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Leo_Apollo11

How is new Ranked? How do you like new format in actual play?

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Obviously hard limit at Qualifying means hard limit in the amount of games which falls into your number 2.  

In most cases, good players wouldn't even have to carry the bad players as bad players would be filtered out more efficiently during Qualifying phases. Like i wrote in my earlier posts in this and some other threads, set the max game limit to 8 in qualifying phases and whoever can't pass it let them go back to rank 5 or 3 and repeat again. Would this be a wall like buffer? No. They would still spam games and reach upper leagues but at least it would be better than now.

Thought as much, but wasn't quite sure. Depends on the frequency of retries, but I think it would mostly demotivate a lot of people to even try. I'm not sure that's what we should be going for either. It would also depend on when one would go through a qualification phase (depending on when people started to qualify and with what speed they reach the qualification phase too, this isn't the same for all players after all). This would be a bit of a mixed bag as the qualification also filters out better players, reducing the quality of games for late starters.

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A player who is good in tier 10 ships will do good in lower tier ships. The opposite would be an incorrect statement.

I'd agree, but primarily because that tier X player was a lower tier player before. It's different from saying that tier X teaches you to play better in lower tiers. A bad tier X player will likely play equally bad in lower tiers.

 

A player who does good in lower tiers will need some adjusting to higher tiers due to a few specific mechanic differences affecting gameplay, but fundamentally that doesn't mean they'll be worse either. How fast someone adjusts depends on that player's skill.

 

But to suggest tier X is really far more complicated is an overstatement as well.

 

 

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I'm not sure if you are serious with these statements. You possess118 games only in tier 10 and only 2 tier 10 ships along with 3 only tier 9 ships. So, i hope you don't get upset if i say you need more experience to make an appropriate comparison and comments of tier skills.

I am serious. I know my limitations, one of them being that I used to check out lay-outs for all ships and tanks I played against in WoWs, WoT and War Thunder, but gave up on that due to RL time constraints, so have a bit of a weakspot knowledge gap. Annoying, but it's something I accept I'll have to learn in game the hard way by being faced with them and trial and error. It's not like most ships don't have a similar lay-out anyway (I should probably look up how to best cit the Germans through that frontal cit angle though). It's one of the reasons my WR are lower at higher tiers and after the introduction of new ship lines (my Cleveland suffered most from this).  But, that hasn't affected other skills (age has, I must say, reaction time has gone down a little compared to 6 years ago).

 

But again you conflate tier specific unit knowledge/rules and following applicability of strategies with more general skills that can be applied.

 

So far I have not experienced anything "new" in tier VIII-X that you couldn't encounter at lower tiers. It's a bit more into extremes, but I'm perfectly able to adapt. The shell travel time of the Yamato is some getting used to and I took upgrades for secondaries instead of for instance accuracy (because I wanted to see for myself if it could still be made to work. Answer: not really in randoms, too many HE spammers while spotted too long, but works very reasonable in ranked as a close support ship provided your allies know how to make use of it. You can take on multiple ships thanks to that, particularly useful against DDs in ranked sprint).

 

But, effectively, you still have to lead in the same way. You still prefer to hit broadsides etc. Torps work the same way. Radar works the same as in tier VIII (just more range). Aircraft come in greater numbers, but essentially work the same (mitigation is far less effective). Tier X is not rocket science, it just has more extremes of the same mechanics the rest of the game has to deal with. But you apply all the same skills, just slightly differently.

 

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On the other hand, I am basing what i share here on my game experience of 44 tier 10 ships with 1.5  times more tier 10 games over your total games combined and i'm not a bad player either.

No, you're not a bad player, never said so. In fact you might be a talented player in top 5 or 15% (I havn't checked, but I'll take your statistics at your word). But you do have an arrogance issue due to a sense of elitism based on having a higher tier units, disrespecting people who don't for no good reason. You make assumptions about general skills, rather than accept what you talk about is basically purely unit knowledge and experience in a situation with units with specific strengths and weaknesses and therefore area denial abilities and such. It's still the same game.

