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rmbg

What is the difference between potential damage and hypothetical damage?

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[TORAZ]
Beta Tester
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I learned from the advent calendar that they are different by a factor of 20 (hypothetical damage = 20 * potential damage). But I couldn't figure out what is the definition of hypothetical damage.

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[MRP]
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Buy a makarov crate and you will get hypothetical damage to your dignity and sanity.

Its just a mumbo jumbo on calendar.

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6 hours ago, rmbg said:

(...) But I couldn't figure out what is the definition of hypothetical damage.

Most probably damage presented using large enough modifier, so potato reading it feels good about how stronkTM his performance in the game is. :Smile_trollface:

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[TOXIC]
Alpha Tester
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6 hours ago, rmbg said:

But I couldn't figure out what is the definition of hypothetical damage

 

If I were to guess, I'd say that hypothetical damage is all damage sent your way while potential damage is everything within a certain radius around your ship.

 

Stronk WG translation might also be a possibility.

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[CHEFT]
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6 minutes ago, Kartoffelmos said:

 

If I were to guess, I'd say that hypothetical damage is all damage sent your way while potential damage is everything within a certain radius around your ship.

 

Stronk WG translation might also be a possibility.

 

Thats what i think aswell.

Only weird thing is, in that advent calender, it said "potential damage i caused" so they would need to track that aswell? And i wonder why the hypothetical damage should be 20 times higher than the potential damage. That would mean, most shells/torps would never hit close to any ship? (could make sense for torps, doubt it for shells tho)

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[1FA]
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Could the hypothetical damage be the sum of potential damage that your shells and torpedoes "caused" to enemy ships?

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[OHRIP]
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1 hour ago, Yamashiro42 said:

Could the hypothetical damage be the sum of potential damage that your shells and torpedoes "caused" to enemy ships?

That would be kind of ruining the gameplay by encouraging toxic playstyle. You could abuse that by just shooting targets left right and center even if you have no chance of actually hitting or doing any damage (like bow on BB with AP)....Oh wait, you are right, WG doesn't care about that.

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[TORAZ]
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I would guess hypothetical damage is the damage you could have cause had all your shells/torps/whatever that you ever fired hit.

Whereas potential damage is the damaged "tanked" by the enemy.

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I suspect "potential damage" is calculated off the theoretical damage for shells fired at you with you as the target. Or is it able to actually calculate blind firing e.g. as potential damage? Has someone monitored whether their potential damage goes up when blindfired at?

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[TOXIC]
Alpha Tester
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Well, I went back to actually looking at the card and just multiplying the value with 20 doesn't make much sense. However, WG might have used the global average engagement time and the average game duration to find a factor that gives the hypothetical damage for a match that lasts 20 minutes in which you fire at targets nonstop.

 

Either that, or the card is mistranslated and the intended meaning was to find the hypothetical DPM (though that is also weird due to 20 minutes not being the average game duration).

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9 hours ago, El2aZeR said:

I would guess hypothetical damage is the damage you could have cause had all your shells/torps/whatever that you ever fired hit.

Whereas potential damage is the damaged "tanked" by the enemy.

It should be pretty much this. Someone who has a gunnery accuracy of, say, 40% and lands them in equal parts as penetrations, overpens and non-pens would deal 0.4(0.3/3 + 0.1/3) = 0.0533... (i.e., slightly above one twentieth) of the damage a 100% accuracy, 100% citadel hit ratio could do. Since WG has the related data for the whole player population, they probably arrived at a similar average, which is why they put it like that.

 

Salute.

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[NCDF]
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Vor 12 Stunden, arttuperkunas sagte:

I suspect "potential damage" is calculated off the theoretical damage for shells fired at you with you as the target. Or is it able to actually calculate blind firing e.g. as potential damage? Has someone monitored whether their potential damage goes up when blindfired at?

Potential damage is calculated by all shells and torpedos landing withing a certain area around your ship. It does not matter who was targeted. If a shell lands within X meters from you, you get it. And yes, it is possible that several people get potential damage from the same shells.

For torpedos is similar. If the torpedo ever gets withing X meter to your ships it counts as potential damage. 

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[SCRUB]
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14 hours ago, El2aZeR said:

I would guess hypothetical damage is the damage you could have cause had all your shells/torps/whatever that you ever fired hit.

Whereas potential damage is the damaged "tanked" by the enemy.

 

At least one player who has a working brain.

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