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goodnames_gone

the weekly operations missions not fun at all

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i hope WG  do some thing about the weekly event missions
the enemy bots ..omg ..why they make them super op bots especially at that operation ( mission like defense of navel station )
we tried to do this mission many times with many kinds of ships and classes

omg who put this balance for that mission !!!! tier 9 izuma op battleship bot plus many bb's and cruisers and many of op super dd's ( they are cruisers but they make them wear dd's masks ) from all tiers and all of them over power vs tier 6

its a slaughterhouse not a mission to do lol

the same result every time ..total lose every time
its not fair and joy able task & the most thing make you get hyper and angry most of this bots less tier than our required ships to enter the mission but they damage us like we are the one less tier than them 
the enemy bots dd's at this missions with them guns only do damage to our ships even if you use battle ship more damage like you playing vs more advanced tier cruiser 

so subsequently you can imagine what the enemy cruisers or bb's do to your ship whatever it is 
the missions enemy bots very accurate they never missed a shoot to leaded on our ships and when we aim on them ..our shoots leaded behind or before them even we are 100% sure that you aiming on them right
they are very smart and dodgy and very super sniper ships ... when you enter this missions do not think you will play vs tier 5 or 6 ships even vs your own tier bots ..nah they are tier 15 or 20
that's frustrating & annoying to feel hopeless to do a mission over and over like that 

its not the only operation  has that ...the rest of the weekly missions the same thing but this one is most unfair & frustrating & annoying one
i hope they rework on this missions balance ..its part of weekly fun for our game or for the new players ( for me at least )

massacre.jpg

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Camping in the harbour means losing. Its not a hard Operation, but majority of players just want to sit back. You have to be semi-aggressive and shoot the ships in the broadside before they get too close so they sink in time before the next wave.

 

Also, on that screen, 2 DDs and a CV is probably a bad (unlucky) setup. Best ships in that OP are Cruisers thanks to the firepower and generally thin armor of enemy ships, which BBs often just overpen.

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4 minutes ago, _EAF_ said:

the enemy bots ..omg ..why they make them super op bots especially at that operation ( mission like defense of navel station )

 

 

You'll probably get a lot of "git Guds" to this thread but I kind of agree with you. The rewards are really lousy in the operations and some of them actually require the players to understand the game they are playing. The reward/effort ratio isn't right in them. WG please fix either upping the rwards or lowering the difficulty.

 

 

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I skip Freeport, there is a lot wrong with this Operation.

 

Personally I think there are way too many enemy bots, your "gun emplacements" are utterly useless and on top of all, the "funny" of having a T9 BB showing up with a entire escort group because F you thats why.

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The main problem I had today was players heading out on their own to fight and another was they didn't repair but I do agree this week's a tad op.

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10 minuti fa, WWDragon ha scritto:

I skip Freeport, there is a lot wrong with this Operation.

 

Personally I think there are way too many enemy bots, your "gun emplacements" are utterly useless and on top of all, the "funny" of having a T9 BB showing up with a entire escort group because F you thats why.

when i play with ryujo well, it's so fun and engaging

but with other types of ships it

is so hard

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The defence of Naval Station Newport is probably the operation that gives the majority of the playerbase the most difficulty. It is also operation that creates the most threads here on the forum.

 

As WG have reduced the diversity of operations and reduced the rewards I would imagine a lot of people who know what is required of them to complete this operation no longer play it. 

 

This operation requires a team to react quickly to the waves of bots, focusing down the lead bots to make sure they don't enter the base before the main attack, far too many people play overly passively hanging back not reacting the situation (this is not to say suiciding is the solution but a reasonable aggression is required). 

 

Fast firing cruisers to take out the DDs help a lot as well as battleship players who are willing to draw fire and punish the capital ships help a lot. I personally don't bother playing a DD on this OP as I don't believe they are the most useful. 