 

Having more matches doesn't mean that much either. Experience isn't linear, more like an S-curve. At some point you don't really get much better as there's little left to learn or improve on and you can apply previously learned skills to new units to quickly learn them and max out on mastering them. Again, I've never said you're a bad player, but pretending matches means better player is ignoring that you were probably already a good player at 10% of those matches and doing well on those ships as well. You didn't jump from 30% WR to 66% WR by playing Tier X. Likely you were more consistent throughout your gaming time. Am I correct? Or do you have horrible low tier stats and stats only started improving after you got to tier X? Did you start with low WR on ALL your high tier ships or did you come into those winrates rather naturally and consistently? I somehow doubt you ever have bad stats on new units, even stock. That's talent AND experience. Not just experience.

 

I would say 50 matches in any ship is waaay, waaaaay more than is needed to learn their strengths and weaknesses (especially if you tutor yourself outside of the game). With most ships in WoWs, 0 to 1 match is enough (observation of others counts as experience too). With some it takes practice (10-20 matches) because of extreme stats. Only few ships take a lot of matches. And yes, the same can be said for tiers. But you seem to forget that tier X is seen starting at tier VIII. And that tier VIII introduces those mechanics to ships at tier VI. I'd even say you learn to deal with these ships prior to tier X in a more extreme way than in pure Tier X matches, since your ships are much weaker at lower tiers. In that sense having tier X is mostly about optimizing your learning curve for each ship individually, rather than the gameplay.

 

I'm not as impressed or intimidated by tier X as you seem to think one should be. Have you considered this might be because of bias on your end?

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So telling me i am confused and trying to teach me what is distinct or not, i think is going a little over yourself. Please don't start personalizing it. Let's keep it cool.

 

Also, I'm sure you know writing as long as you can about a subject you don't know doesn't get you a grade A. You know those types of students right? The ones who write one and a half page essay as a response to a question because they don't know the answer in two sentences.

Sorry, pointing out a flaw in your argument is making it personal? Meanwhile you're making a character attack and you want to pretend I'm the one who makes it personal and needs to keep it cool?

 

Being concise also doesn't guarantee quality, btw. And if you think the above response is long, you may not have the attentionspan you think you have. That's a skill too, btw. It's only so long because we bring up multiple conversation vectors. Each reply is only a few sentences.

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It the same,  Most  team  do not play to win     . The  game Play is about  milking   your  team for  YOUR EXP  . Playing  for the LOSER STAR .  CV half  are Just BOTs   (SPY CV FOR THEY OTHER TEAM) 

SO SAME OLD SAME OLD 

 

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[TALOS]
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As usual the ranked battles are mini games of the random battles. The rules applied are limited in same tier ships. Some are lucky while others are good players and advance. Matchmaker makes the teams as usual, imbalanced and hope rng favors you and advance plus your part in battle (small part or big part). With the so called rank battles rework i was expecting better rule and not insane rng. I am at qualifications for gold rank and i find some strange curiosities in my opinion. Insane rng, shots in random with good damage chance are shots with the slightest chance for minimum damage. Extremely imbalanced teams with player completely lost or not knowing the basics vs good players who know how to win a battle. To be honest i was expecting more fair team creation with same if possible winrate or personal rating, yet we have the old and unreliable matchmaker with an extra rule of same tier, that;s all. Insane fires, one salvo and poof! fire and often double and triple and rare but possible 4 fires in a ship (haven;t seen it in randoms). This is my opinion and experience in the "new and improved" ranks system. It maybe a test session and has plenty of room to improve (i feel optimist here) i have the feeling that it will never change from the state it is now and they will serve it a a final new and improved rank battles system....

 

And for the players part, as long as a player with a few co-op battles can unlock ranks and can buy a premium ship and you find that player in your team don't expect the playerbase to improve. Money is good for now but game is bad. Bad game unhappy player. Unhappy player no game. No game abandon game... simple!

