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I bought Flint yesterday, and i made a few co-op games with it.

While i'm rough around the edges damage wise ( i keep forgetting about the 127 mm) and other stuff like all is going well pewing pewing away then i realize the target is around 8/7 km away, the smoke is ending,...now what?

But also it can take impossible shots  across mountains that other ships can't. So far the shell trajectory doesn't trouble much when targeting DDs

I'm well aware of the honeymoon period but in those games it was very soon that i started to end up in top places in the scoreboard, never got sunk nor i fell in danger.

I resisted the urge of slapping my Balti cap that would be almost perfect (don't have torp acceleration). but i won't resist much longer.

I will set sail to random to taste a piece of the real thing.

It can't be that easy, or i always was meant to be a pirate.:Smile_teethhappy:

either way i never picked up a new ship and wanted to try out random with these few cpo-op games.

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10 minutes ago, Butterdoll said:

I will set sail to random to taste a piece of the real thing.

Good luck. Don't forget to tell us how everything T8+ just wrecks you.

 

I stopped playing Atlanta with the MM changes.

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7 minutes ago, nambr9 said:

Only radical change can save them.... better detection numbers.

I agree with the first part. I disagree with second part. DDs don't need any more very low detection cruisers that can blap them in a few volleys.

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10 minutes ago, nambr9 said:

Also this ships will get worse with upcoming skill changes.

A lot of ships will get worse. 

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15 minutes ago, nambr9 said:

Also this ships will get worse with upcoming skill changes.

 

Only radical change can save them.... better detection numbers.

Maybe if WG will make the same move it did with Kutuzov - increasing their base range to that with AFT. 

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Apart from being fun to punish that BB that came too close Flint is more than often a one way ticket to the next game

Doesn´t fit in all that well in the "spotted all the time by CV" / "long range radar" meta

Flint does a bit better than Atlanta tho thanks to the smoke

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2 hours ago, 159Hunter said:

DDs don't need any more very low detection cruisers that can blap them in a few volleys.

 

FlAtOlensBerTaur goes BRRRRRR :cap_haloween:

 

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2 hours ago, Aragathor said:

Good luck. Don't forget to tell us how everything T8+ just wrecks you.

 

I stopped playing Atlanta with the MM changes.

Well in all honesty pretty much every cruiser below T9 is screwed in a similar way with 5-6 BBs per side...

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2 hours ago, MacArthur92 said:

Maybe if WG will make the same move it did with Kutuzov - increasing their base range to that with AFT. 

Yes this, else they are pretty much useless. But while they are still viable:

 

Spoiler

951926234_Flint86K.thumb.jpg.7ac7b8179e7a279bc142aee38756f9aa.jpg1176037720_Flint86K2.thumb.jpg.2b1a213a73324fb2a57b6dc8b52fc199.jpg

 

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No point in playing lolanta outside the ops really as the Colbert is the new dakka god of island spam, same thing for Flint due to Smolensk, yes I know some dont really prefer the high tier play BUT there is no escaping the fact the T10 are vastly superior and in a better position MM wise as they dont get +2 ra*e that is the fact of life for any T7 nowadays...

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First game and it looks OK, the smoke is very useful but I struggle with shell flight times as I do with Atlanta.

 

Captain skill rework looks like it will be very bad for these two ships so i really wouldn't recommend buying flint at the moment

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I've not played my Flint in years except in Narai.

It's a good Scenario boat since DPM shines there.

 

Never used AFT since it requires 3 monitors to aim at anything that isnt stationary.

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11 hours ago, Aragathor said:

Good luck. Don't forget to tell us how everything T8+ just wrecks you.

 

I stopped playing Atlanta with the MM changes.

Me

 

here i stand with no turrets knocked down once , in  a brand new ship full of excitement to go to random.

 

 

All of you:

Knows what will happen

Spoiler

 

 

 

I will get my [edited]. handed to me , aren't i ?

