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Commander Skills Update

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57 minuti fa, Maris_Piper ha scritto:

                                      After looking at everything so far and contemplating things my humble conclusion is 

                                                                                                                      S.N.A.F.U.

Or FUBAR

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51 minuti fa, Salentine ha scritto:

it seems the 'recommended' builds from WG don't include concealment expert on most ships i looked at, so i had to use the reset all button, thanks, that's EVERY tech tree ship (except lexi/midway as i don't have them) and some prems with dedicated commandersto re-spec...

 

EDIT: you know what, sc**w it, i sold every tech tree ship from T1 to T9 (yes, that's 199 of them) and WG have got their wish, i'll just use my T10 commanders on their ships and my prems, because who's got time to respec just about 200 ships, it's supposed to be a game, you know fun.

chck here

 

 

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2 minutes ago, S_h_i_v_a said:

chck here

 

i did reset all of them, that's what i said, as most of the ships didn't have concealment on them from the WG 'recommended' build i reset them all, but when i thought about resetting all the ships manually, i sold all the T1-T9 ships (199 ships) and just kept the T10's and prems, because who's got time for that.

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30 minutes ago, E_wan_o said:

My understanding was that when the update ticked over, the following would happen:

1) All the captains in the TT ships would be retrained automatically. 

You needed to begin the retraining after the transfer to the tech tree ship, but before the patch update, I'm afraid.

So after transferring the commander to another ship, sending the untrained commander into a co-op match probably would have sufficed.

WG's wording on this wasn't that clear, and I imagine you're not the only one to be caught out by this.

It's a bit late now, but check out the below thread which specifically asked for clarification on transfer/retraining:-

 

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7 minutes ago, Salentine said:

i sold all the T1-T9 ships (199 ships) and just kept the T10's and prems, because who's got time for that.

I've cleared out everything not premium I'm just so :etc_swear: off with the Shenanigans and the attitude with Flint being the last straw, so I'll just have a little fun in game (CV Permitting) no more grinding for event ships just shoot a few boats, the way forward for me I think, maybe even buy a premium when they stop shoveling out pre-nerfed junk.

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15 hours ago, NewHorizons_1 said:

So is Cunningham as the replacement for his enhanced Jack-of-all-Trades now only applies to subset of consumables some of which you don't get on RN ships.

I ended up transferring him to HMS Furious - and I'm no CV player - where at least his enhanced Aircraft Armour skill hasn't been busted yet.

All the efforts I put into captains and ships for clan battles are now partially edited* up.

 

edit: language please!

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Před 41 minutami E_wan_o řekl/a:


There seems to be a problem/bug with the update - or the advice given above:

 

Based on the advice given above, before the update I did the following:

1) Moved all my highest point or special commanders into researchable tech tree ships.

2) Filled all my non tech tree (premium/special) ships with commanders - who had already been specialised to ships which already had a captain assigned - intentionally creating multiple specialisation duplucated captains.

3) Filled any vacant spaces in my reserve - so it was full.

My understanding was that when the update ticked over, the following would happen:

1) All the captains in the TT ships would be retrained automatically.

2) All the captains in the non TT ships would immediately attempt to move to the ship they are specialised to, and if the ship was already full, would be sent to the reserve.

3) If the reserve was full, it would be expanded to fit the captains that were moving from the non TT ships.

 

My expectation was that the reserve would be expanded by the number of non TT ships I have, because all the commanders in the non TT ships would have to be placed in the reserve, which would be expanded to fit them.

 

This did not happen. Instead the commanders in the premium ships remained there - which is not what we were told would happen.

Is this a bug in the update logic, or is this a case of WG Staff giving out incorrect information about the update process?

As I understand from what you described, you haven't started the retraining of that commander to that ship. Just placing them on those ships wasn't enough, as they still were trained of another ship, so they returned to those ships, as described.

Also as described, all captains, that were currently in process of retraining, those training was completed. It was because since the beginning of the retraining, they are basically tight to that ship, that are being trained for.

This was described several times, but I am sorry if you missed that information or understood that badly.

 

So what happened to you, all captains basically went back to their ships, that they are trained for. As you haven't started that retraining, they weren't bound to that ship and they returned to their trained ship.

 

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Reset: Check

Unmount equipment: Check

Looked at skill tree with a onehanded facepalm: Check

Logged off: Check

 

Sry WG, but this looks like the mess u were warned about.

I now have to use 21 points to get the same build as 19 points. And it was a better build at 19 points than now.

Those situational skills are utterly useless, same as your recommendations to builds.

 

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1 ora fa, Salentine ha scritto:

i did reset all of them, that's what i said, as most of the ships didn't have concealment on them from the WG 'recommended' build i reset them all, but when i thought about resetting all the ships manually, i sold all the T1-T9 ships (199 ships) and just kept the T10's and prems, because who's got time for that.

'recommended' build' is a joke

 

concealment for BB is no more recommended - so hey will HE spammed even easier.:Smile_amazed:

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1 hour ago, YabbaCoe said:

As I understand from what you described, you haven't started the retraining of that commander to that ship. Just placing them on those ships wasn't enough, as they still were trained of another ship, so they returned to those ships, as described.