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[CHEFT]
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5 minutes ago, Europizza said:

People actually bring seattles to ranked :Smile_sceptic:

 

Does it really matter what they bring? :Smile_hiding:

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[SM0KE]
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22 minutes ago, Europizza said:

People actually bring seattles to ranked :Smile_sceptic:

Remember kids, don't get bladdered prior to attempting Ranked...

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3 games of ranked

  1. player baltmore AB same team all they did was ride along side cv and do nothing
  2. two players suicide start of the match in Ca's other team
  3. Amagi bb player 20% hp just island sat 10min of the game

they was all in clan's to

clearly WG does not care about rank battle if ppl are cheatin just to win

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[THESO]
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One would think that qualifications for gold league would have been with decent players. Yea.. I know I did few mistakes but some people..  cruisers best suited for killing DDs are hiding where DDs can't find them, accompanied by BB or that BB is somewhere at corner cause enemy CV might find him. Or enemy DD might find him. Or enemy overall...  And that's even not all.. CV trying to cap, CV not trying to spot DD but wastes his planes to cruisers. Or CV just flying his rocket planes around the map. Or CV trying to kill his team mates and managed to sunk 2... or DDs not going to spot enemy DDs or .. yea, you get the idea...  

 

For the sakes of sanity, take away that loser teams saving star... or make it like you have to beat lowest of winning team to have it. Or something...

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On 1/3/2021 at 4:33 PM, Execute0rder66 said:



What WG did in reality is, they deleted the regular ranked seasons and only presented Sprint.

I wish this was true, but it isnt. In (old) sprint I could have at least a divmate. 

Now we have the worst of both worlds!

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11 hours ago, Europizza said:

People actually bring seattles to ranked :Smile_sceptic:

 

And some bring Richies with 3 pt Captains. What was your point again?:Smile_trollface:

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Gold league last only for 1 day, another shitty decision by WG to ruin the game for good players

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Gold league feels good so far. Finally teammates are capable of doing something on their own, in silver league it felt like I gotta do every single thing by myself and even the slightest misplay lead to a loss.

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3 hours ago, LordMeru said:

Gold league last only for 1 day, another shitty decision by WG to ruin the game for good players

Really? I thought it was a week for each sprint?

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2 minutes ago, FlamingHooligan said:

Really? I thought it was a week for each sprint?

ingame it say it will end in few hours, not sure but maybe is just a prime-time and will restart tomorrow

 

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1 minute ago, LordMeru said:

ingame it say it will end in few hours, not sure but maybe is just a prime-time and will restart tomorrow

 

 

Thats because ranked is not available during the night.

There is another info when the sprint ends (next week, it just resetted last night)

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2 minuti fa, LordMeru ha scritto:

ingame it say it will end in few hours, not sure but maybe is just a prime-time and will restart tomorrow

 

the available time to play in a day for ranked will end in a few hours because you cannot play after 02:00 everyday

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[OGHF]
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Sigh, I am not the best player by any means, but I always try to team play in all my battles, this morning I played my first Silver battle ( I was starting as I cleared all my snowflakes before starting ranked) in our team was a FDG, he ran as far away as he could as soon as he was fired at, with out our BB support we failed, checked said FDG stats, a real shocker 😱 Co op battles 19k +, Random battles 584 WR 35%, Ranked battles 122 WR 41% 😔

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I like the new ranked, but it still feels more like persistent grinding than true ranked. 

There is no system to measure individual performance at all, if im in with 5 noobs and a dmg farmer i wont save my star, so unless i win i actually lose a star. If i do win, i get a star, but so does the potato that got 600 base XP in a win. 

Saw some <500 PR, <45% WR ppl in silver league. That needs to be addressed to some extent, and this new system would make that a lot more acceptable by not excluding bad players, but just leaving them in bronze forever

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