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Don't play if you can't handle EPICENTRE!!!

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This is not a MM problem purely a psychological issue.

 

Why when faced with a challenge, do players think it's all about survival? You put flags, camos, specific builds, and captains on your digital ships to give you every chance in combat.

 

Well, look at the images, and tell me how you think this battle went?

 

I'll tell you this much. I took my Goliath to cap the centre because our DD was frightened to do it. The rest you can work out for yourself.

 

Why bother with weapons! :cap_old:

World of Warships Screenshot 2020.12.19 - 16.13.28.52 (3).png

World of Warships Screenshot 2020.12.19 - 16.13.57.98 (2).png

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[-AA-]
Weekend Tester
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Sorry for you experience, can't say i haven't had the same experience myself.

Sadly this will never change, WG does not want players to get better, hence the lack of a real tutorial in game or any way of balancing out things between teams like game experience or even the amount of radar ships for that matter.

They need to earn money, sadly they go about it in a way that does not suits a healthy game.

 

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[YEET]
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Sometimes on this map both teams have a DD in the middle cap, both DDs do nothing but sit there 20 mins preventing the other guy from capping, because both know that the first one to make a move is dead. So you end up with some DDs just sitting in the circles and everyone else slinging HE at eachother from across the map.

 

Thing is, this map, it can either be mind numbingly boring or very fun, there's no inbetweens.

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36 minutes ago, CallmeMessi said:

This is not a MM problem purely a psychological issue.

 

Why when faced with a challenge, do players think it's all about survival? You put flags, camos, specific builds, and captains on your digital ships to give you every chance in combat.

 

Well, look at the images, and tell me how you think this battle went?

 

I'll tell you this much. I took my Goliath to cap the centre because our DD was frightened to do it. The rest you can work out for yourself.

 

Why bother with weapons! :cap_old:

If enemy was able to grab central cap it is the absolute failure on part of CV and radar cruisers. Hardly fault of the DD.

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12 minutes ago, Skyllon said:

If enemy was able to grab central cap it is the absolute failure on part of CV and radar cruisers. Hardly fault of the DD.

Well there CV did it's job, as the stats show. It didn't have time to do damage as the time ran out. Who would you say should compete in the center circle?

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1 hour ago, CallmeMessi said:

Well there CV did it's job, as the stats show. It didn't have time to do damage as the time ran out. Who would you say should compete in the center circle?

Depends on the map, island coverage and MM.

General rule of thumb is if it's open - no-one, just leave it alone and grab it at later time when situation allows, don't rush it. With island coverage cruisers might grab it easily as well.

CV presence changes aproach significantly, as well as total number of radar cruisers. DDs are too important to feed them to CV at the start of the match.

 

 

1 hour ago, CallmeMessi said:

Well there CV did it's job, as the stats show. (...)

Not sure it by 'stats' you mean scoreboard? Because if so, it doesn't say much in that regard.

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8 minutes ago, Skyllon said:

Not sure it by 'stats' you mean scoreboard? Because if so, it doesn't say much in that regard.

Exactly. Except, I did 583 bxp whereas both of their DDs 123 bxp each.

 

So tell us, a person of 15k plus battle experience, what you think happened in this battle, after I capped and shot down a few planes? 

 

As a DD player on Epicenter my first instinct is charge to the center and contest. I've lost count the times MM has put me in the middle on spawn in my Kleber and still I charged towards the center. :Smile_playing:

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Just now, Karasu_Hidesuke said:

We are stuck with Epicenter as WeeGee is only removing content that people like...

Well... Than LooWeeGee they might also remove Epicentre soon... You know. I like it. It makes for interesting battles. :Smile_playing:

 

23 minutes ago, CallmeMessi said:

Exactly. Except, I did 583 bxp whereas both of their DDs 123 bxp each.

You don't seriously expect Asashio players to contest caps..Do you? :Smile_teethhappy:

I mean, yeah, they should. In the perfect world. Not random battles...

 

23 minutes ago, CallmeMessi said:

So tell us, a person of 15k plus battle experience, what you think happened in this battle, after I capped and shot down a few planes? 

OH, WG boobytrapped my clairvoyance ability long time ago with so many excellent reworks...

In all fairness I'd rather be oblivious. Have enough 10k, 4min roflstomps I'm trying to forget about...

On the other note, judge people's experience not by number of battles they have, but rather number of angry posts. :Smile_playing:

 

23 minutes ago, CallmeMessi said:

As a DD player on Epicenter my first instinct is charge to the center and contest. I've lost count the times MM has put me in the middle on spawn in my Kleber and still I charged towards the center. :Smile_playing:

As they say: whatever floats your Clubber! :Smile_izmena:

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Such a simple game yet this playerbase fails to grasp the essence of the gamemode. They rather sit and snipe in their thunderers from 22km away. Luckily the captain skill rework will fix this...... Oh wait. 

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Epicentre can indeed be a miserable mode, OP proved that, but sometimes Standard can be even worse.

Three guys push and push and eventually get into the opposition base failing to note the other 9 in the team are all dead having have killed 11 of the opposition even though outnumbered and our base is being capped by the sole DD left alive in the match.  You ask why they kept pushing when their presence would likely have helped us win easily and you get "we'll come back and kill him once we've capped."

They genuinely had no idea that the first team to cap wins, they thought the game just continued with points racking up.  Now sure we can even blame WG for that one, but seeing it worries me as to how these people get dressed in the morning. 

