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Zen71_sniper

Small rant - aka what is the main problem in WoWs

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OK, I am really sorry - but I have to vent - feel free to ignore. Otherwise - jump to TL:DR

 

Situation - good unicum (reroll) DIV, 2 BBs and one radar CA - me in Minsk (T9 game). All enemy DDs outpost me. The enemy has 3 caps. So, I said - I will go into a cap , but need you to radar when I call for it, as I don't have a chance against enemy DDs. Reply: "Wilco" and Support Minsk.

 

I go in, spot Z-46, rush him, get him down to 4000 HP and then he smokes and farms me with a hydro. After I die, unicum radar CA gets in a  position that he can make a kill and then uses radar. If he used it before, I would have killed him, we would get a cap.

 

I (ashamed of that a bit) went into a rage - as I have been promised support. His reply, noob - you don't need to go into cap - what is your average damage....  And that is after they have confirmed the support. I will probably end up with a chatban, but such a selfish behaviour deserved a comment... 

 

 

TL:DR; 

 

IMHO, the BIGGEST problem is not CVs, Ruski bias, etc. It is the fact that EVERYTHING in this game (PR, BaseEXP) is biased towards damage and virtually NOTHING rewards teamplays. Save the star being the best example. So even the good players will ignore it as it affect their damage farming.... 

 

Rant over and thx for reading. 

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The issue was you relying on a reroll division.

A real unicum division would've helped, rerolls are just meh.

 

And ofc, yeah, the reward system does not reward teamplay. 

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2 CVs constantly spotting and dropping crap on my dd from 1st minute of game, kinda is bad, mmmkay?

 

There is no more unfair than that, not even close. And no ship AA can save dd from that.

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1 minute ago, HARBINGER_OF_SKULLS said:

Funny that some players still believe WoWs to be a team game.:Smile_amazed:

Yeah, rediculous.

 

It may have something to do with the fact that those who don't camp and farm damage think team play will lead to more success and fun.

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On 12/29/2020 at 1:12 PM, Zuihou_Kai said:

expecting teamplay. After 27k battles. How often do you need to reminded of it not existing before accepting it? 

Yeah, I know - generally, I don't - but if you read carefully, I have asked for specific support (i.e. radar when I call for it) and I was promised that. Silly me to trust them to be true to their word....

 

Anyhow - Happy 2021 to all! 

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On 12/29/2020 at 12:51 PM, FixCVs_Nautical_Metaphor said:

The main problem is that the serious players who love this game are not uniting in organised protest.

 

Thus they deserve everything they get.

 

There’s much better things to become an activist over than a computer game with pepega developers. Organized protest means people need to invest the time and energy into a product that they do not own. They shouldn’t have to - voting with one’s wallet and/or switching to other games is a much simpler way of protesting and it requires no organization on a massive scale.

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Vor 1 Stunde, Captain_Newman sagte:

voting with one’s wallet and/or switching to other games is a much simpler way of protesting and it requires no organization on a massive scale.

Oh yes it does.

 

WGs business model clearly has contingencies against "voting wallets" and they have been active for quite some time. That is what we call "dumbing down the game". Even though WG are actively repelling those who once used to love the game, their server population keeps growing, if not as rapidly as it should have during the months of lockdown. And I suppose their bottom line also keeps growing. On top of a sediment of unteachables (compare https://forum.worldofwarships.eu/topic/143969-the-sheer-amount-of-money-wg-could-make-but-doesnt/), they rely on a steady influx of uneducated casual players who keep spending until they get wise, some way or another. And they are getting that influx.

The only way to get inside that loop is to speed up the education of those rubes faster than WG can recruit new rubes, and the only way that can work is through organisation.

 

The good news is that in contrast to fighting racism, trumpism or some such, which I don't believe many serious players really do give a crap about, it would actually only require spending time on social media and not chaining yourself to things in protest or physically clashing with the minions of fascism.

But even that seems to be too much of an effort and the excuses come way too easy.

So: more usless bitching and ranting.

HAPPY NEW YEAR EVERYBODY!

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15 minutes ago, FixCVs_Nautical_Metaphor said:

Oh yes it does.

 

WGs business model clearly has contingencies against "voting wallets" and they have been active for quite some time. That is what we call "dumbing down the game". Even though WG are actively repelling those who once used to love the game, their server population keeps growing, if not as rapidly as it should have during the months of lockdown. And I suppose their bottom line also keeps growing. On top of a sediment of unteachables (compare https://forum.worldofwarships.eu/topic/143969-the-sheer-amount-of-money-wg-could-make-but-doesnt/), they rely on a steady influx of uneducated casual players who keep spending until they get wise, some way or another. And they are getting that influx.

The only way to get inside that loop is to speed up the education of those rubes faster than WG can recruit new rubes, and the only way that can work is through organisation.

 

The good news is that in contrast to fighting racism, trumpism or some such, which I don't believe many serious players really do give a crap about, it would actually only require spending time on social media and not chaining yourself to things in protest or physically clashing with the minions of fascism.

But even that seems to be too much of an effort and the excuses come way too easy.

So: more usless bitching and ranting.

HAPPY NEW YEAR EVERYBODY!

You can't teach to people that don't want to learn....

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1 hour ago, LordMeru said:

You can't teach to people that don't want to learn....

