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The_EURL_Guy

Commander Skills Update

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[4PHUN]
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Vor 52 Minuten, YabbaCoe sagte:

How you managed to calculate +75% higher losses of that? When plane finish and attack, it climbs to immune height and with this skill fly slower towards home CV. This skill might inflect the time when planes are climbing, but definitely won't influence the losses with 75%.

 

 

I only tested it in the first iteration of 10.0. I didn't noticed any changes to the cv concealment skill afterwards. But in this particular test the planes died at a significantly higher rate then without the skill. I did I think 10 games in cvs on test server to verify my point. And it was defently true in the first iteration of the test. Since nothing was in the patch notes to change that I didn't bother to test it on the next session. But it's good to hear that it's not intended this way. It's a bit like the bug in 9.9 where cv planes reached immunity height later. In 9.9 I also pointed it out but it went live regardless of the bug. I hope that you guys can look into this and fix it if it hasn't been done yet before the update goes live. Thanks for the response. :) 

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[TRW]
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On 1/14/2021 at 2:52 PM, loki51 said:

+AP 5% damage  for 30% longer fires and floding. Who with a right mind want this on BB ? 

nothing new WG Shaw us another time  they didn't have any idea of what they have to change for better gameplay , they have do there best to kill gameplay and they have a good result must be proud of themselves in higth tiers game is just spaming he max range party  

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Vor 34 Minuten, CptMinia sagte:

Well as a fellow player yes, I do care since I am one of you...

Ok, then you are maybe an exception. But it still doesn´t help in any way. This s...tuff is still coming next week.

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[THESO]
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3 minutes ago, Lc4Hunter said:

Ok, then you are maybe an exception. But it still doesn´t help in any way. This s...tuff is still coming next week.

You think I can stop that? Or that insults or rants help? The answer to both is negatory. I'm not defending the skill rework, frankly I have concerns as well but I'm not going to lose my composure and result to insults or threats or needless ranting because of these changes.

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So this means: the devs don´t care about the players and what they want. For who do they develop the game?
Aren´t happy players those who spend more money in the game? Well, i will not spend any money to the game anymore. Lesson learned.


I hope many others will dont spent ther money, too.
Someone should remind them from where their money comes.

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[MON4R]
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I am very outraged

The change in commander points you dismiss does not look good to me.

Because they only give me 25% of the points of a captain that I have bought with doubloons, for credits, and 100% if I pay it with doubloons. Something that I have already paid for in the game and now I have to pay again. It doesn't seem right.

They should exchange it for elite points and we put them where we want.

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[UK-RN]
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7 hours ago, Crysantos said:

Thanks, this has been highlighted before - I'll follow up on it and see if we can be clearer about it.

 

You can find the news here in our latest DevBlog: https://blog.worldofwarships.com/blog/113

 

I'm sorry to hear that you feel like this. We don't have any intentions of making this specific ship worse and we've highlighted the concerns about the Flint internally already. We've shared a very in depth stream some time ago about how we do ship balancing and what kind of factors play a role there, I'll see if we can do another one this year to share more insights about it. But nevertheless this is no excuse to insult here - I understand frustration and your detailed explanation. This will get your point across better than any insult or jab at us ever will.

 

Greetings, Crysantos

 

What about the Siegfried? The main selling point was that it was a cruiser (the only cruiser!) with long range, accurate secondaries. Any plans on fixing it?

 

If not, how do players get a refund on it?

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[K_R_T]
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"Funny" thing is that now I have to grind 1,2 million captain xp to get the "same" build as I have with my 19 point captain.

I can not begin to decribe hos effing retarded this move is.

Last time I spent money in this game was before the RB and PR shaitstorm.

CV/AA rework is a bloody mess, this skill rework looks like a bloody mess.......I just can't wait for the bloody mess called submarines.

I've been through alot of different stuff since alpha, but these last year and a halv have been a bloody epic mess.

You have pissed off the community so many times in such a short time, it's borderline guiness books of records levels here.

I was happy spending juros on premtime and the occationally purchase in the shop, cause I wanted to support the game I loved......but now......no.

