Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Isoruku_Yamamoto

FDR tips requested

32 comments in this topic

Recommended Posts

Players
1,437 posts
16,266 battles

So, i just got the FDR. I reckon myself to be a decent CV player, not top notch but definitely okay. 

I'm not a true expert at stuff like FLAK-dodging- i pay attention to it, but do mess it up at times. 
And thats basically where i found that my first four battles in the FDR hurt me- a LOT. I got deplaned in every single one of them. 
Given, there was sick AA in 3/4, and maybe i got a little greedy- but I can't seem to negate any of the FLAK damage, let alone fighters (god, if you wanna know how to counter an FDR; its fighters, really). 

Any tips on how to make the drops to prevent losing the full squadron on a single run? doesnt normally even happen to me with much squishier CVs

Grtz I_Y.

 

Summary:

1. Plane management. You cant just click away half your squad, thatll cost minutes, but you can launch a full squad, withdraw, and send out the remainder, cutting the squad size

2. You really need to keep your engine boost for when youre in AA. Normally 5.8km to ships. Do the drop & get the hell out

3. Torp bombers can start runs pretty far away & you can fully turn them once aimed, so you dont need head-on approaches. Also great for surprising enemies

4. Fighters and flak are your concerns, not continuous AA (even in large bubbles), so pay attention to that- withdraw your group if hurt by flak if you can and stuff like that

Edited by Isoruku_Yamamoto
Summary included
  • Cool 8
  • Funny 2
  • Boring 2
  • Bad 3
  • Angry 1

Share this post


Link to post
Share on other sites
[HU-SD]
Players
2,655 posts
14,214 battles

a few for starters

 

- you can go into blobs, but don't overdo it or you'll get what you had. Let's say a max of 3/4 ships, but ideally you want something alone of course, or with 2

- go for isolated ships/groups, so that after the attack you can fly immediately to a zone empty of red ships, and then reengage

- keep your boost until you fly into the aa

- you don't need to strike again with the same squad, you can strike and then immediately withdraw (press F)

- for fighters, same. If they just got launched, you can still strike, and then instantly withdraw, then they can't attach. If they're already there, just don't attack that target, unless it's a do or die situation I guess

- if you have friendlies nearby, don't forget that you can let the red fighters attach, and then rush close to your friendlies so their AA kills them off

- I always do a predrop with each squad cause they'll take 30 seconds anyway to get where they need to go, but that's just 2 planes ofc

 

That's for the specifics you asked about. Combined with that, I'd try getting your hull in a more agressive position in certain maps. Because, if the red team has no isolates, and you can only do the "strike-instant recall" thing, it will take you ages to reengage.

 

Take this with a grain of salt too, cause she is by far my worst CV. She is the ultimate enabler, but you need something to enable (i.e. a non too braindead team). I'm a bit surprised that you didn't find isolated ships/little groups in any of your games btw.

  • Cool 2
  • Bad 1

Share this post


Link to post
Share on other sites
[4PHUN]
Players
1,084 posts
7,420 battles

First of all how can you [edited]down vote someone asking for help..... 

Second I got fdr today aswell. I had never problems of being deplaned. Idk are you using concealment mod btw? The only issue I have so far with the ship is that I can't get kills whatsoever Cuz even if I have a triple fire on a 10k bb some bb player will still snatch it lol. That being said I have the experience of 10 battles but I would pretty much agree on what saiyko already said. You can also predrop at the start by launching sqaud press f and then launch it again... 

  • Cool 4
  • Funny 1
  • Bad 1

Share this post


Link to post
Share on other sites
[-OOF-]
Beta Tester
2,598 posts
12,758 battles

Unless I play really sloppy I rarely get into deplane territory. Flak is an annoyance and your biggest threat because the hitbox on your squads seem to be huge. So what I tend to do:

 

- Rocket planes are your most expendable squadron IMO. Their attack window is really poor and you are restricted to striking BB's or cruisers (and DD's that don't turn off their AA). Use them first to scout and strike an oppurtunistic target for free damage and to strip it of AA.

 

- If you see an isolated target that is in a somewhat vulnerable position, farm it until something more dangerous pops up or the enemy CV tries to protect it with fighters.

 

- Blobs are a double edged sword. You can strike blobs sometimes with little difficulty, but if you mess up flak will wreck you. Strike something at the edge of the blob. You have a long immunity period so you can make it through their short and sometimes medium range auras and then it's just a question of dodging flak to get out on the other side.

 

- If I don't get a good target to strike, loiter and spot. You have plenty of plane HP to take some long range AA and perhaps find a DD. Keeping the enemy permaspotted will eventually cause them to make a mistake and then you have your opening.