Also as described, all captains, that were currently in process of retraining, those training was completed. It was because since the beginning of the retraining, they are basically tight to that ship, that are being trained for.

This was described several times, but I am sorry if you missed that information or understood that badly.

 

So what happened to you, all captains basically went back to their ships, that they are trained for. As you haven't started that retraining, they weren't bound to that ship and they returned to their trained ship.

 

I reread my post, and I don't think I made it clear enough what worked and what did not. Perhaps I can make it clearer as to what I did, and what happened:

 

2 hours ago, E_wan_o said:

1) Moved all my highest point or special commanders into researchable tech tree ships.

2 hours ago, E_wan_o said:

1) All the captains in the TT ships would be retrained automatically.

This is working as expected. I moved them before the update, and started training using the free option. All these commanders have been retrained as expected.

 

Example:

Before the update, I moved the 19 point commander from my Worcester into my Des Moins and selected the free retrain option.

Last night he showed as assigned to the Des Moins, with training started at 0 progress.

Today he is shown as in the Des Moins and training is complete.

 

So no problems here, and this is the case for all my TT ships. All TT specialized commanders are in the right ship and have been retrained. This morning I reset all the skills for all my commanders.

 

2 hours ago, E_wan_o said:

2) Filled all my non tech tree (premium/special) ships with commanders - who had already been specialised to ships which already had a captain assigned - intentionally creating multiple specialisation duplucated captains. 

2 hours ago, E_wan_o said:

2) All the captains in the non TT ships would immediately attempt to move to the ship they are specialised to, and if the ship was already full, would be sent to the reserve. 

This does not seem to be working according to the statement you made originally.

On 1/15/2021 at 4:28 PM, YabbaCoe said:

All captains specialized for certain ships will be assigned to their ships with the release of the update. If you have more captains specialized for certain ship, only one of them will be assigned to that ship and the rest will be sent to reserves. If there won't be space in reserves, it will be expanded.

So captains that are for example trained on Bismarck, but are currently on Tirpitz will be sent to Bismarck.

Also if you are currently in process of retraining a commander to certain ship, with the release of the update, this training will be automatically completed.

Example:

Before the update, I intentionally specialized 5 commanders for the Iron Duke. The highest point commander was assigned to the Iron Duke, the remaining 4 were placed in the 4 non TT UK ships I have (Warspite, Nelson, Duke of York, Thunderer).

After the update, the commander in the Iron Duke is assigned correctly, and retrained. However all the commanders specialized to the Iron Duke, but assigned to the 4 non TT ships were still assigned to the same non TT ships (Warspite, Nelson, Duke of York, Thunderer).

 

According to your statement:

"All captains specialized for certain ships will be assigned to their ships with the release of the update. If you have more captains specialized for certain ship, only one of them will be assigned to that ship and the rest will be sent to reserves."

 

These captains should have been sent to the reserves.

 

2 hours ago, E_wan_o said:

3) Filled any vacant spaces in my reserve - so it was full.

2 hours ago, E_wan_o said:

3) If the reserve was full, it would be expanded to fit the captains that were moving from the non TT ships.

This does not seem to be working according to the statement you made originally. This may be due to a failure of point/stage 2, or it may be a failure in this point/stage has caused problems in moving commanders - but it is not as a whole functioning correctly with what you said:

"If you have more captains specialized for certain ship, only one of them will be assigned to that ship and the rest will be sent to reserves. If there won't be space in reserves, it will be expanded."

 

According to your original statement, the commanders assigned to all of my premium/special ships - should have attempted to move to thier ships of specialization.

When this failed (because thier ships of specialization already had commanders assigned) they should have been moved into the reserve.

As my reserve was full (because I intentionally filled it up with commanders) - my reserve should have been expanded by the number of commanders which were assigned to my non TT ships prior to the update.

 

This has not happened, and my reserve remains the same size.

 

Yes, clearly I was trying to take full advantage of the upgrade process as you described it. Possibly in a way that you did not intend, but the fact remains that either:

 

a) there is a bug in the update process which stops the commanders from non TT ships moving to the reserve in the case that the ship of specialization is already occupied - at odds with:

"So captains that are for example trained on Bismarck, but are currently on Tirpitz will be sent to Bismarck."

and

"If you have more captains specialized for certain ship, only one of them will be assigned to that ship and the rest will be sent to reserves."

 

or

 

b) there is a bug in the process that allows the reserve to be resized, which has forced the commanders from non TT ships to remain in place - at odds with:

"If there won't be space in reserves, it will be expanded."

 

or

 

c) there is no bug in the process, but the information you supplied is incorrect

 

Either way - something is not right. Either your dev team have a bug that needs to be addressed, or I have spent a significant amount of extra time reordering the commanders and ships I have down to incorrect information concerning the upgrade process.

 

Which is it?