Sry, but u are alienating players with the heading you are taking.

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2 hours ago, CptMinia said:

You think I can stop that? Or that insults or rants help? The answer to both is negatory. I'm not defending the skill rework, frankly I have concerns as well but I'm not going to lose my composure and result to insults or threats or needless ranting because of these changes.

But nothing else helped so far, did it...

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[-FC-]
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Guys - I think that you are missing the point.  The main driver behind this change, since it clearly has nothing to do with player enjoyment or player ease, is to grind out more money for WG, from whales accelerating their commander up-skilling, buying out commander XP when they dismiss useless commanders, and spending doubloons to do things that they could do with credits  before.  You have to realise, now the game is released and popular, WG has moved into money-mining mode.  They have no interest in established players, just in finding new whales to milk.

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[HABUS]
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Vor 21 Minuten, WeeFilly sagte:

 

What about the Siegfried? The main selling point was that it was a cruiser (the only cruiser!) with long range, accurate secondaries. Any plans on fixing it?

  

If not, how do players get a refund on it?

I bought it for the extremly accurate 380mm main battery guns. The secondaries are fun, but did someone really got it only for the secondaries?

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1 minute ago, Chaoskraehe said:

I bought it for the extremly accurate 380mm main battery guns. The secondaries are fun, but did someone really got it only for the secondaries?

Yes, me. All other cruisers have main guns...

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[-RNR-]
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Just looked at the Propaganda Video. Not just the forum think's this Sucks then, 949 Likes  1.3k Dislikes and some interesting reading

Also talking to someone about the Flint/Atlanta and the "We'll look at it BS", I'm getting slow, Atlanta on sale for cash so no money if they leave it Nerfed, Where as Flint is now for Coal so Have the Extended Finger. WG at it's Finest :Smile_honoring:

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Vor 14 Minuten, Chaoskraehe sagte:

I bought it for the extremly accurate 380mm main battery guns. The secondaries are fun, but did someone really got it only for the secondaries?

Me too. Because it is something different to the other 0815 ceuisers. Of course you can play it like 90% of the other cruisers but what if you are bored about that?
Sorry, but the ship was build for the possibility to work with secondaries and now the destroy this possibility. But hey, we will get a bunch of stupid and idiotic new skills while really necessary skills will not be present anymore.

And btw: I bought signals and premium time for the grind for enough researchpoints to get this ship. So i can say: I spent money to get it.
In my opinion this is fraud. Nothing else.

 

Only reason for this rework is to grind more. More grind means it´s getting more interesting to buy signals, flags, premium time and so on.
So money is the only reason for this... as usual. But if they want to make more money, there are better ways without angering a huge part of the community.

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By the way, you have nerfed premium ships while you had stated in the past that premium ships wouldn't be "touched in a negative way".  Atlanta's & Flint's aa has been nerfed hard.  Ifhe rework has partially hurt those ships as well.  Now the range on Flint and more... 

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[LSCA]
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16 minutes ago, tsounts said:

By the way, you have nerfed premium ships while you had stated in the past that premium ships wouldn't be "touched in a negative way".  Atlanta's & Flint's aa has been nerfed hard.  Ifhe rework has partially hurt those ships as well.  Now the range on Flint and more... 

if you not like that way, then they could also make other way, make cvs planes stronger, would be that better?

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[NLD]
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5 minutes ago, tsounts said:

By the way, you have nerfed premium ships while you had stated in the past that premium ships wouldn't be "touched in a negative way".  Atlanta's & Flint's aa has been nerfed hard.  Ifhe rework has partially hurt those ships as well.  Now the range on Flint and more... 

Flint is not a Premium ship but what WG calls, a Special Ship. That is why they have repaired the Range nerf to Atlanta that occurred by removing the AFT perk that most owners used on it. Flint has been left as is because it is a Special Ship that was never for sale for doubloons or cash. WG stated before that they have the right to adjust these Special Ships but as far as I know, they never have done that so far.
Only thing WG forget with Atlanta is that if you used BFT on it (what most owners did), it gets a reload nerf of 10% too. So WG should do what they did with the M.Kutuzov after the previous captain rework: adjust the ships basics in such a way that it stays the same without these necessary captain perks. That would mean that Atlanta should also get a 10% reload buff, besides the Range Buff, or give the people that have it an opportunity for a refund. If they do not, they might face legal issues.

