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FixCVs_Nautical_Metaphor

Cpt Skill Rework: More terrible game design

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So I've once more installed the Public Test Client in order to get a closer look at the captain skill rework.

As laid out elsewhere (https://forum.worldofwarships.eu/topic/144313-the-new-captain-skill-tree/?do=findComment&comment=3720158)  , the main source of Elite Commander XP, for many players, will be to dismiss low skill commanders in order to recover 25% of the XP that went into their training, which you have to pay for with credits. There will be a lot of dismissing going on, so much so in fact that one can only hope somebody will write a mod in time to at least partially automate that process.

Yet it would seem that WG still is not implementing a proper crew management structure. Not even a confusing and poor crew management structure like the "barracks" in World of Tanks.

To the contrary. They seem to be getting rid of the closest thing to crew management which exists right now in WoWs, viz, the "Personnel File".

There appears to be no button or anything to directly access the Reserve and get an overview of your "human" ressources.

In fact there is one but it is labelled [Change Commander] and you need to open an individual commander's menu page first.

To their credit, it is at least possible to dismiss commanders straight from the menu that opens when you do that.

You also get a little "i" button for each commander that sends you to his info screen.

But on that screen, all you can do is browse the commander's skills - you cannot redistribute the skill points, cannot master new skills, cannot level him or her up with ECXP.

IOW the GUI remains as amateurish and broken as ever, this has clearly not been designed by anybody who has had any training in GUI design, and WG skip fixing these basics first, in favor of the haphazard cash grab that is the Commander Skill Rework.

shot-20.12.21_03.27.33-0430.jpg

shot-20.12.21_03.27.49-0253.jpg

shot-20.12.21_03.33.55-0492.jpg

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1 hour ago, HARBINGER_OF_SKULLS said:

Nice move that you have to reset each skill tree separately for money... I could buy a ship for those dubloons.

That will happen only if you choose multiple skill trees

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A crew management structure would be highly appreciated yes. 

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2 hours ago, HARBINGER_OF_SKULLS said:

Nice move that you have to reset each skill tree separately for money... I could buy a ship for those dubloons.

The goal for cpt skill rework is to make money out of it buy making plyers buy doubloons ...

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4 hours ago, FixCVs_Nautical_Metaphor said:

But you can only browse the commander's skill on that screen - not reset the skill points, not master new skills, not level him or her up with ECXP and not redistribute the skill points.

Working as intended (intended by someone who hasn´t heard of this game before).

The new UI is as much of improvement as the new "Modules"-Tab.

 

The "recommended captain-perks" include faster turret traverse on ships like Khabarovsk; but they don´t recommend RPF on DDs in general.

 

This is just one more rushed mess.

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Have to agree on this one, I cant find the changes to the Cpt Skills to be an improvement.

 

You want diversity?

Then why talking away brawling capability of e.g. german BB? (secondary dispersion nerf)

Why you promoting sitting in the back and sniping? As if this game isnt already full of those. (Eagle Eye)

Why talking away fire preventipon for heavy cruiser?

Why do cv get flat buffs without a downside?

 

I do have a hard time believing that those people who came up with these changes, actually do play the game?

Maybe some one can enlighten me what the reason to this changes is. I hardly can remember anyone complaining about Cpt. Skills!?

 

But I guess this is what happens when you see a game from the revenue point of view and not the games point of view.

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Vor 31 Minuten, BananaMo sagte:

Maybe some one can enlighten me what the reason to this changes is. 

Cash grab.

 

Zitat

I hardly can remember anyone complaining about Cpt. Skills!? 

 

They rarely ever fix things that the majority of players is complaining about.

But if they do, it takes them years after years.

And they still botch it.

Like the Demount all Signals button. Countless other examples come to mind.

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- Nobody asked for this;

- Nobody wants this;

- It has a high chance of breaking numerous ships and making the game overall much less enjoyable;

- We’re getting it anyway because why listen to the playerbase for a change.

 

WG in a nutshell. 

 

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7 minutes ago, Captain_Newman said:

- Nobody asked for this;

- Nobody wants this;

- It has a high chance of breaking numerous ships and making the game overall much less enjoyable;

- We’re getting it anyway because why listen to the playerbase for a change.

 

WG in a nutshell. 

CV are getting buffed.

 

WG in a nutshell.

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13 minutes ago, Captain_Newman said:

- Nobody asked for this;

- Nobody wants this;

- It has a high chance of breaking numerous ships and making the game overall much less enjoyable;

- We’re getting it anyway because why listen to the playerbase for a change.

 

WG in a nutshell. 

 

WG is about creating artificial demand, not meeting actual demand.

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8 minutes ago, HARBINGER_OF_SKULLS said:

CV are getting buffed.

 

WG in a nutshell.

 

Someone new to the game, when viewing the new skill tree, would walk away with the conclusion that german BB’s were too strong and CV’s too weak. That’s how bad this is.

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1 minute ago, Captain_Newman said:

Someone new to the game, when viewing the new skill tree, would walk away with the conclusion that german BB’s were too strong and CV’s too weak. That’s how bad this is.