  • Cool 4

Share this post


Link to post
Share on other sites
Players
6,636 posts

You can fly straight towards a ship bow in, just keep your squads to the left or right a little, initiate the attack, and then do a 90 degree turn without losing much accuracy when you are at its broadside. :fish_palm:

  • Cool 2
  • Bad 1

Share this post


Link to post
Share on other sites
Players
1,437 posts
16,266 battles
4 minutes ago, Europizza said:

You can fly straight towards a ship bow in, just keep your squads to the left or right a little, initiate the attack, and then do a 90 degree turn without losing much accuracy when you are at its broadside. :fish_palm:

Yeah im doing this with totps sometimes, although often the flat broadside is better. But this isnt great for rockets or level bombers

Share this post


Link to post
Share on other sites
[XTREM]
Players
2,626 posts
18,702 battles
56 minutes ago, ollonborre said:

Unless I play really sloppy I rarely get into deplane territory. Flak is an annoyance and your biggest threat because the hitbox on your squads seem to be huge. So what I tend to do:

 

Hitbox is actually the same on FDR planes as all others, as confirmed by WG. 

 

It's in the CV thread somewhere, we wondered the same way back. 

 

  • Cool 1

Share this post


Link to post
Share on other sites
Players
1,437 posts
16,266 battles
4 minutes ago, Miragetank90 said:

 

Hitbox is actually the same on FDR planes as all others, as confirmed by WG. 

 

It's in the CV thread somewhere, we wondered the same way back. 

 

The hitbox on the planes might be the same, but normally you carry a lot more into an attack, making the risk of getting hit by flak much higher.

Share this post


Link to post
Share on other sites
Players
3,467 posts
22,114 battles

Played 4-5 FDR games so far so by no means an expert in it yet, but i do have extensive experience with the other tier X silver CVs:

 

FDR punishes CV player mistakes much harder than other normal CVs. Both indirectly as well as directly. 

 

- miss a drop? Wait 30s or forced to recall squad if heavy AA

- spend another 30s at snail speed returning for another strike

- eat flak? see above

- target died and you are far away from another? See plane speed above

- cant shorten squads as usual - only 2 planes or so plane losses can climb quickly if making mistakes. 

- short drop animations on TBs means you miss the drop? See above (can be mitigated with TB +5s module, cant remember the name)

  • Cool 1

Share this post


Link to post
Share on other sites
[XTREM]
Players
2,626 posts
18,702 battles
32 minutes ago, Isoruku_Yamamoto said:

The hitbox on the planes might be the same, but normally you carry a lot more into an attack, making the risk of getting hit by flak much higher.

 

Yes. Paired with the low speed and meh turning you will almost always eat some, depending on how much there is of course. 

 

Honestly, I find Midway to be a better CV in randoms, and just about everything else for that matter. 

But FDR gets a lot of attention because of tanky planes and occasional very big endgame numbers from potato-farming. 

  • Cool 2

Share this post


Link to post
Share on other sites
Players
1,437 posts
16,266 battles
7 minutes ago, Miragetank90 said:

 

Yes. Paired with the low speed and meh turning you will almost always eat some, depending on how much there is of course. 

 

Honestly, I find Midway to be a better CV in randoms, and just about everything else for that matter. 

But FDR gets a lot of attention because of tanky planes and occasional very big endgame numbers from potato-farming. 

Well i just tried it with a couple of tweaks here & there and while its hard to have serious battle influence with the FDR other than stopping a flank from pushing, the gameplay can be interesting in its own way. 
The best tip for me so far that really helped is to start a squad, withdraw it & start it again so you only fly with roughly half the squad at the start, leaving a full 14 in the reserve for once youve found a lonely target. 

Also, with a proper lonely target now i've had my best damage game so for, 185k, of which 96k on a single Yamato. The torpedos are brutal when you can land consecutive floodings- i'm gonna be using my signals on this carrier :D

  • Cool 1
  • Angry 1

Share this post


Link to post
Share on other sites
[4PHUN]
Players
1,084 posts
7,420 battles
Vor 5 Stunden, Isoruku_Yamamoto sagte:

Well i just tried it with a couple of tweaks here & there and while its hard to have serious battle influence with the FDR other than stopping a flank from pushing, the gameplay can be interesting in its own way. 
The best tip for me so far that really helped is to start a squad, withdraw it & start it again so you only fly with roughly half the squad at the start, leaving a full 14 in the reserve for once youve found a lonely target. 

Also, with a proper lonely target now i've had my best damage game so for, 185k, of which 96k on a single Yamato. The torpedos are brutal when you can land consecutive floodings- i'm gonna be using my signals on this carrier :D

Nice :) I still struggle to get kills Cuz they are somehow stolen all the time.... 

Share this post


Link to post
Share on other sites
[CHEFT]
Players
874 posts
9,576 battles
7 hours ago, Miragetank90 said:

 

Yes. Paired with the low speed and meh turning you will almost always eat some, depending on how much there is of course. 

