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Leo_Apollo11

Upcoming new commander skill system (19 -> 21) will NOT be done the way it was done when it happened the first time (17 -> 19) years ago...

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Hi all,

 

Upcoming new commander skill system (19 -> 21) will NOT be done the way it was done when it happened the first time (17 -> 19) years ago...

 

 

"ST 0.10.0, changes to new skill system"

 

https://blog.worldofwarships.com/blog/104

 

 

Unfortunately our worst fears have been right... I must say that I am very disappointed by this... :Smile_sad:

 

 

Quote

30.11.2020 10:00

  • DEVELOPMENT BLOG

     

ST 0.10.0, CHANGES TO NEW SKILL SYSTEM

 

Commanders!
We would like to thank you for your feedback that allowed us to improve the new commander skill system! Today would like to update you on the changes we've made since the initial announcement.

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

Summary of the new skill system features:

  • Each commander will have a separate skill section for each ship type. Skill points are distributed separately within each section.
  • Only the skill set for the ship type being played is active in battle.
  • As skills have become more specialized, and their total number has increased, the maximum number of skill points was increased from 19 to 21

More details about the new system can be found in the Development Blog: https://blog.worldofwarships.com/blog/70 

We are planning to update the skill system in update 0.10.0

What has changed?

Economics

  • The cost of retraining for doubloons was reduced from 750 to 500 doubloons.
  • As commander retraining now costs half the amount of XP, the ability to accelerate retraining time using credits was removed.
  • Commanders with less than the maximum number of skill points (<21) will earn additional Elite Commander XP equivalent to 5% of the received commander XP.

Skills:

  • We've updated the skill sections for each ship type.
  • Skills were distributed in each section within particular categories:
    • Attack
    • Defense
    • Support (only for aircraft carriers)
  • Enhanced skills were adjusted to the new system.

The updated list of commander skills can be found here: Commander skills' matrixPlease note: The names of the skills are not final and may change.

With the release of update 0.10.0, for the duration of the update, you will be able to reset commander skills for free, and the retraining cost in doubloons will be discounted by 50%/

After the commander skill system update we will keep a close eye on the performance of all ships and make changes if deemed necessary.

 

 

Leo "Apollo11"

 

 

P.S.
It looks like that I misremembered the old change - it could have been from 18->19 (and not from 17-19)... it was long time ago... :Smile_hiding:
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Hi all,

 

3 minutes ago, DFens_666 said:

I wonder how many XP you need from 19-21... thats really interesting now.

 

Some Forumites guesstimated (via extrapolation) that those two points (i..e 20th and 21st) would cost around 750.000 combined ... :Smile_sad:

 

I have 20+ 19-points commanders... advancing all of them from 19 to 21 would take months if not years... :Smile-angry:

 

 

Leo "Apollo11"

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I read the dev blog as being a general statement of how things will run (if implemented as is), rather than as a statement of how the one-off transition from the current system to the new will be handled; this may be a mistake on my part.

 

Besides the lack of information on this (i.e. will all our existing 19 point captains need re-grinding, to get them to 21 points?), any note on whether a maximum point captain will earn elite xp as presently has been conspicuous by its absence. There are clearly new/changed elements to captains (elite xp being earned as a proportion of a <21 pointer's earnings, presumably a la elite xp for ships, for one), but nothing - that I've seen - unambiguously addressing this.

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Hi all,

 

1 minute ago, Verblonde said:

I read the dev blog as being a general statement of how things will run (if implemented as is), rather than as a statement of how the one-off transition from the current system to the new will be handled; this may be a mistake on my part.

 

Besides the lack of information on this (i.e. will all our existing 19 point captains need re-grinding, to get them to 21 points?), any note on whether a maximum point captain will earn elite xp as presently has been conspicuous by its absence. There are clearly new/changed elements to captains (elite xp being earned as a proportion of a <21 pointer's earnings, presumably a la elite xp for ships, for one), but nothing - that I've seen - unambiguously addressing this.

 

From Reddit - no mistake:

 

 

 

 

Leo "Apollo11"

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1 minute ago, TheAlba2014 said:

No more credit retraining, only for doubloons now...:cap_money::cap_fainting:

I mean they halfed the cost to retrain according to whats written there. So basically you safe the credits.