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[ROSS]
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Maybe in a few more years you will give us an option to use extra ship xp, like the accelerated crew training from WoT, or even trading it for anything else, even at horrible rates, because i have no use for it. I have ships with hundred thousand xp which you guessed, ill never convert using dubloons. 

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Haven't logged in this year so far, still don't feel the need to. WG has made this game more of a chore to play than anything else. 2 years and people still arnt happy that cvs are the most controversial class in game for whatever reasons. Now this obvious cash grab for a command rework which peook again don't want. Not to mention submarines which will go down like a fart at a funeral if its anything like the cv rework realise. 

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Dear WarGaming/CM's,


As a long time loyal client and big spender on this game, I would like to express my disappointment in WarGaming as a business, in relation to the latest game developments with the Commander rework.
By writing this open letter to WG, probably the longest post on this forum, I hope my feelings will reach some people in the management. Although I doubt it will, this is bothering me so much, I have to get this off my chest.

 

It hurts me to see the way things are going lately with WoWs, a game I like and love for over 5 years. I am what most of you would consider a whale, so an interesting client group for any games developer. At the same time most free players disrespect my kind, although we make it possible for them that these free to play games exist and remain free to play. I am not proud to admit what I am going to do here, but I feel I have to for the sake of this game.
 

Whales are usually players that want to be competitive and/or want to reach the highest levels of the game (like getting all the ships), but are lacking the time to achieve this by normal game play.  That lack of time is usually the result of hard business work, which in some cases, makes it possible for them to have enough money to "buy" back the progress they could not make in the game due to lack off game time. That way the whale can still achieve the maximum in the game without having to spend too much time. This is a generally excepted business model for many games.

As long as a whale knows what to get for his money, this is a normal business transaction. "Is the progress or content I buy, worth that price for me?" If yes, buy it if you have the money.
This way, I’ve spent over 11k euro's on the game since September 2015 (yes, I kept track on my spending’s). Most players would call this insane and maybe it is. For me it was a way to enjoy my beloved game to the max, which was worth it to me to spend that amount (and again, I feel fortunate to be able to do this and so should WG).
I was a happy customer.

That big amount of money I've spend on buying all the premium ships, but most of it I've spend on converting Ship XP into Free XP that I used to obtain special ships, tech tree ships or spec my Commanders faster. I always play premium time and my ships are always packed with economic flags.
This way I managed to get all T10 Tech Tree ships and spec about 40 commanders up to 19 points. This process still took me 5 years of almost daily gameplay, despite of all the money I spend.
However this was worth it to me, because I knew what I was into and what I was getting in return: to be able to play and enjoy the game as much and as competitive as I could. This gave me satisfaction and I was still a happy customer.

Now I read about the new Commander rework WG is going to introduce soon.
This will throw me back so much in the game, it totally horrifies me. Yes, I am worried about the negative effects some of the new perks will have on the gameplay too, but what worries me the most is the setback I get in strength. I do not like having to fight somebody with the same ship, equal skills but a better commander. That will make me lose and I do not like that.

If I want to remain competitive at the same level in the game, so I need to get my 40 elite captains (one for each T10 Tech Tree ships and some extra for special ships like Smolensk, Colbert or Atlanta) back on the same strength they are now a.s.a.p.. This will require 21 points in most cases, which is 1.2 million commander XP per commander. As I am not in the fortunate position to have tons of credits, free XP or elite commander XP on my account (I am a whale), I have to grind myself back to where I came from, or like most whales do, take my credit card again and spend money.

Normally that would not bother me, but this time it buggers me more than you can imagine. Now I’m not paying for something extra or new, but I have to spend a fortune, just to get back where I am now. Now I am no longer a happy customer. 

