[-LDO-] strachwitz Players 35 posts 9,394 battles Report post #1 Posted December 18, 2020 Hi 0.9.12 is rolling in. they nerfed hosho torp-flight Hōshō Number of torpedo bombers in a squadron reduced from 6 to 5 Size of an attacking flight of torpedo bombers decreased from 2 to 1 Number of torpedo bombers on the deck reduced from 9 to 8 Torpedo bomber restoration time increased from 59 to 71 s Torpedo damage increased from 5,400 to 5,800 Guess it won't make that kind of difference.... your opinion &experience ? 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #2 Posted December 18, 2020 Its actually a good nerf. T4 CVs back before they added 2 torps to Langley and Hosho were pretty much meh. Double torps made them incredibly OP. Not saying the interaction is fine when ships have literally 0 AA, but that nerf is absolutely necessary. 17 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #3 Posted December 18, 2020 It will make a difference. It’s been like that initially and everyone was joking about how lame and boring T4 CVs are. But guess what - T3+4 AA is equally lame so it was an equilibrium of uselessness. And as WG refused to put CVs at T5+++ that is the only reasonable way. Not ideal but better and a good step 1 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #4 Posted December 18, 2020 2 minutes ago, 1MajorKoenig said: And as WG refused to put CVs at T5+++ that is the only reasonable way. Not ideal but better and a good step A very good idea. Next to change the AP bombs. Hosho is way, way, over the top in the current form - I was playing Raptor Rescue in a Duca D'Aosta the other day and tried to sink the Hosho - no problem dealing with the escorting cruiser/DD, but the Hosho kept on spamming torps and AP bombs, ignoring my AA and took about 3/4 of my HP. The Duca, btw, has both DFAA and Hydro. Fun and engaging! It would also be nice if they could find a way to back fill the CV lines. Original Hosho was very boring to play, and because of the twin tier system people had to play it for a lot longer than they might like. So WG beefed it up, and ruined the fun at Tier V. Share this post Link to post Share on other sites
[IDDQD] RAYvenMP Players 816 posts 17,290 battles Report post #5 Posted December 18, 2020 WG wanted to avoid removing double torp drop from Hosho for very long time, but apparently it was inevitable. We will see how it works out Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #6 Posted December 18, 2020 1 minute ago, invicta2012 said: A very good idea. Next to change the AP bombs. Hosho is way, way, over the top in the current form - I was playing Raptor Rescue in a Duca D'Aosta the other day and tried to sink the Hosho - no problem dealing with the escorting cruiser/DD, but the Hosho kept on spamming torps and AP bombs, ignoring my AA and took about 3/4 of my HP. The Duca, btw, has both DFAA and Hydro. Fun and engaging! It would also be nice if they could find a way to back fill the CV lines. Original Hosho was very boring to play, and because of the twin tier system people had to play it for a lot longer than they might like. So WG beefed it up, and ruined the fun at Tier V. Yep - the best way would be to start CVs only at T5. You could almost uptier the pre-Nerf Hosho to T5 although T7s would be harsh. And honestly I don’t think WG is going to do that anyway. Old Hosho only had TBs and Fighters - that would be also an option. Give T4 CVs only two rather than three strike squadrons. Eg. Just Torps and RFs or so. Dunno Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #7 Posted December 18, 2020 13 minutes ago, DFens_666 said: Its actually a good nerf. T4 CVs back before they added 2 torps to Langley and Hosho were pretty much meh. Double torps made them incredibly OP. Not saying the interaction is fine when ships have literally 0 AA, but that nerf is absolutely necessary. This, so much this Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #8 Posted December 18, 2020 Yup, all those wonderful people that seal clubbed on new players, putting in thousands of battles in Hosho specifically (while usually being pretty bad in anything at higher tiers) will now have to find something else to do. My heart bleeds for them, let me tell you... 8 7 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #9 Posted December 18, 2020 2 minutes ago, Captain_Newman said: Yup, all those wonderful people that seal clubbed on new players, putting in thousands of battles in Hosho specifically (while usually being pretty bad in anything at higher tiers) will now have to find something else to do. My heart bleeds for them, let me tell you... Like playing T1 in a divi..? 1 2 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #10 Posted December 18, 2020 21 minutes ago, strachwitz said: Hōshō Number of torpedo bombers in a squadron reduced from 6 to 5 Size of an attacking flight of torpedo bombers decreased from 2 to 1 Number of torpedo bombers on the deck reduced from 9 to 8 Torpedo bomber restoration time increased from 59 to 71 s Torpedo damage increased from 5,400 to 5,800 Plane reduction... okay... One attacking plane instead of two - makes hitting the target harder (esp. DDs or cruisers) but on the other hand gives you more attemps (3 before, now 5). Most players probably were not able to hit a target with both torps before anyway, so it might even to lead an increase in damage done, with the caveat that it takes more time to fly 5 attacks which on plane each than 3 with two planes.. Reducing them probably will have not much influence... more some skill gating like the increased restoration time. And the more damage combined with the now five plane attacks might to lead to more damage be dealt in the end. So... not really a nerf, imho, and not really helpful. When it hits the server I will play some more T4 CVs to see what it really does... and other players probably will, too, which will also prove untentionally raise the number of CVs at T4.. WG at work, ey? Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #11 Posted December 18, 2020 1 minute ago, Deckeru_Maiku said: with the caveat that it takes more time to fly 5 attacks which on plane each than 3 with two planes.. AA (where present) will also have more of an effect on a five attack-run squadron. Low Tier AA is poor but I wouldn't expect to get five attacks away against anything except a Tier III. Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #12 Posted December 18, 2020 10 minutes ago, Deckeru_Maiku said: Most players probably were not able to hit a target with both torps before anyway... Those players were not the problem - they're usually the newbies that are legit grinding through Hosho to get to Ryujo and higher. The sealclubbers were the issue, and they were definitely able to land both torps per strike. 3 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #13 Posted December 18, 2020 Yep as in doing 90k damage in a t4 ship... Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #14 Posted December 18, 2020 22 minutes ago, Deckeru_Maiku said: Plane reduction... okay... One attacking plane instead of two - makes hitting the target harder (esp. DDs or cruisers) but on the other hand gives you more attemps (3 before, now 5). Most players probably were not able to hit a target with both torps before anyway, so it might even to lead an increase in damage done, with the caveat that it takes more time to fly 5 attacks which on plane each than 3 with two planes.. Reducing them probably will have not much influence... more some skill gating like the increased restoration time. And the more damage combined with the now five plane attacks might to lead to more damage be dealt in the end. So... not really a nerf, imho, and not really helpful. When it hits the server I will play some more T4 CVs to see what it really does... and other players probably will, too, which will also prove untentionally raise the number of CVs at T4.. WG at work, ey? No, it is very much a nerf. This is more akin to pre-buff Hosho. Hosho, Langley and Hermes all had the same issue in the past with 1 torp per drop, that, yes, they were unopposed by any AA, but the low plane speed, lack of ordnance per drop and all meant that it sucked for the few targets, but people hardly stayed at T4 as CVs had crap all dpm and couldn't do much in terms of actually deciding battles. Doubling the torp drop means that decent CV players did get two torps on target, poor players were more likely to get at least one and the dpm increased to a level where a well-played Hosho could get a lot done. Now we hopefully return to the state where these ships get frustrating enough to play that people stop playing Hosho all the time and go to higher tiers or drop the class. Also, the higher restoration time hopefully will address the issue that the long return time they once implemented didn't matter as the CV just put out enough planes in the meantime to fill the hangar. Maybe people will test this for the time being, but overall, I expect at least some decrease in T4 CV population, as Hosho no longer as insane as it currently is. 1 Share this post Link to post Share on other sites
[LADA] Gvozdika [LADA] Players 975 posts 10,423 battles Report post #15 Posted December 18, 2020 The real question is.... WHAT TOOK THEM SO BL@@DY LONG? Seriously, it was blooming obvious to anyone with half a functioning brain cell that CVs at a tier where AA is virtually non-existent was a bad idea. It was obvious that allowing MULTIPLE such CVs at a tier was a doubly bad idea. The evidence of the REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEWORK (coming up to two years now and they still haven't finished folks) showed that T4 matches were pretty much going the way that everyone with aforementioned 1/2 functioning brain cells had figured it would. How many potential new players have been turned away due to the miserable experience at T4? Impossible to say - however given that most people with any knowledge of the game actively avoid that bracket I think it's an appreciable number. Herein lies the frustration - WG can be pretty quick when it comes to some things (cough - squeezing in progressively more loot boxes) but positively glacial when they actually need to show a bit of speed. Perhaps pulling their heads out of their spreadsheets and using a bit of common sense wouldn't be a bad idea..... you don't need MS Excel to tell you that shooting yourself repeatedly in the foot is a bad idea. Honest. 