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4 minutes ago, _JustDodge said:

I mean they halfed the cost to retrain according to whats written there. So basically you safe the credits.

You're right it does say that, we'll see what that means when it's implemented.

 

However, the way the game is going, taking away more options for in-game resources and making them available only for doubloons sounds about right. :Smile_sceptic:

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As a long-time player, I actually welcome the possibility to grind my skippers further. It's not only negative. 

 

I have no less than 45 skippers with 19 skill points. I have all unique upgrades that I want to use. I feel like it's too easy to max everything out. I don't really need or want anything more in the framework that we currently have. 

 

So I like the idea of raising the bar a bit higher.  And I don't think I'm alone here, since many players have more than my 10.5k randoms.

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23 minutes ago, Leo_Apollo11 said:

Hi all,

 

 

Some Forumites guesstimated (via extrapolation) that those two points (i..e 20th and 21st) would cost around 750.000 combined ... :Smile_sad:

 

I have 20+ 19-points commanders... advancing all of them from 19 to 21 would take months if not years... :Smile-angry:

 

 

Leo "Apollo11"

i  got 25 milion commander xp just laying around this will be great :D 

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The real problem is that their Excel sheet still has the nerfed skills from the first iteration: 

Nerfing manual secondary from 60% to 35%, removing secondaries for supercruisers, removing 20% range for light cruisers, etc...

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18 minutes ago, Leo_Apollo11 said:

From Reddit - no mistake:

:etc_swear:

 

So, they've decided to go with the 'epic emulators of Onan' approach?

 

That's more toss than an entire year of highland games (at least from a technical standpoint)!

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47 minutes ago, Leo_Apollo11 said:

(...)

I have 20+ 19-points commanders... advancing all of them from 19 to 21 would take months if not years... :Smile-angry:

WG's spreadsheet says you can do that just by playing - aka regrinding all the lines - so no biggy. :Smile_playing:

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49 minutes ago, Leo_Apollo11 said:

Hi all,

 

Upcoming new commander skill system (19 -> 21) will NOT be done the way it was done when it happened the first time (17 -> 19) years ago...

 

 

"ST 0.10.0, changes to new skill system"

 

https://blog.worldofwarships.com/blog/104

 

 

Unfortunately our worst fears have been right... I must say that I am very disappointed by this... :Smile_sad:

 

 

 

 

Leo "Apollo11"

 

 

P.S.
It looks like that I misremembered the old change - it could have been from 18->19 (and not from 17-19)... it was long time ago... :Smile_hiding:

 

Please explain WHY you are disappointed. At first glance to me:

 

 

Economics

  • The cost of retraining for doubloons was reduced from 750 to 500 doubloons.
  • As commander retraining now costs half the amount of XP, the ability to accelerate retraining time using credits was removed.
  • Commanders with less than the maximum number of skill points (<21) will earn additional Elite Commander XP equivalent to 5% of the received commander XP.

 

Retraining for doubloons: Seems to me a positive

Retraining costing less XP, no credits: This is an issue when you want to retrain high point captains. For low point captains it could probably be a plus. 

Immediately earning Elite Commander XP: The fact that now EVERY captain earns elite commander XP is a bonus (which can at least partially help to offset the negative of the point above).

 

 

Skills:

  • We've updated the skill sections for each ship type.
  • Skills were distributed in each section within particular categories:
    • Attack
    • Defense
    • Support (only for aircraft carriers)
  • Enhanced skills were adjusted to the new system.

How this works out overall is to be seen. Especially when some of the skills need to be changed /buffed. It is up to WG to prove themselves here.

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Hi all,

 

Just now, Dutchy_2019 said:

 

Please explain WHY you are disappointed

 

 

How many 19-point captains do you have?

 

I have 20+ (will count them when i get back home from work).

 

For each of them to advance to 21 points from current 19 points it would take around 750.000 (some forumites already guesstimated).