 

Honestly, I find Midway to be a better CV in randoms, and just about everything else for that matter. 

But FDR gets a lot of attention because of tanky planes and occasional very big endgame numbers from potato-farming. 

i had played latenight and @OM40 had THREE high calibers in a row and that were only the battles i was in 

Share this post


Link to post
Share on other sites
[BBMM]
[BBMM]
Players
8,818 posts
17,199 battles
22 hours ago, Isoruku_Yamamoto said:

Any tips on how to make the drops to prevent losing the full squadron on a single run? doesnt normally even happen to me with much squishier CVs

I don't have it yet but when I do I'll report my findings. I think it will be much like Ark Royal, but now at T10. 

Slow planes so you take a few more FLAK spawns + can't really "outrun" them, and large (wide) squads. 

I expect not much problems (since faildivving AR into T9 is my perverted hobby). 

  • Cool 1

Share this post


Link to post
Share on other sites
Players
12,123 posts
62,194 battles
5 minutes ago, BLUB__BLUB said:

I don't have it yet but when I do I'll report my findings. I think it will be much like Ark Royal, but now at T10. 

Slow planes so you take a few more FLAK spawns + can;pt really "outrun" them, and large (wide) squads. 

I expect not much problems (since faildivving AR into T9 is my perverted hobby). 

Yup it's basically something like AR but has way bigger dmg output for it's tier. AR does the job but it's not smashing the enemy. You get 3 torps per attack not 4-5. Here you got 8. Bombs don't pen much and rockets are not nearly as powerful tier for tier as FDR. AR is way more balanced (if I could use this term) in comparison to FDR tier for tier. WG should just lower the dmg of the rockets and bombs and make bigger gaps between torps.

  • Cool 1
  • Boring 1

Share this post


Link to post
Share on other sites
[BBMM]
[BBMM]
Players
8,818 posts
17,199 battles
2 hours ago, MacArthur92 said:

Yup it's basically something like AR but has way bigger dmg output for it's tier. AR does the job but it's not smashing the enemy. You get 3 torps per attack not 4-5. Here you got 8. Bombs don't pen much and rockets are not nearly as powerful tier for tier as FDR. AR is way more balanced (if I could use this term) in comparison to FDR tier for tier. WG should just lower the dmg of the rockets and bombs and make bigger gaps between torps.

I guessed that much from the videos I have seen. The most tricky seems to me to make ALL torps hit (sort of like getting them all 4 in with Kaga). 

As in, do not waste any... seems like practise will be needed, currently I manage to get all Midway torps into a DM (both sides) but I dunno if these will all fit.

Will probably take a BB if you don't want any torps wasted... or a Stalingrad... :Smile_trollface:

 

OT:

Yes IMO also, AR is probably the most "balanced", as for damage / spreadsheet... because still broken AF. 

Still it's my favourite to take into a faildiv. Too bad can't see the look at their faces when those T9s still eat torps. 

But there's a certain thing about it, like placement of the CV - too close and you're dead, too far and you're not effective.
And pick the right targets (victims...), choose well between killing the ones needed and farming.

But don't kill them all at once, else no score and your team may go yolo and throw it anyway. 

 

Share this post


Link to post
Share on other sites
Players
12,123 posts
62,194 battles
1 minute ago, BLUB__BLUB said:

I guessed that much from the videos I have seen. The most tricky seems to me to make ALL torps hit (sort of like getting them all 4 in with Kaga). 

As in, do not waste any... seems like practise will be needed, currently I manage to get all Midway torps into a DM (both sides) but I dunno if these will all fit.

Will probably take a BB if you don't want any torps wasted... or a Stalingrad... :Smile_trollface:

 

OT:

Yes IMO also, AR is probably the most "balanced", as for damage / spreadsheet... because still broken AF. 

Still it's my favourite to take into a faildiv. Too bad can't see the look at their faces when those T9s still eat torps. 

But there's a certain thing about it, like placement of the CV - too close and you're dead, too far and you're not effective.
And pick the right targets (victims...), choose well between killing the ones needed and farming.

But don't kill them all at once, else no score and your team may go yolo and throw it anyway. 

 

The 8 torps of FDR are more tight than midway ones or Kaga, even more tight than Saipan when it's maximum accuracy. And the biggest joke is that when you get them tight you can maneuver with A and D keys. So you can surprisingly turn hard to attack a ship that thought you'll attack the other one and even not turn in time to avoid. This is so filthy 🤣

Share this post


Link to post
Share on other sites
[BBMM]
[BBMM]
Players
8,818 posts
17,199 battles
1 minute ago, MacArthur92 said:

Well this will take long time since I have 1332 🤣

And many games I get some random compliments, sometimes for playing well or helping some individual with smoke or deleting a ship that was crucial. Even when playing a CV once I got +3 in karma (on Enterprise!) 

