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VedranSeaWolf359

Cleveland do it need survivability buff or not?

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What you think do Cleveland need survivability buff or not? I think that it is very fragile for Tier VIII and that it need to get little survivability buff in way that it get access to Repair Party consumables on this way its survivability become better while it don't become stronger and its  playing style doesn't change it still be fragile and must avoiding direct battle without cover 

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Just now, DinkyDi said:

the only thing Cleveland needs is good island and some luck

and not attract the red cv, cause he will just see an easy, static target that doesn't have a heal. Cause "AA cruiser".

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All Cruisers should get a heal, especially since they will get the short end of the stick with the captain rework. Cleveland is not particulary vulnerable compared to other T8 Cruisers, maybe even less so than others. Citadel is not that big and is almost at waterline. Everywhere else armor is so thin, that you get a lot of overpens.

 

SO basicly no, Cleveland should not get a heal unless all others get one aswell.

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It is not weaker than other T8 CLs, and the DPM + agility are very good (you can farm BBs bow and stern with IFHE). It has 27mm deck and 25mm sides like russian cruisers, but doesn't have 27mm sides like the baltimore / hipper / mogami indeed. It is still better than Edinburgh !

Adding a repair would be OP compared to the others as it can farm behind islands with the high shells arcs. The seatle has a heal, but faces stronger opponents.

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17 minutes ago, VedranSeaWolf359 said:

What you think do Cleveland need survivability buff or not? I think that it is very fragile for Tier VIII and that it need to get little survivability buff in way that it get access to Repair Party consumables on this way its survivability become better while it don't become stronger and its  playing style doesn't change it still be fragile and must avoiding direct battle without cover 

No it doesn't need it. Helena, Dallas and Omaha don't have heals and they are just fine in their tiers. I recently got Boise and it's just filthy how strong you are with a heal on T7. Cleveland with heal would be my ultimate wetdream since it would be almost impossible to die in when played right. 

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Cleveland definetly needs some kind of help. As soon as there is a CV in the game a Cleveland is pretty much food and a very easy target. All cruisers without a heal are easy targets but Cleveland tend to eat CV dmg much easier. 

 

It's not rate for me to get 10k+ rocket salvos in them. For a cruiser without a heal... That is rather bad especially in the first 2 minutes. 

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Il y a 49 minutes, VedranSeaWolf359 a dit :

What you think do Cleveland need survivability buff or not? I think that it is very fragile for Tier VIII and that it need to get little survivability buff in way that it get access to Repair Party consumables on this way its survivability become better while it don't become stronger and its  playing style doesn't change it still be fragile and must avoiding direct battle without cover 


Yes..Maybe every CL need buff on the game now

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Well i must be lucky with my cv opposition,

usually with Cleveland I get one attack.   Blow the planes away and then they avoid me.    And I am not even that good a Cleveland player.

playing her to get to the Seattle was not a problem unlike some other ships that been a when will it end.

 

cleveland is a great ship to play but you do need to avoid open water and straight up fights, like all ships you need to play to its strengths.

 

it isn’t a brawler and isn’t intended to be.  If you press W, sail to enemy guns blazing it is not good but isn’t intended to be played that way.

 

 

 

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15 minutes ago, Zuihou_Kai said:

Cleveland definetly needs some kind of help. As soon as there is a CV in the game a Cleveland is pretty much food and a very easy target. All cruisers without a heal are easy targets but Cleveland tend to eat CV dmg much easier.  

 

It's not rate for me to get 10k+ rocket salvos in them. For a cruiser without a heal... That is rather bad especially in the first 2 minutes. 

 

Proper AA maybe?

image.png.ec2ec52d5b2b8fc2a0ec85063763b4f8.png

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Just now, DFens_666 said:

 

Proper AA maybe?

image.png.ec2ec52d5b2b8fc2a0ec85063763b4f8.png

Even Halland AA won't help it. With all the exploits that reduce planelosses you literally need 800dps or more to hurt a CV player for striking a Cleveland and no CV player will cry about losing 6 rocket planes in the first 2 minutes for easy 10k damage on a Cleve

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24 minutes ago, DFens_666 said:

Proper AA maybe?

 

Is that a real thing? I mean I heard some stories but it is more like the stuff from old myths and legends.

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55 minutes ago, GarrusBrutus said:

I recently got Boise and it's just filthy how strong you are with a heal on T7.

 

Then again, you are filthy OP everytime you are put into one of the freedom-cruisers :cap_rambo:

 

20 minutes ago, Zuihou_Kai said:

Even Halland AA won't help it. With all the exploits that reduce planelosses you literally need 800dps or more to hurt a CV player

*to hurt a half-way decent CV player. But yes, ive been in the glorious position a few times, trying to keep some AA-cover (oh, writing that actually physically hurts) over my DD with Cleve. First, you are basically pinned down on your position, because every halfway intelligent BB shoots your perma spotted Cruiser. Second, the moment the CV actually understands what you are doing, YOU become the prime target. And since you cant unglue yourself from the island, you are a super easy target. Ive taken 12k+ hits from rockets, 15k hits from bombs... which is pretty awesome, given you have ~37k health at your disposal. Balanced.

