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The_EURL_Guy

Commander Skills Update

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[WTFNO]
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6 minutes ago, ColonelPete said:

You should focus on what is important. Reserve slots are not important.

I agree, it's important to focus on the important thing here. That's why I said:

On 1/22/2021 at 5:40 PM, E_wan_o said:

WG as a company need to learn that if they are making changes like this that affect thier customers to such a large extent, they need to fully understand the changes that they are making and be able to communicate them correctly to the customer base in advance of the changes.

Do you think there is something wrong with this statement, or do you think that such massive changes should be accompanied by either incorrect answers to questions or badly implemented code changes?

 

Forget what you or I do differently for a second and just consider my statement. Do you agree with it or not?

 

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Exuse me Wg?
What about my coal/stel ships got totaly nerfed?
How do you expect people to play Stalingrad without Fire Prevention?
And Smolensk with 16km range agaist BBs that are 25% more accurate playing out of CAs range?

Hello? Does anyone from WG reads this?

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[-SBG-]
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57 minutes ago, E_wan_o said:

I agree, it's important to focus on the important thing here. That's why I said:

Do you think there is something wrong with this statement, or do you think that such massive changes should be accompanied by either incorrect answers to questions or badly implemented code changes?

 

Forget what you or I do differently for a second and just consider my statement. Do you agree with it or not?

They should list all changes and how they are implemented correctly.

6 minutes ago, Chili said:

How do you expect people to play Stalingrad without Fire Prevention?

 By keeping her on the move and not being stationary. Stalingrad has enough performance reserves to endure a slight downgrade.

9 minutes ago, Chili said:

And Smolensk with 16km range agaist BBs that are 25% more accurate playing out of CAs range?

People have played her successfully with 16km range before. 19km was a crutch for people having problems with the positioning.

My Drake has do deal with 15.9km range and has no smoke...

 

From what I hear this downgrade of the Smolensk is quite popular among the playerbase.

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[HALON]
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With a turning radius of more than 1100 meters, it has a larger turning radius than the German Tier X battleship Großer Kurfürst, which is already known for needing a lot of room to maneuver. Additionally, Stalingrad's rudder shift is slow at 12.5 seconds, which is the worst value of any Tier X cruiser. Also, her concealment is the worst of all cruisers......

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[TTT]
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I also don't mind a nerf to Stalingrad that could sit bow on for 3/4 of the match with half enemy fleet spamming his bow.

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1 hour ago, ColonelPete said:

 

By keeping her on the move and not being stationary. Stalingrad has enough performance reserves to endure a slight downgrade.

People have played her successfully with 16km range before. 19km was a crutch for people having problems with the positioning.

 

From what I hear this downgrade of the Smolensk is quite popular among the playerbase.

Colonel, you're a good player.
But I havent sean you in Stalingrad nor Smolensk.
I would like to see anyone keepin Stalingrad on the move in competitive. When your getting nuked by "Dead Eye" BBs.

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[ADRIA]
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On 1/14/2021 at 3:29 PM, CaiusJuliusBrutus said:

1100 doublons to retrain 22 commanders..... i have 353 commanders!!!  must I pay for them?? SCAMMERS!!!

 

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On 1/21/2021 at 7:28 PM, Wannna said:

Where is our compensation for being BETA testers again ?

This may sound entitled. But if I've being asked to test software, I take money from it.

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57 minutes ago, Chili said:

Colonel, you're a good player.
But I havent sean you in Stalingrad nor Smolensk.
I would like to see anyone keepin Stalingrad on the move in competitive. When your getting nuked by "Dead Eye" BBs.

Seen that often enough. To be honest, in competitive I see that most of the time.

 

Otherwise just look here for inspiration:

https://replayswows.com/site/index/sort/uploaded_at.desc/version/77/level/10/type/3/ship/354/

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[BLING]
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3 hours ago, ColonelPete said:

They should list all changes and how they are implemented correctly.

 By keeping her on the move and not being stationary. Stalingrad has enough performance reserves to endure a slight downgrade.

People have played her successfully with 16km range before. 19km was a crutch for people having problems with the positioning.

My Drake has do deal with 15.9km range and has no smoke...

 

From what I hear this downgrade of the Smolensk is quite popular among the playerbase.

Stalingrad has a slow rudder shift it can be seen from the moon and with BBs deadeye she is dead and i have heard the opposite about the Smolensk from the player base. Furthermore, it is not our fault that WG decides to send out heavy cruisers that are difficult to kill, it is WG's own fault, but it is us as the player base who must pay the price in the end for their mistake

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[VV]
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I love playing the GK, but its become almost impossible now as a brawler.  Yes the secondaries got a range buff, but the decrease in accuracy basically counters it.  However, the biggest issue is Dead eye, you have basically every other BB in the game sitting back sniping...10k volleys even if you are nose in.  You then have the HE spammers on top of that.  Now you have anti concealment cruisers with a ridiculous rate of fire and you have DDs that have benefitted from the rework.  That's not even taking into account CVs.

 

WP wargaming, for basically killing off an entire BB line.

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5 minutes ago, Cammo1962 said:

Stalingrad has a slow rudder shift it can be ssen from the moon and with BBs deadeye she is dead and i have heard the opposite about the Smolensk from the playerbase.

 

20 minutes ago, ColonelPete said:

And for Smolensk:

 

5 minutes ago, Blaballs said:

I love playing the GK, but its become almost impossible now as a brawler.  Yes the secondaries got a range buff, but the decrease in accuracy basically counters it.  However, the biggest issue is Dead eye, you have basically every other BB in the game sitting back sniping...10k volleys even if you are nose in.  You then have the HE spammers on top of that.  Now you have anti concealment cruisers with a ridiculous rate of fire and you have DDs that have benefitted from the rework.  That's not even taking into account CVs.