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15 minutes ago, DFens_666 said:

 You have to be semi-aggressive 

believe me i'm that kind ...and yah i agree with you all depend on ur team but believe me again ...some battles there is good players and we re_ act so good vs the waves of the enemies but 

how can you stand vs ships like that ( low tier than you but do damage bigger and faster than you ) ... the enemy dd's do with them guns more damage than a cruiser it self lol 

go and test this operation by your self and tell me the result 

do not think i'm talking cuz its leaking of skill ...there is many guys hate it and they are way better than me even but vs that crapy missions ..nothing can stand 

really the missions out of any balance especially  that one 

the bots are super over power ..whatever your plans and tactics they will throw that to the wall 

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i meet teams says let us make pure defense tactics inside the port ... result failure

some teams let us be aggressive  out side and face them before they come for we less the pressure  ..result failure 

some teams let us make it balanced tactic. Some out and some in the port and we defend on each other ..same result 

my point mates ..your players data base are good .. i meet many good players ( skills and behavers ) ..the tactic are good ..the plans ..the under standing ,,the effort ..some times you feel like you have the perfect chemistry team 

all good and all right ..every thing can do the job well done ..but when the waives started  and the pressure of over power bots raise ..the failure will come sooner or later whatever you will do 

cuz the common wrong thing here the bots level & the difficulty of the mission it self ..not the players and them ways ,,how you will win and this mission task planed already or balanced to not win at all 

and when you win it  once ...pray to the god &thank him for that and do not try it again ever lol 

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15 minutes ago, lovelacebeer said:

This operation requires a team to react quickly to the waves of bots, focusing down the lead bots to make sure they don't enter the base before the main attack, far too many people play overly passively hanging back not reacting the situation (this is not to say suiciding is the solution but a reasonable aggression is required).

Oh sure, let me waddle on my 24knots BB across the map because wave spawn locations are unpredictable and even if I could tell what the next one will be you can be screwed by being forced to move from left to right.

 

And then there is the torpedo soup because every god damn ship is either IJN or KM except the BBs, then we have the Speedy Gonzales DD that ignore engaging the players as they go trigger the last wave, I am sorry did I say last wave? I mean EVERY GOD DAMN WAVE LEFT so enjoy having to deal with being overrun and flanked if one of those little shits get into the F you zone.

 

Also here is why this Operation is a crapshoot, first the buffs ... Izumo was buffed so you are not dealing with a Missouri with Tier 7 ships and Missouri is kind enough to have a predictable and short path  without 4 DDs and 2 CLs as escorts if not more, second you are also in Tier 6 ships facing about a relentless wave of 23 enemy ships and they go from T 4 (yes, there is a T 2 there too) to Tier 7 outside the Izumo that "happens" to being escorted by said Tier 7's.

 

You go in, get out of position, get flanked and die ... you stay in the harbor, a DD will bow in race in and then its 8 Tier 6 vs 8 Tier 7 + 1 Tier 9.

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21 minutes ago, WWDragon said:

You go in, get out of position, get flanked and die ... you stay in the harbor, a DD will bow in race in and then its 8 Tier 6 vs 8 Tier 7 + 1 Tier 9.

that's the abstract of the topic

this missions designed Intentionally to make you lose what ever you act ..overlook the times which u win it (  its by luck or good well some times or by the hand of god lol whatever & if u enter again maybe u will not win it again ) like u did before 

i'm talking in generally .. this mission hard to be done and some times not hard ..its imposable to do it 

it will be not fair if you blame the players data base or them tactics 

cuz they enter unfair fight ...like i told u ( some times we have every thing good players ..good effort ..good thinking ..good team chemistry  ) then we all f@@up 

cuz this mission ...WG put it at this level in purpose you lose and could not pass it that's the only logical explanation

they need to rework on this crap mission balance and fix that over power difficulty of the bots 