The important part is "walk away", a suggestion which sounds more reasonable with every new idiocy plummeting into the game.

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Actually, Im all in for a Skill-Rework. 

There is a valid Point in the Devblog: Builds are not diverse at the moment! They usually boil down to 1-2 viable builds with small deviations (i.e. BB Tanky and Meme build.. and thats it). 

Giving the players more diverse (and usefull) builds is a good thing!

Having a Captain for different ships at the same time is also a good thing (even if its only aviable to the "Premium club")!

 

Yet, WG being WG completely fail again with the Skill-Rebork and reducing the number valid builds (at least for BBs as it seems) even further. 

Not to mention "Sniper-Skill"... instead of presenting skills that buff pushing BBs :Smile_facepalm:.

 

 

 

 

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11 minutes ago, Prophecy82 said:

Not to mention "Sniper-Skill"... instead of presenting skills that buff pushing BBs :Smile_facepalm:.

Future adjustments will see BB shells requiring a minimum of 15 secs of flightime before the warheads are armed, for safety reasons. :Smile_trollface:

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1 hour ago, HARBINGER_OF_SKULLS said:

Future adjustments will see BB shells requiring a minimum of 15 secs of flightime before the warheads are armed, for safety reasons. :Smile_trollface:

That would be interesting for HE tho.

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4 hours ago, Prophecy82 said:

Actually, Im all in for a Skill-Rework. 

There is a valid Point in the Devblog: Builds are not diverse at the moment! They usually boil down to 1-2 viable builds with small deviations (i.e. BB Tanky and Meme build.. and thats it). 

Giving the players more diverse (and usefull) builds is a good thing!

Having a Captain for different ships at the same time is also a good thing (even if its only aviable to the "Premium club")!

 

Yet, WG being WG completely fail again with the Skill-Rebork and reducing the number valid builds (at least for BBs as it seems) even further. 

Not to mention "Sniper-Skill"... instead of presenting skills that buff pushing BBs :Smile_facepalm:.

Given how most players play for example battleships and specc their commanders, WG could go through numerous reworks without any difference in how the majority plays. 

Or are we under the impression that 40% wr SE max range HE shooting bbs are a thing of the past once the rework hits?

 

I do agree that most top players run the same builds. But that is only logical since it's how they play: they min-max. So, in a few weeks after the rework when the dust has settled we will have the same situation: pepegas running pepega builds and tryhards running try hard builds. The only difference will be that wargaming has probably made a sh!tload of money along the way. 

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4 hours ago, Prophecy82 said:

Actually, Im all in for a Skill-Rework. 

There is a valid Point in the Devblog: Builds are not diverse at the moment! They usually boil down to 1-2 viable builds with small deviations (i.e. BB Tanky and Meme build.. and thats it). 

Giving the players more diverse (and usefull) builds is a good thing!

Having a Captain for different ships at the same time is also a good thing (even if its only aviable to the "Premium club")!

 

Yet, WG being WG completely fail again with the Skill-Rebork and reducing the number valid builds (at least for BBs as it seems) even further. 

Not to mention "Sniper-Skill"... instead of presenting skills that buff pushing BBs :Smile_facepalm:.

 

 

 

 

Every ships is constrained by the hull design. You cannot have diversity when all ships in a line follow the same design principle. Also giving too much variability will make a lot of the ships redundant as you can replace them to a large degree by another ship.

 

Yamato will never be a brawler unless they introduce a module or skill that lowers the citadel f.e. Also GK will never be a sniper unless they introduce a skill that magically improves the dispersion properties by a lot (I know they are trying HARD to do that). Same goes for DDs, you cannot make a torp boat out of a Khabarovsk etc ...

 

The whole goal is totally backwards. What they should do instead is deeper specialization ... where you can go from a JoaT build to a specialist build on the same ship ...

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Vor 2 Stunden, GarrusBrutus sagte:

I do agree that most top players run the same builds. But that is only logical since it's how they play: they min-max.

Also, since it costs either actual money or a completely insane amount of ressources to even just experiment with different captain builds, of course everybody looks up their favourite streamer's build on youtube.

WG's very own greed itself is the major contributor to killing diversity and enjoyment.

 

https://docs.google.com/spreadsheets/d/1UDqctb8pVpiyYBZZdgE7LzkwphdJ6hjUQpgRA_9CZpk/edit#gid=998251886

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11 hours ago, HARBINGER_OF_SKULLS said:

CV are getting buffed.

 

WG in a nutshell.

If you stoped playing TX PvP like I did, you wont care much about what they do more with that pigeon class. :cap_book:

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8 hours ago, Hades_warrior said:

If you stoped playing TX PvP like I did, you wont care much about what they do more with that pigeon class. :cap_book:

I don't play it. Shinonome is too powerful for TX, they do not allow her there.

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On 12/21/2020 at 3:58 AM, lossi_2018 said:

lol this is getting worse and worse by the month

I mean finally more reasons to quit. Or how much worse does it need to get? 

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