Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
OldSchoolFrankie

Predict the first nerf/buff on Captain skills..

43 comments in this topic

Recommended Posts

[VPM]
Players
989 posts
20,645 battles

WG don't want to test that long and the spreadsheet probably says everything is fine with the new Captain skills.

I think some new Captain skills are absolutely overpowered and after we all have skilled our Captains for free, they will start to nerf/buff skills/ships and we have to adjust with Dublons.. :cap_money:

With which skill/ship do they start? What is your prediction?

 

My prediction: Halland Torpedo speed.

 

image.png.fcc64fc0b8fa9bd2894fa87325dae15f.png

  • Funny 1

Share this post


Link to post
Share on other sites
Players
2,025 posts
13,785 battles
5 minutes ago, OldSchoolFrankie said:

WG don't want to test that long and the spreadsheet probably says everything is fine with the new Captain skills.

I think some new Captain skills are absolutely overpowered and after we all have skilled our Captains for free, they will start to nerf/buff skills/ships and we have to adjust with Dublons.. :cap_money:

With which skill/ship do they start? What is your prediction?

 

My prediction: Halland Torpedo speed.

 

image.png.fcc64fc0b8fa9bd2894fa87325dae15f.png

It is just ridicolous and shows how stupid all this rework is...

  • Cool 1

Share this post


Link to post
Share on other sites
[BIF]
Players
827 posts
10,204 battles

I just expressed my opinion about WG stupidity with refunding my Santa crates. Its seems like they only talk the language of money, all right, lets talk then, i'm game.

  • Cool 2

Share this post


Link to post
Share on other sites
[SM0KE]
Players
9,787 posts
20,664 battles
1 hour ago, OldSchoolFrankie said:

What is your prediction?

My first prediction is that I'll be using as few captains as possible for the first few weeks of the rework, precisely to avoid spending as much as possible on rebuilding captains after the inevitable nerfs/buffs.

  • Cool 3

Share this post


Link to post
Share on other sites
[BOATY]
Players
1,592 posts
18,060 battles

First to be nerfed will be Sniper, then that dd dispersion gimmick and then that cv torp defense gimmick. WAIT!!!. I forgot this is wargaming, probably something on the cruiser line cause WG loves beating up on cruisers

  • Cool 4

Share this post


Link to post
Share on other sites
Players
3,467 posts
22,114 battles
1 hour ago, OldSchoolFrankie said:

My prediction: Halland Torpedo speed.

 

image.png.fcc64fc0b8fa9bd2894fa87325dae15f.png

yeah I'm expecting buffs to that one too.

 

I mean CVs get 50% reduced effect of torpedo protection.....that's up to 25% increased damage! 

BBs get 10% flat torp protection buff.

 

meanwhile torpedo dds get shafted...again

  • Cool 1

Share this post


Link to post
Share on other sites
[-RNR-]
Players
2,012 posts

That's a hard one, I guess if one of the Captain Skill Screw Up's causes problems to CV's it will be that one, or anything that slows the cash flow to WG of course :Smile_coin:

  • Cool 1

Share this post


Link to post
Share on other sites
Players
3,362 posts
26,028 battles
1 hour ago, OldSchoolFrankie said:

With which skill/ship do they start? What is your prediction?

 

With smth. really stupid: I guess they lower the % of turret rotation for BBs bcs Kremlin too OP with it. 

 

No trollface here btw. I mean it! They pick a completly non-defining skill and "adjust" it, so they can say: see, we keep balanz. 

  • Cool 2

Share this post


Link to post
Share on other sites
Players
3,711 posts
12,557 battles

They could have made such great new captain skills that incentivise teamplay, pushing, playing the objective, etc. Could have been a turning point in the ever declining state of teamplay. Could've, would've, should've. 

  • Cool 4
  • Funny 1

Share this post


Link to post
Share on other sites
[POPPY]
[POPPY]
Players
1,662 posts
20,300 battles

TBH other than the load of OP CV skills a lot of the bonuses from the skill are so small that it isn't even worth picking them, like Repair Party and Damage Control on BBs 3% buff, this equates to you getting the skill up 2 seconds quicker, not really worth it, for DDs the BFT replacement is also worthless as it is now a 5% reload buff half of what it used to be and for most Gunboats this equates to about 0.2s off the reload, all for 3 commander points, and if you want your 10% buff back you need to pick a 4 point skill that nerfs your concealment by 5% and only buffs your reload when spotted so is essentially the original 3 point skill but more expensive and worse, it is the same for most of the skills, only decent % buff is that torpedo damage reduction for CVs that is outright broken...

