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How is new Ranked? How do you like new format in actual play?

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The new system would be good with an adjustment of the qualification phase. Instead of grinding additional stars, players should only be allowed to the next leauge if their win rate surpasses 55% during ranking out in the current sprint.

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2 hours ago, Ocsimano18 said:

The new system would be good with an adjustment of the qualification phase. Instead of grinding additional stars, players should only be allowed to the next leauge if their win rate surpasses 55% during ranking out in the current sprint.

You might be on to something :cap_yes:

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33 minutes ago, Camperdown said:

You might be on to something :cap_yes:

 

Definately, cause some seen there are yolo-dying right from the beginning.

 

But how high do you want to set the bar? You need people in the leagues for them to work to begin with.... and if the winrate has to be too high, there won’t be enough players in the next league.

 

So 55% may be too much. Maybe 48-49% in bronze for silver, and 48-49% in silver to proceed to gold? Then you get the better 50% of the players with you every time.

 

Everytime you put a restriction in, it gets progressively harder.

 

Now it just takes longer.

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18 minutes ago, Skurfa said:

 

Definately, cause some seen there are yolo-dying right from the beginning.

 

But how high do you want to set the bar? You need people in the leagues for them to work to begin with.... and if the winrate has to be too high, there won’t be enough players in the next league.

 

So 55% may be too much. Maybe 48-49% in bronze for silver, and 48-49% in silver to proceed to gold? Then you get the better 50% of the players with you every time.

 

Everytime you put a restriction in, it gets progressively harder.

 

Now it just takes longer.

I think even 50% would set some bar to get to silver, and you could have perhaps 52% for gold. This would weed out the glue sniffers for silver and set a bit of a bar for gold.

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I just had the worst experience in ranked (silver, for the easy wins, or so I thought).

4x DD game, 1x CA and 2x BB.
I immediately ask DDs to pair up (crash zone alpha) in order to not get caught alone, while I head to B cap with the Jutland and the other two head to C.
Instead, the whole f***** team decides to lemming train B.
I tell them that it's a horrible idea, but the entire team starts claiming that I need to follow the plan because its "safer" (yeah, like bunching up 7 ships behind the obvious island torp spot at B in CZA is safe with lots of DDs around....).
So, almost at B, I decide to turn back aaaall the way to C cap (which noone is going for) in order to delay their push solo.
On the way I find a stray Halland, which I promptly put down (their Petro got me to 50% tho, but somewhat scared he turned away and fled).
Then, I pick the fight with their Z-52 and get him to 20%, before a friendly Hindenburg (the ONLY guy who decided to support me in the end) puts him down for the kill.
Doing that, we traded 2 of their DDs for mine (I was the only one who died) and pushed back their entire flank who was steaming ahead to surround us.

Unlikely as hell with this team, we pull off the win.
My reward? -4 karma.

 

F***** infuriating with these absolute pleb potato mongos who still at T10 don't understand basic gameplay and lemming train like its T4, and I am supposedly the villain here after  saving their asses from a full surround and loss?

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[LICON]
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I can't compare this "new" version of ranked to what was there previously since this is my first go, but I have enjoyed it so far. I'm sticking to the Silver section since I don't see the point of grinding the qualification rubbish when the rewards have already been received, plus it's nice to be able to float in a few tier 9's for credit making every now and then. 

My suggestion would be to amend the star system slightly towards what they have in Tanks. Give the top player in the winning team 2 stars and remove the star for the bottom player. In the losing team, give the first placed guy a star and the second gets to keep their star. That would encourage and reward better play and discourage suiciding. 

If they wanted they could also adjust the xp earned to a role based system, giving small bonuses for fulfilling parts of your role. I.e. DD's get bonus for cap and spot, Cruisers get bonus for spot and damage, BB's get bonus for damage and potential damage taken etc. In WoT it doesn't make a massive difference but at least encourages players to play the vehicle in a way it was designed. 

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14 hours ago, Ocsimano18 said:

The new system would be good with an adjustment of the qualification phase. Instead of grinding additional stars, players should only be allowed to the next leauge if their win rate surpasses 55% during ranking out in the current sprint.