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Vor 11 Stunden, NikolayKuznetsov sagte:

Thing is, this map, it can either be mind numbingly boring or very fun, there's no inbetweens.

Yeah, which map?

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Vor 8 Stunden, Logan_MountStuart sagte:

Epicentre can indeed be a miserable mode, OP proved that, but sometimes Standard can be even worse.

Three guys push and push and eventually get into the opposition base failing to note the other 9 in the team are all dead having have killed 11 of the opposition even though outnumbered and our base is being capped by the sole DD left alive in the match.  You ask why they kept pushing when their presence would likely have helped us win easily and you get "we'll come back and kill him once we've capped."

They genuinely had no idea that the first team to cap wins, they thought the game just continued with points racking up.  Now sure we can even blame WG for that one, but seeing it worries me as to how these people get dressed in the morning. 

There are plenty of people playing this game who would not understand the rules of Pong.

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I don't get it.

The enemy team had more DDs and more radars...and the obvious thing that happened is that...your DD didn't cap, but you clearly won on caps anyway?

If anything, I'd call this game a huge anomaly.

 

Frankly, I don't like Epicenter.

I know what to do if I get it, pretty much whatever the ship type I'm playing, but it's still a screwed-up game mode. You often get these ridiculously short games where even a team that loses badly has no time to lose many ships. The result is that everyone does poorly in experience and credits, and wastes all their flags and camos. I don't mind doing poorly damage-wise, but this is just bad for what are, after all, in-game resources.

Considering that the first couple of minutes are just the teams moving into positions (sort of), this was...what? 4 minutes worth of shooting? That's just terrible...

 

Maybe it's an unpopular opinion, but I'd rather play Ocean more often and Epicenter, whatever the map, less so.

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18 minutes ago, Johnny_Moneto said:

Yeah, which map?

Epicentre games, I suspect developers came up with it to have a map where people get closer.
Often this has an opposite effect, everyone is too afraid to be first in the pool and get wet, then you get results like OP posted, nobody died.
But sometimes people do go in and the map is a brawl - I have no idea what devs could do to make this happen more often.

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9 minutes ago, NikolayKuznetsov said:

But sometimes people do go in and the map is a brawl - I have no idea what devs could do to make this happen more often.

Imho they should space out the islands in the middle, to make it easier to maneuver among them, but also add more islands North and South, to sort of "funnel" ships towards the middle.

 

Low-mid tier maps such as New Dawn, Estuary, Trident (West flank), Fault Line do it very well.

High tier maps such as Northern Waters, Northern Lights, Okinawa, Shatter, etc. have huge stretches of water all around the spawns that make players feel safer than those treacherous straights around the middle, where at best they can reverse, but never really turn away from trouble.

 

Trap is another egregious offender: everyone rushes to the islands, but then they camp there, because going in the open is tantamount to suicide at that point.

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Both epicenter and standard battle are complete sh*t. If there is a carrier in the game (And that player is not retarded) you cant do anything as a DD. All that is left is the damage race between the HE slinging BBs that are sniping from the back. You get to watch as your other teammates try to win by solo yoloing one by one. The CV just destroys these modes in my view. But then again I guess some players enjoy the campfest, loook MuH dAmAgE...

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Vor 4 Stunden, NikolayKuznetsov sagte:

Epicentre games, I suspect developers came up with it to have a map where people get closer.
Often this has an opposite effect, everyone is too afraid to be first in the pool and get wet, then you get results like OP posted, nobody died.
But sometimes people do go in and the map is a brawl - I have no idea what devs could do to make this happen more often.

Ah, that map is called a battle mode, isn't it? I thought you meant something like Two Brothers, Shards or Northern Lights.

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[BOATY]
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So Epicenter has long been a problem, 1st there was terrain issues giving one side an advantage but now its just piss poor play. The average player things MAX range is fine, never mind the fact that dispersion and time to target are factors that massive reduce their effective fire the further away they are. I can understand this coming from a cruiser as they are very squishy to almost all bbs, but dds and bbs playing  in the back line is so common on epicenters it is rage inducing.

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17 hours ago, CallmeMessi said:

Well there CV did it's job, as the stats show. It didn't have time to do damage as the time ran out. Who would you say should compete in the center circle?

It can only be the DD. Everything else will die too soon in the first five minutes.

The funny thing is, you can logically deduce what needs to be done quite easily for epicenter. 

Players just lack the competence and confidence to do so. 

Only DDs can be in the center ring. So CVs and radar cruisers must try to spot them. So the DD smokes up behind an island. BBs must prioritise the radar cruisers absolutely to protect their DDs. A minimum of 6 ships must enter the rings asap to deny the enemy a free cap. BBs can get closer than cruisers but all must position very carefully to avoid unnecessary exposure. Some ships must guard the flanks too.

I like epicenter because it is almost choreography how everyone needs to execute their role. And thus it is agony if you are on the patato team.

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[UWUWU]
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Sorry to say it...

 

 But all i see here is 2 teams full of poor players, nobody seemed to have a clue what to do, the top player in the game scored a paltry 901

 

This is no way down to the map, i quite like Epicenter, its a challenging map but not as bad as this result suggest.

 

 

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[WGP2W]
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Epicenter is poorly designed by WarGaming. Creating a game mode that revolves around close quarter combat with some static play does not work when you create an overpowered class that punishes close quarter combat really hard. 

 

Poor matchmaking has nothing to do with the player base... It is simply the game designer themselves who do not understand the mechanics they release into the game. 

I hope 2021 is the year WarGaming is realizing that they are breaking their own game...

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