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37 minutes ago, S_h_i_v_a said:

'recommended' build' is a joke

 

concealment for BB is no more recommended - so hey will HE spammed even easier.:Smile_amazed:

They won't, because WG with this update actively promotes and incentivizes backline camping in BBs.

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2 hours ago, TheBicentennialman said:

Recommended skill for smolensk Heavy HE shells

If you read it you'll realise that Smolensk is one of the 4 ships in the game that can get the +10% HE damage from the skill while not getting the concealment penalty.

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2 hours ago, S_h_i_v_a said:

That happens when abusing Vodka.

I didn't realize vodka was that deleterious

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Utter garbage update. As many have stated before 21 points to get the less effective build than as with 19 points. 

Those situational skills are utterly useless, same as your recommendations to builds.

Guess its time to move on.

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This is what I don't get, why has PT been moved to 2 points from 1, AR from 2 to 3 & SI from 3 to 4? Why?

 

Yeah sure there are new skills and 2 more skill points you can use and thats great, but, you have to use all 21 skills just to get the same skills you could get beforehand for 19 points.

 

For example a bog standard BB build before rework:

PT - 1 point

AR - 2 points

EM - 2 points

SI - 3 points

BoS - 3 points

FP - 4 points

CE - 4 points

Total used - 19 points for 7 skills

 

And after rework a bog standard BB build:

Emergency Repair Specialist or Gun Feeder - 1 point

PT or EM - 2 point

AR  - 3 point

BoS - 3 points

SI - 4 points

CE - 4 points 

FP - 4 points

Total used 21 points for 7 skills - 6 of them skills being the same as before, 1 new one.

 

In short you can still have a build similar to what you were used to before, but, it will just cost you more skill points, take you longer to grind out & will still have the same number of skills of which most will not be that much different than before. Why? Just Why?

 

I was hoping it would be good but wasn't holding out too much of that hope based on previous such reworks that went from announcement to implementation rather quickly  *CV Rework* at least the CVs had longer on test servers before moving to the Live server, whereas the commander skills rework didn't even have 2 months testing after announcement (30th Nov 2020) before implementation, and it isn't like its just a ship class that may or may not be seen in battle like with the CVs in their rework, it is one of the fundamental features of the game.

 

I can't see how this is an improvement over the old one, yeah its really such an improvement having to grind out 1.2 million additional Cmdr XP for 2 extra skill points just to have the same number and same skills that were on a ship before the rework with 19 skill points, and why is it 1.2 mill to go from 19 - 21 points when to go from 0 - 17 points is 1.7 million? So you have to grind out almost the same amount of Cmdr XP needed to get 17 points just to get 2 additional points so you can have the same build that you had with 19 points...

 

Or maybe I'm missing something, regardless I'll give it a go and hope that it gets better with changes made to it - put PT, AR & SI back at the cost in points they were before, & reduce the cost to go from 19 to 21 points - they are my only major gripes with it.

 

Rant over. And if anyone can shed any light on anything that makes any points that I made mute then I'll happily admit I was wrong.

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I couldn't be f;ing arsed tbh. My interest in this boring imbalanced floating joke was dwindling anyway, it only takes one random battle to get a fast reminder of why most anything else is a more fun game.

 

Out of interest, what is the final date for this free reset to skills I don't f'ing know anything about? It's not like I will pick the correct skills anyway because I don't follow this game much(unsurprisingly) but at least if I had a closing date I might actually be able to take another look.

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6 hours ago, Sir_Sinksalot said:

I couldn't be f;ing arsed tbh. My interest in this boring imbalanced floating joke was dwindling anyway, it only takes one random battle to get a fast reminder of why most anything else is a more fun game.

 

Out of interest, what is the final date for this free reset to skills I don't f'ing know anything about? It's not like I will pick the correct skills anyway because I don't follow this game much(unsurprisingly) but at least if I had a closing date I might actually be able to take another look.

Until next patch AFAIK.

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i am currently specifically furious with whatever person removed fire resistance from cruisers, while leaving fire mechanics the way they are.

 

8 hours ago, Sir_Sinksalot said:

Out of interest, what is the final date for this free reset to skills I don't f'ing know anything about? It's not like I will pick the correct skills anyway because I don't follow this game much(unsurprisingly) but at least if I had a closing date I might actually be able to take another look.

you have about a week until the warship sadomaso experimentation period ends and you have to pay to change things again.

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15 hours ago, TheBicentennialman said:

Recommended skill for smolensk Heavy HE shells

tenor.gif

shot-21.01.21_15.17.01-0353.jpg

I took it on Smoleńsk, Colbert, Atlanta and Flint. Didn't test it yet, on those ships the penalty doesn't work though. I'm using also on Henri and it's pretty nasty. Although Thunderers now are filthy with their accuracy and both times I played the Henri I was slapped by a Thunderer so I didn't survive for long but 95k dmg in 5 min it's not bad. I should be more careful next time. 

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1.2 million exp to train each of my 10 ex-maxed captains. Overnight I find i have to grind 12 million captain exp to have what I already achieved.

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