 

You cant do that. 55% WR is a lot and if your team actively plays against you even a SU might drop below that value. 

 

My proposal would be: 

Make qualification before bronze. Make it 1v1 in T8s and give some flags as rewards. This should keep the worst bots out of bronze. 

Repeat the same process in the other qualification phases with T9s and T10s for gold. 

By this you might get some kind of ranked worthy its name. 

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Yesterday ranked out, a few consideration:

The new system is as i said a few weeks ago much similar to old one. The 3 league format doesn't change the players playing it.

The amount of effort vs rewards is worse than old system.

Bronze is a piece of cake. Silver had to work hard about it. Gold did in 1 day still u have no save point in gold league.

BB best class to save star.

Marceau best DD, shima viable for good concealment.

Your only chance to really impact on match and carry the team is play CV.

So, not complaining at all about new system, just not much different from old one aside for rewards.

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[NODDY]
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Well done WG on the new Ranked. 

 

All that has Happened is that the SIlver league is now full of sub 45% win rate players.  To many potatoes back to where we were before. AS cluster [edited]of idiots, being idiots and loosing every match...

 

Why oh why WG did you not make rank an XP progression - not a win rate progression.  XP separates the good players from the bad, ranked should be about consistent player skill (ie average XP over number of battles) with this in place then the good players will rank to the level of their XP. 

 

Instead we are back too having now a bunch of bad players already in the silver league who are sub 50% winrate and more importantly sub 1000 average XP.

 

this now has again become a grind fest.

 

below are my game stats.

https://wows-numbers.com/player/500802626,Sprockett/

 

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I feel like I am playing a different game from other posters. I've enjoyed the games immensely, I found the leagues to be the closest thing to skill-based matchmaking. I've had a couple of bad teams and stomps, but mostly fun games with good results. I am really average (my stats are always public) and I got to gold and am currently 6 or 7, forgot. Shrug. RNGesus, I guess.

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3 hours ago, Bindolaf_Werebane said:

I feel like I am playing a different game from other posters. I've enjoyed the games immensely, I found the leagues to be the closest thing to skill-based matchmaking. I've had a couple of bad teams and stomps, but mostly fun games with good results. I am really average (my stats are always public) and I got to gold and am currently 6 or 7, forgot. Shrug. RNGesus, I guess.

The experience may vary by time of day/week/league and that's a lot of variables. I started yesterday in Bronze, after 11 games I am at rank2. Some of the teams were completely potato, some were good. Of course I am not a good player so a few games were lost to my mistakes ... Overall the experience was fine except the 2 or 3 games where the team potatoed hard (how can you let ships with less than 500HP get away ?)....

 

CVs are present quite a lot but I have met only 2 or 3 in Bronze that gave me any issues ... I guess Silver will be a bigger problem for me but I don't plan to progress into Gold ...

 

EDIT: As said, yesterday 63% winrate, today 40%. But that is playing a TRB Kagero which is not really reasonable with all the CVs around ...

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Hello

I think it would be better if it was easier for people to go down as well as up. At the moment it is possible to get to a high rank by playing lots, where, if your stats are poor, some of the kinder unicum players will take time out of their day to message you and sneer and blame you should the team happen to lose.

I can see why they're troubled by this as they think that gold exists to protect them from the mere mortals whereas it doesn't.

 

I suggest that keeping an even playing field in terms of rewards for wins through all the leagues would mean that less skilled players would be happy to stay in a lower league and the unicums can then just blame each other for their losses.

Make relegation possible, squash ladder style.

 

 

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This may be controversial, but the only way to keep the muppets out of gold is removing safe ranks and require a lot more stars to be earned like in the old system.

 

Other one is a hard winrate-limit or MMR which WG will never do.

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On 12/23/2020 at 11:14 PM, Aixin said:

It's a copy of the old crap with less rewards lol. 

No, is even worse as if you are not able to rank in a week due to not focusing on ranked but playing other stuff, regrind, less time to play..your progress is resetted. In my opinion there should be a maximum number of tentatives to reach the next league, not a defined time slot. With a limit on number of battles all players which are not enough skilled cannot rely on luck to be carried in games and progress.