 

Which is why we need some kind of a league system in randoms. Want to avoid potatoes? l2p, qualify to a league above them, and enjoy better gameplay. But apparently "that doesn't work". Because having a team based multiplayer game with no teamwork works oh-so-well.

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3 hours ago, Captain_Newman said:

voting with one’s wallet

 

At this stage, WG knows, people like us wont spend much money anymore. Doesnt matter if we do this out of frustration to try and force them to change the game or simply because we have all that we need. As long as I see people with a 7 day old account in coop, having 20+ premium ships, they will rake in money like there is no tomorrow. And thats also the reason why the game is developing the way it is... The true whales and wallet warriors are not the veterans that like to add every new premium ship to their account, no, its the new players, that for some reason throw out several hundred euros in their first week of playing this game. Only god knows why.

 

On 12/29/2020 at 10:25 AM, HARBINGER_OF_SKULLS said:

Funny that some players still believe WoWs to be a team game.:Smile_amazed:

 

It is a teamgame. Funny enough, you notice when you play a lot in divisions and have learned to play to the abilities of each ship class. Thats why divisions of good teamplayers are so OP when it comes to winning games - because everyone else is just incapable of teamwork. Exibit A was discribed by @Zen71_sniper in his OP.

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6 minutes ago, Captain_Newman said:

 

Which is why we need some kind of a league system in randoms. Want to avoid potatoes? l2p, qualify to a league above them, and enjoy better gameplay. But apparently "that doesn't work". Because having a team based multiplayer game with no teamwork works oh-so-well.

 

They just need to re-route those glue munchers into Coop 2.0 - they will never realize the difference. On the contrary, maybe they even have more fun than before :Smile_hiding:

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damages is the business model. why do you think overmatch is so important? 

rather than something to fix the inherent underlying problems with game dynamics, they instead keep producing game entities that take advantage of it.

 

On 12/29/2020 at 11:51 AM, FixCVs_Nautical_Metaphor said:

The main problem is that the serious players who love this game are not uniting in organised protest.

 

Thus they deserve everything they get.

whaaa booboo muh high velosity high sigma aim assist overmatch sk1lls hooboowaahoo

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Biggest problem with this game is carriers .. having the ability to print unlimited new aircraft and having the same detection as cruisers

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Vor 4 Stunden, ForlornSailor sagte:

At this stage, WG knows, people like us wont spend much money anymore. Doesnt matter if we do this out of frustration to try and force them to change the game or simply because we have all that we need. As long as I see people with a 7 day old account in coop, having 20+ premium ships, they will rake in money like there is no tomorrow.

These people are the main protagonists of this game. We are, however, only the extras, supernumeraries, the background. We are here to for the newcomers to be presented a nice show. No more, no less.

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2 hours ago, Johnny_Moneto said:

We are here to for the newcomers to be presented a nice show. No more, no less.

 

I thought about this before. When the veterans play around with their "OP" ships, the new guys suffering on the other hand must often think "oh, he only beat me because he has this premium ship" - even more so with the removed ships like Belfast, Missouri, Kamikaze & co. And thus raise the desire in them, to get those ships.

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2 minutes ago, ForlornSailor said:

 

I thought about this before. When the veterans play around with their "OP" ships, the new guys suffering on the other hand must often think "oh, he only beat me because he has this premium ship" - even more so with the removed ships like Belfast, Missouri, Kamikaze & co. And thus raise the desire in them, to get those ships.

That's the reason why one should use only silverships for sealclubbing... Minekaze can do it nearly as good as Kamikaze. Orion is a monster. And there are little gems down in the nether regions that are able to give any new player a deserved and memorable spanking...

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On 12/29/2020 at 8:24 AM, Zen71_sniper said:

good unicum (reroll) DIV

Honestly most of reroll unicum groups will be obsessed with themselves assuming that everyone else is noob and expendable cannon fodder. I understand people rerolling because of account problems or w/e, but purely for stats?..It won't make you better than you are.

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1 hour ago, ForlornSailor said:

 

I thought about this before. When the veterans play around with their "OP" ships, the new guys suffering on the other hand must often think "oh, he only beat me because he has this premium ship" - even more so with the removed ships like Belfast, Missouri, Kamikaze & co. And thus raise the desire in them, to get those ships.

To pay for them as WG want

 

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The main problem, as so many above have pointed out, is WG is only interested in raking in money from new players who don't know any better.

The game itself? It's obvious what WG thinks of this game. Money making.

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On 12/29/2020 at 9:25 AM, HARBINGER_OF_SKULLS said:

Funny that some players still believe WoWs to be a team game.:Smile_amazed:

It's a team of 12 individuals with less and less mechanics that work together :cap_rambo:

oh wait we can always blob up and lose :D

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Am 2.1.2021 um 04:50, ForlornSailor sagte:

 

I thought about this before. When the veterans play around with their "OP" ships, the new guys suffering on the other hand must often think "oh, he only beat me because he has this premium ship" - even more so with the removed ships like Belfast, Missouri, Kamikaze & co. And thus raise the desire in them, to get those ships.

 

Not sure what your point is. The new players are exactly right for the most part. "Veterans" are killing them due to better ships. Most "Veterans" play like crap. That`s the truth. And nothing but their ships (e.g. Georgia, Thunderer, Asashio B) separates them from newer players.

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