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Puffin_

There is a play mode that is almost CV free

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5 minutes ago, Puffin_ said:

It is called T9:Smile_trollface:

 

Tier 9 CO-OP if you want to be precise. No guarantee though.

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41 minutes ago, Bortasqu said:

Instructions unclear, met double T8 CV game.

Could be worse, have been in a triple CV games a few times. Now I am NOT against CV's in any way, I like having one or sometimes even 2 (not too often, mind you) they bring tactical variety to the game after all and spotting, if no DD's left - BUT FFS 3 is definitely too much... :Smile_amazed:

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Vor 34 Minuten, Bortasqu sagte:

Instructions unclear, met double T8 CV game.

Shouldn't do it now. Now there are to few players playing. 

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1 hour ago, RAHJAILARI said:

Could be worse, have been in a triple CV games a few times. Now I am NOT against CV's in any way, I like having one or sometimes even 2 (not too often, mind you) they bring tactical variety to the game after all and spotting, if no DD's left - BUT FFS 3 is definitely too much... :Smile_amazed:

 

"TACTICAL VARIETY"

 

 

698244839cb041e8cfaa8f9331b0c506.jpeg

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33 minutes ago, nambr9 said:

"TACTICAL VARIETY"

Weel, it does make you play totally differently from how you would otherwise do it because there are nearly always going to be planes around somewhere. So for example trying to camp behind islands and fiore from concealment would not be viable, since the planes nearby would spot you immediately (so you have to keep moving). Also, you will be forced to play more team-oriented, staying close toy your team mates in order to buff the AA and stay alive. No Yolo ever. And an AA build can really pay off at those times, if you just take up the task of being there for your team-mates (like when playing AA spec Atlanta, it allows you to be a hero for once). Things like that mate, they make the game much more interesting than just the standard pew-pew kiddie stuff you know. FINALLY SOMETHING DIFFERENT!! But of course, I would not want to do that all the time, just once in a while..:Smile_smile:

 

In short, one must adopt his/her playstyle according to the situation and ships & situations involved (after all, it is not impossible to deal with them) and that is what makes it all the more interesting for me. Just doing the same ole same ole pew-pew day in and out gets old pretty quickly and at the end of it I'd just get bored with this game and try something else. This definitely increases replayability for me at least. :Smile_trollface:

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4 minutes ago, RAHJAILARI said:

Weel, it does make you play totally differently from how you would otherwise do it because there are nearly always going to be planes around somewhere. So for example trying to camp behind islands and fiore from concealment would not be viable, since the planes nearby would spot you immediately (so you have to keep moving). Also, you will be forced to play more team-oriented, staying close toy your team mates in order to buff the AA and stay alive. No Yolo ever. And an AA build can really pay off at those times, if you just take up the task of being there for your team-mates (like when playing AA spec Atlanta, it allows you to be a hero for once). Things like that mate, they make the game much more interesting than just the standard pew-pew kiddie stuff you know. FINALLY SOMETHING DIFFERENT!! But of course, I would not want to do that all the time, just once in a while..:Smile_smile:

 

If anything CVs eliminate all surface ships tactics.

They negate all concealment, you can't flank,  you cant re-position, and you can't evade their planes. They reveal the map in 20 seconds (they diminish fog of war), negating all DD ambushes, they push ships away from caps (making DDs play without support).

What AA builds? You are dreaming. AA is viable only on paper. And even if you specc everything into AA, couple of HE salvos will strip your ship's AA in a minute.

 

How is that good? I'm sorry, but apparently we have different looks on the word "tactics".

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ha, your talking as if the entire team with an aa build crammed into a single map tile could stop a CV drop 

gimme some of what your smoking 

aa doesnt exist in the game, your not helping your team with an aa build, your just hampering their maneuver options when the inevitable torpedoes arrive 

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[BOATY]
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A game without cvs is one where the soul focus of dd detection and spotting falls upon the dds to perform, we all know that is not gonna happen. 

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40 minutes ago, nambr9 said:

I'm sorry, but apparently we have different looks on the word "tactics".

