, I've no words anymore : ok, you do whatever you want with your game. But please, stop trying to making us think it's an improvement.

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4 hours ago, Mirdwen said:

Well, at this stage, I've no words anymore : ok, you do whatever you want with your game. But please, stop trying to making us think it's an improvement.

The DD skills include nerfs to skills in the form of changes to parameters like BFT (which is replaced with Main Battery and AA Armament Expert, not Fearless) which now gives 5% less reload or DE which now has 1% less fire chance, or changes to the costs like PT (now 2 points) and AR (now 3 points).

 

The problem with DD skills is that gunboat DD skills cost too much to create the baseline commander build, leaving no room to have any variety.

 

It looks as thought WG decided that commander skills for DDs were too strong. If one of their objectives for the rework was to balance the skills then it was inevitable that some strong skills would get nerfed and builds that were optimal because they included as many of the best skills as possible cannot be recreated anymore.

 

Also worth remembering is that 21pt commanders should not be designed to be stronger than 19pt commanders are now overall, otherwise this would increase the gap between new players and experienced players even further, worsening sealclubbing and reducing the health of the new player experience, which would eventually cause the game to die.

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On 1/15/2021 at 10:31 AM, MrConway said:

I love complex games as much as the next person, but having 96 different skills to choose from would be terribly chaotic, a nightmare to balance and very hard to learn for any new player.

Why wold it be chaotic? I think it would be fun as no one would know before hand what are the choices the captian ahead of us has. 

Balance? Why would we want balance? The current balance is having BB's sniping in the back, cruisers behind islands and dds avoiding caps when there's a FDR or a Richtoften in the enemy team. I think we prefer things to be "unbalanced" accordingly to each other choices.
New players will always make mistakes, like I did. And mistakes can be corrected with doubloons or free XP, so WG would even benefit from it too, wouldnt it?

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On 1/15/2021 at 10:31 AM, MrConway said:

I love complex games as much as the next person, but having 96 different skills to choose from would be terribly chaotic, a nightmare to balance and very hard to learn for any new player.

Why wold it be chaotic? I think it would be fun as no one would know before hand what are the choices the captian ahead of us has. 

Balance? Why would we want balance? The current balance is having BB's sniping in the back, cruisers behind islands and dds avoiding caps when there's a FDR or a Richtoften in the enemy team. I think we prefer things to be "unbalanced" accordingly to each other choices.
New players will always make mistakes, like I did. And mistakes can be corrected with doubloons or free XP, so WG would even benefit from it too, wouldnt it?

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The typical problem is that WG is bringing unbalance by releasing non balanced ships such as Stalin or Petro that can tank half a fleet for half a match, rapid HE spamming ships or even Conqueror and that line which has turned most tier x battleships spamming HE as well while reversing from their spawns in fear of getting burnt to death themselves.  Game balance seems to have started changing after Worcester's & Conq's release (soon other ships followed)

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On 1/15/2021 at 10:31 AM, MrConway said:

 

I love complex games as much as the next person, but having 96 different skills to choose from would be terribly chaotic, a nightmare to balance and very hard to learn for any new player.

path of exile skill tree

poe skilltree.jpg

but... yes, there are many problems with balance. be it cv vs aa, or the shell ballistics that forces the camping wg apparently want cv to counter, but exacerbate. or the fire/flood/module damage mechanics that are now outmoded by the variation in ship lines.

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On 1/16/2021 at 11:41 AM, arquata2019 said:

i would like that bbs would have less range, so people will be forced to stay near the team to actually shoot, and not shoot from 25km.

we would like that bbs would have a maximum of 21km range, so they wont snipe forever.

what do forumities think of this?

Sure, if you make them fireproof.  Closing in early with my Musashi or Yamato would be instantly focused down with destruction by fire.  BB's need the range to help in the battle at the start before closing.  But yeah, there's an awful lot of BB players who don't do the closing, not a lot you can do about that though.

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On 1/14/2021 at 2:00 PM, The_EURL_Guy said:

We're here to tell you about the changes to the Commander skill system in Update 0.10.0.


Read it on the portal

Put some overview in that article with all the skills. Or a link to a document where all the 0.10.0 skills are listed.

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