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1 hour ago, _EAF_ said:

i hope WG  do some thing about the weekly event missions
the enemy bots ..omg ..why they make them super op bots especially at that operation ( mission like defense of navel station )
we tried to do this mission many times with many kinds of ships and classes

omg who put this balance for that mission !!!! tier 9 izuma op battleship bot plus many bb's and cruisers and many of op super dd's ( they are cruisers but they make them wear dd's masks ) from all tiers and all of them over power vs tier 6

its a slaughterhouse not a mission to do lol

the same result every time ..total lose every time
its not fair and joy able task & the most thing make you get hyper and angry most of this bots less tier than our required ships to enter the mission but they damage us like we are the one less tier than them 
the enemy bots dd's at this missions with them guns only do damage to our ships even if you use battle ship more damage like you playing vs more advanced tier cruiser 

so subsequently you can imagine what the enemy cruisers or bb's do to your ship whatever it is 
the missions enemy bots very accurate they never missed a shoot to leaded on our ships and when we aim on them ..our shoots leaded behind or before them even we are 100% sure that you aiming on them right
they are very smart and dodgy and very super sniper ships ... when you enter this missions do not think you will play vs tier 5 or 6 ships even vs your own tier bots ..nah they are tier 15 or 20
that's frustrating & annoying to feel hopeless to do a mission over and over like that 

its not the only operation  has that ...the rest of the weekly missions the same thing but this one is most unfair & frustrating & annoying one
i hope they rework on this missions balance ..its part of weekly fun for our game or for the new players ( for me at least )

massacre.jpg

 

No-one...literally no-one has commented on what OP has drawn in his supporting image...:cap_wander::cap_wander_2:

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8 minutes ago, TheAlba2014 said:

 

No-one...literally no-one has commented on what OP has drawn in his supporting image...:cap_wander::cap_wander_2:

That's because I'm still giggling over

1 hour ago, _EAF_ said:

( mission like defense of navel station )

Immature? Maybe, and I don't care :cap_haloween:

 

 

 

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I'll be honest and say I missed that one...way to slip another one in.

 

Playing the op last week was hit and miss, some good teams and some not so good. Mostly people not focusing lead ships or being too passive, other times unlucky with team composition i.e. 2 DDs.

 

I even had a CV go all the way up to the North East corner of the map to get killed when the main attack spawned, another an Aoba travelled on a wee holiday around the map not shooting :cap_hmm:

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newport isnt a particularly enjoyable op, it is difficult, especially if you dont get the right balance in the team and pushes arnt over the top and the team supports one another. i have found cruisers that have a heal like leander or graf spee or fast firing battleships like fuso or pef are best performers for me.

 

but thats why i dont find it enjoyable, for a 5 star run you need alot of things out of your control to go right, starting with your teams ship selection.

 

I do wish theyd put more ops back in rotation. sigh.

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1 minute ago, _EAF_ said:

the appropriate question.. did you survived !!! :)

errr.... no

 

 

Spoiler

Was the last one to die though literally as the mission timed out... Just couldn't kill the Izumo fast enough, seriously the damn thing had like 100hp left when it finally offed my Ranger by parking next to me and secondary gunning me to death :(

 

My last Torpedo Squadron had to hard bank left on take off, 360 over my own ship, start the attack run the second it became available and drop over my own flight deck so the torps would arm in time to hit the Izumo it was that close.

 

TBH I should probably have just rammed it :Smile_izmena:

 

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8 hours ago, DeviousDave02 said:

errr.... no

 

 

  Reveal hidden contents

Was the last one to die though literally as the mission timed out... Just couldn't kill the Izumo fast enough, seriously the damn thing had like 100hp left when it finally offed my Ranger by parking next to me and secondary gunning me to death :(

 

My last Torpedo Squadron had to hard bank left on take off, 360 over my own ship, start the attack run the second it became available and drop over my own flight deck so the torps would arm in time to hit the Izumo it was that close.

 

TBH I should probably have just rammed it :Smile_izmena:

 

That Izumo does put up a hell of a fight 

 

I didn't intend too but apparently I ended up giving the West Virginia a Will to Win medal, but he pulled his weight im sure... 