Definitely correct there mate. But then again, even with 2 CV's they cannot cover the entire map all the time. There will be opportunities and gaps. I still play my Yugumo, Kagero and Shiratsuyu all with TRB instead of smoke and keep getting results despite of it (strangely, I alway get a 1 or 2 CV game when I play any of those Goddammit). So CV's do not eliminate concealment, it just means that you have to pay attention to where the planes are going and respond accordingly. It is still possible to play French and Swedish DD's and get good results too. So basically all that you said is not actually true, it just requires that you adjust your own preferred playstyle to another one. You obviously view that, as a nuisance and refuse to accept the change therefore having all the more problems in dealing with it. As for me I work to improve dealing with it (Well, sometimes not always too successfully but anyways) and if I could do it then anyone can because I am not actually a genius, you know.:Smile_Default:

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39 minutes ago, nambr9 said:

 

If anything CVs eliminate all surface ships tactics.

They negate all concealment, you can't flank,  you cant re-position, and you can't evade their planes. They reveal the map in 20 seconds (they diminish fog of war), negating all DD ambushes, they push ships away from caps (making DDs play without support).

What AA builds? You are dreaming. AA is viable only on paper. And even if you specc everything into AA, couple of HE salvos will strip your ship's AA in a minute.

 

How is that good? I'm sorry, but apparently we have different looks on the word "tactics".

 

And overlapping AA zones get a debuff , because the more shells in the air the less likely you are to hit a plane of course.

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[THESO]
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30 minutes ago, nambr9 said:

No point of discussing any further.

 

The moment Exca wakes up, hes gonna lock the thread 

Why am I the bad guy here? 

 

BTW, lets not lock the thread, and change it into something... 

Because I love tier 9, I can go in there with my Enty without a pr... oh ok :) 

anyway, 

 

Lets chage it into this.. 

On our stream with @Haleos

we have a term, tier 9.5 ships.. which are stronger than other tier 9s.. close to tier 10s.. Like Alaska, Musashi.. 

What you guys think? 

 

Or any other ships do you think? like tier 10.5 (I'm look at you petro!!)

Or tier 8.5 (YES YOU ARE A FLOATING BRICK LION!!!)

 

 

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You know that thing in the bottom right corner of the screen?

There's some gear wheels above it, click them and select air detection range as visible.

Well, if you keep the small fast red dots outside of your air detection range guess what happens?

 

:cap_popcorn:

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9 minutes ago, Wulf_Ace said:

Buffalo feels like a 8.5

mate you are too generous :) 

I'd give 7.9 tops :D

 

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2 hours ago, nambr9 said:

 

If anything CVs eliminate all surface ships tactics.

They negate all concealment, you can't flank,  you cant re-position, and you can't evade their planes. They reveal the map in 20 seconds (they diminish fog of war), negating all DD ambushes, they push ships away from caps (making DDs play without support).

What AA builds? You are dreaming. AA is viable only on paper. And even if you specc everything into AA, couple of HE salvos will strip your ship's AA in a minute.

 

How is that good? I'm sorry, but apparently we have different looks on the word "tactics".

 

I disagree CVs can be very tactical , Spotting for your team , Harassing DDs and sacrificing your damage output in order to win the game for your team , Deny the enemy the cap , Working in conjunction with you team  when they ask for support , Covering a flank that's collapsed.

 

As for AA i cant vouch for high tiers but it works very well below tier 8 a Florida shot down 44 of my planes while eating 6 torps , 6 bombs and a shedload of rockets and he still had 25% health left and won the game for the other team. 

 

This problem seems to be a high tier problem not an overall CV problem maybe tier X CVs need looking at.

 

 

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1 ora fa, nambr9 ha scritto:

The moment Exca wakes up

he woke.

in a happy mood for today

also, the title "almost free" it's almost, not 100% first lietunant! (battlestation pacific reference)

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11 minutes ago, MacFergus said:

 

I disagree CVs can be very tactical , Spotting for your team , Harassing DDs and sacrificing your damage output in order to win the game for your team , Deny the enemy the cap , Working in conjunction with you team  when they ask for support , Covering a flank that's collapsed.

 

As for AA i cant vouch for high tiers but it works very well below tier 8 a Florida shot down 44 of my planes while eating 6 torps , 6 bombs and a shedload of rockets and he still had 25% health left and won the game for the other team. 

 

This problem seems to be a high tier problem not an overall CV problem maybe tier X CVs need looking at.

 

The core problem of CVs is they do TOO MUCH spotting.

 

I once got sunk in T8 CV with a squad of rocket planes up.

I played 7 more minutes with them, just spotting and avoiding AA entirely. We won. +7 karma.

 

That is the power of CV. Spotting. DMG only comes second.

 

As for low tier AA ... what AA? :) There are only a handful of ships that actually pack some meaningful AA.

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