 

WP wargaming, for basically killing off an entire BB line.

When anti-concealment cruiser can handle enemy fire, so can GK.

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I do not usually post on here, but have to say what a pile of rubbish ( put politely ) the cruiser skills are. Love my RN CLs but they have been completely ripped apart skill wise . 11 of them are completely irrelavent straight away . Would not use any of the torp skills and only main armament gains without committing suicide are for HE that i don't have.

 

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Okay guys. That's it. I really tried. I accepted the flaws: OP CVs, fantasy ships (like Slava) destroying the meta. I accepted even the rigged team allocation and winning chance (one team stomped to fragments by the other - well, no proof for that of course, but I simply believe it - due to tweaked rng, could be citadels, could be fire chance...). But this I cannot stand anymore.

Thus after several battles this weekend I just deinstalled the game client a few minutes ago. 6 k and something games, the whole time 51.5 % win rate (+/-)...

Now I am done with it. Maybe Wargaming might rethink their game development. If that's the case - I'll check in a few months - I'll might return. Till then: good luck to you all, I hope you still are able to enjoy this crap. Bye.

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Dead Eye is practically introducing a whole new meta just by itself. After the destroyers were totally crippled by the cv rework, now cruisers become nothing more than an xp pinhata for aspiring artillery platforms powered by Dead Eye. Introducing an element into an already quite static meta is most definitely not a good idea. If you can expect to land a grand total of 50-70% of your shells over a distance of 250 miles while at the same time being at the edge of your own half of the map, there is no reason to fulfill classical bb duties, like tanking damage. 

 

So, instead of introducing a skill that encourages battleships to get closer to the front (like reduced damage or sth), someone at WG headquarters decided that it would be even better to advance the already comical sniping meta. Great job guys, really. I would suggest, just for a change, that the next time you wanna introduce some game changing updates, you ask the community beforehand instead of waiting for the shitstorm to happen. 

 

There is far more to this update that doesn't seem to be well thought out, but the above mentioned is so game breaking that I'm going to concentrate on that.

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I've had enough, after yesterday's streak of boring, endlessly frustrating games.

 

This rework single handedly killed cruisers.

Deadeye turned the whole game into a border-hugging contest.

Pushing is suicide. 

Contrary to what this rework 'tried' to achieve, only one build reigns supreme. 

CVs are more OP than ever thanks to nerfs to AA due to skills being split and overall survivability nerf due to new skill allocation. 

All this turned the game into a boring, monotonous pixel hunt slugfest, where any attempt at initiative or dynamic play is punished by a line of sniping battleships. 

This is absurd. Listening to feedback, my arse. Everyone was telling it would happen, should this rework roll out. It was painfully obvious to anyone with more than a single brain cell. And surprise, surprise... All the worst scenarios were realised. 

 

Time to take a break and return in half a year or so, to see if this dumpster fire is still burning. 

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On 1/23/2021 at 7:40 PM, Chili said:

Exuse me Wg?
What about my coal/stel ships got totaly nerfed?
How do you expect people to play Stalingrad without Fire Prevention?
And Smolensk with 16km range agaist BBs that are 25% more accurate playing out of CAs range?

Hello? Does anyone from WG reads this?

Yeah, I was shocked to see my Smolensk range drop. I didn't even bother to research whether there is a way to pick skills from a battleship that bring it back to 19.2 or whether such a skill even exists...

It is what it is, we get used to it like good guinea pigs.

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[P-A-R]
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Alle 23/1/2021 alle 18:02, ColonelPete ha scritto:

It does not matter what you think. Reserve slots ARE unimportant after the patch.

Thanks to the patch I have over 20 new free slots, which I will probably never need again. And I am not finished tidying up my reserve.

 

mmh seems that what is important for you it's just reserve slots and "game the system", are you sure your brain is connected? ;)

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16 minutes ago, Resentina said:

 

mmh seems that what is important for you it's just reserve slots and "game the system", are you sure your brain is connected? ;)

As I said, they are unimportant.

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[C4K3]
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On 1/23/2021 at 8:35 PM, tsounts said:

I also don't mind a nerf to Stalingrad that could sit bow on for 3/4 of the match with half enemy fleet spamming his bow.

She is fragile to fire

 

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[C4K3]
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21 hours ago, Det_Haendlerkaertschen said:

Okay guys. That's it. I really tried. I accepted the flaws: OP CVs, fantasy ships (like Slava) destroying the meta. I accepted even the rigged team allocation and winning chance (one team stomped to fragments by the other - well, no proof for that of course, but I simply believe it - due to tweaked rng, could be citadels, could be fire chance...). But this I cannot stand anymore.

Thus after several battles this weekend I just deinstalled the game client a few minutes ago. 6 k and something games, the whole time 51.5 % win rate (+/-)...

Now I am done with it. Maybe Wargaming might rethink their game development. If that's the case - I'll check in a few months - I'll might return. Till then: good luck to you all, I hope you still are able to enjoy this crap. Bye.

The battles are rigged. some battles are domed to win from start. sometimes I can se my shells go into the target without even a op or ricochet, nothing.

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[WALLY]
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And this is why i stopped playing wows you fucked the game up when you changed the gameplay of the Cv's then started introducing the Black ships for you're greedy little fingers and now you want more revenue from commander skills, i hope you all choke on tonight's dinner! C%#Ts!

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[HALON]
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Alle 23/1/2021 alle 22:05, ColonelPete ha scritto:

Seen that often enough. To be honest, in competitive I see that most of the time.

 

Otherwise just look here for inspiration:

https://replayswows.com/site/index/sort/uploaded_at.desc/version/77/level/10/type/3/ship/354/

they have reduced the duration of the fires of the heavy cruisers from 60 to 40 so it is now longer....

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