In order to regain my 40 elite captains I need  48 million Commander XP by using Free XP. I do not have that so if I want to buy it, it will cost me the staggering amount of  6.220, only to keep what I have now already!  Think about that for a moment....
This is probably too much money for most whales, at least for me it is. No longer being able to keep up with the game by using money, whales will likely lose interest in it. This results in no longer wanting to spend any money on it because it has reached a level they can no longer afford. Hence, you have effectively killed your whale…


As an owner of a degree in Marketing I can't understand that a company is willing to (excuse my language) piss off their most loyal and best spending clients so hard, that many of them probably stop spending a dime on your products ever again. Even if you think you can squeeze more money out of the rest of the player base, than these loyal whale customers are going to spend in the future on your game, you forget something very important:
The players willing to spend so much money on the game, usually do that because they like it so much. They are your loyal ambassadors, promoting the game to whomever they can and in doing so, they attract many new players.
This is something you can measure in what Marketeers call “Net Promotor Score” (NPS). Will your clients positively “Promote” your product to others in their environment? Most large listed companies like the one I work for, are very keen on keeping this NPS as positive as they can, because they understand the value of it.

What do you think WG, that actions like this Commander rework (and the CV rework, and the Santa Crates, and the Puerto Rico disaster, etc., etc.) would do with the satisfaction of your biggest clients and ambassadors for your product?
Look what your long time best known ambassadors of your game are thinking of it now? Influencers like Flambass, Jingles, Flamu, iChase, are getting frustrated too because they see the game slowly go to ruin and your company seems not willing to listen to their expert opinions. They even quit for some time or start to focus on other games. The main reason they are still involved is that your game was so good, they still play it, but for how long? These guys and others like me, will ruin your NPS which will be disastrous for your company in the long term. Those CC’s are the people that made me and many others enthusiastic for this game. This made me and probably some others too, spend huge on your product.
If people are listening to these influencers now, what do you think the effect will be on new players that are considering to spend money on your product?


Please take this free advice and do something with it because I care. It is never too late to change.
 

Yours truly, a worried and very unhappy whale.:Smile_sad:

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6 hours ago, gabberworld said:

if you not like that way, then they could also make other way, make cvs planes stronger, would be that better?

Why make cvs' planes stronger? Just because of 2 ships (and let us don't forget that actually most US ships had very good aa for their era)?

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4 minutes ago, tsounts said:

Why make cvs' planes stronger? Just because of 2 ships (and let us don't forget that actually most US ships had very good aa for their era)?

i mean by that if they need balance they can easily todo this also other way. but easier for them was todo 2 ships than all cvs

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Dear greedy AF WG.....this single sentence you wrote and I quote: '

  • For many ships, there was often only one skill build that worked effectively. By adding new skills and changing the old ones, we want players to have a choice between several different effective builds to accommodate different playstyles.

speaks VOLUMES on how little you understand your own game despite being the ones to create it.

 

If you want players to have a choice between several different effective builds to accommodate different playstyles....then YOU ALREADY HAVE THAT DOWN PERFECTLY. It's so easy and straightforward, I'm completely unsurprised that you didn't manage to conclude it yourself as you tend to overcomplicate things and mess up things that DOES work in favour of those that are faulty.

 

If someone wants to try a different playstyle....all he/she has to do is sail a DIFFERENT SHIP....You did good with specializing ships for different roles, like, sniping, flanking, brawling, firing from cover, spotting, supporting, etc. This mechanic worked well enough.

 

Now, you mess up the captain skills so you can say 'now you can have multiple playstyles for the same ship'....that's great, but it's useless as most of the ships themselves are still specialized and if you make commander skills completely negate those ship specifications then you might as well remove all ships altogether and just have one BB, one light and one heavy cruiser, one destroyer and one carrier and everyone can customize it to his/her content. Like a damned Barbie doll from 30 years ago: "She can be anything you want."

 

In sportsman's terms, you are trying to make a weightlifter try high jumping and a high jumper try weight lifting. It's just not going to work, but it will make watching both sports pointless.

 

 

 

 

 

 

 

 

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