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ZealousStrategist

New battle mode - Flagship mode - disccusion

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Greetings fellow captains.

As the title says, this disccusion is based around an idea of a new battle mode, that I believe would be very nice to have, and would offer a new much needed experience.

Namely...Taking a random battle as a starting point...

Imagine having a flagship, which is either a bb or a cv. No problem there right? 

 

Now the idea is that the flagship carries great importance, so the idea is that the flagship unlike regular ships, weighs much more battle points, and as such the focus of each battle is to eliminate the opposing team while protecting the allied flagship, or alternatively sink the enemy flagship. 

I would like to point out that this type of mode will be exceptionally viable once submarines step onto the stage, as they will be able to sneak their way to the enemy flagship (if it is left poorly protected).

 

Now what I also envisioned for this battle mode, is that the flagship also becomes the only ship to issue orders. I am aware of what you may be thinking but please wait a momment.

A flagship (historically) is the ship where the fleet admiral resides. Thus it is only natural that it has the highest chain of command. And as we clearly see in random battles (mostly on weekends), "brain dead" players don't even give a thought about what they are doing (teamwise), etc. Thus wouldn't it be good, if only experienced players get the right to be flagships? And by that I mean is that they pass a pre set "admirallity test" (could be a mini strategic game), after which they get a badge or something that shows they have enough basic knowledge to issue orders that are strategic in nature for the team. 

Thus the Flagship mode would become a strategic battle between the 2 flagship captains where they have to assess the team they possess as well as their capabilities, positioning, etc in order to devise an adequate plan of action for the team to accomplish in order to achieve victory. 

Now I can imagine you would have several more issues to point out with this, and I don't blame you.

But first...I ask you to please consider the following:

-Is it, or is it not true that there are players that would rather receive instructions on where to go on the map and not have to think about it themselves?

-Is it, or is it not true that there are players that have or could discover a passion for strategy?

 

On another note less realistic note... There could even potentially be made a "selective matchmaker". Where the game (server) gives "exceptional" flagship captains the right to choose/build their team from the ships they are given from the game(server), thus making the matchmaker, completely selective and not random. Note again...That this is something that would suit the Admiral mode very well, would be completely optional and without practical tests, we will never know the results.

 

 

With all that I would like to end my quick summary...

I would be more then willing to elaborate on every little gimmick that would play a part in creating/existing within this game mode.

But I would first love to hear your thoughts on this? :fish_book:

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In a clan battle style situation where everyone has come together and agreed before hand to work together then this could certainly work. 

 

I however do not believe could ever be made to work in a random setting, trying to coordinate a team of strangers is very hard and whilst it can happen, peoples personalities and language issues can be a real problem. I can easily imagine the salt and rage that would and could be generated by some of the playerbase. 

 

I do find the idea of having a flag ship an interesting idea, it’s one of the reasons I like the operation Raptor rescue (I had hopes the modelled HMS Habakkuk would feature in that style of operation, but I digress) where you have to escort a key ship and it’s survival is the determining factor of success or failure. 

 

Who knows maybe such an idea set in a temporary clan battle event could happen, I would certainly be up for trying it. 

 

 

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59 minutes ago, ZealousStrategist said:

Thus wouldn't it be good, if only experienced players get the right to be flagships?

yes.

59 minutes ago, ZealousStrategist said:

they get a badge or something that shows they have enough basic knowledge to issue orders

God please yes.

 

Please let me swing my biggus e-peen diggus around to show what a great Fleet Admiral I am. :cap_cool:

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2 minutes ago, lovelacebeer said:

In a clan battle style situation where everyone has come together and agreed before hand to work together then this could certainly work. 

 

I however do not believe could ever be made to work in a random setting, trying to coordinate a team of strangers is very hard and whilst it can happen, peoples personalities and language issues can be a real problem. I can easily imagine the salt and rage that would and could be generated by some of the playerbase. 

 

I do find the idea of having a flag ship an interesting idea, it’s one of the reasons I like the operation Raptor rescue (I had hopes the modelled HMS Habakkuk would feature in that style of operation, but I digress) where you have to escort a key ship and it’s survival is the determining factor of success or failure. 

 

Who knows maybe such an idea set in a temporary clan battle event could happen, I would certainly be up for trying it. 

 

 

 

I digress as well. The player base is most certainly diverse as it should be. However I believe that most of the playerbase is limited, or should I say moves according to rewards and penalties, by that of course I mean the fact that capping gives a certain amount of xp as a reward, dealing large amounts of damage as well. And so their playstyles on their selected ships also take these things into account. 

For instance the action of showing the broadside could be seen as a not profitable action if poorly executed (for instance).

 

Thus if "following orders" was an action that could be measured and executed then people would be additionally inclined to follow them.

Leaving the implementation aside...

 

The playerbase is more then capable of working as teams if the rewards and punishments are adjusted accordingly. No1 wants to get focus fired upon, because that is not a profitable action.

And in random battles relying on your team, is a rarity.

Thus if a strategist forms a formation that can be encouraged by in game commands from a flagship.

The players will be inclined to follow it and support each other, thus increasing teamplay even among random people, because they are following something similar to military doctrine, or should I say protocol.

 

Also let me correct you. Even without any in game functionalities to aid a "flagship" player in issuing "orders", there have been cases where players do step up and give them as "advice", leaning to orders.

Thus with a few in game pointers and design, it should be very much possible for players to follow such things.

Consider an FPS like Battlefield (most of em), you get an objective you do it and everyone is happy.

A similar mechanic could be applied in this game mode, where instead of a strategic objective, well in a broad sense anyway. A non flagship player receives orders from the flagship on what to do, and for following orders receives some bonuses post battle, which motivates players to follow them.

 

And again...The main prejudice players will have is about the flagship player himself. Because if the strategist is weaker (strategically) then the opponent, then the team will most likely lose. 

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