IMG_5236.PNG

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12 hours ago, _EAF_ said:

go and test this operation by your self and tell me the result  

12 hours ago, lovelacebeer said:

I would imagine a lot of people who know what is required of them to complete this operation no longer play it. 

 

Thats actually the issue. I used to play OPs all the time back in the days, mostly alone. Player skill deterioted over time, stopped playing solo and switched to divs because it was impossible to carry them all, as you had too many players who simply didnt participate in the battle.

Then WG butchered rewards, and i basicly havent played T6 Ops since. I actually tried Aegis just recently, and it was complete shitshow. The OPs arent too strong, its just the playerbase is so bad, that they just fail all the time. Its the same thing everywhere, they simply do not play the game. WG managed to [edited]off the core playerbase, who actually played the game, and replaced them by morons, who have no interest to play properly.

 

If you want to have any chance, i suggest playing Leander, as its the best carry boat in the OP. Smoke, heal and torps.

 

image.thumb.png.630d536744ed5629c341c8244f1221ad.png

 

That was my standard routine for Leander gameplay, is the waves spawned in that order. But doesnt really matter, if they spawn vice versa, just switch the sides.

1. wave dont use smoke, use the island to shoot their broadside. Also dont waste torps, all ships have little HP and can be killed easily with Leander.

2. Wave should use smoke to kill the DDs and Cruiser, torp and farm the BBs.

3. Wave again smoke up and farm the broadsides. If the DDs slip through, rush ahead and kill them from the side

-. If the CV spawns close to you, ofc help it. Otherwise dont bother moving over, you jeopardize more by trying to save it.

4. Try to torp the whatever is on your side (Bayern/Yorck or König/Myoko). Smoke up to let them get close so you are guaranteed to hit them. Can try to focus the DDs before the Izumo. Then just torp the Izumo and try to stay in cover while shooting him.

 

image.thumb.png.33f4ceb4afd2da8ea6edb58732241a48.png

You should expect to get close to 200k damage if you want to have a chance at 5 stars (old picture). Most of the time you probably still fail because of the incompetent teammates.

 

Yes, the bots are rather accurate, but that also means, you have a good chance at dodging their fire.

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12 hours ago, _EAF_ said:

believe me i'm that kind ...

Except when one player out of many is "semi aggressive" in their playstyle, it means that one player is overextending and asking for spanking.

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5 hours ago, Panocek said:

Except when one player out of many is "semi aggressive" in their playstyle, it means that one player is overextending and asking for spanking.

:Smile_Default: semi aggressive not means that i go alone far away to the end of the map and die without any point 

but yeah ..i know the right time to go ahead a little not far from the base and come back to defend ..cuz going out side far from the base ..its 100% pointless death 

the problem when u play with so much aggressive players what to wait the ships at the spamming points out side far away from any support  

but that's not the issue ... do you see the bots level and the mission difficulty are normal ??? 

5 hours ago, DFens_666 said:

If you want to have any chance, i suggest playing Leander, as its the best carry boat in the OP. Smoke, heal and torps.

same here 

the cruisers which i used 

London ( it was at the start only but i found out the reload guns rate not fast enough to keep up with the enemy waves plus it very huge and easy to spot her even at the smoke at the close range ) so i put her out 

the two main cruisers which i used ,, i see them good ships for every mission.. yah each one of them has positive & negative point but still my favorites ships 

Leander good speed nice smoke very high rate of fire plus the wonderful heal option ...the down side she fire AP only ( not good vs dd's and cl's bows hummm :Smile_sad: )  u need to be at the broadside of the ships to be more active 

Perth the sister of Leander has her unique smoke i love it high rate of fire and fire HE (  she eats dd's  with her HE & if u put IFHE on it she do a nice job vs cl's & bb's too ) but the down side she miss the great option of healing ..that's why some times i brake the fight and go to base to repair 

for bb's Ismail doing good show with me ..fuso sometimes but too slow and the guns take ages to turn

 at this mission i depend on the  cruisers to keeping up with the speed of the enemy waves especially to run from side to side faster  

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