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Contrary to popular misconceptions Cruisers like the Cleveland, Seattle, and Worchester are not DD escorts. The more aggressive they are in the early game the more likely they are to be focused and killed. Fact is these ships can shoot over most terrain and be safer then say Smolensk hiding in its smoke. The only survivability buff the Cleveland needs is better players who are not trying to chase damage but who are chasing wins.

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20210105183503_1.thumb.jpg.834866eca285985b46aca58de8b8387a.jpg

20210105212704_1.thumb.jpg.34e4ead330ac40aae6a6a84d23341001.jpg

They should do something to Cruiser survivability. I have pretty much dropped playing cruiser and moved on to DDs.

CL/CA former-main here. 5 BBs, 4 DDs with 2 CL/CA is not fun when its near 90% of the time.

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1 hour ago, Fatal_Ramses said:

20210105183503_1.thumb.jpg.834866eca285985b46aca58de8b8387a.jpg

20210105212704_1.thumb.jpg.34e4ead330ac40aae6a6a84d23341001.jpg

They should do something to Cruiser survivability. I have pretty much dropped playing cruiser and moved on to DDs.

CL/CA former-main here. 5 BBs, 4 DDs with 2 CL/CA is not fun when its near 90% of the time.

I mostly play super cruisers these days

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26 minutes ago, The_Chiv said:

I only play super cruisers these days

Which kinda devalues the next post,

46 minutes ago, The_Chiv said:

Contrary to popular misconceptions Cruisers like the Cleveland, Seattle, and Worchester are not DD escorts. The more aggressive they are in the early game the more likely they are to be focused and killed. Fact is these ships can shoot over most terrain and be safer then say Smolensk hiding in its smoke. The only survivability buff the Cleveland needs is better players who are not trying to chase damage but who are chasing wins.

don't you think?

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17 minutes ago, Deckeru_Maiku said:

 

Oh my favorite stalker. Nothing I said devalues the next statement. You are right I should have said most of my cruiser games as 80% is not 100%

 

Now I have played a ton of cruisers even RB my USN cl line. 2nd time around it was much easier as I learned some hard lessons the first time. And those lessons have been pretty helpful in how I play other cls.

shot-21_01.09_12_41.38-0300.thumb.jpg.f265aa8482a007d2c298553db1ba9a6a.jpgshot-20_12.30_18_31.39-0412.thumb.jpg.bc874702b5449bbd1a5b974a1349c1bc.jpg

 

You can keep trying to throwing shade and feel accomplished with some witty post but sorry kid you wont be living rent free in my head. Have a great day.

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5 hours ago, DFens_666 said:

All Cruisers should get a heal, especially since they will get the short end of the stick with the captain rework. Cleveland is not particulary vulnerable compared to other T8 Cruisers, maybe even less so than others. Citadel is not that big and is almost at waterline. Everywhere else armor is so thin, that you get a lot of overpens.

 

SO basicly no, Cleveland should not get a heal unless all others get one aswell.

And +3km AA range with a some 200-400% increase in dps?

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10 hours ago, The_Chiv said:

Contrary to popular misconceptions Cruisers like the Cleveland, Seattle, and Worchester are not DD escorts. The more aggressive they are in the early game the more likely they are to be focused and killed. Fact is these ships can shoot over most terrain and be safer then say Smolensk hiding in its smoke. The only survivability buff the Cleveland needs is better players who are not trying to chase damage but who are chasing wins.

Except this makes cruisers vulnerable to CV as they can now use the island to approach without any AA fire and smack a stationary target.

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11 hours ago, The_Chiv said:

Contrary to popular misconceptions Cruisers like the Cleveland, Seattle, and Worchester are not DD escorts. The more aggressive they are in the early game the more likely they are to be focused and killed. Fact is these ships can shoot over most terrain and be safer then say Smolensk hiding in its smoke. The only survivability buff the Cleveland needs is better players who are not trying to chase damage but who are chasing wins.

Many people find this very boring, though. Which explains the appeal of super cruisers which can be seen without immediately being nuked by a thousand Thunderer shells.  Your tactics are effective, but uninteresting, and that sort of playstyle only interests generic gamers.

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1 hour ago, BlackYeti said:

Except this makes cruisers vulnerable to CV as they can now use the island to approach without any AA fire and smack a stationary target.

this is true. Which is why CL's like cleveland and others should have better then what they have in base AA.

 

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21 minutes ago, invicta2012 said:

Many people find this very boring, though. Which explains the appeal of super cruisers which can be seen without immediately being nuked by a thousand Thunderer shells.  Your tactics are effective, but uninteresting, and that sort of playstyle only interests generic gamers.

I agree island camping is boring and tends to be a game of hurry up and wait, but the alternative is trying to duck fire from every bb and heavy cruiser the moment you open fire. Cl's have the highest dpm in the game. They also happen to be the 

the least armored ship with a citadel, in many cases having not much more then dd armor. If Wg was to change this what would it be?

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3 minutes ago, kapnobathrac said:

You are supposed to freexp as many ships as possible

I find this logic problematic as you never learn how to play the style of ships when the damage outputs are lower. What you do by fxping from 6-10 is create a burden on your team as you are more likely to die, or not contribute equally. Now I will say if you got like 10k games across multiple ship types then there is some validity in doing this but for the most part no.

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