[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #1 Posted December 4, 2020 I bought Flint yesterday, and i made a few co-op games with it. While i'm rough around the edges damage wise ( i keep forgetting about the 127 mm) and other stuff like all is going well pewing pewing away then i realize the target is around 8/7 km away, the smoke is ending,...now what? But also it can take impossible shots across mountains that other ships can't. So far the shell trajectory doesn't trouble much when targeting DDs I'm well aware of the honeymoon period but in those games it was very soon that i started to end up in top places in the scoreboard, never got sunk nor i fell in danger. I resisted the urge of slapping my Balti cap that would be almost perfect (don't have torp acceleration). but i won't resist much longer. I will set sail to random to taste a piece of the real thing. It can't be that easy, or i always was meant to be a pirate. either way i never picked up a new ship and wanted to try out random with these few cpo-op games. Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,333 battles Report post #2 Posted December 4, 2020 10 minutes ago, Butterdoll said: I will set sail to random to taste a piece of the real thing. Good luck. Don't forget to tell us how everything T8+ just wrecks you. I stopped playing Atlanta with the MM changes. 8 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #3 Posted December 4, 2020 Also this ships will get worse with upcoming skill changes. Only radical change can save them.... like better detection numbers. 7 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #4 Posted December 4, 2020 7 minutes ago, nambr9 said: Only radical change can save them.... better detection numbers. I agree with the first part. I disagree with second part. DDs don't need any more very low detection cruisers that can blap them in a few volleys. 3 Share this post Link to post Share on other sites
_DeathWing_ Alpha Tester, Players, In AlfaTesters 2,625 posts 9,867 battles Report post #5 Posted December 4, 2020 10 minutes ago, nambr9 said: Also this ships will get worse with upcoming skill changes. A lot of ships will get worse. 2 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,194 battles Report post #6 Posted December 4, 2020 15 minutes ago, nambr9 said: Also this ships will get worse with upcoming skill changes. Only radical change can save them.... better detection numbers. Maybe if WG will make the same move it did with Kutuzov - increasing their base range to that with AFT. 1 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #7 Posted December 4, 2020 Apart from being fun to punish that BB that came too close Flint is more than often a one way ticket to the next game Doesn´t fit in all that well in the "spotted all the time by CV" / "long range radar" meta Flint does a bit better than Atlanta tho thanks to the smoke Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #8 Posted December 4, 2020 2 hours ago, 159Hunter said: DDs don't need any more very low detection cruisers that can blap them in a few volleys. FlAtOlensBerTaur goes BRRRRRR 2 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #9 Posted December 4, 2020 2 hours ago, Aragathor said: Good luck. Don't forget to tell us how everything T8+ just wrecks you. I stopped playing Atlanta with the MM changes. Well in all honesty pretty much every cruiser below T9 is screwed in a similar way with 5-6 BBs per side... 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #10 Posted December 4, 2020 2 hours ago, MacArthur92 said: Maybe if WG will make the same move it did with Kutuzov - increasing their base range to that with AFT. Yes this, else they are pretty much useless. But while they are still viable: Spoiler Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #11 Posted December 4, 2020 No point in playing lolanta outside the ops really as the Colbert is the new dakka god of island spam, same thing for Flint due to Smolensk, yes I know some dont really prefer the high tier play BUT there is no escaping the fact the T10 are vastly superior and in a better position MM wise as they dont get +2 ra*e that is the fact of life for any T7 nowadays... 3 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #12 Posted December 4, 2020 First game and it looks OK, the smoke is very useful but I struggle with shell flight times as I do with Atlanta. Captain skill rework looks like it will be very bad for these two ships so i really wouldn't recommend buying flint at the moment 1 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #13 Posted December 4, 2020 I've not played my Flint in years except in Narai. It's a good Scenario boat since DPM shines there. Never used AFT since it requires 3 monitors to aim at anything that isnt stationary. Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #14 Posted December 4, 2020 11 hours ago, Aragathor said: Good luck. Don't forget to tell us how everything T8+ just wrecks you. I stopped playing Atlanta with the MM changes. Me here i stand with no turrets knocked down once , in a brand new ship full of excitement to go to random. All of you: Knows what will happen Spoiler I will get my [edited]. handed to me , aren't i ? 1 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,333 battles Report post #15 Posted December 4, 2020 43 minutes ago, Butterdoll said: I will get my [edited]. handed to me , aren't i ? It depends, as top tier you might have a nice game. As bottom tier? Pray for a small map and potatoes. 1 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #16 Posted December 4, 2020 Proprio ora, Aragathor ha scritto: It depends, as top tier you might have a nice game. As bottom tier? Pray for a small map and potatoes. since i'm really curious for this and iìm off topic, but, when skill rework of captains comes live will flint (if i will buy it) have 11,1 km of turret range you can't upgrade or change? Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,856 battles Report post #17 Posted December 4, 2020 7 minutes ago, arquata2019 said: but, when skill rework of captains comes live will flint (if i will buy it) have 11,1 km of turret range you can't upgrade or change? No. There are no BFT or AFT skills in the new re-works. Perhaps WG will sell you a legendary module? Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #18 Posted December 4, 2020 12 hours ago, 159Hunter said: DDs don't need any more very low detection cruisers that can blap them in a few volleys. Back in the day , perhaps but nowadays there are plenty of dds capable of dealing with Atlantas/Flints Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #19 Posted December 4, 2020 1 hour ago, Butterdoll said: I will get my [edited]. handed to me , aren't i ? Yep... 1 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #20 Posted December 4, 2020 50 minuti fa, invicta2012 ha scritto: No. There are no BFT or AFT skills in the new re-works. Perhaps WG will sell you a legendary module? 11,1 km is a pain.. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,194 battles Report post #21 Posted December 4, 2020 4 minutes ago, arquata2019 said: 11,1 km is a pain.. Ye let's hope WG will increase the base range to 13,3km . Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #22 Posted December 4, 2020 4 minutes ago, Yedwy said: Yep... 55 minutes ago, Aragathor said: It depends, as top tier you might have a nice game. As bottom tier? Pray for a small map and potatoes. I did two random games, this one was the better of the two. My initial impressions with a 3 point captain, only PT allocated (I'm sorry if I'm discovering the gunpowder just now). The closest thing i have to Flint and prior to Flint it's Huang He and Leander Pretty good AA escort (in the post rework context) I escorted the cossack into the cap and stayed there for a while, my intentions were to smoke him and spot for him , but things didn't worked that way, he didn't read my mind ( i was too occupied to write in chat) 28 planes with a ship just out of the box. I don't know how Flint/Atlanta was back in the day but it's slow you won't be disengaging of anything specially from targets at 10 km or 8 km away, it needs more range, i had targets 200 and 300 m out of range, has no armour, has no torps (you know what i mean). It's a difficult ship to play but it's fun, i just have to figure out how can i stretch the fun part. In so many ways it reminds me of Konigsberg at t5, a support ship very team dependent, if the flank you are in collapses, you will be left behind. It's a ship that requires patience and time to do something in a game, so far i was in the front at the start when things don't go either way. I will try a different approach next time, more cautious, dig in and participate when things are more clear. But i like the ship Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #23 Posted December 4, 2020 34 minutes ago, MacArthur92 said: Ye let's hope WG will increase the base range to 13,3km . I hope so, there's no reason to not do it. there are ships that received an artificial buff. Akizuki, Daring, just to name a few from the top of my head 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,194 battles Report post #24 Posted December 4, 2020 2 minutes ago, Butterdoll said: I hope so, there's no reason to not do it. there are ships that received an artificial buff. Akizuki, Daring, just to name a few from the top of my head Now on 0.9.11 Khaba and Harugumo also received the help they needed for so long time - no BB AP pens. Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #25 Posted December 4, 2020 1 minute ago, MacArthur92 said: Now on 0.9.11 Khaba and Harugumo also received the help they needed for so long time - no BB AP pens. Shiieetttt. I just now realized that all ships that received a buff are silver ships. Atlanta/Flint are premiums. And that has to work both ways if we want some consistency Share this post Link to post Share on other sites