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[INCAP]
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buhahahaa not going anywhere  at the moment in gold 5 back to 9 twice etc .... in a few games crappy cv players dont want to post details and more than a few afk people usually bbs for a reason ? i dont know lols but since you need 15 wins for all the rewards to be be taken that was already done yesterday but still is fun to play way beter than randoms at least most people know what to do well except bringing yoshinos in ranked who on his right mind would play a yoshino in ranked LOLs uite a few of those met in battles no comment on their stats but wth LOLs at least iam having more fun than randoms :) prolly will need a few hundred battles to rank out lols not that it matters :P

 

image.thumb.png.fb15da3d882bb3f7531c634d9dd62462.png

 

 

ps in many games was 4 dds a side is not always fun to chase dds in a bb ahahahah not much damage you can do but wth good trasining :P

Edited by surfer_gr
not to double post

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4 hours ago, Sprockett said:

Why oh why WG did you not make rank an XP progression - not a win rate progression.  XP separates the good players from the bad, ranked should be about consistent player skill (ie average XP over number of battles) with this in place then the good players will rank to the level of their XP. 

 

I seruously oppose this idea.

In Bronze I ranked out pretty quick in my Massa.
As a BB, getting top XP is very easy - just shoot stuff, and occasionally rake in some "defended" ribbons to further boost that XP gain.

In Silver, I am doing quite consistently well for myself in DDs (Småland/Daring).
I play for (and usually secure) the win by playing for caps, zoning out (occasionally killing) the enemy DD for the heavier ships and setting up a comfortable lead to win off of - everything to help my team beat the other team with as little risk as possible.
Usually though, this playstyle does not reward top XP.

If the game becomes only about XP gains I'm gonna switch to BBs and do like everyone else - farm damage.
Or I could play my DDs and just spam torps and farm fire damage, since that usually gets my quite high XP scores.

It might not be the best play for getting consistent wins, but hey, if XP is all we're going for then who cares about the win.
And since XP gained is the only true show of skill for any player, we should all do that and just play selfish for more XP, right?
 

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Gold league was pretty enjoyable, felt very much like r2-3 from the previous ranked. Overall impressions

Bronze - clown fiesta, personal skill means nothing. 
Silver - 50/50, plenty of [edited], but you can sometimes carry them and they might even do something useful.
Gold - decent teammates (usually, don't take it for granted) that can even carry your [edited]. What's more fun - that's the only league where my team and I were able to make comebacks. In bronze/silver if you lose 2 ships without making any return frags - it's over, but here ppl can still fight back.

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[NODDY]
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28 minutes ago, Farheim said:

Gold league was pretty enjoyable, felt very much like r2-3 from the previous ranked. Overall impressions

Bronze - clown fiesta, personal skill means nothing. 
Silver - 50/50, plenty of [edited], but you can sometimes carry them and they might even do something useful.
Gold - decent teammates (usually, don't take it for granted) that can even carry your [edited]. What's more fun - that's the only league where my team and I were able to make comebacks. In bronze/silver if you lose 2 ships without making any return frags - it's over, but here ppl can still fight back.

yup indeed but soon through sheer potatoe'ing the muppets will arrive

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3 hours ago, bobtherterrible said:

Hello

I think it would be better if it was easier for people to go down as well as up. At the moment it is possible to get to a high rank by playing lots, where, if your stats are poor, some of the kinder unicum players will take time out of their day to message you and sneer and blame you should the team happen to lose.

I can see why they're troubled by this as they think that gold exists to protect them from the mere mortals whereas it doesn't.

 

I suggest that keeping an even playing field in terms of rewards for wins through all the leagues would mean that less skilled players would be happy to stay in a lower league and the unicums can then just blame each other for their losses.

Make relegation possible, squash ladder style.

 

 

i only sneer, when they let the team down in idiotic style. Loosing a t10 BB 3 mins in is just uh!  etc

 

I like to try and advise my team to do the right thing with the right ship,and this is what it comes down to, but they do the exact opposite and loose, normally there ship and your game has just  got 10% harder.

 

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