 

How much time it would take to upgrade, for example my case, all 20+ top commanders that I currently have? :Smile-angry:

 

BTW, The 5% of "Elite Captain XP" from all captains is such a small amount that it is negligible... most players would take months if not years to upgrade their commanders... :Smile_sad:

 

 

Leo "Apollo11"

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I only have 1 19 pt captain, so 21 pts ...

I hope that 10 points captains will still be viable for mid-high tiers, and you won't have to grind more to get viable captains. I have simple needs I know.

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If we will need over 700 mil EXP for each commander to get it on highest Rank (again), than im sure I won't bother with doing that.

 

btw. GG, your thread titles are getting shorter :Smile_trollface:

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1 hour ago, Leo_Apollo11 said:

As commander retraining now costs half the amount of XP, the ability to accelerate retraining time using credits was removed.

 

This is real horseshi*t!

 

Yea, its nice to put a captain on one class and have a special skillset already ready and if you switch class with same captain, you have another skillset.

 

BUT IIRC you have to retrain every time you switch class. Except for Premiums. 

 

So in the end you gain little from this once great idea, unless you cash in!

 

Not to mention: retraining an 19 Pt Captain costs 250k atm. You can expect that retraining a 21 Pter will be in the same ballpark with half price.

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All i read is "DOUBLOONS" ...

 

Clearly my english, translated from russian, filtered through my romanian brain, doesn`t work well.

 

Never asked for a new captain skill system, nobody i know asked for it; that new system requires a lot of playtime to reach max captain or .. real money (f2p my [edited]); and of course it will change a few times until we`ll have no idea how to use it.

 

I know in some countries, 50 euros dont seem much, but in the eastern Europe, thats a lot.

 

Private (oh sry, colonel) Pete, feel free to place a kiss somewhere, on the bottom, no sunshine, you know where..

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9 minutes ago, Prophecy82 said:

This is real horseshi*t!

 

Yea, its nice to put a captain on one class and have a special skillset already ready and if you switch class with same captain, you have another skillset.

 

BUT IIRC you have to retrain every time you switch class. Except for Premiums. 

 

So in the end you gain little from this once great idea, unless you cash in!

 

Not to mention: retraining an 19 Pt Captain costs 250k atm. You can expect that retraining a 21 Pter will be in the same ballpark with half price.

This is meant for the guys that only keep T10 ships and everything else they have is Premium so they can have a special cap and then spec it for all classes it fits in...

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6 minutes ago, Prophecy82 said:

BUT IIRC you have to retrain every time you switch class. Except for Premiums.  

 

Well, makes certain commanders even better imo. Now you can use Kuznetsov on premium DDs aswell (and russian CVs too when they come into the game :cap_haloween:)

Cruisers actually might be tricky tho, as you might want certain skills on BC-like Cruisers like Stalingrad, but not on something like Smolensk. And vice versa.

But at the same time, very specialized captains, f.e. you want on Massa which dont fit many other US BBs, can now be specialized on a Cruiser or a DD, which is extremely nice imo.

 

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1 hour ago, DFens_666 said:

I wonder how many XP you need from 19-21... thats really interesting now.

Weel, I'd hazard a guess at minimum of 1-1,5 million XP. Since from 17 to 19 now takes well over 700.000+...:cap_old:

 

Djäämmits, that will give me something to do... Have managed to get something like 86 19 point commanders so far. It will take year for sure. Heh!:cap_tea:

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WG is at it again..... remember that 200,000 credit accelerated training...... adios baby

,,, thx WG..... a great new year gift that keeps giving

 

image.thumb.png.f7bb03047515277453840185496aebad.png

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This new skill system heavily favours to paying customers who play the game 0-24 every day all day.

 

Those people who have some life will suffer HARD even if they spend a lot of cash...

 

This DOES NOT make sense...

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I have 2 issues.

 

1.

No free retraining in the patch.

Only free reskill. Retraining will be -50% for doubloons.

 

2.

The shere complexity of the upcoming skill tree will make me shelf the game untill Flamu and other CCs test the new tree. 

 

I will do what I did at previous skills rework. Reset ALL my commanders, and leave them unspecced. I will have to shift some around for doubloons apparently....

 

And make something like this to figure out everything:

 

 

 

 

dark-family-tree.jpg

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