[ELEC] LiveWire___ Players 1,195 posts 9,252 battles Report post #26 Posted January 15, 2021 5 minutes ago, Verblonde said: It's the most time-efficient mode for doing a lot of missions (usually the 'x hits', 'y caps' and so on types); it's also a good place to play ships that you aren't good enough in to avoid being a liability to your team in PvP (which is why most of my games that aren't in DDs are in Coop). I do sometimes practise in Co-Op. But I don't think it's as efficient as the hard edge of Randoms. Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,582 battles Report post #27 Posted January 15, 2021 9 minutes ago, LiveWire___ said: But I don't think it's as efficient as the hard edge of Randoms. Depends what you're trying to achieve; you can't beat PvP for xp and silver gains, for example... (I personally think that PvP tends to be a lot more fun and interesting too, but that's distinct from efficient mission grinding.) Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,293 battles Report post #28 Posted January 17, 2021 On 1/15/2021 at 5:27 PM, Verblonde said: Speaking personally, it's because she is so - painfully - slow (and dumps even more speed in a turn) Well yes, other than the Oklahoma I think the Viribus is the slowest T5 BB, or close to it. I recommend getting Concealment Expert before Fire Prevention on her, as she becomes really stealthy then.6 guns at the front and an extended armored belt are a powerful combination: technically she can bow-tank a Yamato better than a Sinop would... On 1/15/2021 at 4:13 PM, LiveWire___ said: I believe that VU is among the best T5 ships. I get very good numbers out of her. I was considering buying her when she came out, but I was lucky enough to get her from some supercontainer, I think, so I didn't even have to make the decision, in the end. Share this post Link to post Share on other sites
[LSCA] gabberworld Players 2,104 posts 16,946 battles Report post #29 Posted January 17, 2021 arp kongo is premium but it is exactly same as silver one, and yes its kind off good Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,582 battles Report post #30 Posted January 17, 2021 1 hour ago, tocqueville8 said: I recommend getting Concealment Expert before Fire Prevention on her, as she becomes really stealthy then.6 guns at the front and an extended armored belt are a powerful combination: technically she can bow-tank a Yamato better than a Sinop would... One of the (very few) plus points of the captain rework is that I'll be able to stick a 19-21 point captain on VU, thanks to the thing with having a separate class skill tree on each captain. My Halland/Smaland captain is about to become an expert in fatties too... 1 Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,293 battles Report post #31 Posted January 18, 2021 On 1/17/2021 at 3:08 AM, Verblonde said: One of the (very few) plus points of the captain rework is that I'll be able to stick a 19-21 point captain on VU, thanks to the thing with having a separate class skill tree on each captain. My Halland/Smaland captain is about to become an expert in fatties too... Yeah it's going to be good for niche premiums that require a different build than your standard line, or don't have a standard line to begin with. I'm thinking Sansonetti on the Paolo Emilio, for instance. 1 Share this post Link to post Share on other sites
TheWarJaC Players 3,049 posts 988 battles Report post #32 Posted May 6, 2021 10 hours ago, Kekegenkai01 said: I am WOT player, and know how premium tanks are important. Was reading that high tier premiums in WOW would be too high for new players. Whats Your suggestion? So, thinking about that 10 $ tier 5 on special offer- texas or Huanghe...or some ship that isnt on sale. Hi Kekegenkai01, Welcome to our forums! Texas is always a good idea. If you want, here you can find a couple of links with few suggestions 😊: https://gamebangtheory.com/worldofwarships/top-10-best-premium-ships https://forum.worldofwarships.eu/topic/127069-best-starting-premium-tier-v-vi-at-most-ship-for-new-player/ https://forum.worldofwarships.eu/topic/121978-what-premium-ship-do-you-recommend/ Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #33 Posted May 17, 2021 On 5/6/2021 at 9:23 AM, TheWarJaC said: Texas is always a good idea. If you want, here you can find a couple of links with few suggestions using a ship this slow without getting left behind requires foreknowledge of how a match commonly runs. the opposite of beginner friendly. the now completely outmoded armour model and pure clunk overpen means it is just food for bb from japanese, german and french lines, especially if they are higher tier. for your suggestion to be valid, wg would need to change the now painfully outmoded overmatch mechanics to % of current pen, not % of calliber. along with a few other tweaks aimed at balancing the game in a way that doesnt exacerbate tiering differences for the monetisation model. as it stands, for a new player, texas would be a pinata that lacks the relative survivability of higher tier usn bb. Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,582 battles Report post #34 Posted May 17, 2021 On 5/6/2021 at 4:23 AM, TheWarJaC said: Texas is was always a good idea. FTFY. When AA mattered, Texas was splendid; these days, she's fodder for CVs same as everything else! On 5/5/2021 at 6:07 PM, Kekegenkai01 said: Whats Your suggestion? Whilst Texas isn't a catastrophically bad choice in general terms (she's a real ship for a start), most T5 BBs aren't something you'll play a lot long-term - they tend to be food for CVs, and are often slow and cumbersome to play; also, because of the way MM works (specifically with regard to protected MM up to T4), you'll get up-tiered a lot which can be very frustrating. If you want a premium BB, I might suggest one of the T6 ones; compared to T5s they have the significant advantage of being usable in all but one of the Ops (Narai at T7 is the exception, and - sadly - there's no sign of WG bringing back the T8 ones), and generally being good picks for them. The point is that you'll probably still get value from a T6 BB long after you've mostly stopped playing a T5. Also, submarines are being introduced soon, and they could easily trash the main game modes that they're added to (just Ranked initially, but there is zero chance of WG pulling back on them regardless of how that turns out); things you can escape into Ops with may well be good to have because of that too. Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #35 Posted May 17, 2021 Of the ones you can reasonably expect to get it's no contest, it's Kongou. If you include all possible tier 5 premium BB's however, it is even more clearly the Guilio Cesare. Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #36 Posted May 25, 2021 On 1/6/2021 at 7:17 PM, Trpinjska_cesta_ said: Started to play this game, and thinking about buying premium battleship ship tier 5. What would be the best choice? if you asked this 3 years ago, i would have suggested you some ships. but right now, just dont spend your money on this game. constantly screwing the playerbase became a daily routine for WG. here some examples of WG screwing the playerbase. 1 Share this post Link to post Share on other sites
Alchemist79 Players 108 posts 2,661 battles Report post #37 Posted June 11, 2021 On 1/15/2021 at 6:07 PM, Verblonde said: Depends what you're trying to achieve; you can't beat PvP for xp and silver gains, for example... (I personally think that PvP tends to be a lot more fun and interesting too, but that's distinct from efficient mission grinding.) I wonder if that is true. I think it depends on class. Maybe destroyers can beat xp/hour in coops if you just rush, shoot your torps, get some quick kills and die within 5 minutes. You may get twice as many average kills as you would in random. You spend 1/3 as much time in the game. Never tried it because i stopped playing coops altogether after i realized what bad habits it teaches you. (rushing in to get some kills asap before the battle is over) With BB's it probably wont work so well, they need more time to get some kills. Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,582 battles Report post #38 Posted June 11, 2021 4 hours ago, Alchemist79 said: I wonder if that is true. I think it depends on class. Maybe destroyers can beat xp/hour in coops if you just rush, shoot your torps, get some quick kills and die within 5 minutes. You may get twice as many average kills as you would in random. You spend 1/3 as much time in the game. Never tried it because i stopped playing coops altogether after i realized what bad habits it teaches you. (rushing in to get some kills asap before the battle is over) With BB's it probably wont work so well, they need more time to get some kills. I believe it is (as Coop earnings are gimped); don't forget that earnings are most powerfully driven by relative damage done - kills are nice, but they don't dramatically boost your rewards. What you're fundamentally after for xp/silver gains is damage to smaller ships first, then larger ones (as you probably know, 1K damage to a DD will be rewarded more handsomely than exactly the same damage done to a fatty). (Note the last sentence.) Whilst Randoms (and Ranked too, come to that) are generally significantly better for earning xp and silver, it is worth noting that player skill is a pertinent consideration: if a player is entirely hopeless, they are more likely to get sunk in PvP before they can do enough damage to ramp up the earnings, so for the clueless (or anyone just having a bad day), Coop can provide more reliable earnings, they'll just be less than a competent battle against real people. Just to be clear: I'm not endeavouring to take a King Kong sized dump on Coop mains, but rather to illustrate that you generally earn less in Coop. Of course, if you have a 'get x ribbons' type missions (so fires, torp hits, floods, main battery hits etc. etc.) you're generally less worried about xp/silver, so those sorts of missions are more effectively despatched in Coop (if the mission allows it). Share this post Link to post Share on other sites