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43 minutes ago, Butterdoll said:

I will get my [edited]. handed to me , aren't i ?

It depends, as top tier you might have a nice game. As bottom tier? Pray for a small map and potatoes.

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Proprio ora, Aragathor ha scritto:

It depends, as top tier you might have a nice game. As bottom tier? Pray for a small map and potatoes.

since i'm really curious for this and iìm off topic,

but, when skill rework of captains comes live will flint (if i will buy it) have 11,1 km of turret range you can't upgrade or change?

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7 minutes ago, arquata2019 said:

but, when skill rework of captains comes live will flint (if i will buy it) have 11,1 km of turret range you can't upgrade or change?

No. There are no BFT or AFT skills in the new re-works. Perhaps WG will sell you a legendary module?

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12 hours ago, 159Hunter said:

DDs don't need any more very low detection cruisers that can blap them in a few volleys.

Back in the day , perhaps but nowadays there are plenty of dds capable of dealing with Atlantas/Flints

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1 hour ago, Butterdoll said:

I will get my [edited]. handed to me , aren't i ?

Yep...

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50 minuti fa, invicta2012 ha scritto:

No. There are no BFT or AFT skills in the new re-works. Perhaps WG will sell you a legendary module?

11,1 km is a pain..

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4 minutes ago, arquata2019 said:

11,1 km is a pain..

Ye let's hope WG will increase the base range to 13,3km .

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4 minutes ago, Yedwy said:

Yep...

 

55 minutes ago, Aragathor said:

It depends, as top tier you might have a nice game. As bottom tier? Pray for a small map and potatoes.

 

I did two random games, this one was the better of the two.

 

shot-20_12.04_21_29.23-0071.thumb.jpg.71d8319ba80acceb4fb0bc8fcc9b24ba.jpg

shot-20_12.04_21_29.34-0490.thumb.jpg.b551a9e7773cedf5a86d4385472a2ec0.jpg

 

My initial impressions with a 3 point captain, only PT allocated  (I'm sorry if I'm discovering the gunpowder just now). The closest thing i have to Flint and prior to Flint it's Huang He and Leander

 

  Pretty good AA escort (in the post rework context) I escorted the cossack into the cap and stayed there for a while, my intentions were to smoke him and spot for him , but things didn't worked that way, he didn't read my mind ( i was too occupied to write in chat) 28 planes with a ship just out of the box.

I don't know how Flint/Atlanta was back in the day but it's slow you won't be disengaging of anything specially from targets at 10 km or 8 km away, it needs more range, i had targets 200 and 300 m out of range, has no armour, has no torps (you know what i mean).

It's a difficult ship to play but it's fun, i just have to figure out how can i stretch the fun part.

In so many ways it reminds me of Konigsberg at t5, a support ship very team dependent, if the flank you are in collapses, you will be left behind.

It's a ship that requires patience and time to do something in a game, so far i was in the front at the start when things don't go either way.

I will try a different approach   next time, more cautious, dig in and participate when things are more clear.

But i like the ship

 

 

 

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34 minutes ago, MacArthur92 said:

Ye let's hope WG will increase the base range to 13,3km .

I hope so, there's no reason to not do it.

there are ships that received an artificial buff.

Akizuki, Daring, just to name a few from the top of my head

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2 minutes ago, Butterdoll said:

I hope so, there's no reason to not do it.

there are ships that received an artificial buff.

Akizuki, Daring, just to name a few from the top of my head

Now on 0.9.11 Khaba and Harugumo also received the help they needed for so long time - no BB AP pens. 

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1 minute ago, MacArthur92 said:

Now on 0.9.11 Khaba and Harugumo also received the help they needed for so long time - no BB AP pens. 

Shiieetttt.

 

I just now realized that all ships that received a buff are silver ships.

Atlanta/Flint are premiums. And that has to work both ways if we want some consistency 

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