 

Also I think all the skills that increase shell/Torp/bomb/rocket damage should be removed, there was a reason WG gave those values to the ships in the first place...

 

I will say though the AP Shell damage buff almost makes it worth while using AP in Italian Cruisers as it means the AP alpha is just a little lower than the more reliable SAP Alpha...

  • Cool 2

Share this post


Link to post
Share on other sites
[CHEFT]
Players
13,162 posts
11,029 battles
8 minutes ago, Chaos_Umbra said:

I will say though the AP Shell damage buff almost makes it worth while using AP in Italian Cruisers as it means the AP alpha is just a little lower than the more reliable SAP Alpha... 

 

Id only use that skill on BCs, since they can get citadels more reliably and was it 7%? more damage kinda could make sense. Atleast better than the 5% for BBs, which is a huge noobtrap.

Also gotta remember, that AP can overpen, while SAP cant. So you really need to get citadels before it makes sense to use AP over SAP.

Share this post


Link to post
Share on other sites
[POPPY]
[POPPY]
Players
1,662 posts
20,300 battles
1 minute ago, DFens_666 said:

 

Id only use that skill on BCs, since they can get citadels more reliably and was it 7%? more damage kinda could make sense. Atleast better than the 5% for BBs, which is a huge noobtrap.

Also gotta remember, that AP can overpen, while SAP cant. So you really need to get citadels before it makes sense to use AP over SAP.

Yeah it would need to be like a 20% buff to AP damage to make Italian Cruiser Ammunition choices similar to other Cruisers, you know HE/SAP for angled stuff and AP for broadsides, not what it currently is; if you can guarantee citadels AP, for everything else there's SAP...

Share this post


Link to post
Share on other sites
Players
231 posts
11,031 battles

German BBs will get better dispersion on secondaries

 

or maybe something with the brawler skill for cruisers, since its nearly impossible to activate

Share this post


Link to post
Share on other sites
[NWP]
Players
4,528 posts

A better question would be: how long before meaningful changes will be made. I mean, it took them almost two years to do something that actually reduces hosho clubbing. So don't get your hopes up on the sniper bb thingy or reduced torp protection...

 

My prediction: they wait 2 - 3 months before doing some useles changes (see guys, we listen to your feedback) and maybe onebor two ship updates...

  • Cool 4

Share this post


Link to post
Share on other sites
[YEET]
Players
3,009 posts
12,083 battles
1 hour ago, Chaos_Umbra said:

A lot of the bonuses from the skill are so small that it isn't even worth picking them, like Repair Party and Damage Control on BBs 3% buff, this equates to you getting the skill up 2 seconds quicker

I like a lot of the new skills but that one is silly, it's actually 1 second on ships with fast damagecon or heal, it's as useful as demolition expert on a minotaur

Share this post


Link to post
Share on other sites
Beta Tester
6,636 posts
24,864 battles

Considering that is another reeework...

I guess I can surely expect a bunch of nerfs/buffs...

shortly after WG manages to get CVs into shape that the WoWs community globally likes.

Or when Trump agrees to having lost the election...

whatever comes first...

:cap_cool:

Share this post


Link to post
Share on other sites
[SERBS]
Players
653 posts
25,073 battles

didnt we get free captain reset during every clanwars ? gone.

so, they want to monetize captain skills.!

so theyll create chaos, players will do the testing , and youll have to pay allot to switch skills between every patch to be effective.

as a completely f2p player i wont give in ,have some doubloons in reserve, reset everything ,but ill play only shima with 20km torps for some time...

 

Share this post


Link to post
Share on other sites
[TEAM_]
Players
1,367 posts
11,386 battles

As much as I hope they will remove Deadeye asap, I think it will be the DD dodge skill that will be nerfed.

Share this post


Link to post
Share on other sites
Players
867 posts
11,120 battles

First Nerf:    BBs +10% to torpedo protection

It doesnt give enough of a bonus to the CVs +15% so it will be Nerfed to +5% so that CVs get an even bigger net buff

Share this post


Link to post
Share on other sites
Sign in to follow this  

×