 LOLZ. I sometimes get complimented when I play CV as well. 

Maybe I have really done something well then, as it is probably the result of min/plus.

Or the reports already ran out for some, resulting in net bonus. :Smile_trollface:

 

5 minutes ago, MacArthur92 said:

The 8 torps of FDR are more tight than midway ones or Kaga, even more tight than Saipan when it's maximum accuracy. And the biggest joke is that when you get them tight you can maneuver with A and D keys. So you can surprisingly turn hard to attack a ship that thought you'll attack the other one and even not turn in time to avoid. This is so filthy 🤣

Yeah the trick is same as with Midway, you have to dive early (preferably start the run from behind an island). 
That trick also works with other CVs, once "tightened" you can manouever although not THAT much.

Best trick so far is to do "skip jump". Great if you can pull it off... I usually manage one per game.

 

skipjump.thumb.jpg.7e111c5b7be53ab991308fddc9932b3f.jpg

  • Bad 1

Share this post


Link to post
Share on other sites
Players
12,123 posts
62,194 battles
12 minutes ago, BLUB__BLUB said:

 LOLZ. I sometimes get complimented when I play CV as well. 

Maybe I have really done something well then, as it is probably the result of min/plus.

Or the reports already ran out for some, resulting in net bonus. :Smile_trollface:

 

Yeah the trick is same as with Midway, you have to dive early (preferably start the run from behind an island). 
That trick also works with other CVs, once "tightened" you can manouever although not THAT much.

Best trick so far is to do "skip jump". Great if you can pull it off... I usually manage one per game.

 

skipjump.thumb.jpg.7e111c5b7be53ab991308fddc9932b3f.jpg

I meant that you can dive in totally different position and then get the reticle focused and the then long press D or A to get into position to drop them. So the guy is totally not expecting them at all. In Midway or any other CV (even enterprise) you can't do it this way. Impossible. 1:20 on the vid.

 

Share this post


Link to post
Share on other sites
[BBMM]
[BBMM]
Players
8,818 posts
17,199 battles
2 minutes ago, MacArthur92 said:

I meant that you can dive in totally different position and then get the reticle focused and the then long press D or A to get into position to drop them. So the guy is totally not expecting them at all. In Midway or any other CV (even enterprise) you can't do it this way. Impossible. 

https://youtu.be/9_VUMP384y0

I know what you mean. I do it "sort of" in Kaga, it can have a reeaaallly long run up. 

Midway the spread goes quite large. Perfect though if there's abunch hiding behind an island. 

  • Bad 1

Share this post


Link to post
Share on other sites
Players
12,123 posts
62,194 battles
3 minutes ago, BLUB__BLUB said:

I know what you mean. I do it "sort of" in Kaga, it can have a reeaaallly long run up. 

Midway the spread goes quite large. Perfect though if there's abunch hiding behind an island. 

Check the edited one from Aerroon cause I gave you at first a bad link . 1:20. So absurd. It's about how you can surprise people. 

  • Cool 1

Share this post


Link to post
Share on other sites
[CHEFT]
Players
874 posts
9,576 battles
6 hours ago, OM40 said:

someone mentioned me 

concernedfrog.png

must have been me? i think. i at least mentiined you in some FdR topic. you can go figure why...

Share this post


Link to post
Share on other sites
[THESO]
[THESO]
Moderator
4,705 posts
17,889 battles

Guys, 

to all, can you please stop derailing the thread? 

Lets not go back into regular CV discussion here. 

OP opened the thread for some tips for FDR play.. lets stick to that.. 

 

Most of the posts had to be removed! 

  • Cool 6
  • Bad 1

Share this post


Link to post
Share on other sites
[BBMM]
[BBMM]
Players
8,818 posts
17,199 battles
9 hours ago, MacArthur92 said:

Check the edited one from Aerroon cause I gave you at first a bad link . 1:20. So absurd. It's about how you can surprise people. 

Note that Aerroon is once in a while a bit BS as well. "The enemy CV could have dropped some fighters"... 

Yeah right, EVEN IF they go active, it will just mean 4 planes less... yeah that's gonna help vs FDR...:Smile_sceptic:

 

His remark about DDs is kinda so-so. It goes for all CVS, particularly regarding Halland. 

Once you know where he is though, you can sort of "start-gamble" and then drop some.

Regarding restore-time and speed of planes I wonder if it is worth it though. 

Once found, can't imagine a DD escaping that sh..load of ammo, but cost in time/planes?

Again,similar to AR (when you get T8 or faildivved into T9).

Share this post


Link to post
Share on other sites

×