10 Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #16 Posted December 18, 2020 As if anyone here cares about t3 and t4 players or CV players in general. As if anyone cares or truly believes players get frustrated playing t3 for 10 games max (more like 3) to get to other level because Hosho wouldn't let them. Pretending their frustration comes from playing t3 and t4 against the Hosho, and not t5 where it will be a joke and a good laugh to now have a CV in. As if the bulk of the players (above 60%) dont play above t5 and mostly at t6 through t10. Let's pretend we sleep and wake every day thinking gosh the nightmares I had for 30 games max until I breeze through to t5 are still there. Those CVs coming at me are what keeps me awake and sweaty. Thank the Gods of mighty Olympus I left that cursed place and found happiness and bliss above t6 for 2k or 3k even 6k to 10k games now. Let's pretend it was that much of a problem and not a convenient slight of hand by WG to deflect from addressing more pressing issues and yet another catastrophic root change to the game (21 point captains). But hey whenever we get to play a t4 now we have no excuse to not be happy. Burn the witches! CVs are what doomed the game. Good grief, that's a slogan to run on or a meme. Both give clicks for sure. 1 1 2 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #17 Posted December 18, 2020 12 minutes ago, lossi_2018 said: As if anyone here cares about t3 and t4 players I do - pre-nerf, the most sensible advice to give a new player was to get past the T4 CVs as quickly as possible, which was a recipe for people going to too high a tier too fast, which isn't good for anyone. *If* these nerfs reduce the lethality of the T4 CVs then it might be more tolerable advancing up the tiers at a more considered rate, which might improve gameplay in the longer term. Yeah, I know - delusional optimism, thy name is Verblonde... 5 Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #18 Posted December 18, 2020 17 minutes ago, lossi_2018 said: As if anyone here cares about t3 and t4 players or CV players in general. <snip> The biggest issue is that it completely turns off and drives away new players, or makes them try to rush through these tiers too fast because they're just a cesspool of hosho sealclubbers.. And yes, people who get their kicks from stomping newbies who have no idea what's going on should be stopped. It's a good nerf. The fact it's here doesn't suddenly make broken stuff on higher tiers like MvR fine, it's just finally one positive change in a sea of really dodgy ones. 7 Share this post Link to post Share on other sites
[ANV] Starchy_Tuber Players 867 posts 11,120 battles Report post #19 Posted December 18, 2020 27 minutes ago, lossi_2018 said: As if anyone here cares about t3 and t4 players or CV players in general. As if anyone cares or truly believes players get frustrated playing t3 for 10 games max (more like 3) to get to other level because Hosho wouldn't let them. Pretending their frustration comes from playing t3 and t4 against the Hosho, and not t5 where it will be a joke and a good laugh to now have a CV in. As if the bulk of the players (above 60%) dont play above t5 and mostly at t6 through t10. Let's pretend we sleep and wake every day thinking gosh the nightmares I had for 30 games max until I breeze through to t5 are still there. Those CVs coming at me are what keeps me awake and sweaty. Thank the Gods of mighty Olympus I left that cursed place and found happiness and bliss above t6 for 2k or 3k even 6k to 10k games now. Let's pretend it was that much of a problem and not a convenient slight of hand by WG to deflect from addressing more pressing issues and yet another catastrophic root change to the game (21 point captains). But hey whenever we get to play a t4 now we have no excuse to not be happy. Burn the witches! CVs are what doomed the game. Good grief, that's a slogan to run on or a meme. Both give clicks for sure. random platypus Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #20 Posted December 18, 2020 IMHO CVs should start at T6 EOD 3 Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #21 Posted December 18, 2020 2 hours ago, strachwitz said: Hi 0.9.12 is rolling in. they nerfed hosho torp-flight Hōshō Number of torpedo bombers in a squadron reduced from 6 to 5 Size of an attacking flight of torpedo bombers decreased from 2 to 1 Number of torpedo bombers on the deck reduced from 9 to 8 Torpedo bomber restoration time increased from 59 to 71 s Torpedo damage increased from 5,400 to 5,800 Guess it won't make that kind of difference.... your opinion &experience ? Way overdue, the nerf should have been made last year. Nerfing the torp drops to 1 per flight is a pretty hefty nerf, and a good one at it. Share this post Link to post Share on other sites
CaptainObvious007 Players 157 posts 21,148 battles Report post #22 Posted December 18, 2020 I just took the hosho out a few times, and I agree she should be nerfed some, so I do think having only 1 vs 2 torps is a good change. Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #23 Posted December 18, 2020 1 hour ago, CaptainObvious007 said: I just took the hosho out a few times, and I agree she should be nerfed some, so I do think having only 1 vs 2 torps is a good change. Never has a forum user justified his nickname better than you just now Just joking mate, saw the correlation, gave me a chuckle 2 Share this post Link to post Share on other sites
anonym_FDOLXpxOfXXq Players 801 posts Report post #24 Posted December 18, 2020 3 hours ago, Yedwy said: IMHO CVs should start at T6 EOD Let's make that T13, just to be safe. 1 Share this post Link to post Share on other sites
[-LDO-] strachwitz Players 35 posts 9,394 battles Report post #25 Posted December 18, 2020 5 hours ago, invicta2012 said: AA (where present) will also have more of an effect on a five attack-run squadron. Low Tier AA is poor but I wouldn't expect to get five attacks away against anything except a Tier III. Guess predropping will be coming to T4 ! Share this post Link to post Share on other sites